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sunnykoomos

Aircraft Carriers is more evil than wot arty

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Aircraft Carriers always send Fighters to scout and Torpedo bombers to [Content Removed] you like hell in the start of the battle,makes you dead before fire,or even see any enemy ship.

What it looks like in wot is that an arty control a scout and pre-aim with his gun,so the scout spot you,Boom! You 're dead!

 

Suggestions:

Limit the range of the planes can fly. Make a circle on minimap like normal ship of showing how far the planes can fly.

An "oil capacity" could be introduce to force the planes to land,avoid them being able to fly to mars.....

It also avoid Aircraft Carriers send Torpedo bombers to kill enemy Aircraft Carriers right in the start of the battle, which is something very nazi.

 

P.S. I count that wot is a semi-fail and wows is half-success due to the devs learn from wot bad,listening to players and change them into something good. I hope that it could continue and unlike wot suggestion forum, suggesting anything will be useless since no WG staff will watch anyway. Thank you.

 

Profanity. Post Edited. User Warned.

~Syanda 

Edited by Syanda

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Beta Tester
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Aircraft Carriers always send Fighters to scout and Torpedo bombers to [Content Removed] you like hell in the start of the battle,makes you dead before fire,or even see any enemy ship.

What it looks like in wot is that an arty control a scout and pre-aim with his gun,so the scout spot you,Boom! You 're dead!

 

Suggestions:

Limit the range of the planes can fly. Make a circle on minimap like normal ship of showing how far the planes can fly.

An "oil capacity" could be introduce to force the planes to land,avoid them being able to fly to mars.....

It also avoid Aircraft Carriers send Torpedo bombers to kill enemy Aircraft Carriers right in the start of the battle, which is something very nazi.

 

P.S. I count that wot is a semi-fail and wows is half-success due to the devs learn from wot bad,listening to players and change them into something good. I hope that it could continue and unlike wot suggestion forum, suggesting anything will be useless since no WG staff will watch anyway. Thank you.

i half agree what you said about the fuel capacity for  but idk how WG will implement this. idont think the carriers are op because  everyone gets a plenty of warning of the torp bombers are coming

 

Quote updated

~Syanda

 

Edited by Syanda

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Super Tester
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False equivalence. Hell, I'd even argue that aircraft carriers are less horrible than arty.

 

With arty, someone can click on you and one-shot your tank from across the map, and there's nothing you can do about it. There's no warning before the shell lands, and you can't shoot the shell down. The best you can do is "stay arty safe", which essentially means hiding behind cover.

 

With aircraft carriers, I can see the planes coming. I can start evasive maneuvers as soon as I see the planes headed in my direction 8km away. If I'm in the Cleveland, I can even use my AA consumables once they get close, and completely decimate them from the skies. I can prevent getting hit by dive bombers and torpedo bombers, and what's more, neither of those are going to "one-hit" me.

 

You can't do any of these if you're playing against arty in WoT. Count your blessings, mate: Aircraft carriers are much easier to deal with.

 

P.S. I count that wot is a semi-fail

 

That's pretty silly, WoT makes Wargaming millions of dollars every year, while WoWS has barely even started. Did you know that this year, WG has just moved into its new office block in Nicosia, Cyprus? It's a brand new building, go look it up. If WoT was a failure, you won't make that kind of money.

 

925a8863ffaf937f3b46f2c7e3d4428e.jpg

Edited by benlisquare

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sigh.

 

carrier can be counter by Cruiser and its defensive fire ability or just simply overlapping AA with other battleship with good AA while you can't counter arty with other tanks...

 

a good USN cv player can also reduce the effectiveness of other cv by shutting down its attacking squadron planes. 

 

you can also see the plane coming  from the distance and evade them while you only have few sec to evade arty shell. (sorry i don't play WoT but i can see the huge difference between arty and cv)

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1. u are asking the ca to sit around the bb to protect their back? so they can get more draw? 

2. u talking about usn cv vs ijn cv....please its like the ijn cv is fool enough to go directly to the usn fighter lol

3. u dun hv the extra sec to know the shell (spg) is coming to u unlike the other warfare game. but if u get killed by spg and the game lose, carry harder then lol 

4. i talking about tier 10 not the typical t4, t5 t6 which is easy to counter :sceptic:

5. my experience of getting kill by spg in one shot is like 1 over 100 battles :ohmy:

Edited by vipbluesky

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1. u are asking the ca to sit around the bb to protect their back? so they can get more draw? 

