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Warships Stats - The new stats site

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Member
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3,918 battles

I'm am not the creator of this site but since i've searched and found no link to the site in GD, i'm gonna put up the link here :-

 

http://warshipstats.com/

 

It's very detailed and even comes with a Wotlabs style signature generator.

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Beta Tester
760 posts
6,921 battles

Much Appreciated

 

EDIT:most notable stats being that no one on SEA server has reached the Shimakaze and the USN DD sampson has the lowest survival rate of 13% lel :trollface:

Edited by Blitzkreig95

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Member
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I think it only tracks the stats of people who use that site, because i'm pretty sure i've seen the torpedo waves from shimakaze before... it was beautiful... until 5 ships got hit lol

 

Oh and thanks for the site! been looking around for this stuff.

 

Does anyone know if there are any statistics of SEA average exp/ kills/ survived? By player rather than by ships. Would be nice to know how I compare with average players

Edited by Lawiez

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Beta Tester
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They should have stats for both PvP and PvE.

 

They don't have 2 modes in game for nothing.

 

 

Wonder what is defined as Good in PvE though - Bots behave really randomly at times - They Prioritize DD no matter what tier it is, for example.
Edited by Alvin1020

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Alpha Tester
52 posts
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No, if I can win over 80% of PvE games, then those stats should not be shown. It would just encourage people who aren't that good (me) to brag about their stats

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Super Tester
808 posts
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They should have stats for both PvP and PvE.

 

They don't have 2 modes in game for nothing.

 

 

Until the bots actually become somewhat smart and an actual challenge they probably won't show up on this website because its pointless

 

 

 

Wonder what is defined as Good in PvE though - Bots behave really randomly at times - They Prioritize DD no matter what tier it is, for example.

 

They cheat too, able to rotate turrets individually meanwhile we're stuck with all our turrets rotations being stuck to wherever our mouse is pointing. I've seen a bot shoot to port and then shoot to starboard almost immediately after

 

He didn't hit anything though. Because bots ever since they were nerfed from their auto-aim levels of alpha (where they could hit your citadel from 15 km out, consecutively) try to mimic player skill so they miss their shots very often. Bots also do not spawn in battleships unless a player on the opposing side is in one as well. I feel this is deliberate in some case.

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Beta Tester
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They cheat too, able to rotate turrets individually meanwhile we're stuck with all our turrets rotations being stuck to wherever our mouse is pointing. I've seen a bot shoot to port and then shoot to starboard almost immediately after

 

He didn't hit anything though. Because bots ever since they were nerfed from their auto-aim levels of alpha (where they could hit your citadel from 15 km out, consecutively) try to mimic player skill so they miss their shots very often. Bots also do not spawn in battleships unless a player on the opposing side is in one as well. I feel this is deliberate in some case.

 

Being Primarily playing Bots Since OBT - Thats not happening.

They use Stock Configuration of the ships your Team has.

 

Their only cheat right now is that they have insta-resupply Cap Fighters/Spotter.

 

*Sigh*

 

Just wish them make use of the AI and Expand it more to make me look better. I don't like playing PvP anymore - Not like I am too bad for it or bored, but I don't like being incredibly Pressured every single game.

Edited by Alvin1020

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Super Tester
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Being Primarily playing Bots Since OBT - Thats not happening.

They use Stock Configuration of the ships your Team has.

 

Their only cheat right now is that they have insta-resupply Cap Fighters/Spotter.

 

*Sigh*

 

Just wish them make use of the AI and Expand it more to make me look better. I don't like playing PvP anymore - Not like I am too bad for it or bored, but I don't like being incredibly Pressured every single game.

 

Actually in most cases if you observe a bot after you have died, they do have the ability to return turrets to the "neutral" position aka forward facing or rear facing

 

god I WISH we had that option

 

Wargaming PLEASE.

Edited by iLordShade

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[LBAS]
Super Tester
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Until the bots actually become somewhat smart and an actual challenge they probably won't show up on this website because its pointless

 

There are a hell of a lot of players that don't play PvP.

 

Can't they just make stats for both modes. It can't be that hard.

 

and I don't think people are really going to brag about stats for PvE anyway (unless they're a muppet).

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Super Tester
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There are a hell of a lot of players that don't play PvP.

 

Can't they just make stats for both modes. It can't be that hard.

 

and I don't think people are really going to brag about stats for PvE anyway (unless they're a muppet).

 

and I'm saying its still pointless

 

Anybody with half a brain will have 90%+ winrate in PVE matches and a Kill ratio through the heavens. 

 

The main purpose of this site is to easily compare PVP stats between servers and an easy way to search up stats in a simplified format.

Edited by iLordShade

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Super Tester
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There are a hell of a lot of players that don't play PvP.

 

Can't they just make stats for both modes. It can't be that hard.

 

and I don't think people are really going to brag about stats for PvE anyway (unless they're a muppet).

 

Is there a need to quantify stats for PVE battles? What could I possibly hope to gain from such...interesting data?

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Super Tester
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Seriously? You're asking me that?

 

PVP data can be used to ascertain how a player plays in the thick of combat. This is because right now the PVE system is much more forgiving than the PVP system. I can use the data to determine whether he's cautious or aggressive. Whether he prefers to be on the offence or to fight defensive actions. Whether he is a good shot. Whether he can predict enemies' paths for torpedoes. Whether he's a scrub or not. Need I go on?

 

What do I learn from PVE data where you fight bots who do not move unpredictably, have a weird firing priority list, matchmaker makes the teams literally symmetric, and the enemy cannot citadel you from upwards of 15 kilometres away?

Edited by Haku

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Super Tester
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Believe me when I say I know what I'm talking about.

Edited by Haku

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[LBAS]
Super Tester
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Valid points.

 

It makes sense if you play PvP and want to figure out the enemy team.

 

Maybe I just want the stats to see if my team are all potatoes when I'm fighting bots.

 

 

Edited by EvacuateBowel

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Super Tester
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...you're fighting bots. PVE stats matter because...?

Edited by Haku

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Super Tester
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There are a hell of a lot of players that don't play PvP.

 

Can't they just make stats for both modes. It can't be that hard.

and I don't think people are really going to brag about stats for PvE anyway (unless they're a muppet).

 

There's literally no use for PvE statistics outside of those available on the WoWS website.

And even if the bots are improved there still won't be.

 

If you'd want to get competitive in PvE, you'd waste your time with stats.

Instead what you'd do is figure out the easiest way to exploit the AI.

And the first things to go with would prolly be AI pathing... btw AI carriers always send their bombers the same way.

They also send them the same way without fighter escorts... gg?

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Super Tester
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Teams full of potatoes still lose.

 

Again, that matters because...?

 

You are playing a multiplayer game. PVE as is is meant to be a practice before you step up to PVP. You've got a 90%+ win rate in PVE. I really don't think that player teams lose that many times in PVE to the point where you have to see everybody's rating to determine whether you will win or lose.

Edited by Haku

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