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Psike81

Carrier guide for beginners.

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Member
15 posts
9,821 battles

A simple guide born out of the frustration to most CV captains I've seen and being a beginner one myself' maybe some sharing may improve gameplay. (I hope ... :sceptic:)

 

Step 1. DON'T HIDE IN THE CORNER !
Simply because EVERYBODY knows you're there. They may not see you yet, but it narrows down where they need to look and send the bombers. Also hiding behind an island may block level line of sight, but since planes ignore terrain its only a matter of time until you are spotted. 

 

Step 2. Learn the AUTOPILOT

Having established that staying in a corner isn't a great idea, this means you should get moving. But steering a ship and coordinating planes will take alot of multi-tasking and hotkey effort. So to lighten the load ... Use ship-autopilot ! Setup a course following your teammates with waypoints, slow or fast it just means 

a) you are not in the same spot than before hence it may take enemies longer to find you or get closer to you. 

b) you are closer to teammates who can help or escort you

c) you are closer for returning planes and hence shortening attack times.  

d) at least you are moving than starting at zero speed. It helps to minimise torpedo and bomb hits,

 

Step 3. Battle awareness. 

Because you can launch planes, and they move faster than ships ... means you have additional duty to find where the enemy is, If you know where the enemy is before they know where you are, as a CV you can avoid them better. As any other ship, with the information provided to then setup your attack formation better. This is especially important in the early phase of battle because if enemy DDs are found and destroyed early ... the battle can shift in your team's favour fast. (Not foolproof advice, but the key is giving your team the knowledge to react properly)

 

Step 4. The attack. 

Attacking is what a CV can do well, but its down here instead of being the top piece of advice. Why? Because if you can preserve yourself well, then its easier to concentrate on the attack part. When attacking, try to aim for 'loners' (preferably BBs and CVs) for the simple reason that its much easier to eliminate enemies who cannot protect themselves well. You have your protection secure then attack, they don't have their protection secure they become prey to you. 

Another thing about attacking is that its a process in itself ... 

i)  move planes through the best gaps in defense

ii)  estimate plane to target approach

iii) setup attack ahead of approach point   

iv) try to ensure planes can come back alive 

 

That's enough for the moment ... I'm not too experienced a CV captain, however I do hope that its something to start improving the play quality of anyone starting CV. For vid reference ... you can watch some guides from generous early players (included below) 

 

 

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Beta Tester
43 posts
156 battles

Keep in mind, you might be good at some tactics... and some other people may be good at a few others... Keep an open mind to what you might say and Don't say "NEVER" because there is always a possibility it can be a good thing to do this every so often in a battle or two... but then again... Take it depending on the opinion of what warship you might be piloting at the very moment and depending on the map and Match Making

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Super Tester
2,314 posts
7,094 battles

May I add one more?

 

Concentration of force (COF)

By far the most neglected factor amongst pub players. Often I see planes coming in at long intervals of each other so the time lag between torpedo squadron strike may be approx 10 sec. In that 10 sec, their combat air patrols (CAP) will have time to regroup. 

 

For this addition, I'm putting it in the perspective of the sole CV in the fleet, regardless of MM drunkedbess. Of course this also works if your fleet has a pair of CV. Back to COF.

 

When employing COF, you stack your entire attack planes together i.e. all your bombers and torpedo planes are up in the air together in 1 spot before you go. Undoubtedly, your bombers will be ahead of your strike force but that's alright. 

 

As you approach for the attack, decide who is going to attack first. For me I love to send in bombers first than my torpedoes about 10 seconds later. While their fighters chase my bombers, torpedoes come in. IMO, fire damage has a bigger psychological impact on the player (esp new ones) as compared to flooding damage. 

 

Now the pros and cons of COF.

 

Pros:

  • HUGE PSYCHOLOGICAL SHOCK TO THE PLAYER and the forced feeling of despair and helplessness onto that player
  • Huge profit since you immediately remove that threat from the team
  • Easier to escort your strike package
  • Possibly able to overwhelm AA defenses though it may be a pyrrhic victory

 

Cons:

  • All or nothing. Either you succeed spectacularly or total complete utter failure
  • Your planes may lead their planes back to you
  • Your entire strike package is a HUGE AA and CAP target

 

Ultimately, regardless of the cons, COF is still a viable tactic. As a CV player, you need foresight, snap decision making and plenty of courage to handle your CV

Edited by Makise_Kuristina

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Member
36 posts
2,915 battles

May I add one more?

 

Concentration of force (COF)

By far the most neglected factor amongst pub players.

 

This tactic is desirable for ships as well.  If you concentrate your firepower you can overwhelm the enemies defenses and cap quickly if everyone is on the same page.  But as you say, its rarely seen in pubs.  Most players have this urge to go cower in the corner of the map while the opposite team is free to cap at will.

 

 

Cons:

  • All or nothing. Either you succeed spectacularly or total complete utter failure

 

Take the time to check the disposition of enemy forces prior to the start of the battle.  If there is a Cleveland on the other team, then this tactic is about as far from the right one as you can get, you are just handing them a Clear Sky medal on a platter if they are specced right and play properly.

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Alpha Tester
6,604 posts
2,477 battles

Basically what Makise said either will be "Alpha Strike (FIRE EVERYTHING!!!)"

And "Worf Barage" (Direct Hit.... NO EFFECT)

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