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Alfreuson

Help with mods pls!

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Beta Tester
140 posts
740 battles

I just got my Kongo and looking at the mod slots and choice groupings for each slot, I see "gun fire control system mod 1" is with the same slot/grouping of "secondary battery mod 2", I only get to choose one to use for Kongo.

 

However, specifically for the Yamato, does a mod slot with "gun fire control system mod 1" is also the slot of "secondary battery mod 2"??? which means I also only get to choose either one of them to use for Yamato???

 

If not, are the mod slots and mod groupings on a particular mod slot in Yamato exactly the same as in Arkansas?

 

If again I'm wrong, how many mod slots does Yamato have and how are the mods grouped to a particular slot?

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Senior Moderator
4,798 posts
1,924 battles

Item impact cost Slot     Regular Ships
Air Groups 1 +10% to aircraft guns effectiveness 125000 1     Tier\slot 1 2 3 4 5 6
AA Guns 1 +20% to AA guns survivability 125000 1     1 X          
Secondary Battery 1 +20% to secondary battery survivability 125000 1     2 X          
Main Battery 1 -20% to chance of magazine detonation 125000 1     3 X     X    
  -20% change of critical damage to main battery         4 X     X    
  -20% to main battery repair time         5 X X   X    
Torpedo Tubes 1 -20% to torpedo tubes repair time 125000 1     6 X X   X X  
  -20% to chance of critical damage to torpedo tubes         7 X X   X X  
AA Guns 2 +20% to AA mounts maximum firing range 500000 2     8 X X   X X X
Secondary Battery 2 +20% to secondary battery firing range 500000 2     9 X X X X X X
  Increases secondary battery firing accuracy         10 X X X X X X
Gun Fire Control System 1 Increases main battery firing accuracy 500000 2                  
Main Battery 2 +10% to main battery loading time 500000 2     Premiums            
  +15% to main battery aiming speed         Albany (2) x          
Torpedo Tubes 2 -10% to torpedo tubes repair time 500000 2     Aurora (3) X          
  +20% to torpedo tubes aiming speed         Iwaki Alpha (4) X X   X X  
Air Group 2 +20% to fighters survivability 500000 2     Yubari (4) X X   X X  
            Arkansas_Beta X X X X X X
Flight Control 1 -10% to aircraft servicing time 500000 2     Murmansk (5) X X   X    
AA Guns 3 +20% to AA mounts effectiveness 1000000 3     Gremyashchy (5) X X   X    
Secondary Battery 3 -20% to secondary battery loading time 3000000 3     Warspite (6) X X   X X  
Flight Control 2 +5% to maximum aircraft speed 3000000 3     Sims (7) X X   X X  
Air Groups 3 +15% to attack aircraft survivability 1000000 3     Atlanta (7) X X   X X  
Main Battery 3 -12% to main battery loading time 3000000 3     Atoga (8) X X X X X X
  -17% to main battery aiming speed                      
Gun Fire Control System 2 +16% to main battery maximum firing range 3000000 3                  
Torpedo Tubes 3 -15% torpedo tube reload time 3000000 3                  
  +50% to chance of critical damage to torpedo tubes           1 2 3 4 5 6
Damage Control System 1 -3% to chance of flooding 250000 4     BB MB1 GFC1 GFC2 DC1 SG2 TAS/CS1
  -5% to chance of fire         USN CA AA AA1 AA2 AA3 DC1 SG2 CS1
Propulsion 1 -20% to chance of critical damage to engine 250000 4     CA Surface MB1 GFC1 GFC2 DC1 SG2 CS1
  -20% to engine repair time         IJN CA anti DD MB1 SB2 SB2 DC1 SG2 CS1
Steering Gears 1 -20% to steering gears repair time 250000 4     USN DD MB1 GFC1 GFC2 P1 P2 CS1
  -20% to chance of critical damage to steering gears         IJN DD TT1 TT2 TT3 P1 P2 CS1
Damage Control System 2 -15% to flooding recovery time 1000000 5     USN CV AG1 FC1 AG3 DC1 SG2 CS1
  -15% to time of fire extinguishing         IJN CV AG1 AG2 AG3 DC1 SG2 CS1
Steering Gears 2 -20% to rudder shift time 1000000 5                  
Propulsion 2 -20% to time for reaching full power 1000000 5                  
Concealment System 1 -10% to detectability 2000000 6                  
Target Acquisition System 1 +20% to maximum acquisition range 2000000 6                  

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Beta Tester
140 posts
740 battles

