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Terror_killer

this game a aircraft carrier for the game much do you wear?

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[POI]
Super Tester
350 posts
3,601 battles

If this is about Matchmaking then yes, it is a problem at the moment with Carrier's matchmaking. 

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Beta Tester
3 posts
1,953 battles

The carrier is OP , u can sink a bb with 1 strike from your carrier , let alone if u have 3 sets of torp bombers , i dont know how they think a ship can defend itself against that , at least give the poor BBs a fighting chance  , im sure back in WW1-WW2 that all torps did not detonate or even make it to the target , but if u sit in your bb and see torp bombers coming u might aswell go make a coffee your already dead ,add a destroyer with torpedos  to the air attack u can have up to 18 torps coming at u at once ,

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Beta Tester
2,040 posts
1,326 battles

The carrier is OP , u can sink a bb with 1 strike from your carrier , let alone if u have 3 sets of torp bombers , i dont know how they think a ship can defend itself against that , at least give the poor BBs a fighting chance  , im sure back in WW1-WW2 that all torps did not detonate or even make it to the target , but if u sit in your bb and see torp bombers coming u might aswell go make a coffee your already dead ,add a destroyer with torpedos  to the air attack u can have up to 18 torps coming at u at once ,

 

I could write up on things you got wrong in this post, but I guess I better enjoy my popcorn instead :popcorn:

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[LBAS]
Super Tester
1,290 posts

The carrier is OP , u can sink a bb with 1 strike from your carrier , let alone if u have 3 sets of torp bombers , i dont know how they think a ship can defend itself against that , at least give the poor BBs a fighting chance  , im sure back in WW1-WW2 that all torps did not detonate or even make it to the target , but if u sit in your bb and see torp bombers coming u might aswell go make a coffee your already dead ,add a destroyer with torpedos  to the air attack u can have up to 18 torps coming at u at once ,

 

What a load of horse tripe!

 

If you can't dodge torps from incoming carrier planes...YOU ARE DOING IT WRONG!

 

Carriers are not OP. They disappear in a rain of HE shells from my Warspite (When I can get to them).

 

I think you should concentrate more on learning to drive your BB properly than coming onto the forums sprouting mushroom food.

Edited by EvacuateBowel

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Alpha Tester
2,150 posts
486 battles

For all the above, it's equally stupid to suggest that some CVs against some targets aren't bordering on OP for all the effective counters you have.

 

Concluding they're all OP is stupid. Suggesting they never are is equally so IMO.

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Beta Tester
753 posts
657 battles

What we need is "balanced" CV MM. so no more uneven CV matches where it's 1V2. you can get away with that in WoT but not here.

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Alpha Tester
2,150 posts
486 battles

Not really. Play a tier 4 BB and tell me how balanced CVs are.

 

If the answer is "they're fine IF you can get the rest of your ******** team mates in CAs and DDs not to run off and die uselessly" then they aren't balanced.

 

Much like the last battle I came from.

 

2 IJN CVs simply wreck me from across the map. No amount of manoeuvring mattered. Sure I dodged some torps. But I was still entirely wrecked by an opponent against whom I CAN DO ABSOLUTELY NOTHING.

 

So tell me why that is balanced, and how it's fun for me?

 

Can I control my team mates? No.

Can I get CVs to attack someone else? No, that's luck.

Oh, but I need to be with other units for CVs to be balanced?

That hardly happens.

 

In which case I'm screwed and they're not balanced at all TO ME, are they?

 

So, do let me know what I should do. Because I've still not figured it out, and I've been playing since Alpha.

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Member
423 posts
3,175 battles

done torp dodging for some time now, better stern or head into the direction of the torp bombing

 

chances are, most CV would often send 1 air group into your location, for they're busy dealing with someone else

 

however this is just entirely luck.

 

for everyone screaming that CVs are OP, well, they are the reason for BB to go to dry dọcks and less armor/more maneuverable CAs, DDs, FFs armed with CIWS and AA missiles come to life. Another word, they are the future of Naval Power in 1940s and also of Naval Power nowadays.

 

I'd be happy if they restrict the CV into TPS like any other ships and only being able to go TPS on their torp/dive bombers. Fighters they can used as currently. That would make CV controlling more challenging than just point-click, therefore reducing the number of CV users.

