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General Comments & Areas of Improvement for the Game

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Beta Tester
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I've played World of Warships since Closed Beta, so I would like to share my numerous bad experiences I've had with the game and hope to raise awareness about these issues. As I'm not an active forum user, I do not know if some of my points have been pointed out before, but I will point them out anyway.

 

When I recently came back and played World of Warships in the Open Beta, the first issue I noticed was the sound glitches. I'm definitely sure that this problem is on the game's end as many of my friends also experience the same issue with the sound tearing, usually when many guns are firing at the same time. I don't recall there being this problem in the Closed Beta, and it is still not fixed as of me writing this post.

 

I have also played every ship type during the Beta, and these are some of the issues I've had since CBT.

 

Destroyers - The destroyers in the game, although I know they should be fragile, but they are really TOO fragile. All it takes is a few well placed HE shots or 1 torpedo and you're dead. Even though destroyers are meant to dodge shells and torpedoes by maneuvering, it is near impossible when there are so many torpedoes headed for you, all from different directions. The only saving grace of the DDs are its torpedoes, which can take down an entire BB in just a few hits.

 

Cruisers - Cruisers seem to be the most balanced ship type in the game as of now. The American cruisers have fantastic AA, and the Japanese cruisers have torpedoes. They have moderate firepower and average armour, making them the most versatile ship. I guess this must be why cruisers seem to be the most common type of ship.

 

Battleships - Battleships in World of Warships are far too outclassed in my opinion. Firstly, the accuracy of its guns is atrocious. Even with well-placed shots, RNG will screw it up and cause 80% of the shells to miss. The worst enemy of BBs are torpedoes, especially so in this game as the torpedo acquisition range is horribly low. How can BBs fight DDs at long range, when DDs can easily dodge EVERY shell a BB fires at it. If a BB tries to get close to a DD, in order to destroy it with 1 full HE salvo, a DD would annihilate the BB by launching all its torpedoes at practically point blank range, so the BBs cannot dodge and will be crippled, if not dead.

 

Carriers - The major problem of the carriers is its purpose. If you focus on using fighters to dominate the airspace, it wont really pay off as destroying planes give very little xp. Furthermore, I once had my entire fighter squadron destroyed by enemy torpedo bombers and dive bombers ONLY. However, if you have full bomber loadout, you absolutely cannot defend against enemy torpedo bombers when they attack you, causing you to die. 

 

Another huge problem I have with the game is the 20 minute time limit. MANY games, in fact I have more draws than wins or losses because there simply isn't enough time. The maps are too big for ships to effectively travel from place to place, same goes for planes. Many times I felt that if only I had more time, I could hunt down the last enemy ship and win the game. But with so little time, the maps being too big, and ships generally having similar top speeds, it really is impossible to win a game when there is only a few minutes left.

 

I personally hate the Domination game mode. I feel it is like the Assault game mode in World of Tanks because once any team has control of at least 2 control points, the losing team will almost always cower in fear and never dare to try and fight for the control points. The team with 2 control points (Defenders) can sit comfortably and defend their 2 control points, knowing that they will eventually win as long as they protect the control points. The team with 1 or 0 control points (Attackers) won't dare to be aggressive to try and gain control of the control points. This is the same issue in Assault, where the Defenders simply camp and wait for the Attackers to push and get slaughtered. If WG intends to keep this game mode, they should at least allow players to disable the game mode they do not wish to play in random battles, just like in WoT.

 

The commanders. When I first obtained commanders, I immediately started reading all the different perks the commander can learn, but some of them are not very clear. Like for example, the perk that gives the ship +1 charge to all consumables. When I first got my carrier, I thought it might be a good idea to get more planes, seeing as the planes were under the 'consumables' section, so I got that perk. I quickly found out that the perk does not apply to carriers as I saw the amount of planes I had remained the same. So I wanted to drop the perks, just like how in WoT, you can drop the perks of the crew and pick new ones for a penalty. Sadly in WoWS, you can't do that and I was stuck with a commander for my carrier, having arguably the most useless perk a carrier could ever ask for.