Item impact cost Slot     Regular Ships
Air Groups 1 +10% to aircraft guns effectiveness 125000 1     Tier\slot 1 2 3 4 5 6
AA Guns 1 +20% to AA guns survivability 125000 1     1 X          
Secondary Battery 1 +20% to secondary battery survivability 125000 1     2 X          
Main Battery 1 -20% to chance of magazine detonation 125000 1     3 X     X    
  -20% change of critical damage to main battery         4 X     X    
  -20% to main battery repair time         5 X X   X    
Torpedo Tubes 1 -20% to torpedo tubes repair time 125000 1     6 X X   X X  
  -20% to chance of critical damage to torpedo tubes         7 X X   X X  
AA Guns 2 +20% to AA mounts maximum firing range 500000 2     8 X X   X X X
Secondary Battery 2 +20% to secondary battery firing range 500000 2     9 X X X X X X
  Increases secondary battery firing accuracy         10 X X X X X X
Gun Fire Control System 1 Increases main battery firing accuracy 500000 2                  
Main Battery 2 +10% to main battery loading time 500000 2     Premiums            
  +15% to main battery aiming speed         Albany (2) x          
Torpedo Tubes 2 -10% to torpedo tubes repair time 500000 2     Aurora (3) X          
  +20% to torpedo tubes aiming speed         Iwaki Alpha (4) X X   X X  
Air Group 2 +20% to fighters survivability 500000 2     Yubari (4) X X   X X  
            Arkansas_Beta X X X X X X
Flight Control 1 -10% to aircraft servicing time 500000 2     Murmansk (5) X X   X    
AA Guns 3 +20% to AA mounts effectiveness 1000000 3     Gremyashchy (5) X X   X    
Secondary Battery 3 -20% to secondary battery loading time 3000000 3     Warspite (6) X X   X X  
Flight Control 2 +5% to maximum aircraft speed 3000000 3     Sims (7) X X   X X  
Air Groups 3 +15% to attack aircraft survivability 1000000 3     Atlanta (7) X X   X X  
Main Battery 3 -12% to main battery loading time 3000000 3     Atoga (8) X X X X X X
  -17% to main battery aiming speed                      
Gun Fire Control System 2 +16% to main battery maximum firing range 3000000 3                  
Torpedo Tubes 3 -15% torpedo tube reload time 3000000 3                  
  +50% to chance of critical damage to torpedo tubes           1 2 3 4 5 6
Damage Control System 1 -3% to chance of flooding 250000 4     BB MB1 GFC1 GFC2 DC1 SG2 TAS/CS1
  -5% to chance of fire         USN CA AA AA1 AA2 AA3 DC1 SG2 CS1
Propulsion 1 -20% to chance of critical damage to engine 250000 4     CA Surface MB1 GFC1 GFC2 DC1 SG2 CS1
  -20% to engine repair time         IJN CA anti DD MB1 SB2 SB2 DC1 SG2 CS1
Steering Gears 1 -20% to steering gears repair time 250000 4     USN DD MB1 GFC1 GFC2 P1 P2 CS1
  -20% to chance of critical damage to steering gears         IJN DD TT1 TT2 TT3 P1 P2 CS1
Damage Control System 2 -15% to flooding recovery time 1000000 5     USN CV AG1 FC1 AG3 DC1 SG2 CS1
  -15% to time of fire extinguishing         IJN CV AG1 AG2 AG3 DC1 SG2 CS1
Steering Gears 2 -20% to rudder shift time 1000000 5                  
Propulsion 2 -20% to time for reaching full power 1000000 5                  
Concealment System 1 -10% to detectability 2000000 6                  
Target Acquisition System 1 +20% to maximum acquisition range 2000000 6                  

 

Wow! now that's verrrry useful!!! +1 mate! :medal:

 

As for my reaction for Yammy... I want both on Yammy... no... NO! NOOOOO!!!!!! :ohmy:

Edited by Alfreuson

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Alpha Tester
1,063 posts
509 battles

My mistake, do note that on high tier ships upgrade costs are the least of you worrries.

Edited by Halken_Sky

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Beta Tester
140 posts
740 battles

studying the mods and commander skills very well... I just realized the WIDE range of flexibility you can actually do to your ship! Far higher magnitude compared to WoT's equipment and crew skills! damn! I'm just so amazed right now! :D

 

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Beta Tester
140 posts
740 battles

             
Gun Fire Control System 1 Increases main battery firing accuracy 500000 2                  
                         
Gun Fire Control System 2 +16% to main battery maximum firing range 3000000 3                  
                         

 

I just noticed, these two mods' effects are inverted on Arkansas in which GFCS1 = +firing range, and GFCS2 = +accuracy.

 

Are the inversion exclusive to Arkansas? or simply a typo error?

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Moderator
4,163 posts
1,874 battles

IIRC, its inverted for USN battleships compared to IJN battleships. For IJN ships, the 500k upgrade increases their accuracy and the 3m one increases their firing range. For USN battleships (with a lower firing range compared to their IJN counterparts), the 500k increases their maximum range and the 3m one increases their accuracy.

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Beta Tester
140 posts
740 battles

IIRC, its inverted for USN battleships compared to IJN battleships. For IJN ships, the 500k upgrade increases their accuracy and the 3m one increases their firing range. For USN battleships (with a lower firing range compared to their IJN counterparts), the 500k increases their maximum range and the 3m one increases their accuracy.

 

ohhh, ok, thanks

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