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LeopardTs

FIX THE MINEKAZE!

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Beta Tester
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603 battles

I don't know about most players, but the re-balancing that went live in the last big patch actually made a lot of really nice changes that the game much more balanced, so why did you break the Minekaze! I'm aware people bitched and moaned about its torpedo range and this would be one of the big factors for the 'rebalance' but getting rid of the 10km torpedoes was a very bad game design choice, and I won't just say it but I'll explain why. 

 

The Minekaze before the big patch was a bit slower, had 5.9km detecion range, 7km fast torpedoes, and 10km SLOW torpedoes. This was a very good way to upgrade from the Isokaze with her 7km torps, and introduced the facet of the whole 'Jap destroyers have good torps/ Bad guns' mechanic. Sure you couldn't really duke it out with destroyers, but any Minekaze captain that decided to do this was a BAD Minekaze captain. The 10km torpedos were a brilliant addition to the ship as they were OPTIONAL, slower, easier to avoid but longer reaching, meaning a minekaze could keep a flank held at bay for bigger guns to lay into an enemy position, while itself stay at arms length from the front lines. The 10km torps rarely hit the target you were aiming at if at all, but meant that if ships at the front lines were stupid enough to stay going in a straight line for longer than 2 minutes (I exaggerate but it was a SERIOUSLY long time) then they ate a torpedo or two. I believe that the reason these were removed was because people couldnt see the minekaze that was shooting at them, BUT thats the idea of Destroyers in general, especially Japanese destroyers. And seriously, you deserved to eat one if you were that slow to turn lol.

 

I don't disagree that the rebalance fixed the Minekazes TERRIBLE guns, but they are still terrible, just a tiny bit better, but by removing the Minekazes best asset you have made it extremely ineffective. 7km is just not enough, and with a detection range of 6.1km now, it extremely difficult to torp anything unless you charge to suicidal ranges to shoot your torps, at which point they spot you and turn if they have half a brain, making the Minekaze a Kamikaze vessel :3 Please war gaming add back the 10km torps, it was a very good idea for players to choose their favorite loadout, and at tier 5 it was a good time to get some variation. I know from various test that I personally can not play with the 7km torpedoes, and with that detection range its disgusting :3

 

Yours Humbly,

Leopardts

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Already in Alpha Testers
300 posts
938 battles

I think the problem with the Minekaze was that it was being used as an area denial weapon, where players would just continually spam torps up channels without bothering to do much more than that. It was no brainer game play. WG could have taken the option of nerfing the rate of fire, but this would have been much worse than nerfing the range on the torps as the Minekaze like all IJN DD's is a torp platform and so should have torps available when it needs them.

 

To score torp hits with any DD should require a bit of cunning and execution, and, not just be about spamming.

 

Also if you dislike 7 km torps on the Minekaze don't ever consider playing US DD's.

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Beta Tester
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I wouldn't say the Minekaze is "Underpowered" - it surely is not and is still a beast - but it just feel like ti's a bit lackluster compare to the Izokaze.

 

Right now the Minekaze basically a up-tiered Izokaze with a larger gun and slower turret traverse. Or may be a bit more AA which is next to useless anyway.

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Super Tester
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I was wondering when this shows.

 

Minekaze's torps was given to Furutaka tho.

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Member
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Well, I'm glad I didn't have to use those slow 10km torpedoes. I'd end up changing my tactics using the Minekaza. As it is, I employ the same tactics as the Isokaza. Which, in a manner of speaking, is very similar to those US DDs, except I'm less dependent on guns.

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Super Tester
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Well, I'm glad I didn't have to use those slow 10km torpedoes. I'd end up changing my tactics using the Minekaza. As it is, I employ the same tactics as the Isokaza. Which, in a manner of speaking, is very similar to those US DDs, except I'm less dependent on guns.

 

Yeah, you can fire torpedoes and not have to worry about your detection range extending by 4km :/

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Member
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Yeah, you can fire torpedoes and not have to worry about your detection range extending by 4km :/

 

Bah, with my luck I'm going to be detected by some eye in the sky or luck for the Irish. :ohmy:

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Beta Tester
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Also if you dislike 7 km torps on the Minekaze don't ever consider playing US DD's.

 

I do play American DD's, but the thing is you play them for their fabulous guns, not their terrible torpedoes :3

 

Right now the Minekaze basically a up-tiered Izokaze with a larger gun and slower turret traverse. Or may be a bit more AA which is next to useless anyway.

 

This is how I feel also, it's a whole tier up from the Isokaze and what I want people to realize about what I'm trying to say is it really needs something to make it stand out lol

 

Also, if you want 10km torps, then go play the Mutsuki.

Lol i plan on doing this xD But I feel like if they can put them on the furataka in tier 5, why not on a DD where they belong? :S

How terrible. Now you'll have to use smoke when making an attack run. What a shame..

Ummmm... that's just how you use DD's? XD Plus the next tier up does exactly what the minekaze used to, meaning tiers 6-10 in Japs can fire farther then they get spotted, I don't see how thats any different lol. I believe you need to understand that this is...well was... supposed to be moreso a tactic used by the American destroyers, being their guns were their fortay, and Torpedoes were for Japs, now the Minekaze is not great at either.

Minekaze's torps was given to Furutaka tho.