 

All in all, when I first gained access to the Closed Beta, I had high hopes for the game, seeing as WG has years of experience from developing WoT. But after experiencing WoWS for myself, I really feel disgusted at how bad the game is in general. Sure it has fantastic graphics and animations, but it definitely is not worth having such terrible gameplay. I hope that WG will step up their game and improve WoWS greatly and not be complacent just because they monopolize the 'Ship MMO' industry.

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Beta Tester
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Destroyer: You are not meant to "dodge" shells, you are supposed to "not get shot at" in a Destroyer. In other word: stay away from the enemy and only go for ambush opportunities (as USN DD), or launch your torpedoes outside detection range (as IJN DD).

 

Battleship: The problem can be solved if you go in a pack with other escorting ships, such as Cruisers. Once you go with supporting Cruisers, it becomes really hard to break through your formation unless the enemy also has large Battleship/Cruiser fleet of their own. Cruisers can keep aircrafts and Destroyers away, while they and Battleships gun down anything in sight.

 

Carrier: Strangely, I see people are complaining Carriers being OP. I do see the reason why, it's because of how unrewarding Fighters are and the popularity of full bomber loadout. It's not that the class is OP, it's because the options WG gave us regarding Carrier gameplay that prettymuch encourages us to go bomb stuff instead of playing intelligently using mixed Fighter and Bomber loadout.

 

Time limit: That's the problem with the players, once the time becomes short your team should start capping instead of trying kill off enemies. If you are in a slow ship then can't really do anything about that, but if you are a Destroyer or fast Cruiser you should gather allies and break through to enemy cap (as well as having someone defending your own). Not many people like having long battles, so instead play it in the way that makes it short.

 

Domination mode is my favorite though, because you don't have a stationary base that you must defend. Going in a fleet and lemming through 1 side to another is the best way to win and also the way this game should be played. If you team can't cap any zone then that's the player's fault, nothing can be done about human ignorance and cowardly there.

 

I'd want commander skill reset with credits too, but we'll have to stick with gold-only option right now sadly.

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Super Tester
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Edited by Haku

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Moderator
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Oh boy. I have no idea where to start with this. 

 

Destroyers - these trade armour and HP for detectability and heavy torpedo spread. Something for something. They are not meant to brawl with cruisers and take any fire at all. Not meant to dodge shells, but to not get shot at. Not sure why you're criticizing the class for performing as designed. 

 

Battleships - the battleship's counter in the RPS system is the destroyer. As a CBT player, you ought to know that. And sure, dispersion RNG may cause half or 3/4 of your shells to miss...but each of your shells has such a high damage that one or two hits to a citadel is all you need.

 

I find it difficult to believe that you have more draws than wins and losses combined. Honestly, 20 minutes is plenty of time to resolve a match, unless both teams drop the ball and turtle hard. I've had most matches end by the 15 minute mark, and are capable of ending even earlier if players actually keep an eye on the objectives instead of tunnelvisioning and charging for kills. Poor decision-making by players is not a game design problem. Maps are only too big to travel on if players insist on hugging the edges of the map - which is silly when there's sufficient space to drive right through the middle of the map and cut multiple minutes before contact.

 

Domination mode focuses more on the objectives - and players I've seen complain about it are those who don't like that the fights centre around the base areas. Honestly nothing wrong with the game mode if one team doesn't want to advance against the other - like I said above, poor decision-making by players isn't really the fault of the game developers. If one team secures the match objectives while the other team doesn't want to, the latter team understandably loses.

 

As for the commander skills/consumables thing...seriously? As a CBTer, you should be familiar with the various perks already. And if not, we wrote up a bunch of guides in the newcomer's forum detailing which skill does what. Planes were never consumables, not even in CBT. Consumables had always been used to refer to the destroyer's smoke ability and the battleship's repair work ability. And if you're not happy with your choice, I believe there's a doubloon option to reset it, or you could just recruit a new commander - shouldn't take too long to grind it back to the same rank.

