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Lupis

Tips For the Furutaka

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Beta Tester
3,033 posts
1,487 battles

Play like a chicken, and I mean it. 

 

Let everyone else tank damage for you, turn turrets before hand, shoot at easy targets and abuse range. 

 

Remember that a DD can cit pen you.

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Beta Tester
753 posts
657 battles

Play like a chicken, and I mean it. 

 

Let everyone else tank damage for you, turn turrets before hand, shoot at easy targets and abuse range. 

 

Remember that a DD can cit pen you.

 

Okay so i have to completely learn a new play style gotcha.

 

So be a support ship?

 

(not sure if i'm going to enjoy this :()

Edited by Lupis

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Alpha Tester
76 posts

I mostly run AP shell with her and equip her with accuracy increse gun mod and play like you are the BB don't try to chase after target you will get disadvantage due to youe super duper horrible gun traverse at it's tier  it's really painful to run Furutaka but once your shell hit the target Citadel it's really satisfy to see that damage once i hit Omaha Citadel 4 time in 1 salvo and i got 20k damage for that unfortunatly Omaha has been survive cuz i was hit by 4 aircraft torpedo coming out from both side  :P dam you low tier CV

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Beta Tester
823 posts
4,972 battles

AP rounds, never go full rudder in a fight unless you are running away.  1/2 rudder you can keep your guns locked.  Don't tank, stay back.  

 

Don't be the first ship the enemy sees and never be the closest ship to the enemy.  Furutaka is a horrible pile of scrap, but Aoba makes it worthwhile.

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Beta Tester
2,040 posts
1,326 battles

AP rounds, never go full rudder in a fight unless you are running away.  1/2 rudder you can keep your guns locked.  Don't tank, stay back.  

 

Don't be the first ship the enemy sees and never be the closest ship to the enemy.  Furutaka is a horrible pile of scrap, but Aoba makes it worthwhile.

 

I thought the Aoba was a bad ship :hiding:

Well, not as bad as the Furutaka though :hiding:

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Moderator
4,163 posts
1,874 battles

Ctrl-X shuffle. Turn to expose broadside, aim, fire, hit ctrl-X to lock turrets, turn away until guns are 5s from reloading, turn back, hit X to release guns, give them a second to zero-in, fire, repeat.

 

Furutaka gets 20.3s, which are capable of penetrating even battleships at their tier. Too bad the turret rotation is lousy.

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Alpha Tester
76 posts

funny how a single gun turret 203mm guns has slower reload rate than double 203mm guns.

 

that's becuase of it's  WG  since they invent the cloaking device and cloaking smoke for the ship lol

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Beta Tester
2,083 posts
5,169 battles

 

that's becuase of it's  WG  since they invent the cloaking device and cloaking smoke for the ship lol

 

i forgot the fact that its torpedo range are magically went down to 6 km while kuma has 7km.

 

That's the idea of CAs I developed during alpha and CBT.

 

that's true for most CAs but not on furutaka. its guns turn like a battleship and load slower than any cruiser so its cant hardly protect bb or even itself from dd harassment, its AA is almost nonexistent so you can't even do an AA escort for battleship.

 

i haven't played this one yet  because she was still not available when i played on CBT.

 

Ctrl-X shuffle. Turn to expose broadside, aim, fire, hit ctrl-X to lock turrets, turn away until guns are 5s from reloading, turn back, hit X to release guns, give them a second to zero-in, fire, repeat.

 

Furutaka gets 20.3s, which are capable of penetrating even battleships at their tier. Too bad the turret rotation is lousy.

i will try it once i earn enough credits to spare for this ship, but right now i will probably spend in on upgrade or buy other ship like minekaze.

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Beta Tester
753 posts
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Okay so ctrl-X is to lock guns. so have them aimed more or less in the middle then lock after i fire and then shuffle?

 

If anyone had video's of this manurer i think it'd help me more. Though i need to do it in game, i think seeing it may help me.

Edited by Lupis

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Beta Tester
753 posts
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Okay for mod 2 slot should i get main Batt mod 2?

 

edit:

 

Real close to selling this ship.

Edited by Lupis

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Beta Tester
2,083 posts
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Does anyone have any tips for the Furutaka?

 

Well apart form free xp to Aboa.

 

one thing, instead of -10% torpedo reload time just get aiming expertise and fire prevention on you IJN cruiser. it may delay some of higher tier captain skill but imo they are better to get earlier, also aiming expertise really helps mogami with 155mm guns.

 

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Member
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850 battles

WG make us jump from light cruiser into heavy cruiser.

 

A huge leap though, but as the time goes u gonna get used to her.

 

I used to hate her a lot and almost quit IJN CA line.

 

 

She is a harsh teacher and kindly take all the blames just to make you stronger.

 

Keep this in mind it might makes you feel better.

 

--------------------------

 

From my experience, captain with Aiming Expert suit her very well along with gun rotation upgrade. (This also suit the rest of IJN CA line)

15% in gun rotation combine with Aiming expert makes her adapt to situations easier (32.6 turret turning rate) with 16 seconds in reloading (203 mm).

 

I went for her 2nd model and her 203mm gun first since it deceases her rudder shift time and reloading time for huge amount.

 

 

You can play her as Small BB (with 13 km firing range) or Big DD (try to get in and torp), but try to stay out of killing zone and watch out for enemies.

 

Her firing rate is low so you can be easily out DPM by USN CA, and her citadel armor is just papers.... 

 

Stay with teammates is the best way to maximize her DPM.

 

Also, CTRL + X helps a lot in preparing your guns or maneuvering.

Edited by Menrva_Scarlet

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Beta Tester
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go for accuracy and stay in long range. don't go for that aiming speed mod because you don't want to increase your already horrible reload time. (get aiming expertise instead)

-%fire and flooding mod

-20%crit on magazine and magazine detonation is no brainer, its a must have for cruiser and bb.

 

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Beta Tester
753 posts
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go for accuracy and stay in long range. don't go for that aiming speed mod because you don't want to increase your already horrible reload time. (get aiming expertise instead)

-%fire and flooding mod

-20%crit on magazine and magazine detonation is no brainer, its a must have for cruiser and bb.

 

 

So for mod slot two what should i have? gun fire control 2 or main battery mod 2?

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147
[BLUMR]
Member
1,134 posts
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So for mod slot two what should i have? gun fire control 2 or main battery mod 2?

 

Gun Fire Control. 

And as everyone said before, play as a sorta "Light BB" 

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Member
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850 battles

I would recommend Main Battery Mod 2 since gun dispersion is already low.

 

That's mean it barely affect your accuracy.

 

Your choice.

Edited by Menrva_Scarlet

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Super Tester
1,677 posts

well I'm currently packing her with the main battery repair for slot 1, the gun battery mod 2 for slot 2 and damcon 1 for slot 3.

 

sailing stock is just too lulzy.

Edited by EvyL

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