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terms and slangs v2

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640 battles

since I'm a derp, I'd rather just make a new thread instead of going to the hassle of editing the crap out of my old one.


I already made this once for the AT subforum and CBT subforum so why not in the general section? note that this is only for the exterior and environs of the ships so if you want someone to put the interior of the ship such as knowing what a hatch is or have at you, someone who knows more crap than me in that regard is free to list down stuff (actually, I'd like you to for info purposes) since some of these are from my grandfather's stuff. to those that contributed at the CBT thread long ago, can I ask y'all to add again? because that old one needs rework and putting it out is too much work because I'm lazy :v


as usual, feel free to add or correct me in wrong things.




bow - the frontmost end


stern - the rearmost end


centerline - the center of the ship from bow to stern. the center gun barrel in a triple mount turret is also called the 'centerline' in itself.


funnel - the smokestack


fore - the forward section


amidships - the middlemost section. you want citadel hits? blast here with AP for maximum lulz


mast - the tallest part of the ship. in age of sail, this was one of the main poles that held rigging and sails, in the age of surface warships, its the area where some important nav devices and fire solution areas are located. hey, not all data crunched from the gun directors and rangefinders instantly reach the CIC gunplot ya know. if there are a lot of them depending on the ship, the prefixes added to it are fore (the forward section), middle (the main one), aft or mizzen. if you still can't get, then I ask you this: where in the world are the signal flags hoisted in the game? this is also where the word 'half-mast' came from. half-mast means lowering the flag in the middle to signify respect to those that went under


aft - the rear section


starboard - right side


port - left side


boilers - the most for engines. hit this and the ship is dead in the water


turret - you know what this is. don't whine when the turret blows up you can't insta-repair it with damage control because it would take heavy machinery to repair or replace a turret that went boom. the usual naming of the turrets are numbers, with number 1 being the first turret in the fore section but some navies such as the UK and Germany sometimes put letters on theirs, with the fore turrets being A B C and the rear being X Y Z so if we take the battleship Iowa as an example, it should be the one at deck being A, the superfiring one B, and the rear X if we use that or the usual A B C if its your preference. not sure if the letters apply to the Aussies and Kiwis who served in turreted warships.


bridge - the place where a couple of navigation instruments are in as well as the place where the helm is. the ship captain, his XO, helmsman (the one manning the wheel to turn the ship or man the engine order telegraph in order to increase speed or go reverse) and those that are important for navigation are on. if the feature of injuring the commander is available, blast this place for justice


main battery - well your business end of the ship if you're anything but a carrier. is also referenced to the turrets since each turret holding an amount of guns can be considered a 'battery'


keel - the so-called 'back' of the ship which is the base of the entire hull. another term for capsizing is 'keeling over'


screw - the propeller(s)


paddle - the rudder


main deck - the deck of the ship where you see the turrets sit on (well technically, the turret sits on its armored barbette)


barbette - the place where the turret is sitting on the deck. its like a giant tube where the turret is going to fit as snugly as it should


scanner - is a bit vague but usually it refers to the radar and sonar scanner. this might include the gun directors for the main gun (if you turned on the animate small objects option in settings, you might see some ships have rotating stuff that follows where you aim at. this is the gun director which is one of many instruments that feeds the range keeper the crunch it needs to hit something) and/or the rangefinder. unlike today where even ships are digitized, gun type warships have hueg ass mechanical computers that compute a lot of variables such as gun angle, weight of round, force of projectile and vessel stability so they need the instruments up top to be the guns' 'eyes' so the people at the gun plotting area can start their own calculations


torpedo bulge/torpedo blister - that extra thickness on a ship's sides. ever wonder why USN dreadnoughts don't suffer from flooding at times? their bulges helped but they still take damage


secondary armament/secondary battery - the smaller guns that serve as the close-in weapons when the main guns can't blast them as close. also applies to AA guns in a sense


AA suite - the AA guns on a ship. depending on what type of ship it is, you can tell if the AA suite is strong if it shoots down planes more frequently. at the most right now, cruisers have the highest AA suites and serve as screens to big ships


tube - torpedo tubes


belt armor - the armor thickness of a ship's hull


deck armor - the armor thickness of the main deck


magazine - you know what this is. iirc usually ships have two, both in the fore and another at aft. if you wish to know what happens when the magazine goes boom, see the Arizona battleship.