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Beta Tester
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You see, a lot of your argument is very theoretical. DDs in-game have a very hard time ambushing other ships, because in the early game, most ships are still within a few km of each other. However, a lot of players have no teamwork, so the cruisers tend to leave the battleships, but even then the DDs still have a hard time finding a lone BB. After about maybe 8~10 mins, generally the cruisers all form 1 group, BBs form another and DDs are simply scattered all across the map. I've seen cruisers and battleships work together before. ONCE. It is even more rare to see teamwork in WoWS than in WoT. At least you can solo a flank if skilled enough and with the right tank. It's impossible to do so in WoWS.

 

Most of the time, as the game progresses to its last few minutes, 0 DDs are alive. At best maybe 1-2 cruisers. It's always the BBs and Carriers that survive the initial battle. Neither of these ships can capture the control points effectively, BBs being too slow to even make it there while Carriers would be far too exposed. Whenever a team lemmings one way, it's not like WoT where the enemy instantly gets obliterated. The enemy ships can run away in time as I said before, the accuracy of BBs are horrendous. The enemy would just cap the other points on the opposite side of the map and just defend the middle cap.

 

I know a lot of teamwork issues can be resolved if it wasn't random battles, but there's no CW in WoWS yet, and the AI battles are very unrewarding.

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Beta Tester
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Moderator. You need to understand that when I played for the first time, there was no guide to anything. Some simple guides to leading shot and stuff like that but no guide to everything yet. So naturally as a new player to an unfamiliar game, I would make mistakes. I just simply wish they would add the option of dropping the perks and re-selecting them for free, not requiring real money. I mean if WoT can be a f2p game, why can't WoWS be the same?

 

Citadel hits are so uncommon, that it's basically like ammo-racking a tank in WoT. How can you expect to effectively get a citadel hit 10~15km away? 

 

Also you know why nobody wants to fight in the middle? I'll tell you why. I personally have tried doing so. And I can understand why nobody does it. Who the hell wants to go to the middle and get rained upon by the entire enemy team? Not to mention carriers sending in bombers to destroy you? In WoT, at least there is some cover in the middle of certain maps, so people actually go up front and take point. In WoWS, cover? The mountains are a joke. They can't provide effective cover... not like buildings in WoT

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Moderator
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You see, a lot of your argument is very theoretical. DDs in-game have a very hard time ambushing other ships, because in the early game, most ships are still within a few km of each other. However, a lot of players have no teamwork, so the cruisers tend to leave the battleships, but even then the DDs still have a hard time finding a lone BB. After about maybe 8~10 mins, generally the cruisers all form 1 group, BBs form another and DDs are simply scattered all across the map. I've seen cruisers and battleships work together before. ONCE. It is even more rare to see teamwork in WoWS than in WoT. At least you can solo a flank if skilled enough and with the right tank. It's impossible to do so in WoWS.

 

Certainly not. I've observed countless successful (and failed) DD ambushes. Especially at the higher tiers, once DDs are capable of launching beyond detection range. Sure, lots of players don't have teamwork, but call out in chat and you're sure to find people responding. DDs have no problems finding BB movement - battleships have a base detection range of what, 15km, and that just extends the moment they open fire, rendering them visible to virtually every ship on the map. Couple this with island placement and judicious use of smoke clouds, and its easy for DDs to drop a torpedo ambush on battleships (or hell, even cruisers). Now whether the ambush is actually successful...a bit harder to predict, since a lot more factors on torpedo detection comes into play.

 

As for seeing cruisers and battleships working together - I've seen it quite a lot, but only when players drop the assumption that teamplay in Asia sucks and actually open their mouths to ask. Oh, and soloing a flank is completely possible, just extremely ill-advised. I've done it several times.

