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yobbo1972

lemming train for noobs

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Beta Tester
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yes that's right anyone who does the lemming train is a total noob ok

lemming train DOES NOT WORK in this game ok, there is only one map where the lemming train is any good and that the ocean map, with no islands or land on it,  as your guns can fire in any direction,but you still need to keep an eye on your own base just in case the enemy gets close to it and u need to head back and defend your base.


 

so get it in ya heads DO NOT LEMMING TRAIN AS IT WILL ALWAYS BE A DAM LOSS .


 

why will it always be a loss?  cuz to some people surprise there are cap circles where once taken they will give a  team cap points, that count up to 1000.

so if u all go one way the enemy will just sail around the other way and take the caps and earn points and win. it really is that simple.


 

so if u have even numbers go each side of the map then you can fight for the caps and hopefully win with your skill as a player and hopefully RNG is on your side to help :-)


 

that's why when u start the battle the players are spread out along the bottom or top of the map depending on what side u start on.

best thing to do is to play in small groups of 3-5 ships Eg. 2xBB, 3XCA and a DD but that will change depending on the ships on your side, but ideally 4-5 ships in a group is a good combat force.

you have BB as the main firepower, you have cruisers to support the BB with AA fire and fast rate of fire, the BB has the HP to be able to take the hits from other ships so instead of staying at max range trying to hit ships with 1-2 shells if u lucky, close the range to about 8-12 km and you have a higher chance of hitting with 6-10 shells and do more damage and with the support of the cruiser it easy to kill the enemy ships.


 


 

so again LEMMING TRAINS DO NOT WORK  so please stop doing the lemming train hey if u start on the left side of the map or right side then please stay on that side of the map and help ya team out and support the other ships you have in your team and yes this is a team game so play as a team.


 

that's my rant for the day so all you trolls out there go ya hardest


 


 


 

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Moderator
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I'm pretty amused, because on the NA server, they're complaining about the exact opposite of what you're complaining about here: The primary complaint tjere is that players tend to fight solo and spread out on all flanks, and get wiped by concentrated fleets, or picked off one by one by carrier airstrikes.

 

Here's why I think you're wrong.

 

In my opinion, it is a lot better for ships to stick together and utilize mutual support, both in terms of overlapping AA and concentrated fire on detected enemies. The idea of "lemmings = bad" is something that comes from World of Tanks. Tanks benefit from increased accuracy while still, and are more easily detected while moving. Firing from camouflage is also possible. As such, a tank that is sitting still has a distinct advantage in an engagement with a tank that's on the move. The balance is then towards patience - and the team that charges in to a location with hidden, emplaced tanks is going to meet with murderously accurate fire and teams that charge in like so are likely to be wiped out. The need to spread out is compounded by detection - tanks have to watch the various flanks to prevent the enemy team from advancing, and be in a position to hit advancing targets from camouflage/cover. This isn't the case for warships. Here, every ship is capable of firing on the move, and detection mechanics means that some ships are likely to stay detected once they start firing. As such, spreading out and emplacing on multiple sides of the map are less relevant, and concentrating your team's firepower in a squadron capable of defeating the enemy's is more important. Groups of 4-5 aren't going to cut it when you slam into a squadron of 8-9, the much derided "lemming fleet". Furthermore, at higher tiers, the long detection range and the presence of aircraft carriers means the need to spread out to scout the enemy team's location is much reduced compared to in Tanks.

 

Obviously, I'm not advocating for base zones to be left completely undefended. At the very least, ships must be prepared to respond and keep an eye on objectives - the enemy base(s) and your own, instead of having a group of 5-6 players charge after a fleeing carrier or nearly-dead ship trying to get a kill. At the lower tiers, maps are small enough that faster ships can head back to either defend the base, or spot for the slower battleships who are then able to shell cruisers/other battleships that move out onto base zones. Especially on Big Race and New Dawn, the maps are tiny enough that ships on one side of the map can support ships on the other. But once you start in on larger maps such as North or Fault Line, whose islands prevent mutual support at range, its much better to concentrate forces on one side, leave a picket or interdiction, and overwhelm one flank while simultaneously keeping an eye on the base zones. Considering how mobile every single unit in the game is (unlike in WoT, where sitting still is rewarded), it makes more sense to fight in a larger mobile unit. Any ship that just charges off solo away from their team and start screaming about noob lemmings deserves to get wiped when they run into a superior enemy force.