superstructure - it houses some important stuff like where the mechanical computers are, the scanners and radio as well as the vital stuff needed for both offense and survival. its basically the 'buildings' on top of the deck. I think the turrets count as the superstructure.


citadel - usually called the armored citadel, its mostly the thickly armored part of the ship since it protects critical components of the vessel like the Combat Information Center/CIC and more vulnerable scanners. (thanks dead)


island - kinda exclusive for carriers, this small superstructure on the carrier's deck serves as area where flight control, navigation and other stuff necessary for navigation and plane communications are in


catapult - an informal term for the seaplane launcher and recovery crane for ships that have floatplanes in stock. heavy cruisers and later era battleships have catapults. an interesting thing to note when you launch seaplanes is that the aircraft actually does not return to the catapult system in real life, instead it sits in the water waiting for the ship it launched out from to recover it with the crane and put it on the catapult.


anchor - you know what it looks like. it should prevent the ship from drifting away to the open sea and acts as a handbrake of sorts. not a really good thing to implement on the game since raising the anchor takes time and you can't probably move while its being raised


conning tower - usually the highest point in the ship that you can stand on. if you went bino mode in-game, its most likely you are at the conning tower of your ship, never mind the shellcam 


flush deck - this defines a ship that has one long flat deck, from bow to stern. Older destroyers and cruisers were typically "flush deckers". More modern ships in the WW2 era typically (but by no means always) had a raised foredeck or fo'c's'le (short for forecastle) and a step down to the after deck or main deck about midway along the ship. This raised deck improved the seakeeping qualities of the vessel but weakened it structurally at the step down point or "fo'c's'le break".The word "fo'c's'le" is an abbreviation of "forecastle" - the fortified area at the front of a medieval ship. an example of a flush deck ship is the Wickes destroyer


bird farm - ze missile pods where the missiles are kept. well, this wasn't that used for surface ships all that much but for ships that have launchers or landing craft that have rockets pods, you can direct them at that




waterline - where the water meets the hull. there are two terms here is picked: 'below the waterline' is where torpedoes will usually strike the hull, 'above the waterline' is that narrow area where the deck and the water are separated. note that usually in order to contain flooding, counterflooding will be a must and that makes the ship go a bit lower and the deck a bit closer to the water. if hopeful, then physics properties such as the repercussions of flooding being fixed by counterflooding or listing for that matter will come when the time is right


seamen - ookay, if you read this the other way, please remove your brain and direct it to a full scrubdown. its another term for the sailors. so that the game won't have wonky ratings, you don't see these guys scurrying around the ship or manning the AA guns. what, you think all the AA guns are remote controlled? some of them are but automatic and pop shooter AA guns are crewed. well if you really want something to brood on, then think of this: when a ship gets hit, expect the sailor casualty in the ship to reach 115-220 at best if fighting aircraft


dead in the water - your engines are hit, slowing you down to a crawl. want to make a battleship's day suck? blast the aft section until the screws stop turning. or you could opt for jamming the poor guy's rudder by doing so.


bandit - aircraft in the air (thanks to Syanda for reminding me in the other thread and leng for clarifying)


wake - the trail anything 'swimming' in the water leaves. ships leave this due to the massive amount of screws that propel the huge ass ship. torpedoes also leave it but I'll bet that even the most gritty battleship player is going to piss their pants or scream like a little girl whenever a wake is coming right at them. to be fair, some torpedoes never EVER leave wakes such as early acoustic torpedoes (I did make an impromptu writeup of that in ww2 history section) but since this is surface action oriented, all torpedoes leave wakes.


beaching - forcing the ship to run aground. is not available in the game entirely. the closest you can do so is landmass collision


fish - another name for torpedo. don't be surprised if someone says 'fish in the water' or 'dumping fish' since they just unloaded their torpedoes.


list - the ship tilts on one side. too much of it will capsize or sink the ship totally. normally, this happens when a ship is struck by torpedoes or at some cases, AP shell punches through below the waterline


knot - your speed


training - aiming the guns. AA guns don't really need that much training since the gun directors crunch up their numbers or the manned guns just unload like lunatics on a killing spree


BB - battleship


CL - light cruiser (well to be fair, the light cruisers of the USN at tiers II and III can be said as "armored cruisers")