 

Most of the time, as the game progresses to its last few minutes, 0 DDs are alive. At best maybe 1-2 cruisers. It's always the BBs and Carriers that survive the initial battle. Neither of these ships can capture the control points effectively, BBs being too slow to even make it there while Carriers would be far too exposed. Whenever a team lemmings one way, it's not like WoT where the enemy instantly gets obliterated. The enemy ships can run away in time as I said before, the accuracy of BBs are horrendous. The enemy would just cap the other points on the opposite side of the map and just defend the middle cap.

 

I know a lot of teamwork issues can be resolved if it wasn't random battles, but there's no CW in WoWS yet, and the AI battles are very unrewarding.

 

DDs are frequently the first ships killed because DD players tend to use their high speeds to charge forwards - and as a result, are frequently the first ships detected. With predictable results. Likewise with cruisers clumping up if they're not being restrained or if battleship players are being particularly shy. But what I really do enjoy about this game is seeing decisions made five minutes ago suddenly coming to fruit minutes later. And that's why you see a lot of draws. Poor decision making. Battleships deciding to move towards an enemy cap instead of swinging back to defend a base. Or ships of any kind charging off a capture point to chase down a fleeing enemy ship and resulting in a failure to cap. Or cruisers and destroyers breaking through on one flank, and instead of swinging back to secure another flank or grab bases in a domination match, charge off to find and kill carriers instead of playing the match objectives. Most of the time, just the simple action of calling out in chat and pinging the map will do loads in ensuring team play. But yes, there are times where people are just too tunnelvisioned. That's not the fault of the game. That's the fault of the players.

 

 

Citadel hits are so uncommon, that it's basically like ammo-racking a tank in WoT. How can you expect to effectively get a citadel hit 10~15km away?

 

Citadel hits are neither uncommon, nor are they random. I've written up a guide on the newcomers forum on how to get it. As for how I can expect to effectively get a citadel hit 10-15km away....well, I'm usually guaranteed a citadel hit from 10km away.

Edited by Syanda

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Beta Tester
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Certainly not. I've observed countless successful (and failed) DD ambushes. Especially at the higher tiers, once DDs are capable of launching beyond detection range. Sure, lots of players don't have teamwork, but call out in chat and you're sure to find people responding. DDs have no problems finding BB movement - battleships have a base detection range of what, 15km, and that just extends the moment they open fire, rendering them visible to virtually every ship on the map. Couple this with island placement and judicious use of smoke clouds, and its easy for DDs to drop a torpedo ambush on battleships (or hell, even cruisers). Now whether the ambush is actually successful...a bit harder to predict, since a lot more factors on torpedo detection comes into play.

 

As for seeing cruisers and battleships working together - I've seen it quite a lot, but only when players drop the assumption that teamplay in Asia sucks and actually open their mouths to ask. Oh, and soloing a flank is completely possible, just extremely ill-advised. I've done it several times.

 

 

DDs are frequently the first ships killed because DD players tend to use their high speeds to charge forwards - and as a result, are frequently the first ships detected. With predictable results. Likewise with cruisers clumping up if they're not being restrained or if battleship players are being particularly shy. But what I really do enjoy about this game is seeing decisions made five minutes ago suddenly coming to fruit minutes later. And that's why you see a lot of draws. Poor decision making. Battleships deciding to move towards an enemy cap instead of swinging back to defend a base. Or ships of any kind charging off a capture point to chase down a fleeing enemy ship and resulting in a failure to cap. Or cruisers and destroyers breaking through on one flank, and instead of swinging back to secure another flank or grab bases in a domination match, charge off to find and kill carriers instead of playing the match objectives. Most of the time, just the simple action of calling out in chat and pinging the map will do loads in ensuring team play. But yes, there are times where people are just too tunnelvisioned. That's not the fault of the game. That's the fault of the players.

