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EvilJade

Torpedo Plane Exploit. Why you get lots of torps you cannot dodge!

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This is a copy of how you when playing you get torpped at such close range with no chance of dodging. Credit goes to Skyfall on the NA server

I hope like the blue liner issues that has got fix in patch 0.4.0.4 they fixed this quickly as well.

Clicked the image below to expand it.

 

2utrgxd.gif
 

http://forum.worldofwarships.com/index.php?/topic/40946-cvs-a-word-from-devs-would-be-nice/

 

 

 

 

 

 

 

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Beta Tester
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Airplanes movement have always been dodgy and they could turn on a dime real quick. I think the issue has been raised in CBT for a while, we just haven't heard anything from WG whether they would improve plane movement or not.

 

But consider this, whenever i see TB doing this manouvre to compensate for my turning, i find out that the planes were inside my AA radius. As long as we could shoot down 1-2 planes, we could limit the damage they would inflict on our ship.

 

EDIT: oh and your title can make some users angry. Because some of them wouldn't consider this an exploit.

 

In the mean time, :popcorn::popcorn::popcorn::popcorn:

Edited by RG_Kid

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Beta Tester
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You know what are the small 20-40mm guns on your Battleship's deck are for? Shoot them.

As those planes go around for another run, they spend more time under your AA, thus you'll be able to shoot more of them down, effectively reducing damage taken.

 

If you think it is broken, try higher tier Carriers. Lower tier don't count because ships there have almost no AA.

Last but not least: Carrier was designed to kill Capital ship, working as intended there.

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They really need to visit flight mechanics. they do look pretty shit just flying around in static formations


 

And iv seen carriers do this and it does seem really unfair.


 

And it really seems bull shit how it really all number and statistics on how planes take damage and it does not reflect on what there doing.


 

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You know what are the small 20-40mm guns on your Battleship's deck are for? Shoot them.

As those planes go around for another run, they spend more time under your AA, thus you'll be able to shoot more of them down, effectively reducing damage taken.

 

If you think it is broken, try higher tier Carriers. Lower tier don't count because ships there have almost no AA.

Last but not least: Carrier was designed to kill Capital ship, working as intended there.

 

 

 

 

How is he responsible AA is automatic. and the way AA is it all numbers firing range and probability which is totally in the air crafts means to exploit.

 

 

the way it is BB captains are powerless against planes.

 

if you could manually control your AA guns set proximity fuses eta then you could have a go at him right now you can't.

Edited by pancakeofdoom

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Alpha Tester
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Last but not least: Carrier was designed to kill Capital ship, working as intended there.

 

Which potentially means "sucks to be a BB, especially low tier one". Besides which, reality has nothing to do with this game so the point is moot.

 

Regardless, it's not exactly a great selling point of the game I'd have thought.

 

Might explain why a gazillion of these threads have been created since back in Alpha, but perhaps it's just because people think these threads are fun.

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How is he responsible AA is automatic. and the way AA is it all numbers firing range and probability which is totally in the air crafts means to exploit.

 

the way it is BB captains are powerless against planes.

 

if you could manually control your AA guns set proximity fuses eta then you could have a go at him right now you can't.

 

Then tell me what do you do as Carrier captain when BB can manually aim their AA guns and dodge all torps even if they were well-aimed.

You can control your AA, in a way by selecting AA priority target. Doing so boosts AA damage by 50%.

 

If you don't accept that CV planes can adjust their attack angle, then sail along in a fleet, with Cruiser escort (tier6 and above). Random teammates? if they don't help you then just sail with them, else get someone to play with you. Enemy team doesn't care if your team work together or not, makes easy kill for them and everybody loves easy kill.

 

 

Which potentially means "sucks to be a BB, especially low tier one". Besides which, reality has nothing to do with this game so the point is moot.

 

Regardless, it's not exactly a great selling point of the game I'd have thought.

 

Might explain why a gazillion of these threads have been created since back in Alpha, but perhaps it's just because people think these threads are fun.

 

I've complained about low-tier BB being sitting duck for CV too, but so far I don't see WG raising any potential solution to it.

Currently my Arkansas Beta is still in my dock but no (PvP) sortie made for a while.

Edited by Gezeiten_Heimatwelt

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But consider this, whenever i see TB doing this manouvre to compensate for my turning, i find out that the planes were inside my AA radius. As long as we could shoot down 1-2 planes, we could limit the damage they would inflict on our ship.

 

Because low and mid tier BBs are well known for their AA armament. Besides, I get the feeling very few carrier players would object to losing a few planes in exchange for crippling or outright killing a battleship.

