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Tewaka

American DD tips, most notably Farragut Class...

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1,511 battles

I had a look but couldnt find a specific guide on the Farragut, but just wondering if anyone has suggestions on this ship for its playstyle?

 

Being a T6 ship, the matchmaking pairs me upto and including tier 9, and I really struggle to get hits/ kills with this ship at those levels, most maps have CVs, and the CVS have alot of planes, the planes are so many that there is not alot of places on a map to be all stealthy due to planes constantly spotting you (even with AA turned off), So I try to stick closer to land, but im spotted more than 80% of the whole map time anyway, so hiding close to land does very little...

 

The ship itself gets spotted on surface from 7.2kms away...yet my Torpedos have only a limited range of 4.5kms upgraded....so I somehow have to get within atleast 4.5kms of a ship to atleast have a chance of torping at it....but at this close its really easy to be hit, and the higher tier ships their secondary armaments start hitting from 5km range....The IJN Equivalent (Mutsuki) ship can fire torps form 10kms away, and they have a surface detection of 5.9kms....This seems really stupid IMO, perhaps they should be switched around?, also the reload of the torpedos is ridiculous...

 

I do realise that the torps do different damage, and if you do manage to get up close to a ship you most likely do destroy it, but its a very slim chance to even get up really close, how do others make this ship competitive, I know this is BETA but surely something as lop sided as this god awful ship can be looked at?  How do you guys cope with the ocean map, where this ship has almost a zero survivabilty/ hit chance......Why such a difference between the IJN ship and this ship?

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Beta Tester
771 posts
1,374 battles

Don't listen to them Farragut is a beast DD, You have to be willing to be spotted in it is all. 

Keep the guns singing while avoiding return fire and you will annoy a lot of people, the ship is basically a glorified nuisance.

Try not to get it into 1v1 engagements either unless it is against another DD, i like to follow the BB push and provide supporting fire on the targets they are lighting up (BB's tend to not like shooting at destroyers so more often than not the enemy BB's ignore you) 

a replay in my farragut to get an idea on how i play it, i use the stock hull and torps btw.

http://www.mediafire.com/download/2icii0lhy1quz41/20150827_002449_PASD005-Farragut-1944_20_NE_two_brothers.wowsreplay

Edited by Fear_the_Reaper

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Super Tester
2,725 posts

The good point about US Destroyers is that it can easily counter enemy destroyer.

Once smokes is clear, you go to teammates' either flank and support them by hitting the enemy sides or rare but never fire greater than your ship's surface detection (usual 7km is detection range). While getting it close, you can fire your torpedoes at distracted enemy as they are too busy.

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Super Tester
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Just follow the most simple advice for DDs.

"Move your body"


 


 

Seriously though, when fighting against any ship your Focus in a DD should always be to dodge while firing.

In certain situations (Example: Fast firing CA, several ships and more) it's going as far as not firing at all or only taking half-caked shots from the 3rd Person cam.


 

That's how I played DDs in Alpha, CBT and I still play them like this now.

The only difference is that I refuse to go further than tier V atm, because I'm personally done with actively testing stuff

and much more want to enjoy my gaming experience without the non-balance on high tiers. ;P

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Beta Tester
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One could even wonder why does this line of ships even exists in game.

 

One fatal flaw of the US DDs compared to the IJN DDs is not the spotting range or short torps, but the gun itself. You see when on Japanese DDs, the shells tend to travel faster with a lower trajectory, while on the US... well faq that, near or far, the shells would always travel on a high arc and be travelling really slow. Good luck freaking hitting anything than a slow BB or CV with those kind of US guns.

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Beta Tester
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One could even wonder why does this line of ships even exists in game.

 

One fatal flaw of the US DDs compared to the IJN DDs is not the spotting range or short torps, but the gun itself. You see when on Japanese DDs, the shells tend to travel faster with a lower trajectory, while on the US... well faq that, near or far, the shells would always travel on a high arc and be travelling really slow. Good luck freaking hitting anything than a slow BB or CV with those kind of US guns.

 

Agreed - And DDs are supposed to be Sneaky, if not Stealthy ships.

 

I understand USN DD are "Support" ships and DD hunters, but it doesn't help once you open fire less than 10km All the Pesky CAs and Clevelands ignore Everything else and start shooting at you.

It's not like the guns are easy to use and do a lot of damage, yet putting the same effort in other ships would like get me a Huge game when I barely survive the HE Rain in a USN DD.

 

If I want a Support ship, Cruisers are Easier to use, Longer Ranged, Much more forgiving and Infinitely better AA. I don't know, but I can't be bothered with Any USN DD right now and it's Still not looking good in 4.1.