 

 

Citadel hits are neither uncommon, nor are they random. I've written up a guide on the newcomers forum on how to get it. As for how I can expect to effectively get a citadel hit 10-15km away....well, I'm usually guaranteed a citadel hit from 10km away.

 

So basically your argument is that the majority of these problems are caused by lack of teamwork and poor decision skills made by the players. But I think it's safe to assume that a lot of players of WoWS play WoT. So if there can be decent teamwork in WoT, why can't there be the same in WoWS? It's the same people playing right? Did they undergo a brain transplant when they play different games? Also, bad decisions in WoWS seems to be far more punishing as compared to in WoT. If a BB goes the wrong way at the start, it's quite hard for him/her to recover. At least in WoT even some of the slowest heavy tanks can still make it back in time to defend the base. This doesn't seem to be the case in WoWS.

 

Anyways, I hope we can close this topic because I'm not trying to argue over whether it's players' or developers' fault. I simply hope that when the full release arrives, I would see significant changes to the game, particularly involving how DDs can easily torpedo a BB to death, while a BB struggles to avoid the torpedoes. If best, a complete wipe of everyone's account, but not my pre-order ships of course :D I haven't tried them yet.

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Moderator
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There are no more wipes planned for the game. For all intents and purposes, OBT launch was the soft release for the game.

 

WoT took years to arrive to the point where people figured out tanks and teamwork. WoWS has had 3 months of CBT (where a lot of CBT players evidently did not play much), and is just barely a month old from its soft launch. Give it time for the playerbase to find their rear with their hands.

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Beta Tester
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Just something to note:
This game plays differently from WoT, also because of how longer engagements can last and how longer it takes to travel from 1 location to another compare to WoT. It's because of that WoT mentality that is one source of draws.

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Super Tester
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Earlier, I received this interesting e-mail, and there is no need to make this private.

 

If you have nothing positive to contribute, please don't post junk. I am trying to share my opinion about the issues with the current meta and you are not helping.

 

Syanda has already made all the necessary points known in his previous posts. But since you insisted...

 

This is someone who clearly enjoys PVE and uses it to grind. Do I even want to know the reason?

 

Your points are...what points are you trying to make? What you want, if I am to understand it, is to make destroyers imbalanced by giving them more armour to work with. You also want to give battleships better (less) dispersion while remembering that they make up for the reduced accuracy with the few shots that do hit. I am happy with 20 minutes per game; it's enough that I don't spend so much time per battle if it drags out, and yet not too short that some action still can happen.

 

Your problem with the different match stipulations (and with the now much more similar ship classes if we follow your opinion) is a case of Catch-22. I never understood the aversion to Domination (and with it, Assault in WoT). It's a refreshing re-take on what is an old map. Why wouldn't people want to play it? As far as I can remember, due to the unique match stipulations for Domination mean that a game is never able to degenerate into a draw, especially when your team's kills/deaths are tied to the score. However, you say that people often behave stupidly in Domination games, so you want to have an option to disable it to include only random battles...which you claim are drawn games most of the time.

 

You're screwed if you go one way, screwed if you go the other way. Make up your mind.

 

I like that Wargaming are going about WoWS differently compared to WoT, which shows that they did learn some things from their previous projects. Forced match stipulations, for instance, was an attempt to address the vitriol and prejudice regarding the "alternate" game modes. The vastly different playstyles (with some caveats) of the different ship classes allow for some unique gameplay, compared to the similar templates that we had in almost all tanks at end tiers that led to Wargaming going out of their way to make it distinct.

Edited by Haku

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[SGC]
Super Tester
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Your points are...what points are you trying to make?

 

He wants this ship: http://forum.worldofwarships.asia/index.php?/topic/7705-kanedas-500000-ton-battleship/

 

Given SOLELY to him and him alone. Nobody else can get this ship other than him and he MUST be able to choose whatever tier he can play in.

 

That's the point I'm getting from him.

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