2. u talking about usn cv vs ijn cv....please its like the ijn cv is fool enough to go directly to the usn fighter lol

3. u dun hv the extra sec to know the shell (spg) is coming to u unlike the other warfare game. but if u get killed by spg and the game lose, carry harder then lol 

4. i talking about tier 10 not the typical t4, t5 t6 which is easy to counter :sceptic:

5. my experience of getting kill by spg in one shot is like 1 over 100 battles :ohmy:

 

 

1. Better draw then lose. :P

 

2. And the time it takes for an IJN CV to re position its planes away form your fighters is more time for the rest of your team's ships to either get into position where they can get adequate AA cover or for you or your ally CV to re position their fighters to intercept.

 

3. That is what Yanuski is pretty much saying, with CVs you can see the planes coming at you way ahead of time, heck it even shows up on the minimap. You'll have the time to turn out of the way or brace yourself for the oncoming aircraft.

 

4. If anything it would be harder for a IJN CV to kill anything that are bunched up together at Higher tiers, its not impossible but considering there are ships like the North Carolina,Iwoa,Montana,DM,Baltimore who they alone can probaley take down a few flights of bombers, bunched up its almost impossible for an IJN CV player to commit to such attack without losing almost his entire air arm. Lets not forget now that CA and I believe late tier BBs(Might be wrong on this) can use fighter seaplanes that can also slow down and panic bombers.

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1. duh its CA job to escort capital ship and protect the from the treat of torpedo bomber, bomber and destroyer, while providing fire support against other bb or fight cruisers.  tank battle are different from naval battle DUHHHHHHHHHHHHHH

2. DUH THAT'S that why GOOD usn cv always hang his fighter around valuable target to protect the from air attack group. while he hangs at the back of the fleet to provide close support. 

4. FYI just having CA ability activates already neutralize a wave of attack from torpedo bomber at and dive bomber at any tier, all the bb have to do is to dodge wide spread of torpedo that which is merely a child's play . an experience CA player know when is the right time to activate them. 

5. if you're getting one shot by a cv then there's something wrong with your play-style.

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Alpha Tester
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Don't compare tonk with ships, both are different games with different vehicles and systems.

 

You can see a plane incoming from 10km if you did not plan ahead you deserved to get a full torpedo salvo on your broadside.

 

 

Edited by Halken_Sky

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Don't compare tonk with ships, both are different games with different vehicles and systems.

 

You can see a plane incoming from 10km if you did not plan ahead you deserved to get a full torpedo salvo on your broadside.

 

 

 

1. yes they are different. :child:

2. 1 plane is always easy to encounter, but i sure the beloved valuable target won't get much love when you have 2 / 3 / 4 bombers coming :ohmy: oh wait blame the bb for the stupidity coz he can't turn away fast enough 

 

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you are talking about the best case scenario duhhhhhhhhh

 

2. dun worry about my playstyle, i am perfectly fine :popcorn:

 

fine... when why are you here complaining about carrier? :teethhappy:

 

muh ship got one-shoted by carrier, omg CV imba neft pl0x.:teethhappy::teethhappy::teethhappy:

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1. yes they are different. :child:

2. 1 plane is always easy to encounter, but i sure the beloved valuable target won't get much love when you have 2 / 3 / 4 bombers coming :ohmy: oh wait blame the bb for the stupidity coz he can't turn away fast enough 

 

 

who said you have to "run away". clearly you miss the point of Halken.

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Alpha Tester
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1. u are asking the ca to sit around the bb to protect their back? so they can get more draw? 

2. u talking about usn cv vs ijn cv....please its like the ijn cv is fool enough to go directly to the usn fighter lol

3. u dun hv the extra sec to know the shell (spg) is coming to u unlike the other warfare game. but if u get killed by spg and the game lose, carry harder then lol 

4. i talking about tier 10 not the typical t4, t5 t6 which is easy to counter :sceptic:

5. my experience of getting kill by spg in one shot is like 1 over 100 battles :ohmy:

 

1. That's BB fault then

5. Hiding Behing Mountain and Building agaisnt SPG, and sail Together against CV (Forget CA, Stick together with USN BB is good enough). Easy!! doesn't it???

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fine... when why are you here complaining about carrier? :teethhappy:

 

muh ship got one-shoted by carrier, omg CV imba neft pl0x.:teethhappy::teethhappy::teethhappy:

 

thats why much has been changed since cbt oh wait i dont have access to cbt :teethhappy:

 

damn so many best case scenarios lol t5 n below ftw, easy to bully n to have fun 

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Most of the experienced players that plays near starting tiers have bullied tier 4 carriers so much that at the end of the game not they only score 2-3 torpedo hits.

 

It's not a matter of a ship type being OP.

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1. That's BB fault then

5. Hiding Behing Mountain and Building agaisnt SPG, and sail Together against CV (Forget CA, Stick together with USN BB is good enough). Easy!! doesn't it???

 

this player clearly don't know to take advantage of other ship AA.

