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Szabla

A noob question to someone who knows about ships --- what is this device on an Atlanta for?

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2
[PANZA]
Alpha Tester
26 posts
3,331 battles

Probably a range finder or something like that.

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4
[SLAVA]
Member
104 posts
16,064 battles

I noticed it rotates to the same direction as the main battery, is it a binocular?

Is it for gunner, commander or pilot?

I am very curious :amazed:

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1,150
[BLUMR]
Moderator
4,163 posts
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Or more specifically, it's a coincidence rangefinder. Some ships' turrets have them, too - if you spot a turret with "ears", that turret is equipped with a rangefinder.

Edited by Syanda
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245
[BRU]
Member
2,725 posts

If you want to determine the range & bearing of the target from your ship, this is the tool you need. The Rangefinder.

 

If you want to hit the target, there's this fire control system to calculate for accuracy.

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782
[REPOI]
Super Tester_
1,459 posts
7,789 battles

IRL there will be a dude standing there braving the

elements and fire to tell the gunners the distance to target etc. Etc.

 

Here, it's operated by ghosts.

Edited by Deathskyz
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609
[SIF]
[SIF]
Senior Moderator
2,680 posts

that's not the gun range finder, that's the one for navigation, more importantly, close quarters navigation. It can also be used for the main guns if required.

 

If you look around the model, you will see many of them fitted, some for Nav, some for main (big ones on top) and some for secondaries (and AA), as RADAR became more prevalent, most of the larger RF were removed, and only a couple of the smaller one retained. Modern ships still carry RF gear, but in a portable fashion.

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[TDA]
[TDA]
Alpha Tester
2,117 posts
7,703 battles

So they're not scooter handlebars??

 

R U sure?

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Beta Tester
192 posts
11,484 battles

I always thought they where "telescopic rangefinders" you'll find many of them all over the larger warships including some big ones inside the main turrets which is why a lot of heavy turrets have "ears" at the back, it's the rangefinder for use in local control should the main directors be lost.

Basicly they are two telescopes that give the viewer a split view "top and bottom" the user twists a knob and when the two views match and form one perfect image he looks down at a precalibrated dial and hey presto you have the range.

Gunners used to use the enemy ships mast as a guide, when the two split images of the mast lined up you pull the trigger.

Simple.

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334
[BRU]
Super Tester_
1,689 posts

I'm rather interested at how they got their nav bearing with coincidence rangefinders though. ain't that to the untrained eye a wide view bino that has a strange gridline on the lens?

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109
[ZUIUN]
Alpha Tester
465 posts

Wouldn't want to give the devs new ideas now do we? Knocking out rangefinders on a ship will result in increased gun dispersion or remove the target reticle for a short time. Uh oh...

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334
[BRU]
Super Tester_
1,689 posts

Wouldn't want to give the devs new ideas now do we? Knocking out rangefinders on a ship will result in increased gun dispersion or remove the target reticle for a short time. Uh oh...

 

you just HAD to flippin say it. what next, whacking the scanner dish as well as the gun directors up above the mast = increased shot dispersion as well?

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406
[BLUMR]
ST Coordinator
2,325 posts
2,211 battles

Then a shot hits the bridge and kills your ship's commander and you instantly lose control of your ship !

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109
[ZUIUN]
Alpha Tester
465 posts

 

you just HAD to flippin say it. what next, whacking the scanner dish as well as the gun directors up above the mast = increased shot dispersion as well?

 

More like depriving CVs of their satellite view for a moment, forcing bombers to hunt ships on their own A.I. instead of the player's clicking. =D

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Alpha Tester
184 posts
2,095 battles

That's where drunk sailors are tied up and then flogged in the morning.

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Alpha Tester
149 posts
1,546 battles

Why not have critical hit as mentioned above? they happened.

Personally, I think it's ridiculous that the only way to knock out flight ops on a carrier is to set her on fire. In reality, having your flight deck holed and buckled would have halted flight ops.

Edited by charcoal44

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84
[HDP]
Beta Tester
856 posts
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Why not have critical hit as mentioned above? they happened.

Personally, I think it's ridiculous that the only way to knock out flight ops on a carrier is to set her on fire. In reality, having your flight deck holed and buckled would have halted flight ops.

 

I think is was for this little thing called balance.

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1,150
[BLUMR]
Moderator
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Why not have critical hit as mentioned above? they happened.

Personally, I think it's ridiculous that the only way to knock out flight ops on a carrier is to set her on fire. In reality, having your flight deck holed and buckled would have halted flight ops.

 

 

I think is was for this little thing called balance.

 

Specifically, the balance between realism and fun. It'd be realistic if a carrier who's gotten a direct bomb or high-explosive hit on its flight deck loses its ability to launch planes for the rest of the match. However, it wouldn't be fun for that carrier captain for the rest of the match. Or if salvos of shells to the navigation bridge/conning tower knocks out steering every time it happens. Realistic, yes. Fun, not so much.

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Member
295 posts
501 battles

Obviously it's a rangefinder. Some idiots even say it is "rocker launcher".

 

there's one time I look at a picture of Nazi arty team, and saw a guy holding a bazooka sideways.... and it doesn't make sense... no one will hold it sideways and put their head in it.... and than I find out it's a range finder

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