 

The real issue here is WGs chosen flight model, and there have been calls for overhauls to the CV torp mechanics since they were first introduced. I give it at least 3 years before the powers that be take notice of what is been said though (if WoT is any indicator)...

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You can control your AA, in a way by selecting AA priority target. Doing so boosts AA damage by 50%.

 

Where was that posted? Last I checked priority target just set secondaries to only fire on that target instead of all targets in range.

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Where was that posted? Last I checked priority target just set secondaries to only fire on that target instead of all targets in range.

 

You can set priority target to both Air and Surface targets, has been there since the beginning (CBT) I assume.

Note that Air and surface target are counted differently, thus you can have 2 priority targets (1 air, 1 surface) at a time.

Edited by Gezeiten_Heimatwelt

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You can set priority target to both Air and Surface targets, has been there since the beginning (CBT) I assume.

Note that Air and surface target are counted differently, thus you can have 2 priority targets (1 air, 1 surface) at a time.

 

Im referring to the damage boost you mentioned against priority targets. 

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Im referring to the damage boost you mentioned against priority targets. 

 

well I think he's implying by setting all your AA to fire on the single target if you had say two squadrons, 1 being a dive bomber and 1 being a torpedo squadron by manually designating the torpedo squadron to be the priority target you'd effectively be giving 100% AA attention to that one squadron, as opposed to 50% on dive bombers that are in that scenario the lesser threat to a battleship

 

that's how I read it anyways

Edited by Spaar

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well I think he's implying by setting all your AA to fire on the single target if you had say two squadrons, 1 being a dive bomber and 1 being a torpedo squadron by manually designating the torpedo squadron to be the priority target you'd effectively be giving 100% AA attention to that one squadron, as opposed to 50% on dive bombers that are in that scenario the lesser threat to a battleship

 

that's how I read it anyways

 

Selection a squadron of planes gives your AA damage a +50% boost in damage. Barrage increases DP guns damage by 6x.

 

WG is the source, and here's a few good tips as well.

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Alpha Tester
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BB's can get health back.  When will WG fix this exploit?  :<

 

As soon as they fix the DD stealth exploits. 

 

Havent seen anyone raging about cruiser AA exploits yet, but its only a matter of time right?

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Alpha Tester
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As soon as they fix the DD stealth exploits. 

 

Havent seen anyone raging about cruiser AA exploits yet, but its only a matter of time right?

 

DD exploit

That's imposibru

They not even able to land more than 2 hit in 10 torpedoes launch

 

 

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Super Tester
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As soon as they fix the DD stealth exploits. 

 

Havent seen anyone raging about cruiser AA exploits yet, but its only a matter of time right?

 

Out of 30 odd torpedoes dropped in a battle by Minekaze, less than 10 will hit if it's a good game. Less than 5 will hit targets most of the time

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Reading comprehension kids.

 

1, its pretty clearly intended as a joke.

2, did I even mention torpedoes?

 

That's mean DD stealth is never get exploited when they can't even land effective kill

 

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Alpha Tester
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...

 

I reply to a jokey comment about BB health exploits with a jokey comment about DD stealth exploits and cruiser AA exploits.

 

ITS NOT MEANT TO BE TAKEN SERIOUSLY

 

I know you DD guys sometimes get the short end of the stick, but you need to stop jumping on every comment. Next time I'll make it clearer with <humour> tags or an emoticon or something...

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...

 

I reply to a jokey comment about BB health exploits with a jokey comment about DD stealth exploits and cruiser AA exploits.

 

ITS NOT MEANT TO BE TAKEN SERIOUSLY

 

I know you DD guys sometimes get the short end of the stick, but you need to stop jumping on every comment. Next time I'll make it clearer with tags or an emoticon or something...

 

Oh, I forgot I must use Emoji for that

As I laughed the moment I quote your post

Don't take this seriously(^_^;)

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This is a copy of how you when playing you get torpped at such close range with no chance of dodging. Credit goes to Skyfall on the NA server

I hope like the blue liner issues that has got fix in patch 0.4.0.4 they fixed this quickly as well.

Clicked the image below to expand it.

 

2utrgxd.gif

 

http://forum.worldofwarships.com/index.php?/topic/40946-cvs-a-word-from-devs-would-be-nice/

 

OP sorry to say but this diagram is flawed. If you tried to readjust your planes that sharply they will dance in the air for a few seconds before trying to drop. This game does not let you instant turn your planes unless a glitch happens.

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