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m0chil_the_second_1

Need help as BB avoiding torps

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Just turn. You will never be able to avoid a well-dropped air torpedo, however turning at the right time and useage of throttle control will lessen the number of torps you take.

 

It's the thing about Battleships, you'll never be able to avoid most of the attack, but your ship is born to take hits so deal with it. Else, play Cruisers.

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Beta Tester
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A. Turn towards them to increase the time they stay in your AA Zone. (They need to readjust the angle of approach)

B. Find a USN Cruiser to help you out.

C. Don't go alone - Always find whatever teammate you can stick with even not a Cruiser (Something Else for the guy to attack :P).

D. Get the Last hull of the Myogi for some Ok-ish AA.

E. Ask for escort if your CV had fighter (Kindly, of course).

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X. Play a Cruiser.

Edited by Alvin1020

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It could have been balanced if torpedoes were detected at long range. Sometimes, they appear at the last second and they all strike you..

My Myogi is fully upgraded, and even then, AA is not okay. Only the FlaKs have the range to hit the torpedo bombers at medium, and thats where they mostly launch their torps. FlaKs don't even perform good as AA, they mostly miss.

Most people aren't helpful, they don't even speak or write in chat.

I mostly get pushed into lower tier battles where I am always the top tier battleship, so mostly enemy CVs have no reason to not attack me, which is usually unfortunate because I am someone who usually goes alone (Being with team mates stresses me out >.>

 

Nevertheless, I'll try what you guys suggested unless I finally transition to cruiser or CV.

Edited by m0chil_the_second_1

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It could have been balanced if torpedoes were detected at long range. Sometimes, they appear at the last second and they all strike you..

My Myogi is fully upgraded, and even then, AA is not okay. Only the FlaKs have the range to hit the torpedo bombers at medium, and thats where they mostly launch their torps. FlaKs don't even perform good as AA, they mostly miss.

Most people aren't helpful, they don't even speak or write in chat.

I mostly get pushed into lower tier battles where I am always the top tier battleship, so mostly enemy CVs have no reason to not attack me, which is usually unfortunate because I am someone who usually goes alone (Being with team mates stresses me out >.>

 

Nevertheless, I'll try what you guys suggested unless I finally transition to cruiser or CV.

 

Low-tier ships have really weak AA, it's there to balance for the fact that low-tier CV have very small hangar capacity.Thus, if low-tier BB have sufficient AA to take out a couple of planes per attack run made on them, then the Carrier would soon be out of action due to aircraft losses stacking up. Also, not all CV captain are sufficiently experienced to make a quick and precise run without messing it up, if they did mess up then they'd pay the price with aircraft loss that could result in their inability to affect the outcome of battle.

 

Also, the thing about torpedo appearing really close to you, that's because the CV captain purposely drop them as close as he possibly could. Doing so takes practice and skill, because that's what separate a decent CV captain and a good CV captain. You could try and play as CV yourself, to see what it takes to do a good close-range torpedo drop.

 

Hold down Ctrl and click on the torpedo bomber squad, doing so will increase AA damage on those planes by 50%. Your ship has really weak long-range AA, but at closer range (about 2km) the damage starts to be really effective, take a look at how much durability the planes of that tier has, and compare that to the AA DPS your ship has. Doing so will allow you to estimate how long (on average) it takes to shoot down 1 plane. The AA mechanics is totally RNG, but the average DPS stats should tell how "on average" effective it is. I did make a spreadsheet about that AA DPS here:

 

http://forum.worldofwarships.asia/index.php?/topic/8252-anti-air-dps-spreadsheet/

(Note that these values are for fully upgraded ship, without additional captain skill or modules equipped)

 

Last but not least: Don't wait until those planes drop their torpedo before you start turning, do it before the planes come too close. Generally you should turn towards them when they are 5km away, when you see them about to drop torpedoes, cut throttle and hopefully some torpedoes will miss, this works for all ships but better for faster ones like Myogi. 

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How can I escape 6 torpedo planes which dropped their entire payload on my broadside with a distance of 50 meters and closing fast? I just died within two minutes because of them torps while driving my Myogi.

 

Situational Awareness, look at those damn planes and turn towards it, focus your AA too

the turn direction is to turn TOWARDS it

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If you see them TBs coming, turn your ship's bow towards them.

 

But depending on the alignment of how they drop their payload, sometimes turning away with your stern facing them helps as well.

 

Also play around with timing your ship and also reducing your speed while the TBs drop those torpedoes on you - it's especially effective against CV players who like to play safe and drop their torpedoes from afar.

