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KatzeWolf

Active Sonar/Radar

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Beta Tester
15 posts
402 battles

Give destroyers the ability to use Active Sonar/Radar, it can be an active ability with so many charges or like the damage control active, with only a cool down.

The idea is, when a ship switches to/uses Active Sonar/Radar for a short duration their view range is significantly increased and all ships within that range are spotted, but because the ship "Went Active", every ship within that radius (that got spotted) also spot the ship that went 'Active'. And the ships that get spotted get a warning saying something like "Warning, Active Radar Detected" and puts a big red target on the ship that went 'Active'.


This would give the destroyers another way of spotting for their team,

Edited by The_English_German

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Alpha Tester
265 posts

how bout instead for DD, give them to every ship except DD, that will even out those smoke screen moment

Edited by _Aigis_

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Beta Tester
2,718 posts
1,988 battles

how bout instead for DD, give them to every ship except DD, that will even out those smoke screen moment

 

Yes because smoke needs more nerf.....

 

It's a Good idea, but please For the Love of God don't touch the poor DD again....

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Member
50 posts
59 battles

Active Sonar has a limited ability to receive transmissions, or else how do they receive the return 'ping'. So in game an actively transmitting warship could be detected at greater range from having their 'ping' stolen and favourable oceanographics. Could also be used for greater detection of torpedoes.

 

Another consideration is the speed of the receiving ship. Ships at high speeds have a massively degraded sonar so would only be effective if your ship was transiting at like 6kts.

 

*Edit note: Radar will detect other surface vessels at greater ranges than sonar, so going 'active' will also light their own ship up like a christmas tree on other vessels sonar screens.

Edited by Barkh0rn

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Super Tester
2,725 posts

Give destroyers the ability to use Active Sonar/Radar, it can be an active ability with so many charges or like the damage control active, with only a cool down.

 

The idea is, when a ship switches to/uses Active Sonar/Radar for a short duration their view range is significantly increased and all ships within that range are spotted, but because the ship "Went Active", every ship within that radius (that got spotted) also spot the ship that "Went Active". And the ships that get spotted get a warning saying something like "Warning, Active Radar Detected" and puts a big red target on the ship that "Went Active".

 

This would give the destroyers another way of spotting for their team,

 

Errrmm..... No. As Battleships, Cruisers, & Carriers can be detected easily by destroyers or aircraft from carriers anyway. Destroyer is harder to detect, like 5km by surface & 3km by air, unless Destroyer opened fired so.... use your high concealment in scouting ahead.
Edited by Mingfang47

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Beta Tester
2,040 posts
1,326 battles

 

Errrmm..... No. As Battleships, Cruisers, & Carriers can be detected easily by destroyers or aircraft from carriers anyway. Destroyer is harder to detect, like 5km by surface & 3km by air, unless Destroyer opened fired so.... use your high concealment in scouting ahead.

 

I wish my DD had 5km surface detectability... :hiding:

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Alpha Tester
6,604 posts
2,477 battles

Could have sworn I've detected Destroyers out to 13km.

 

PROBABLY from you spotter planes or seaplane fighter

 

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Member
50 posts
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PROBABLY from you spotter planes or seaplane fighter

 

 

In tier II/III ships. Of course friendly ships that are in range will bounce those radar signals to your own ship as a simple spotting mechanic. Increasing your own ship signal range beyond that shouldn't be needed in a team based game.

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