Edited by jchen8792

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Alpha Tester
2,150 posts
486 battles

I have no issue with CVs being dangerous, despite what people might think my opinion to be (I don't mean in this thread).

 

What I think is a problem for GAME PLAY is they inherently can gimp any single unit at certain tiers and there's next to nothing that unit can do about it.

 

OK, so a CA can gimp a DD. Well, if it hits. Which isn't easy. And it has to spot the DD while the DD will certainly spot it first. And then can run off. Or use smoke.

 

A BB can gimp a CA. If it gets lucky with AP, in one broadside. If it hits, and hits the right place. Same deal applies with the DD in that the CA should see the BB coming (although some can't be seen until they're ~16km). Even then, the CA can run off and the BB only fires every 30 seconds and isn't massively accurate.

 

But a low tier (in particular) BB v CVs? Can't run away from planes, generally can't manoeuvre for crap, and has next to no AA of significance.

 

A person who plays CVs a lot and is decent at 'manual drop' will kick low tier BBs like clubbing fur seals. And, for the reasons I've stated, I fail to see why that's good design. Which is why I suggested there'd be a LOT of noise about CVs. And there has been.

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Member
423 posts
3,175 battles

I dunno if they could make the controlling of CV more challenging (like have to manually "fly" aircrafts), and once sent aircrafts into auto-pilot they would just hover around the point they left auto-pilot and therefore cannot control the aircraft. That would be more challenging and less of a handicap for lower tier BB and stuffs.

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Super Tester
2,314 posts
7,096 battles

hzckSoN.gif

 

Someone get me a bottle of Scotch Whisky and shot glass please... On the rocks...

 

9qkK1sr.gif

 

I'm going to sit here and finish this bottle of whisky. Far too many of this corrosive threads have been created and it's the same song again and again.

Edited by Makise_Kuristina

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Member
127 posts
6,502 battles

Just add an option to matchmaking that allows you to be able to play a game  without any carriers.

 

Easy as it is.

 

I would never, ever de select that option if it came into the game.

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Alpha Tester
2,150 posts
486 battles

Just add an option to matchmaking that allows you to be able to play a game  without any carriers.

 

Easy as it is.

 

I would never, ever de select that option if it came into the game.

 

They won't do that just as they refused it in WoT despite it being one of the most common, and supported, requests.

 

If they can't balance CVs appropriately, people will either play ships designed to deal with them (CAs or DDs) or stop playing. I'm already seeing battles with fewer BBs than anything else.

 

If everyone only ever played CAs and DDs you'd soon see unhappy CV players instead, lol.

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Senior Moderator
4,798 posts
1,924 battles

A well balance class didn't need a hard cap for each team.And never said 2CV vs 1 CV +other same tier ship is a bad MM.

 

 

 

 

 

 

 

The hard cap is not just for MM purposes, it's also there to stop GPU melt down lol

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Member
679 posts
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Last night I was playing with a mate.  We were both in clevelands.  It was 2 CVs vs 1 CV on our team.  Expecting the wall rush to our carrier by the 2 CVs on the other side we possitioned ourselves near the carrier for the first 3 mins.  Between our AA and the CVs AA we detroyed 5 groups of Torpedo bobmers and they managed not to fire off a single torp.

 

3 mins later we were off and playong our normal game, close but perhaps 2 squares apart on the map.  5 Dive bombers and 5 torp squards came for my mate in his cleveland, 3 mins after tat 5 dive bombers and 5 torp squads came for me.  Both dead, then 3 min later 10 groups came for our CV.

 

They had learned who had AA and destroyed them first. While we had laughed about destroying their entire first wave, some simple comm on their team's part had ensured our teams loss in the first 6 mins of the game.

 

One CV had 5 kills and the other had 3.

 

I have to say game balance seems to me to require that both sides have only 1 CV.

Edited by Dantes_Inferno

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Beta Tester
28 posts
2,404 battles

Not really. Play a tier 4 BB and tell me how balanced CVs are.

 

If the answer is "they're fine IF you can get the rest of your ******** team mates in CAs and DDs not to run off and die uselessly" then they aren't balanced.

 

Much like the last battle I came from.

 

2 IJN CVs simply wreck me from across the map. No amount of manoeuvring mattered. Sure I dodged some torps. But I was still entirely wrecked by an opponent against whom I CAN DO ABSOLUTELY NOTHING.

