Jump to content
JollyGood

consumables confusion (still)

17 comments in this topic

Recommended Posts

Member
62 posts
1,454 battles

firefighting, spotter planes etc. if i set too 'auto refill' and there are, say,  4 goes with the spotter plane and I only use 2 does it just replace 2 or the whole 4?

Share this post


Link to post
Share on other sites
ST Coordinator
2,325 posts
2,196 battles

Auto Refill is only applicable for Premium Consumables (Those that cost credits or doubloons to mount). Those consumables, regardless if used or not, will be refilled at the end of battle. Free consumables (default) will not cost anything either used or not.

Edited by Windforce

Share this post


Link to post
Share on other sites
Member
62 posts
1,454 battles

My God they refill even if you DO NOT use them?  that's outrageous - in WoT if they are not used they don't get refilled

 

surely this is not right?  charged even if not spent?

Share this post


Link to post
Share on other sites
Senior Moderator
4,798 posts
1,924 battles

I still dont understand - you pay for them even is you dont use them?  that cant be right

 

they are paid for like food consumables in WoT - they are consumed EVERY battle.

Share this post


Link to post
Share on other sites
Member
62 posts
1,454 battles

 

they are paid for like food consumables in WoT - they are consumed EVERY battle.

 

not same - question UNANSWERED - in WoT consumables are used every game but do not have MULTIPLE applications

 

I am asking - IF 1 of 4 applications are used does the FULL consumable get refilled at FULL cost or just that which is used? 

 

 

Share this post


Link to post
Share on other sites
ST Coordinator
2,325 posts
2,196 battles

 

not same - question UNANSWERED - in WoT consumables are used every game but do not have MULTIPLE applications

 

I am asking - IF 1 of 4 applications are used does the FULL consumable get refilled at FULL cost or just that which is used? 

 

 

 

Full cost.

 

Even if u used 0 out of 4, it still cost the full stated price to refill.

 

Example 25,000 credits to refill "Drop Anchor II"

You have 4 charges of it.

  • You did not use any in battle : refill cost 25,000
  • You only used one : refill cost 25,000
  • You only used two : refill cost 25,000
  • You only used three : refill cost 25,000
  • You used all four : refill cost 25,000

 

Share this post


Link to post
Share on other sites
Member
62 posts
1,454 battles

 

Full cost.

 

Even if u used 0 out of 4, it still cost the full stated price to refill.

 

Example 25,000 credits to refill "Drop Anchor II"

You have 4 charges of it.

  • You did not use any in battle : refill cost 25,000
  • You only used one : refill cost 25,000
  • You only used two : refill cost 25,000
  • You only used three : refill cost 25,000
  • You used all four : refill cost 25,000

 

 

but why not same policy as WoT?   you buy repair and do NOT use it you obviously do NOT pay for it - this policy is REALLY bad

Share this post


Link to post
Share on other sites
Already in Alpha Testers
300 posts
938 battles

 

but why not same policy as WoT?   you buy repair and do NOT use it you obviously do NOT pay for it - this policy is REALLY bad

 

More fundamentally premium consumables are not at all good at the moment and the fact that no depot is currently implemented may mean there are reasons why WG are using this system.

 

WG have developed the flag system and these seem a bit more analogous to the consumables of WoT but again they are one-shot wonders.

Share this post


Link to post
Share on other sites
Senior Moderator
4,798 posts
1,924 battles

OK simple answer to the simple question.

 

You replenish  ALL consumables (Flags, "upgrades" and cammo) after every battle if you have stock available and have selected to automatically replenish.

 

You don't like it - use the free/default ones, don't hit the enable button to automatically replenish, it's up to you.

Share this post


Link to post
Share on other sites
Member
69 posts
2,225 battles

Comment of similar nature to the OP. I added an extra repair party in a battle & used 1 repair. At the conclusion of battle, it stated the extra repair was demounted. To add one again, I was going to be slugged another 25k. So I guess the game used my extra repair first. Sucks if that is the case. The game should use the free consumables first & then any extra ones, if purchased.

 

I won't buy any extras any more until this changes or I think I'll use all consumables. Waste of money otherwise.

Share this post


Link to post
Share on other sites
[SGC]
Super Tester
1,459 posts
6,801 battles

Comment of similar nature to the OP. I added an extra repair party in a battle & used 1 repair. At the conclusion of battle, it stated the extra repair was demounted. To add one again, I was going to be slugged another 25k. So I guess the game used my extra repair first. Sucks if that is the case. The game should use the free consumables first & then any extra ones, if purchased.

 

I won't buy any extras any more until this changes or I think I'll use all consumables. Waste of money otherwise.

 

Please dont be in my team.

I need people to fix their HP and put out fires faster. Cant afford that to cost me a win.

Share this post


Link to post
Share on other sites
147
[BLUMR]
Member
1,134 posts
1,377 battles

Comment of similar nature to the OP. I added an extra repair party in a battle & used 1 repair. At the conclusion of battle, it stated the extra repair was demounted. To add one again, I was going to be slugged another 25k. So I guess the game used my extra repair first. Sucks if that is the case. The game should use the free consumables first & then any extra ones, if purchased.

 

I won't buy any extras any more until this changes or I think I'll use all consumables. Waste of money otherwise.

 

When you purchase the premium consumable (the one that cost 25k not the free one) it replaces your normal consumable for a single match, so in this case your Damage Repair Party 1 becomes Damage Repair Party 2.

The only difference IIRC, is that DRP 2 has a shorter cooldown compared to DRP1 not an extra charge, the only way to get an extra charge is via the Superintendent Captain Skill. 

Share this post


Link to post
Share on other sites

×