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EvyL

competitive play bit discussion

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Super Tester
1,677 posts

Well since ranked bottles will likely kick off at 17 same day when the game is to remove its OBT tag (and I think will also kick off TGS?), had a lulzy discussion with some friends in regards to those that want to set off their competitive spirits hard although I think they'd be demolished by the more seasoned and skilled players early in the rung despite the whole unpolished bits in the game that is still being hailed in a flurry of discussions, derp or can picks up intrigue, not to mention said battles is probably a solo run and not the whole "pick ya people" kind of thing.

 

If you were to be the one to select the ship lineup assuming the players in the vessels are solid players, how would you maximize the pop cap into a solid battlegroup if we exclude point allocation?

 

This is already assuming that the ship cap is in effect of being hardlined to a single carrier and battleship for your capital ships but it may still be subject to change like increasing the pop cap to 8 people and the tier to VIII as well. From what is seen by this terribad's eyes, there are plenty of ships that are stalwart enough for gritty playing although I can assume that some builds may have stuff:

 

DESTROYER

- to be honest, I have no idea what will be brought with destroyers as Ninjakaze Destroyer of Verisimilitude the Devil Minekaze was probably a solid choice for some because of her... absurd ability but nerf she may have had, she is still stable. I think I remembered someone back then complained about the handling of Mahan as well as the restrictive limits of Mutsuki in successful torpedo runs although I am not sure if this applies after some messing around with params by the RUdevs.

 

CRUISER

- the Cleveland is going to be in almost every battlegroup, I'm sure of it. and why not? her absurd way of unloading rounds is equivalent to the Des Moines at tier X albeit 'slightly' slower and she's literally outmatched in terms of that by the Atlanta if one can stand her 11 km range in order to slug cruisers and destroyers. but what she has however is an impressive AA suite which is quite good in escort screens and chugging in the hydroacoustics to make her into a DD killer or a cruiser bruiser is probably inadvisable but that however depends on the player on the helm of the damn ship (I never installed barrage on the Aoba. EVER). a faint glimmer but I kinda hope flotilla leaders such as Tenryu and Kuma as well as the recon cruisers Phoenix and Omaha are fielded to be the dedicated DD killers provided the battlegroup can still afford to field them. its likely at tier 7 the Myoko and the Pensacola will both be used (a question: doesn't the Pensacola whack hard as well? sure she can be whacked but still.... those guns probably unload faster than her Japanese counterpart) depending on the battlegroup or if the enemy carrier is very dangerous. if this was tier 8 we'd probably see a Mogami or two.

 

BATTLESHIP

- well you can only pick one but its a bit anguishing that nobody may want to use slow-ass dreads unless the battlegroup is a defensive type they will use dreads to grind the brawl.

 

CARRIER

- I don't know if people would even field light carriers/escort carriers but one thing I am sure of is that those that wish to run in em may field fleet carriers rather than the light carriers unless proven otherwise or if the points dedicate on the gun warships instead of promoting the carrier

 

Well this is just a strange discussion on my end however and I honestly am interested in what people may field their suitable battlegroups.

 

Random babbling is over.

 

That is all.

Edited by EvyL

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Beta Tester
18 posts
2,141 battles

As I thought it is Tier 6-7 only I've got my Atlanta, Mahan, Hatsuharu, Myoko & Fuso (just working on Nagato) ready.

I think the Atlanta will come into its own as most of the problems I have with it are from heavy cruisers Tiers 8+.

Looking forward to the battles as I hope that people will work better as a team to increase their rank instead of the XP focus that does take over in normal battles ignoring win/loss.

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Super Tester
1,677 posts

well if we speak of an issue of RB, it would probably be, as someone stated here forgot who,  the lack of cohesion. this is just assuming IF one gets to select the buildup of the battlegroup without taking into account player factor however.

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Member
3 posts
1,191 battles

it would be nice to see more cohesion as evyl said. i think battle groups should be assigned as in real life.  4 CRUISER'S, 3 DESTROYER'S, 2 BATTLESHIPS & 1 aircraft carrier. that makes a perfect 10. cruisers take a box formation around the aircraft carrier. and destroyers sit in a triangle in front.  the 2 battleships sit on the either side of the cruisers. this enables them to tank the damage while the 4 cruisers can fire barrages at anyone on either side of the fleet. meanwhile the fast destroyers race and sneak off once enemy's have been located at the start of a match while the air craft carrier covers them from battleships. a destroyers worst nightmare. . https://en.wikipedia.org/wiki/Naval_tactics

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Alpha Tester
2,150 posts
486 battles

it would be nice to see more cohesion as evyl said. i think battle groups should be assigned as in real life.  4 CRUISER'S, 3 DESTROYER'S, 2 BATTLESHIPS & 1 aircraft carrier. that makes a perfect 10. cruisers take a box formation around the aircraft carrier. and destroyers sit in a triangle in front.  the 2 battleships sit on the either side of the cruisers. this enables them to tank the damage while the 4 cruisers can fire barrages at anyone on either side of the fleet. meanwhile the fast destroyers race and sneak off once enemy's have been located at the start of a match while the air craft carrier covers them from battleships. a destroyers worst nightmare. . https://en.wikipedia.org/wiki/Naval_tactics

 

Yeah, right.