 

So tell me why that is balanced, and how it's fun for me?

 

Can I control my team mates? No.

Can I get CVs to attack someone else? No, that's luck.

Oh, but I need to be with other units for CVs to be balanced?

That hardly happens.

 

In which case I'm screwed and they're not balanced at all TO ME, are they?

 

So, do let me know what I should do. Because I've still not figured it out, and I've been playing since Alpha.

I was told initially to leave what I know from WoT at the front door.  I keep failing in that regard, you can have a look at my stats. It's at 40.5% and holding there.

I look at a team without any carriers and the enemy team has one, I'm doomed if I'm in a slow battleship. Cleveland or its equivalent cruiser can hold off the waves of planes IF both of the players know what they're doing. I rarely see that.

I'm in a destroyer and the planes come towards me? A little jiggle and everything misses. 

I'm in a carrier against a higher tier fellow? I bring his planes towards one of my AAA-heavy ships and watch his planes drop.

I'm the lone carrier, I wish my team good luck if the other fellow is fighter heavy and I loaded all bombers. 

I spy a destroyer closing in on my defenceless Bogue. Can I trust the team? Nope, I may as well use whatever attack aircraft I have loaded on the encroaching destroyer and hope it's enough. (I'm usually dead)

Do the abovementioned tactics work? Nope, I still lose ships/planes to carriers. Mitigate the threats? Maybe. 

Last night I was playing with a mate.  We were both in clevelands.  It was 2 CVs vs 1 CV on our team.  Expecting the wall rush to our carrier by the 2 CVs on the other side we possitioned ourselves near the carrier for the first 3 mins.  Between our AA and the CVs AA we detroyed 5 groups of Torpedo bobmers and they managed not to fire off a single torp.

 

3 mins later we were off and playong our normal game, close but perhaps 2 squares apart on the map.  5 Dive bombers and 5 torp squards came for my mate in his cleveland, 3 mins after tat 5 dive bombers and 5 torp squads came for me.  Both dead, then 3 min later 10 groups came for our CV.

 

They had learned who had AA and destroyed them first. While we had laughed about destroying their entire first wave, some simple comm on their team's part had ensured our teams loss in the first 6 mins of the game.

 

One CV had 5 kills and the other had 3.

 

I have to say game balance seems to me to require that both sides have only 1 CV.

I originally hailed from NavyField where it was normal to have 3 or 4 carriers per side. However, you could have a tier 4 carrier (USS Bogue) squaring off against a tier 9 carrier (HIJMS Taiho) and the results weren't pretty. 

 

The new carrier players stood no chance against the veteran carrier captains and their AAA-firing allies. Compounding this problem was the ability to load pure fighters to combat the incessant bomber-heavy hordes of players out to do damage. The carriers there died a slow death when submarines were introduced. Instead of trusting the team to spot the submerged object, the carrier captains had to bring an escort ship with a sonarman onboard or put said sonarman on their ship and use up a slot meant for another pilot. 

 

There was also whingeing from battleship captains about the strength of carriers vis-a-vis their ships. The most vocal of the whinges came from battleship players with absolutely no experience with carriers. They played at best 3 games before calling it quits. 

 

No matter the rationale of the carrier players, the battleship captains always found something wrong.

 

Some examples of the situations: (General sentiments)

A. Carrier aircraft has limited fuel, battleship demands that carrier captains scout for them until the fuel runs out. Carrier captain refuses and carries game single-handedly, battleship captains say they got lucky.

B. Carrier aircraft has limited fuel, battleship demands that carrier captains scout for them until the fuel runs out. Carrier captain loses the match, battleship captain calls him a noob.

C.Carrier captain using full torpedo line-up loses against a pure fighter carrier. Battleship captains laugh about the unfairness of it all.

D.Carrier captain using full torpedo line-up wins against a pure fighter carrier. Battleship captains cry about the unfairness of it all.

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

It was not all bad. Killing enemy planes (bombers, fighters, scouts) netted carrier drivers a rather healthy amount of credits they could use to fund their battleship gameplay. Using fighters as scout aircraft had some benefits in bringing up targets, if the team did not decide that the carrier could keep these on indefinitely (Nope, we can't). When the carrier aircraft either ran out of fuel or were shot down, the screen went dark and you could see who was prepared with their own scouting aircraft. 

 

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