CLAA - anti-aircraft light cruiser. one such example is the tier 7 Atlanta in real life


CA - heavy cruiser. should likely have "cruiser, armored" as its designation but for general purposes, CA is referred to unknown cruisers until they can ID what it is


CV - aircraft carrier. usually used for all aircraft carrier seen. you can call it flat top


CVL - light aircraft carrier


CVE - escort aircraft carrier. usually packs flights for pummeling the living crap out of fortifications and anti-sub duties (well... the North Atlantic was playing "pin the depth charge on the u-boat") but wouldn't usually have solid stuff for offensive against surface ships. as the old joke about them is Combustible, Vulnerable and Expendable due to virtually everything being able to whack them out of the water. the Bogue and Independence(?) are technically CVE's but in-game they behave as light carriers


DD - destroyer. due to a certain someone at ST, I believe its rightfully so that this ship can be called a 'fishing boat' in conjunction to the torpedo being called 'fish'


CC - battlecruiser. not used. battlecruisers are most likely reformatted to fast battleships in the game. currently there are two battlecruisers present (well... at stock anyway), Kongo and Amagi. their upgraded hulls reformat them as fast battleships. another designation that shares CC is the "command cruiser"


CB - large cruiser. unique. the only ship class that had the designation of "large" cruiser that was made is the Alaska class. some paper plans such as the B-65 cruiser of Japan or the Stalingrad class can be deemed as both large cruisers or battlecruisers in general


dreadnought - informally as 'dread(s)', its the first iteration of all battleships that began when HMS Dreadnought set sail. the ships from South Carolina up to Colorado are all dreadnoughts, even with some Japanese ships like Fuso and Nagato are also dreadnoughts


flak - AA fire. usually those black puffs in the air are associated with AA fire


smokescreen - you know what this is. destroyers are best at this although most would use it as their personal Romulan cloaking field. in-game it can be called 'smoke canisters' when not in use


capital ship - a battleship and aircraft carrier. well why they're called capital ships is that they stood in the battle line slugging enemy capital ships. this thinking is exempted for the carrier since at the span of WWII, these defenseless ships are the ones projecting force in the APAC region and were slowly being regarded as the most important capital ships at this time.


pagoda mast - IJN battleships have this for the most part. most notorious of this is the venerable battleship Fuso (RUdevs y u nerf her hard? gib her 15.5km plis XD) can also be used insultingly for any Japanese capital ship by those who believe they are 'inferior' (lolwat)


silenced - no, not the skill in DotA. it means either the enemy can't fire back due to her guns being knocked out or a certain gun was knocked out i.e. "turret B is silenced!"


mosquito fighters - never heard of this but just read this in gramp's scrawlings last night. is referring to the Zeroes or any IJN fighter plane


turkey shoot - aircraft virtually cannot gain air superiority either there is a high amount of potent AA suites on the ships or aircraft fighters of the enemy or yours are dominating the sky. its taken from the Battle of  the Philippine Sea where a pilot remarked "well hell, its just like an old turkey shoot back home!" due to the steamroll victory of the American fighters against their Japanese counterparts. the battle itself is sometimes called the "Great Marianas Turkey Shoot" because of this.


Zig - warships altering speed and/or course are zigzagging.


arm/arming/armed - no I don't mean the limbs. its relating to ordnance being active and very dangerous. in a more simpler term its 'turning on' explosives or anything that goes boom. if used in the ship however, its kinda analogous to 'locked and loaded'.


displacement - in a more simpler wording, its how heavy the ship is on the water. the more weight is added like ammo, crew or supplies is chugged into the ship, a little bit lower her hull goes under the waterline. the 'ruler' is usually found close to the bow. wont affect gameplay... yet.


