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mattmanaway

A couple of Gripes

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Member
3 posts
3,142 battles

Hey Team,

 

Firstly i just want to be up front: This is a god old fashion moan.

 

I Know that these issues are going to be dealt with in the coming patch, but quite frankly it cant come fast enough. My main issue that i am having is the balancing. i moved from the EU server to the asia server to play with my friends and i have found the balancing on that server to be barely tolerable  I have not had ONE GAME since changing server that I have not been AT LEAST one Tier below every other player. and alot of times i am two - three tiers below other players. at that point it is not worth even playing because they all out gun, out range, and out manuvour you. Quite frankly i am sick of it.

 

another thing that i would like to complain about is the fact that i do not believe that the damage done by the larger shells is accurate or represented.well enough. i say this because i can fire  200mm HE shell at a battleship and do 1000 damage, i can then go and fire a 356mm HE shell and do 1000 damage, oh and i wont go into how many times the enemy has managed to take 2 thirds of my health away while i could never even get close to that on them.

 

a third issue that i would like to raise is the inconsistent damage of torpedoes it doesn't matter where i get hit by torps i loose most of my health, the other day an enemy battleship ate 6 of mine, thats right 6 torpedoes, and the total damage was on about 60% of his health.... does wargaming just have it in for me or something. 

 

My last two issues that are starting to piss me off are WALL RIDERS & KILL THIEFS, what in gods name possessed, wargaming to allow ships to pass halfway through the map edge, so that only half of the ship is able to have hits on it count, while they are able to keep shooting back at you with no issues. Also those dirty rotten bloody kill thiefs, so many times i find that i have done around 70 - 90% damage to an enemy vessel just to have a team mate notice the low health take one shot, get the kill and walk away. that bloody bugger should get a KILL ASSIST, at best, while you should get the credit for kill or get a kill assist as well because it is becoming a joke at the moment, you literally have team members that follow you around the map and wait for you to take most of the damage off of the enemy and swoop in to take the kill.... i have really had enough right about now, so i hope this patch is going to be a good one.

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Super Tester
1,634 posts
4,639 battles

tl;dr

 

I just saw confirmation bias and tuned out the rest of the post.

 

When coming back to read it, it's yet another post about the same things.

 

Git gud.

Edited by Haku

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Beta Tester
1,825 posts
5,163 battles

Hey Team,

 

Firstly i just want to be up front: This is a god old fashion moan.

 

I Know that these issues are going to be dealt with in the coming patch, but quite frankly it cant come fast enough. My main issue that i am having is the balancing. i moved from the EU server to the asia server to play with my friends and i have found the balancing on that server to be barely tolerable  I have not had ONE GAME since changing server that I have not been AT LEAST one Tier below every other player. and alot of times i am two - three tiers below other players. at that point it is not worth even playing because they all out gun, out range, and out manuvour you. Quite frankly i am sick of it.

 

another thing that i would like to complain about is the fact that i do not believe that the damage done by the larger shells is accurate or represented.well enough. i say this because i can fire  200mm HE shell at a battleship and do 1000 damage, i can then go and fire a 356mm HE shell and do 1000 damage, oh and i wont go into how many times the enemy has managed to take 2 thirds of my health away while i could never even get close to that on them.

 

a third issue that i would like to raise is the inconsistent damage of torpedoes it doesn't matter where i get hit by torps i loose most of my health, the other day an enemy battleship ate 6 of mine, thats right 6 torpedoes, and the total damage was on about 60% of his health.... does wargaming just have it in for me or something. 

 

My last two issues that are starting to piss me off are WALL RIDERS & KILL THIEFS, what in gods name possessed, wargaming to allow ships to pass halfway through the map edge, so that only half of the ship is able to have hits on it count, while they are able to keep shooting back at you with no issues. Also those dirty rotten bloody kill thiefs, so many times i find that i have done around 70 - 90% damage to an enemy vessel just to have a team mate notice the low health take one shot, get the kill and walk away. that bloody bugger should get a KILL ASSIST, at best, while you should get the credit for kill or get a kill assist as well because it is becoming a joke at the moment, you literally have team members that follow you around the map and wait for you to take most of the damage off of the enemy and swoop in to take the kill.... i have really had enough right about now, so i hope this patch is going to be a good one.

Out gunned, out maneuvered? I've just had a look at your stat and i explained pretty much everything...

I just want to say this: This game is still in Beta, so shitty MM is a common thing to see. And about the inconsistent damage dealt by shells and torpedoes, i believe you still have to learn alot about the game mechanic. The damage of torps inflict on the target depends on where you hit them, usually hitting the bow or stern cause less damage than hitting the belt but more likely to cause flooding. The belt of the ship is where most important components of the ship lie so hitting that part cause lots of damage but it also the part of the ship that is heavily protected so... Good luck.

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Member
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i want to complain about maps. you can say that the scenario is random and blah blah blah but in my opinion you should include some large maps for high tier ships. the Strait map is very small for tier V and above battleships and its not at all enjoyable to play in it since everyone is in range of everybody. the Strait map should be used for tier 4 and below only. put some new maps if there is a shortage.

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[1AN-E]
Member
37 posts
3,578 battles

OP are you in a Div with your mates?  Are you all the same tier?

As mentioned above go to the Wiki and guides and learn a bit more about the game mechanics to get an idea on damage dealing.

Also as mentioned in the Wiki and guides you will see that potentially a 3 tier higher BB has a torpedo resistant belt which can help it and then use its replenishment to build the HP back up.

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