 

For Domination maps or Encounter Battles? Sticking together is a lot more important then in Standard Battles. Lone ships are still easy pickings, and being killed results in your team points dropping in domination. Furthermore, there's no real "need" to define the map in terms of sides or flanks when every ship is mobile - what's important are the base zones, and sticking in a group to capture and defend the majority of base in Domination, or gaining local superiority over the single base in Encounter is what results in team success. Take New Dawn for example. There's a huge tendency for players, for some reason, to charge over to C. I've seen many players screaming about "noob team" or "lemmings" when it happens, usually while they move along solo towards A. But interestingly enough, most of the games I've won sees these teams stick together in the blob, defeat the enemy squadron at A or C, grab B, then sit and occupy two bases, establishing a new defensive line around A and C and far away from the spawn zones

 

As a CBTer, I'm sure you recall Encounter on Islands of Ice. And the players who, instead of concentrating, decide to conduct their own individual attacks through the southeast icefield or northwest channel and as a result, put themselves out of the fight over the base zone for upwards of 6-7minutes. More if they were battleships. Sure, they were small squadrons of 3-4 ships conducting independent attacks and spreading out. But doing so put them out of and away from the fight over the objective, and allowed united enemy teams to divide and conquer.

Edited by Syanda

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Beta Tester
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A. Speak English please.

 

B. Lemming train may or may not be a bad thing, especially in ships.

More ships had more freedom to push as well as more Concentrated AA. Enemy ship still need time to push in your base while you may already capping their base.

Edited by Alvin1020

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Super Tester
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Syanda, epic post, love it. +1

 

To the ignorant, whatever you know about World of Tanks, throw it out for World of Warships. The DPS style of playing Tanks does not work here.

Edited by Haku

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Beta Tester
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lemming train is good for standard/encounter battle.
team spreading out in every flank/solo game is good for domination battle.

team corner/blue surfers/base camper is bad for every type of battle.
 

simple as that

 

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Super Tester
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lemming train is good for standard/encounter battle.

team spreading out in every flank/solo game is good for domination battle.

 

team corner/blue surfers/base camper is bad for every type of battle.

 

simple as that

 

No. Staying in a group is good all the time.

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Beta Tester
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No. Staying in a group is good all the time.

 

hi there friend.

lemming train is a group, so. . .

also depends on how big the group is. if all 12 players group as one, they will suffer greatly on domination battle in every angle you look at it strategically.

otherwise, as i;ve said, in standard and encounter battle, grouping, such as lemming trains, is actually good.

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Super Tester
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 The DPS style of playing Tanks does not work here.

 

That's not true, randomly pressing buttons and ramming into people is a legit way to play! :hiding:

 


 

@Topic:

Personally it highly depends on what ship I'm using and which map it is.

Most BBs, CLs and DDs can hold their own all alone on the other side of the map.

 

And I'd much rather dodge the salvos of 3 ships coming from 1 direction than the salvos of 2 ships coming from 2 directions.

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Super Tester
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Lemming is a viable tactic in WoWs. Despite being a huge torp magnet, their combined firepower can literally resuce alot of things to a burning piece of hulk. Against planes, their combined AA can really clear the skies or give the CV player a second thought about attacking. I learnt that the hard way. 

 

Nonetheless, if the lemming does not push or starts to camp, that's where rubbish happens. As for what Syanda says, a picket line can be formed comprising of torpedo laden ships or quick firing mobile ships. In fact, 2 well handled or even 1 well handed DD can literally stall an entire enemy lemming battle line. I have seen, helped and even held the line that way in my paltry DD. That goes to say I've also seen our battle lemming line get held up by 1 torp spamming DD. Lest to say, when that happens, regardless which team, you buy some time for the team to double back and mop up the battle line.

 

But if all lemming to 1 side and leave the other side open and without anyone looking at it, your team really deserve to loose. Been in those battles before.

Edited by Makise_Kuristina

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Beta Tester
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The difference between a lemming train and a push is that lemmings tend to stop when they see the enemy or, God forbid, actually take a hit.  That's the fundamental problem with lemming trains in tanks, a handful of defenders can stop a lemming train dead in its tracks whilst their own team mates push through the undefended areas on the rest of the map.  A push is where the entire group moves through the the defenders come hell or high water, and it tends to be a clan or experienced platoon thing.  The lead tanks may take a hit but reload times mean the defenders will rarely get more than one shot off before they've got tanks on their flanks or even their rear.  When they're taking focused fire from multiple directions they tend to evaporate rather quickly.

 

The nature of ships makes the distinction less clear, since ships tend to always be on the move, albeit slowly, and the rock-paper-scissors paradigm pretty much ensures a mixed group by default.  If a big group stumbles on a smaller group then obviously it will get very nasty and can turn a flank, but that's not necessarily so much a push as a fortuitous accident.