 

The only part of what you've written any of us is likely to see is the 'box', and that'll be in chat.

 

:P

 

:teethhappy:

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Super Tester
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Yeah, right.

 

The only part of what you've written any of us is likely to see is the 'box', and that'll be in chat.

 

:P

 

:teethhappy:

someone had asked for a multi-language support so that we won't see the bawks but since I live under a rock, I still am adjusting to how this makes the chat uber 'toxic' however aside from the people who whine, grief, insult and have what you that makes them a sore in the flippin community (I think the mods are already active stalking the channels)

 

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Alpha Tester
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someone had asked for a multi-language support so that we won't see the bawks but since I live under a rock, I still am adjusting to how this makes the chat uber 'toxic' however aside from the people who whine, grief, insult and have what you that makes them a sore in the flippin community (I think the mods are already active stalking the channels)

 

I don't know that it does; I accepted it a long time ago. There's no reason for me to think someone in Japan should know English any more than there is for them to think I should know Japanese (well, OK, a hugely better chance of the former than the latter being true, but you know what I mean re the expectation).
Edited by Steeltrap

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Senior Moderator
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1,924 battles

Before everyone gets too excited over the options you have here are the limits for RB:
"Ranked Battles become available once Service Record Level 9 is reached. Battles take place in a 7x7 format in the Domination mode. Each team may have no more than one aircraft carrier and no more than two battleships. The tiers of ships that may participate in Ranked Battles are governed by the rules of the Ranked Battles season."  

sauce

 

So you can have 

1 x CV max

2 x BB max

up to 7 x CL/CA max

up to 7 x DD max

 

 

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Member
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it would be nice to see more cohesion as evyl said. i think battle groups should be assigned as in real life.  4 CRUISER'S, 3 DESTROYER'S, 2 BATTLESHIPS & 1 aircraft carrier. that makes a perfect 10. cruisers take a box formation around the aircraft carrier. and destroyers sit in a triangle in front.  the 2 battleships sit on the either side of the cruisers. this enables them to tank the damage while the 4 cruisers can fire barrages at anyone on either side of the fleet. meanwhile the fast destroyers race and sneak off once enemy's have been located at the start of a match while the air craft carrier covers them from battleships. a destroyers worst nightmare. . https://en.wikipedia.org/wiki/Naval_tactics

 

All that is well and good but if you have the Cruisers inboard of the BBs their lower gun range is going to make them combat ineffective. DD should be working as flank security as well. Not sure how well real life formations will work when related to the game, but this is how I'd do it if I had to make a formation

 

2rmlc42.jpg

 

This enables element security and flexibility. The whole formation can change axis and retain the integrity of the formation.

 

As noted, ranked battles are 7 v 7.

Edited by FG_IMONABOAT

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[SIF]
Senior Moderator
2,563 posts

You almost have it right FG, just the distances are wrong.

The ships would be 1000 to 2000 yards apart, making your formation 1.5 to 3nm in size.

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Super Tester
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You almost have it right FG, just the distances are wrong.

The ships would be 1000 to 2000 yards apart, making your formation 1.5 to 3nm in size.

 

although will the spawn not randomize it though? because that formation in-spawn can make the DD's make a break for it assuming said DD is souped up with flags or is already running on engine overdrive.

 

the bad part here is that the two battleships will probably stick together and hopefully the carrier is tagging behind them since from what I've seen at most, carriers tend to cram strike loadouts and RB Domination may be another aspect and that a lone carrier is practically a hull.

 

am actually looking forward to see Clevelands NOT equipping barrage but instead equipping hydroacoustics since I doubt anyone in the thing would bother to form an air screen with their impressive AA suites.

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Member
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You almost have it right FG, just the distances are wrong.

The ships would be 1000 to 2000 yards apart, making your formation 1.5 to 3nm in size.

You have almost corrected me, but not quite;

 

If you mean separation per ship, they are close to that. Point being that no DD at tier 7 can launch on the inner formation without being detected first.

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[SIF]
Senior Moderator
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I did mean IRL, your layout should work for the game, although I would think clan wars and not Ranked battles, since in RB you do not choose who is on your side

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Member
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I did mean IRL, your layout should work for the game, although I would think clan wars and not Ranked battles, since in RB you do not choose who is on your side

 

So ranked battles is just random battles with smaller teams?

 

No voice comms plus language barrier.........yeah no thanks WG

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Super Tester
1,677 posts

 

So ranked battles is just random battles with smaller teams?

 

No voice comms plus language barrier.........yeah no thanks WG

 

although to be fair, this will probably... PROBABLY... sort out those who are gritty to play from the "I liek bloo line" people.

 

I think this will work for CW draft I had done a couple of months ago though.

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