Last but not least - you are a BB and naturally torpedoes love you. Your job as a BB is not to avoid damage, but to reduce, control and minimize the damage that you are taking. Sometimes you can't avoid the whole wave of torpedoes, but for the very least make the effort to take one, shrug it off and avoid the rest.

Edited by Calderhunt

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Everyone is saying turn towards them. Whilst in theory this would be a good idea, in practice it is pointless and impossible due to the speed of the CV's Torp Bombers compared to A. Your rudder shift time. B. Your turning radius in general. C. The time it takes to adjust your speed accordingly. D. The AA capabilities or rather the utter lack of, for every other ship except for CV's 'Ironically' not just BB's, (ie. Even the Cruises at low tiers have appalling AA, it actually wouldn't surprise me at all to see low tier Destroyers have better AA then Cruises.) and E. The drop distance, activation range and torp' detection range.

 

So I guess I can summarize by saying that everyone who "thinks" they know how to avoid torps' in a BB obviously has no actually clue or experience in the matter what so freaking ever!

 

On a somewhat unrelated note; does anyone else find it hilariously amusing that they put a limit to how many BB's can be on a team in a ranked match? I mean lets be totally honest here, with the balance the way it is at the moment I can 100% guarantee that no one in their sane logical mind will take a BB to a ranked match. If you are going to take a BB into a ranked match to prove me wrong, just no... Just don't even go there. (child)

They serve no tactical purpose or advantage what so freaking ever. Period.

 

Regards.

P'ed off BB Drivers/Sailors

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Everyone is saying turn towards them. Whilst in theory this would be a good idea, in practice it is pointless and impossible due to the speed of the CV's Torp Bombers compared to A. Your rudder shift time. B. Your turning radius in general. C. The time it takes to adjust your speed accordingly. D. The AA capabilities or rather the utter lack of, for every other ship except for CV's 'Ironically' not just BB's, (ie. Even the Cruises at low tiers have appalling AA, it actually wouldn't surprise me at all to see low tier Destroyers have better AA then Cruises.) and E. The drop distance, activation range and torp' detection range.

 

So I guess I can summarize by saying that everyone who "thinks" they know how to avoid torps' in a BB obviously has no actually clue or experience in the matter what so freaking ever!

 

On a somewhat unrelated note; does anyone else find it hilariously amusing that they put a limit to how many BB's can be on a team in a ranked match? I mean lets be totally honest here, with the balance the way it is at the moment I can 100% guarantee that no one in their sane logical mind will take a BB to a ranked match. If you are going to take a BB into a ranked match to prove me wrong, just no... Just don't even go there. (child)

They serve no tactical purpose or advantage what so freaking ever. Period.

 

Regards.

P'ed off BB Drivers/Sailors

 

A: That rudder shift time doesn't matter much if you start your turn ahead of time.

B: certainly smaller turn radius would help you dodge torps better, but not all BB are born equal. You can't have IJN BB turn as good as a Warspite.

C: Just go full speed and keep turning, predict when enemy TB about to confirm their attack run and completely cut throttle.

D: I admit tier6 and below BB have utter crap AA, but you don't know how fearsome AA capabilities of tier8+ BB are.

E: Try playing Carrier (higher tiers) and see is that drop distance justified, especially USN ones with their sluggish TB.

 

If you turn towards those TB, you effectively increased the time it takes for enemy TB to do their attack run, thus lowered their practical DPM. Also would you like to turn and take 1 or 2 torps, or just sail in straight line and take 3-4 torps? I am a Battleship/Carrier captain and I know how annoying it is when dealing with constantly turning opponent, especially tier6+ where all of them has substantial AA to negate part of my attack; I also know that turning is the only way to reduce damage taken by AA, eventhough doing so does not give me complete immunity to air attack but it's still better than doing nothing.

 

Low tier DD having better AA than Cruiser? I'd like you to give us the proof.

 

I understand why WG puts limit of 2 BB on ranked battle, because a division of BB is really difficult to stop. If the BB captains played right and push aggressively followed by Cruiser and Carrier support, their team will win. You can lead the way and push with BB, but you can't push with any other classes. Playing aggressively is the way to win battles, but sadly not everyone in this server have that mentality. Passive play is losing play.

 

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So I guess I can summarize by saying that everyone who "thinks" they know how to avoid torps' in a BB obviously has no actually clue or experience in the matter what so freaking ever!