 

 

thats why much has been changed since cbt oh wait i dont have access to cbt :teethhappy:

 

damn so many best case scenarios lol t5 n below ftw, easy to bully n to have fun 

 

you don't wait for best case scenario you have to make them happen. like what Harpoon01 said, hanging around with other ship with good aa to protect yourself and them from plane is not that hard. you just have to follow them that how easy it is.

 

from my experience, its way easier on OBT to deal with the CV that back on CBT. because CV have been neft multiple times already before the start of OBT. if your having a hard time with them then you're the one who has the problem here not the cv being Over powered. 

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this player clearly don't know to take advantage of other ship AA.

 

 

you don't wait for best case scenario you have to make them happen. like what Harpoon01 said, hanging around with other ship with good aa to protect yourself and them from plane is not that hard. you just have to follow them that how easy it is.

 

from my experience, its way easier on OBT to deal with the CV that back on CBT. because CV have been neft multiple times already before the start of OBT. if your having a hard time with them then you're the one who has the problem here not the cv being Over powered. 

 

:teethhappy: i will think about it again when i lay down on my bed. thanks for your superior opinion. :bajan:

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Alpha Tester
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1. Better draw then lose. :P

 

No it isnt. Both count as a loss, but one is a lot faster.

1. duh its CA job to escort capital ship and protect the from the treat of torpedo bomber, bomber and destroyer, while providing fire support against other bb or fight cruisers.  tank battle are different from naval battle DUHHHHHHHHHHHHHH

 

Cruiser players will start escorting BBs when BBs stop going to places where Cruisers can do nothing but try and dodge the incoming death. This is World of Warships, not World of Fleet Actions, providing AA support is difficult, not especially rewarding and generally restricts your ability to positively contribute to the game.

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Cruiser players will start escorting BBs when BBs stop going to places where Cruisers can do nothing but try and dodge the incoming death. This is World of Warships, not World of Fleet Actions, providing AA support is difficult, not especially rewarding and generally restricts your ability to positively contribute to the game.

 

that's really  problem as a cruiser player. i usually stick to bb for the first couple of minutes and leaves them to cover other areas of the map when i saw that they have no intention to push at all.

 

i really hate those bb players who (specially from WoT) are TOO AFRAID TO TAKE SOME DAMAGE and just stay at the back camping. saw lots of them with almost full hp until the games end and when score pop they have are one of the lowest exp on the team.

 

 

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1. u are asking the ca to sit around the bb to protect their back? so they can get more draw?

 

No one is forcing CAs to "stay back". CAs should be following the rest of the fleet, just like in real life. It's a team game. In theory, the BBs shouldn't be blue lining in the first place. The same goes for CVs: CAs aren't supposed to "stay back" to defend CVs, CVs should keep close with the fleet. Not only does this allow them to benefit from AA protection from other ships, it also decreases the flight time between the CV and potential targets.

 

CVs should not be hiding back at the corner of the map along the blue line, they should be constantly moving behind the main fleet.

Edited by benlisquare

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CVs should not be hiding back at the corner of the map along the blue line, they should be constantly moving behind the main fleet.

 

Which Unfortunately as many people just consider CV as Arty and do exactly the same thing as it.

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I thing its a better changes since OBT when WG give boost to CA and BB additional skill like Catapult Fighter or Scout Plane that can disturbing CV Dive Bomber and Torpedo Bomber Bombing Run.

 

So CV Player need to evolve the play style involving using a fighter as Escort for TB or DB .

 

Also CA player need to understand the purpose of AA defense upgrade to protect the most valuable Ship in team .

 

Thats why WG only limits only 2 CV in 1 battle each team .

 

Just my thought ...

 

 

 

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@benlisquare

 

Are you saying that Tier 10 CV is easier to deal with compare to Tier 10 SPG? 

 

Yup ..

 

You can detect plane more that 8km and team member can close to setup defensive AA ..it work for me when 3 tier 8 cruiser (1 New Orleans, 2 Atago) and close to me (CV tier 8 Lexington) can wipe out 1 st wave of Hikaryu attack group , later the game i able to sunk that CV by help of my teammate and we won that battle ..

 

:)

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Which Unfortunately as many people just consider CV as Arty and do exactly the same thing as it.

 

 

No one is forcing CAs to "stay back". CAs should be following the rest of the fleet, just like in real life. It's a team game. In theory, the BBs shouldn't be blue lining in the first place. The same goes for CVs: CAs aren't supposed to "stay back" to defend CVs, CVs should keep close with the fleet. Not only does this allow them to benefit from AA protection from other ships, it also decreases the flight time between the CV and potential targets.

 

CVs should not be hiding back at the corner of the map along the blue line, they should be constantly moving behind the main fleet.

 

Iam totally agree,

 

Not just protection for CV attack also from sneaky DD player ...

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