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corporal_troller

am I the only one that think this game need to reward players who support / saved their teammate?

7 comments in this topic

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Super Tester
1,634 posts
4,639 battles

Yes, you could, but I think that it would be too difficult to correctly identify such actions. In general, if you managed to get your teammate to safety, you probably should've done a lot of damage, which would give you XP and credits anyway.

 

It's not perfect but it's the best you have right now.

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Beta Tester
2,040 posts
1,326 battles

 

+1

Sadly WG won't add such thing also this make the game too easy to earn.

 

It's easy to say so from the players perspective, but you must look at it from developer's perspective.

Identify those situations where you actually "supported" your teammates.

 

- Shooting down planes? well unless you specifically target certain squad instead of letting AI-controlled AA guns do their own thing, you aren't really "trying" to help. Also, how do you identify which plane is going for your teammate instead of you? If they actually go for you after feinting an attack on your ally, then does that count as helping ally? And if the enemy try to go for you but instead feinted and go for your ally, does the time before he change his course count as him targeting you or targeting your ally? And how do you actually code that into the game? how varied can things be?

 

- Laying smoke for ally? Are you sure you are covering your team instead of enemy's team? Smoke works both ways, unless someone is spotting the enemies behind your smoke, you are actually helping the enemies. Should friendly DD who accidentally covers enemy ship with smoke be penalized for "being unsupportive"? in which cases do you consider an action "unsupportive"?

 

- Spotting damage? Well Battleships with their 16+km detectability range is easily spotted by anything once they enters the range. Once BB fire their gun, their detectability range jumps to 30+km, then everyone on your team is doing the spotting, how do you calculate "spotting bonus" in those situations? Even Cruisers when firing their guns have 15-20km detectability range, that's more than the gun range on most ships. You are spotting them before you can actually engage them, you are not spotting enemies for your allies to shoot at them because they can't shoot that far. Also, Carriers have unlimited spotting range, then should they hog all the spotting XP for doing nothing? Some people say DD should be the spotter of the team, but aren't they the ones who has the lowest view range of all classes?

 

 

Don't just straightly bring things from WoT over and say that it'd work, it won't, not always. Naval Combat works completely different from Ground Combat, there aren't much cover for you to hide or conceal yourself, your ships are so huge you'll always get spotted once you fire unless DD or smoke.

 

P.S: Don't get me wrong. I do think we need certain bonuses to promote team play, but it's not easy to figure out which one would work and how, just saying.

 

Edited by Gezeiten_Heimatwelt

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Member
1,923 posts
4,018 battles

 

It's easy to say so from the players perspective, but you must look at it from developer's perspective.

Identify those situations where you actually "supported" your teammates.

 

- Shooting down planes? well unless you specifically target certain squad instead of letting AI-controlled AA guns do their own thing, you aren't really "trying" to help. Also, how do you identify which plane is going for your teammate instead of you? If they actually go for you after feinting an attack on your ally, then does that count as helping ally? And if the enemy try to go for you but instead feinted and go for your ally, does the time before he change his course count as him targeting you or targeting your ally? And how do you actually code that into the game? how varied can things be?

 

- Laying smoke for ally? Are you sure you are covering your team instead of enemy's team? Smoke works both ways, unless someone is spotting the enemies behind your smoke, you are actually helping the enemies. Should friendly DD who accidentally covers enemy ship with smoke be penalized for "being unsupportive"? in which cases do you consider an action "unsupportive"?

 

- Spotting damage? Well Battleships with their 16+km detectability range is easily spotted by anything once they enters the range. Once BB fire their gun, their detectability range jumps to 30+km, then everyone on your team is doing the spotting, how do you calculate "spotting bonus" in those situations? Even Cruisers when firing their guns have 15-20km detectability range, that's more than the gun range on most ships. You are spotting them before you can actually engage them, you are not spotting enemies for your allies to shoot at them because they can't shoot that far. Also, Carriers have unlimited spotting range, then should they hog all the spotting XP for doing nothing? Some people say DD should be the spotter of the team, but aren't they the ones who has the lowest view range of all classes?

 

 

Don't just straightly bring things from WoT over and say that it'd work, it won't, not always. Naval Combat works completely different from Ground Combat, there aren't much cover for you to hide or conceal yourself, your ships are so huge you'll always get spotted once you fire unless DD or smoke.

 

P.S: Don't get me wrong. I do think we need certain bonuses to promote team play, but it's not easy to figure out which one would work and how, just saying.

 

 

+1

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