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T050189

Houshou VS Langley MM

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I've been playing the Houshou for a while now and have all modules upgraded. On my grind to the Zuihou, I've noticed a lot of Houshou VS Langley matches. The outcome?

 

Houshou VS Langley can still be at times manageable. However, in 2 Houshou VS 2 Langley matches, 8 fighters versus 12 just isn't going to cut it. It's nigh-impossible to play in such a game and most of the time I'm tempted to just torpedo myself, because any fighters we throw at the enemy will quite literally disappear within 10 seconds. I've gone into aerial combat in the most favourable conditions possible (both our fighter squadrons vs single enemy fighter squadron, with friendly cruiser AA support) and yet it takes out half our fighters to even score a single kill on theirs.

 

If possible it would be great if the MM would take into account the type of carrier, seeing as all American CVs vs. all Japanese CVs (especially at such a tier) pretty much guarantees air superiority for whichever team is lucky enough to have the American CV.

 

I've played almost 10 games in the Houshou today. Almost all were against American CVs. Those same games also had me losing aircraft in a 2:1 ratio against the enemy.

 

 

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Beta Tester
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You need to use your fighters more for scouting at first until you can find an advantageous time to attack Langley fighters which means luring the Langley fighters with your squadrons over some of your teams cruisers. It's not as simple as just left clicking WG want you to employ some strategy to what you do. Also search the forums there are already a number of topics on "Langley vs Hosho".

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You need to use your fighters more for scouting at first until you can find an advantageous time to attack Langley fighters which means luring the Langley fighters with your squadrons over some of your teams cruisers. It's not as simple as just left clicking WG want you to employ some strategy to what you do. Also search the forums there are already a number of topics on "Langley vs Hosho".

 

Been there done that, enemy Langley still absolutely devours my fighters regardless. At most I might get a second or more of survival, but still 2 Langleys versus 2 Houshous is really nigh-impossible in terms of air superiority.

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[AE]
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The stupidity of it is that Japanese fighters were ALWAYS superior until the Hellcat, and the learning of tactics to engage the Japanese ones. I've noted exactly what you have. Another chap was pointing out the discrepancy of the fighter power, and was promptly told to get "Gud". Simple fact is that the Japanese carriers have one less fighter, and the fighters themselves are plainly made to be inferior to the US ones. Add to that the fact that you cannot launch a ALT manual spread of Japanese torpedoes like the US tight ones and its obvious that a lot of nerfing and buffing have already occurred. One guy said to me "if they gave them good spread, then with 2 torp flights the Japanese carriers would be OP". Why not? You have this silly situation where the US gets no particularly good torp plane loadouts for multiple carriers, and the Japanese have good loadouts, but are then nerfed. Silly. To me this one is a no brainer. Let players CHOOSE their own 3 flight loadouts. Whatever they think will work, and make ALL the aircraft capabilities for a single tier exactly the same. That way, if a player chooses a certain line, it comes down to his skills, and not a particular "Brand" of play.

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you can only be happy when you play USN fighters set up. but THAT'S the ULTIMATE BORING THING.. but when you get to higher tiers like Independence vs Ryujo. . it feels like Independence is a "PIECE OF SHIT"  Ryujo with 3/1/1.? . and most of USN CV are crap.. i guess the one who make the balance loves Japanese girls. or he failed to join the US Navy. . that's why he is doing this for revenge.. LOL 

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The plain fact is that the Langley has 2 more fighters than the Houshou, and its fighters are superior to the Houshous. I'm not saying that we should remove Langley VS Houshou battles altogether but 2 Langley VS 2 Houshou just isn't fair (12 superior fighters against 8 inferior fighters).

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Super Tester
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The plain fact is that the Langley has 2 more fighters than the Houshou, and its fighters are superior to the Houshous. I'm not saying that we should remove Langley VS Houshou battles altogether but 2 Langley VS 2 Houshou just isn't fair (12 superior fighters against 8 inferior fighters).

 

Basic rts gaming.

Avoid interceptors.

Use own interceptors to shut down enemy attacks.

Use interceptors as pawns if needed.

 

If you can't do that then I suggest playing any rts' with the standart hit&run race.

Like the night elves in a certain old rts, or them Ordo in Dune.

 

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Basic rts gaming.

Avoid interceptors.

Use own interceptors to shut down enemy attacks.

Use interceptors as pawns if needed.

 

If you can't do that then I suggest playing any rts' with the standart hit&run race.

Like the night elves in a certain old rts, or them Ordo in Dune.

 

 

I've played Red Alert 2 & 3, Planetary Annihilation, bit of Starcraft II and a few assorted RTS. I can hold my own when the enemy has a slight air advantage, but when the enemy Langley sends in a strike group escorted by his fighters there's little I can do. And when he attacks my own bombers all I can hope to do is drive his attention away for a few seconds.

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Super Tester
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I've played Red Alert 2 & 3, Planetary Annihilation, bit of Starcraft II and a few assorted RTS. I can hold my own when the enemy has a slight air advantage, but when the enemy Langley sends in a strike group escorted by his fighters there's little I can do. And when he attacks my own bombers all I can hope to do is drive his attention away for a few seconds.