 

What do you suggest then? maintain speed and let broadside take the torps? You are correct regarding rudder shift time, speed decrease time, I'd rather shift my rudder towards the torps and full reverse on my speed and take one or two torps rather than just keep the speed and take 3-4 torps altogether.

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Everyone is saying turn towards them. Whilst in theory this would be a good idea, in practice it is pointless and impossible due to the speed of the CV's Torp Bombers compared to A. Your rudder shift time. B. Your turning radius in general. C. The time it takes to adjust your speed accordingly. D. The AA capabilities or rather the utter lack of, for every other ship except for CV's 'Ironically' not just BB's, (ie. Even the Cruises at low tiers have appalling AA, it actually wouldn't surprise me at all to see low tier Destroyers have better AA then Cruises.) and E. The drop distance, activation range and torp' detection range.

 

So I guess I can summarize by saying that everyone who "thinks" they know how to avoid torps' in a BB obviously has no actually clue or experience in the matter what so freaking ever!

 

On a somewhat unrelated note; does anyone else find it hilariously amusing that they put a limit to how many BB's can be on a team in a ranked match? I mean lets be totally honest here, with the balance the way it is at the moment I can 100% guarantee that no one in their sane logical mind will take a BB to a ranked match. If you are going to take a BB into a ranked match to prove me wrong, just no... Just don't even go there. (child)

They serve no tactical purpose or advantage what so freaking ever. Period.

 

Regards.

P'ed off BB Drivers/Sailors

 

For a BB, making that turn is the difference between taking 0-1 torpedoes and taking 4-6 torpedoes.

 

If you find it totally uncomfortable with the difficulties of sailing the BB with its turn speed and stuff, then the one who "obviously has no clue or experience in the matter what so freaking ever" is unfortunately you yourself, good sir.

 

I'm not sure about ranked matches, but what if they eliminate the possibility of a draw like Domination goes? A well-played BB who knows how to survive the damage will obviously have some value there.

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also if you have T6 BB onward get the rudder mod. it will help you turn. did for me when i dodged about 4-5 torp bombers with my NM

and NY turns quite well anyway. just anticipate what the flyers are doing. of course if youre going on your own.........

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I tend to do the complete opposite of what people are suggesting.

 

First of all, I watch planes more closely than anything in a BB as they're the most obvious, dangerous threat.

 

Secondly, if they're heading in my direction I will turn AWAY. What, away? Yes, because that means they take that much longer to close the range which gives me more time to fire AA at them and call/look for possible help.

 

In terms of avoiding them once they're getting close and clearly going for me, then it's a case of trying to make it as hard as possible to get abeam of me, certainly with more than one group.

 

For all of that, the fact is TBs at lower tiers are laughably effective because nobody has AA worth a damn and the planes' speeds mean they can pretty much attack from wherever they like if they spend the time to do it. The longer you make that, however, the longer you get to shoot at them and the fewer times they get to make attacks over the course of the game.

 

It's not for nothing that CV damage outputs and exp earned are still way above most other vessels at all tiers. I've little doubt WG is still grappling with the elephant they let into the room with this game mechanic. Expect more nerfs etc over time as they gather stats and try to balance things more effectively.

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yes all the advice that the players are giving you is good advice.

yes turn towards the TB when you see them at about 5-6km range from you, (and you know they are coming for you) they will have to adjust their torp run as they will try drop torps on your broadside.

yes reduce your speed once the torps are in the water as it can help u miss them or reduce the number of hits from them.

yes sometimes staying at max speed will help you miss them as the ship does turn quicker at higher speed then lower speeds (unless you got Warspite) and you can go between the torps.

yes turn away from the TB when you see them heading your way as it will give your AA time to hopefully reduce the number of TB in the group as 2-3 torps are easier to dodge then 4-6.


 

now it just a matter of working out which advice to use at what time within a battle and that will only come with experience.


 

Eg, if you are on your side of the map turning away from them is a good idea as it increases the distance they have to travel and hence more time to shoot them down and hopefully have team mates close by to help out as well.

      if you on the enemy side of the map then best to turn towards them and make it so they have to adjust there torp run.

but generally a turning ship is harder to hit with torps than a ship sailing in a straight line.


 

sometimes tho, you got no chance in missing them at all.


 


 

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In case you can't avoid the torps, just turn your ship toward the torps, reduce the number of torps hitting you. And if possible, try to make the torps hit your armor belt. Battleships have very good anti torpedo armor belt and if the torps hit you at an angle, there is more chance that it will not cause flooding.

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