I really don't get this gameplay choice by wargamming, you use the furataka for those wonderful 203mm guns, why does it even have torps that fire that far, they never hit anything because you are always spotted XD

 

All in all I would just like you guys to know that the minekaze is still a GOOD ship, and i still play it, but what I'm annoyed about is they removed a valid and useable option for Minekazes to swap between that doesn't seem to be a sound gameplay move. I would like toactually be able to hit the big slow Battleships that are camping their spawn and have my torpedoes not fissle out before they hit :3 And yea it was used as an area denial weapon, but why shouldn't it have been? and they were slow torpedos, any ship with 30knots + speed could avoid them easily. I just want them to add more choice and variety instead of removing choices because people complain about them. Instead of nerfing ships that were nicely balanced and niched, why not fix border humpers and other bigger issues :3 Dem troll devs tho haha

 

Edited by LeopardTs

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Beta Tester
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The Furutaka is different case, because all Cruisers get spotted before they can launch torpedoes.

As you know, in order to make torpedo effective, you either have to:

 

- Launch your torpedo without your enemy knowing it. This is the csae for most IJN DD, with higher tiers having larger "safe zone" that they can launch without getting detected.

 

- Have your target being oblivious of what's coming. This depends on your target and it's also really random which kind of player you are going against. Generally lower tier players are more likely to fall into this category, though don't count on all players being in this group.

 

- Launch your torpedo at such close range and calculated spread that makes it impossible for your target to dodge. Generally this comes at risk to yourself, but it can be rewarding if you can pull it off. It doesn't always work though, especially with larger ships with Citadel to be penned like Cruisers. Destroyers are small, hard to hit and doesn't have citadel to pen.

 

 

Furutaka's case is #2 and #3, in which you will either have to take a risk to pull off successful torpedo, or relying on your opponent being oblivious. If you ask experienced IJN CA captains, they'll all say that Torpedoes are to not be used as main weapon because you can't stealth torp like IJN DD.

 

IJN DD has all 3 options, although the 1st one is their prime. While Minekaze has lost is large safe zone from 10km torp, it's still capable of steal torp-ing, although with small window of 800m you have to be calculative with your strikes. This is compensated by ridiculously fast reload rate of low tier DD. Comparing to the Mutsuki, Mutsuki gets much large safe zone with 10km torp but can't match the torp spam rate of Minekaze. With that, you could say that the nerf to Minekaze was justified, as it's mind-boggling why a tier5 ship is better than tier6, although right now the Minekaze being on par with Mutsuki still doens't make sense either, Mutsuki needs buffs.

 

Edited by Gezeiten_Heimatwelt

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Beta Tester
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The Furutaka is different case, because all Cruisers get spotted before they can launch torpedoes.

As you know, in order to make torpedo effective, you either have to:

 

- Launch your torpedo without your enemy knowing it. This is the csae for most IJN DD, with higher tiers having larger "safe zone" that they can launch without getting detected.

 

- Have your target being oblivious of what's coming. This depends on your target and it's also really random which kind of player you are going against. Generally lower tier players are more likely to fall into this category, though don't count on all players being in this group.

 

- Launch your torpedo at such close range and calculated spread that makes it impossible for your target to dodge. Generally this comes at risk to yourself, but it can be rewarding if you can pull it off. It doesn't always work though, especially with larger ships with Citadel to be penned like Cruisers. Destroyers are small, hard to hit and doesn't have citadel to pen.

 

 

Furutaka's case is #2 and #3, in which you will either have to take a risk to pull off successful torpedo, or relying on your opponent being oblivious. If you ask experienced IJN CA captains, they'll all say that Torpedoes are to not be used as main weapon because you can't stealth torp like IJN DD.

 

IJN DD has all 3 options, although the 1st one is their prime. While Minekaze has lost is large safe zone from 10km torp, it's still capable of steal torp-ing, although with small window of 800m you have to be calculative with your strikes. This is compensated by ridiculously fast reload rate of low tier DD. Comparing to the Mutsuki, Mutsuki gets much large safe zone with 10km torp but can't match the torp spam rate of Minekaze. With that, you could say that the nerf to Minekaze was justified, as it's mind-boggling why a tier5 ship is better than tier6, although right now the Minekaze being on par with Mutsuki still doens't make sense either, Mutsuki needs buffs.

 

 

I'd have to agree with you their, because of all the changes they have made with the nerfs and the like, the Mutsuki has become what the tier 5 Minekaze was in the Beta, so if they don't fix the Minekaze they need to buff the Mutsuki to make the ship feel like an upgrade. But honestly I still don't see any reason why 10km torps are considered O.P. at tier 5 :3 There was a video where the two different torp types were compaired by the Mighty Jingles back in Beta, and he found that the 7km torps were better for his style of play. In my opinion the 10km slower torps were equal in quality to the faster 7km torps, as you were more guaranteed a kill with the 7km variant.

 

Long story short, I guess I wish I'd never gotten to use the 10km torps in the beta because now for me the Minekaze feels lacking, but the players who preferred the 7km torpedoes are still having excellent games in it. I just want to promote variety in DD's, having options for all ships like say different gun types on a tank in World of Tanks. In this same way I'd like to be able to fiddle with my plane formations more then I currently can. I don't think I can be convinced that limiting options is a good way to go, and being that the 10km torpedoes still exist and the Minekaze can still theoretically equip them (In real life scenarios) I don't see why they are gone :'( (Cry more >.< haha)

Edited by LeopardTs

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