 

All of those are bad examples, since they use fairly balanced factions.

I guess you could compare it to SC 2's micromanagement when doing medivac drops.

Actually that could work, medivac drops with groups of Hydras flying around and no vikings to support.

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So I read and tried all the tactics stated here and I have one simple conclusion.

Do not waste your time playing the IJN carrier line as they are completely over powered when matched against any US carrier.

This use to be compensated by the fact that if your torpedo bombers actually made it to a target you had a good chance of scoring some decent hits but since the torpedo spread was was altered this has made it not worth the frustration.

Coupled with the fact that any ship with at least one AA gun will undoubtedly shoot down at least one of your planes from it's maximum range and US torpedo bombers seemingly decimating at least 2 of your attacking fighters has only reinforced my resolve to never use them again.

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The hosho isn't really about shooting down planes, the fighters are really there just as an escort to distract the enemy fighters/AA whilst you launch torpedoes. I lose all my fighters as well, but usually make a few torpedo hits in the process. Since the langley only has one squad try to be where they aren't. Granted this can be difficult if there are 2 on the enemy team,so try to keep your planes out of sight until you're ready to strike. Some CV captains use the map edge to sneak up on the enemy CV and try to sink it quickly.

 

If your planes are getting shot down by AA make sure they spend the least amount of time in the AA zone. I find it's a waste of time adjusting the aim of the fish too much as it can make your planes fart around in the AA for too long, so drop the fish and get out. It seems the best way to get hits with torpedoes is to launch them one after the other in a criss-cross pattern. The first one forces the ship to turn and lose speed, and whilst they are still busy dodging the first lot you unleash the second straight into the broadside. This is a tactic that the USN CVs can't do til later as they only ever get one TB squad (for all the ones I've played - up to T6). If you're lucky you'll find someone who doesn't try to dodge and you'll get both lots of torpedoes to hit.

 

Another point here is to be careful what target you select to attack, look for lone ships with less AA guns. Luckily there are lots in the Hosho's matchmaking that are prime targets. Later CVs (of both sides) have far greater problems with AA than either the langley or hosho.

 

If you're fighting 2 langleys vs 2 hoshos you might have a disadvantage fighter wise, but have a tremendouse advantage in terms of torpedo bombers. With so many torpedo bombers you can either take out the enemy CVs or attack in multple locations (in co-ordination or not) so that they have to spread their fighters too thin. Then concentrate your fighter squads together and take the individual enemy squads out if they are separate, or enjoy making some torpedo hits at the other end of the map if they stay together. Either way you should be able to make some difference to the battle, but it will take some effort.

 

If a single squad is an issue it could be the upgrades/crew skills they have improving the odds in their favour, in which case I suggest using similar skills. I know from a stock ship and crew this is a pain, but it's a pain for them to.

 

Hang in there, whilst the langley and arguably the bogue have superior fighter setups the T6 IJN CV does have the option of taking 3 fighters with its AS module. Having that many fighters gives you options that you don't have now in the hosho. I've not played them myself, but I've been on the other end of attacks from that many fighters and it can certainly give the USN carrier a hard time. If the USN CV doesn't keep his fighters together (or only has one) they suddenly become vulnerable and the IJN CV can win the air war. Also remember appart from the langley, the USN CVs have to sacrifice the ability to sink ships to really dominate the sky, so that means your ships are safer if they use the fighter loadout.

 

I'm not sure but I think the individual IJN fighters are better, but squad wise the USN planes out number them enough that their squads do better. Perhaps someone could look into the stats.

 

Is it me or does pretty much everyone use the AS flight module? With a few exceptions that's what I see the most.

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Hoshou v Langley?

 

Step 1 launch all planes.

Step 2 find Langley

Step 3 work out a route for all your planes to get as close as possible without his fighters attacking

step 4 attack langley fighters with yours 

step 5 while doing step 4 sink langley with TB and DB

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Hoshou v Langley?

 

Step 1 launch all planes.

Step 2 find Langley

Step 3 work out a route for all your planes to get as close as possible without his fighters attacking

step 4 attack langley fighters with yours 

step 5 while doing step 4 sink langley with TB and DB

 

Extra: If you have a teammate that is also using mama Houshou,try to communicate with him and work out a strategy to take out the Langley together.

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langley's fighting chickens are strong and hosho's chickens are papers 

 why not join the 2 fighter squadrons of hosho?

still hosho's torp bombers has less percent of hitting the langley because langley is dope in AA

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Back to having similar issues with Zuihou VS Bogue (or even Langley).

I've tried the Pre-emptive strike method, but unless some sort of miracle happens (Enemy player too dumb to use repair or I land a 6 torpedo hit), the enemy Bogue/Langley will survive the 1st strike, destroy half my air group in seconds, and proceed to crap on every part of my efforts with impunity. 

 

If I try to avoid the enemy fighters, no matter what the Bogue still manages to kill my planes because he can somehow see them coming from 8 km away.

 

I'm really out of options here. I don't know if it's user error and I'm doing something horribly wrong or if this is just how it is.
And don't get me started on double fighter Bogue.

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