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Beta Tester
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yes that's right anyone who does the lemming train is a total noob ok

lemming train DOES NOT WORK in this game ok, there is only one map where the lemming train is any good and that the ocean map, with no islands or land on it,  as your guns can fire in any direction,but you still need to keep an eye on your own base just in case the enemy gets close to it and u need to head back and defend your base.

 

 

so get it in ya heads DO NOT LEMMING TRAIN AS IT WILL ALWAYS BE A DAM LOSS .

 

 

why will it always be a loss?  cuz to some people surprise there are cap circles where once taken they will give a  team cap points, that count up to 1000.

so if u all go one way the enemy will just sail around the other way and take the caps and earn points and win. it really is that simple.

 

 

so if u have even numbers go each side of the map then you can fight for the caps and hopefully win with your skill as a player and hopefully RNG is on your side to help :-)

 

 

that's why when u start the battle the players are spread out along the bottom or top of the map depending on what side u start on.

best thing to do is to play in small groups of 3-5 ships Eg. 2xBB, 3XCA and a DD but that will change depending on the ships on your side, but ideally 4-5 ships in a group is a good combat force.

you have BB as the main firepower, you have cruisers to support the BB with AA fire and fast rate of fire, the BB has the HP to be able to take the hits from other ships so instead of staying at max range trying to hit ships with 1-2 shells if u lucky, close the range to about 8-12 km and you have a higher chance of hitting with 6-10 shells and do more damage and with the support of the cruiser it easy to kill the enemy ships.

 

 

 

 

so again LEMMING TRAINS DO NOT WORK  so please stop doing the lemming train hey if u start on the left side of the map or right side then please stay on that side of the map and help ya team out and support the other ships you have in your team and yes this is a team game so play as a team.

 

 

that's my rant for the day so all you trolls out there go ya hardest

 

 

 

 

 

 

 

this is so wrong i dont even know where to start...

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Member
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"Lemming train" ?? jesus people love to put insulting terms on things to make themselves feel better. Amazing...... I doubt very much there is any Navel warfare experts playing this game an as such  all these do this do that your a noob comments really are a little hollow.

 

For me, as I ONLY use Carriers, if I dont group I die. period, end of.

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[SIF]
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 I doubt very much there is any Navel warfare experts playing this game 

Might want to be very careful with comments like. There are at least 12 retired naval personal playing this game that I know of, a few of us are Part of the Super Tester program, two are moderators.

 

We have extensive knowledge of naval tactics and warfare.

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Alpha Tester
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Lemming trains???

lol, first time hearing those at Naval game

Let's call Fleet strategy

Ship isn't the same as tank. They, as long as the enemy is in range, will keep firing until none is detected or spotted (unless you are IJN DD)

So, the more ship in a Group the more firepower they bring

 

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Super Tester
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One more thing about WoWs, even if the team lemming fleets one way, there's still room for smaller ships like DD to sneak thru or past via small channels and islets and ninja torpedo them. 

 

Possibility of lemming fleets to bottle up is also high espicially when they stop at a before a narrow channel. Speaking of which, till today after months of CBT, I'm still baffled by BBs who go through the 9 10 narrow channel on Fault Lines map. Didn't they learn anything from CBT or their experience with their BBs?

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Alpha Tester
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One more thing about WoWs, even if the team lemming fleets one way, there's still room for smaller ships like DD to sneak thru or past via small channels and islets and ninja torpedo them. 

 

 

 

not really, usually cruiser are closer to the enemy, which mean they will detect Torpedoes early for BB to evade

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Member
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Might want to be very careful with comments like. There are at least 12 retired naval personal playing this game that I know of, a few of us are Part of the Super Tester program, two are moderators.

 

We have extensive knowledge of naval tactics and warfare.

Eh I was commenting on the trollish egotistical nature of the original post. I'm a 25 year veteran of life at Sea an I dont know hell about Navel warfare, but I play a "computer" game to have fun.

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Super Tester
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not really, usually cruiser are closer to the enemy, which mean they will detect Torpedoes early for BB to evade

 

Right... How can I forget that... My DD tends to fall prey thanks to them.

 

I can just feel how U-Boats feel when they're attacking an escorted convoy and its high hell annoying if their planes keep hovering over me. 

 

 

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Super Tester
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note to self:

 

If you're the lead ship of the formation (your so called Lemming train), you are prone to be attacked first lol (sometimes)~  :D

 

and also, sticking in a fleet formation is better, because you also get to see your AA's and allied AA's lit up the skies with flak and AA fire

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