Edited by Alvin1020

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Super Tester
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Agreed - And DDs are supposed to be Sneaky, if not Stealthy ships.

 

I understand USN DD are "Support" ships and DD hunters, but it doesn't help once you open fire less than 10km All the Pesky CAs and Clevelands ignore Everything else and start shooting at you.

It's not like the guns are easy to use and do a lot of damage, yet putting the same effort in other ships would like get me a Huge game when I barely survive the HE Rain in a USN DD.

 

If I want a Support ship, Cruisers are Easier to use, Longer Ranged, Much more forgiving and Infinitely better AA. I don't know, but I can't be bothered with Any USN DD right now and it's Still not looking good in 4.1.

 

 

I'll never understand why people think DDs are supposed to be stealthy ships or sneaky past the point of first engagement.

As soon as the engagement begins there is no more sneaking, it's all dodging, outmaneuvering, skirmishing, ambushing or whatever other strategy one is running.

Sure, one can be sneaky and choose the timing and positioning of an engagement and of course one can withdraw and use the DD's concealment to get into a more

favourable position.

 

 

But that's not what people seem to think what DDs are... they seem to think of light tanks or tank destroyers in WoT abusing the vision mechanics to fire on targets at 90m range without

getting spotted... ... "sadly" that's not how this works here... ... for the most part. :P

 

 

And now comes the funny part.

You're stating that CAs are easier to use and much more forgiving than US DDs... gotta be honest I have never been a huge fan of CLs and CAs.

In my opinion they're just a bit too slow to reliably dodge incoming Shells and they lack the BB's repair functions to negate the lack of Speed.

I see the appeal in a class that can basically do all, but nothing best, but I much prefer the "more specialised" DDs and BBs.

 

 

To put this into perspective.

CAs always felt like the Centurion Mk. I to me.

While playing I always feel like I'm not doing as much as I could... I should do...

Yet, my Cent I stats are almost the same as my Cent 7 stats, a tank I dearly love.

 

 

The point that I'm trying to get across is that vehicles may feel "meh" to a player, but yet they can be good vehicles.

Hence while I did well in CAs they just don't suit my playstyle and thus from an emotional perspective I don't like them as much as other classes

to the point where I genuinely feel like I'm doing worse in CAs than I do with other classes,... yet I don't. (Mind you I haven't unlocked any CAs lately

for the very reason that I only have that many ship Slots and used them for the ship classes I do well in and enjoy. :P)

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Beta Tester
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One could even wonder why does this line of ships even exists in game.

 

One fatal flaw of the US DDs compared to the IJN DDs is not the spotting range or short torps, but the gun itself. You see when on Japanese DDs, the shells tend to travel faster with a lower trajectory, while on the US... well faq that, near or far, the shells would always travel on a high arc and be travelling really slow. Good luck freaking hitting anything than a slow BB or CV with those kind of US guns.

Exactly! The shell velocity is terrible in US destroyers. And that is the one and only downside of the US DD line.

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Beta Tester
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I genuinely think I am spoiled by LTs Invisibility too much and think DDs as a Pack-a-Punched LTs :sceptic:

 

I don't know, but I really cannot be bothered anymore with USN DDs - Although I agree with this:

While playing I always feel like I'm not doing as much as I could... I should do...

Yet, my Cent I stats are almost the same as my Cent 7 stats, a tank I dearly love.

My Best game so far is, Funnily enough, in a Sims .:sceptic:

 

Duh I guess.

 

Edited by Alvin1020

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Super Tester
802 posts

Shell velocity is letting USN DD's down like the Shell arc on the Atlanta. Which is a lot.

 

Agreed. A slight buff in shell velocity for a flatter trajectory would make the bundleofsticks just bearable and might just help promote the gud@guns bad@torps trend in the US DD line.

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Super Tester
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High shell arc has always been a thing on USN vessels, even on standard Cruisers and Battleships.

 

On BBs it isn't, cruisers yes.

 

Anyway RE OP:

 

Don't play stock, forget about torpedoes and don't think about them until you get a benson unless you're in a position to ambush.

 

Try to remember the following magic numbers:

 

Your gun range once everything is unlocked and equipped should be ~12km.

Your detection range is ~7km.

Whenever you fire your detectability increases by ~4km.

 

So whenever you engage someone try to keep at least 10km away from all ships and aircraft and you should be fine. The bundleofsticks is definitely the low point of the US DD line, but it's all star performers from here on in.

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[CLAY]
Alpha Tester
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For me, I don't mind her, but she is best at killing those IJN DD's, I run stock hull (1 more gun is better then AA you turn off most of the time), I also run the stock torps for their better range, but only use them when a CA is chasing me at modest range.

She is hard work, hope the 4.1 buff will help.

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