Jump to content
Sign in to follow this  
You need to play a total of 10 battles to post in this section.
Tanzer

Too easy to make credits? Discuss...

15 comments in this topic

Recommended Posts

41
[PBKAC]
Alpha Tester
207 posts
1,259 battles

This won't be a popular opinion - but - is it too easy to grind creds?  Does not seem to be much of a challenge.  Needs a balance?  Anyone in the end tiers yet - whats it costing to run Tier VIII and beyond?

 

Edit: Disregard premiums, I'm talking about regular craft.

Edited by Tanzer

Share this post


Link to post
Share on other sites
[CLAY]
Alpha Tester
943 posts
5,636 battles

Keep in mind, in WoT/WoWp tier10 cost 6mil silver, here you are looking at 20mil silver.......and then there are all the ones you have to buy on the way to T10

Share this post


Link to post
Share on other sites
Beta Tester
682 posts
4,757 battles

if you ever play High yier World of Tanks then you will know that millions of credit can gone quickly ... expect the same with World of Warships

If you play tier 8 and above you will want to come back to play low tier to find more credits, that how the game balance it out not to make low tier match deserted

Share this post


Link to post
Share on other sites
Beta Tester
2,040 posts
1,326 battles

Keep in mind, in WoT/WoWp tier10 cost 6mil silver, here you are looking at 20mil silver.......and then there are all the ones you have to buy on the way to T10

 

And you make more than hundreds per battle starting from low tiers. In WoT you make 5-10 times less.

Ofcourse higher tiers they burn alot more to repair, but hey you can fall back to middle tiers to farm credits.

Share this post


Link to post
Share on other sites
Super Tester
1,634 posts
4,639 battles

And it isn't like a AMX 40 is fighting off some Tier 6 in this game. Lower tiers can still make higher tiers worry.

Share this post


Link to post
Share on other sites
Alpha Tester
1,063 posts
509 battles

I think the low tiers need a cred nerf, to be honest.

 

It is there to help prep you for the credit losses at high tiers.

Share this post


Link to post
Share on other sites
Alpha Tester
512 posts
308 battles

 

It is there to help prep you for the credit losses at high tiers.

 

But then what happens if somebody never plays high tiers? If the low tiers have exaggerated earnings to compensate the high tiers exaggerated losses then it sounds like the economy isn't balanced very well, though I haven't played the high tiers enough to actually say if any of this is actually true.

Share this post


Link to post
Share on other sites
Alpha Tester
1,063 posts
509 battles

 

But then what happens if somebody never plays high tiers? If the low tiers have exaggerated earnings to compensate the high tiers exaggerated losses then it sounds like the economy isn't balanced very well, though I haven't played the high tiers enough to actually say if any of this is actually true.

 

Well if they did not play any of the high tier ships then they can use the credits on the advanced consumables, which will slowly burn their credit pool dry soon enough.

Share this post


Link to post
Share on other sites
4
[TOGN]
Beta Tester
115 posts
13,317 battles

    i be playing premium ships to help cover the cost  of the  higher tiers same as i do  in wot and  joining  a clan    

Share this post


Link to post
Share on other sites
41
[PBKAC]
Alpha Tester
207 posts
1,259 battles

In the low tiers, the earnings in creds are not enough to offset the high tiers - I think that is where your (a) steady grind coupled with (b) prems / mid tiers come into it - you'll make your money in mid tier and / or on prems.  But for low tier players, starting out, it seems to be terribly easy to grind creds.  It should be harder - I think - in order to make the struggle through to say Tier IV a proper bit of work.  Otherwise, we get players skip through the lower tiers on their way to mid and high, without spending too much time down in the low tiers - which is where (in theory) you learn and earn your stripes and skills.

 

XP too, seems a little too easy to gain down low.  It think it needs to be balanced downward somewhat.  Make it a bit of an effort worth doing.

 

 

Edited by Tanzer

Share this post


Link to post
Share on other sites
41
[PBKAC]
Alpha Tester
207 posts
1,259 battles

 

Well if they did not play any of the high tier ships then they can use the credits on the advanced consumables, which will slowly burn their credit pool dry soon enough.

 

Thats a good point.  The pay-to-burn cons are a credit eater.  Retia (I think it was) had some good and insightful words to say on this in a different post.  Do you have a linky?
Edited by Tanzer

Share this post


Link to post
Share on other sites
Super Tester
2,500 posts
1,535 battles

 

Thats a good point.  The pay-to-burn cons are a credit eater.  Retia (I think it was) had some good and insightful words to say on this in a different post.  Do you have a linky?

 

Well, the only thing I ever wrote about them was that they are a must have for the most part, rather than a nice to have like the prem consumables in WoT.

 

 

 

80s less cooldown on the smoke generator.

40s less on repair and damage control parties for BBs

120s(!) less on scout planes.

 

Not worthwhile he said...

 

Premium consumables in WoT aren't worthwhile unless you're going for that 1%.

Mostly because the chance of needing them is low and the repercussions for not having them is only severe in situations like Gunner+Loader wounded,

which are fairly rare.

Compare that to the consumables here, which have a much higher usage, hence it's not that 1%, it's a general efficiency buff.

 

Chances are that unless you're a DD or very good with CLs you will be hit.

Chances are those hits will damage modules or set the ship on fire, especially in BBs and CAs.

Chances are that you'll extinquish the fire only to be set on fire again a couple seconds later.

40s less on both repair and damage control parties translates into being capable of reducing damage to almost zero.

  1. Set on fire
  2. Pop Damage Control
  3. Set on fire again
  4. Pop Repair
  5. Set on fire again
  6. Pop Damage control which will be available again shortly, rather than in X+40 seconds

 

And you'll encounter similiar situations with the other consumables.

That said you prolly won't need Damage Control II on a DD, because when you get hit twice in rapid succession you're most likely dead anyway.

Same for the Engine Boost, which is only really required to get that 1% in certain situations.

 

 

Share this post


Link to post
Share on other sites
Sign in to follow this  

×