kamikaze - as "kamikaze" meant "divine wind", in the war they were Japanese suicide aircraft that are more than willing to give up their lives to knock out and hopefully destroy a warship. you can probably say that during the action at Leyte these aircraft started their suicide runs. as in the game Battlestations: Pacific had a better title of it, it was called "the Divine Winds of Leyte". will NOT be implemented. EVER. if you keep asking for it, think about the consequences of putting them in the game and the mass protests that they are in


kaiten - manned suicide torpedo. if you wished to know, then Kitakami became a kaiten carrier right after she was reconfigured into a torpedo cruiser (to those that desired her in the game, she ain't coming back... yet). again will not be put in because of the whole 'suicide' thing. its also impractical in the game


horizon - I think you know what this is


club hauling - if you watched the film Battleship, this is what the Missouri did. its an age of sail maneuver where you drop the anchor when you are at maximum speed in order to turn suddenly/abruptly, literally 'drifting' on the water and instantly reveal your entire broadside compliment had it been under combat conditions. of course this maneuver can NEVER happen on steel battleships, let alone dreadnoughts and post-dreadnoughts such as the Iowa class. had that maneuver follow the rules of physics, then the anchor chain (also called the cable by some salt dogs that are either in service or finished their tenure) would probably snap, the  deck would be viciously battered, the winches totally destroyed and a large gash on the side of the ship will occur.


WoW - World of Warcraft. many people would like to acronym Warships as WoW but that is already taken


WoWS - World of Warships. what are you playing, Bettelsteshuns?


vampire - anti-ship missile heading right for you. this terminology can ONLY be used when aircraft, especially the US strike aircraft, will fire anti-ship rocket ordnance such as the Tiny Tim rocket. the Tiny Tim was a crazy experimental rocket that had a charge equal to the largest torpedo you could build and fire from a tube. if we are to stat it in the game, it would one shot destroyers, force cruiser HP to critical and deal obscene damage to battleships and carriers at the cost of very VERY high deviation since launching that thing requires a bit of skill.


bird - surface to air missile. if you want, you can informally call aircraft in the air as 'birds'


bulldog - surface to surface. the anti-ship missile can be called as such when it looks like it is 'skimming' the water surface. will most likely be what an anti-ship missile be called in the game should it be included


line ahead - lemming convoy following each other in a straight line. may be known as the battle line. during the age of sail, the term 'ship of the line' was I think the lead ship of this said line


line abreast - lining up side to side and moving together


poi - a verbal tic from the game Kantai Collection, more specifically on the Shiratsuyu class destroyer Yuudachi, its usage would likely make it a counterpart of the word 'like' or 'it is' in her Japanese as it also makes her speech pattern a bit childish. Yuudachi in question was nicknamed the "Nightmare of Solomon" due to her actions during the first slugfest at Savo Island. its also used as chatspam by those inclined with the game and the more insulting "weeaboos" (weeaboo = a self-proclaimed Japanophile that don't know squat. is very different to otaku) who keep chatspamming it despite not knowing squat it is


ASW - anti-submarine warfare. also known as 'pin the depth charge on the submarine'


ASuW - anti-surface warfare. what exactly are you doing in WoWS? manning the AA guns?


ASROC - anti-submarine rocket launched torpedo. will not be in the game since ASROCs were best in frying subs


Long Lance - oxygen torpedoes, more specifically, the Type 93 torpedoes that were the most advanced torpedoes at their time and also advanced in turning against the user. oxygen torpedoes have more boom than most and hitting a ship that has that will insta-sink her. one torpedo cruiser, Kitakami (yes, she was in the game for new blood. she was removed and replaced by Atago), packed these until she was converted as a kaiten carrier.


mag det - a shortened term for "magazine detonation", its practically an ammo rack detonation in tanks but in this case, you can't technically call the entire magazine the ammo rack due to the reason that both shell and powder are separately stored. if your ship explodes and you get the "detonation" award, then the magazine was hit and set off the charges.


USN - United States Navy (United States)


IJN - Imperial Japanese Navy (Japan)


RN - Royal Navy (United Kingdom)


RM - Regia Marina (Italy)


MN - Marine Nationale (France)


MW - Marynarka Wojenna (Poland)


CN - Chinese Navy (China) (note that as old wounds don't technically burn out in APAC, the ensign for this nation is a modified version of the Qing Dynasty ensign. there are actually two ships that sail under this banner despite having different historical ensigns) 


retrofit - a fancier term for modernization. you ever wonder how World War I dreadnoughts still serve through World War 2 and Iowa serving in the advent of the Digital Age? they undergo modernization. a retrofit you can see are on battleships mostly such as the Kongo, which was finished in 1912, was modernized during the 30's giving her the distinct pagoda pagoda mast she and all her sisters share.



NAVIGATION (DMW gave some bits in navigation. this can be extremely useful when you are facing torpedoes or if you want to know navigation stuff. to those that are salt dogs that are in their tenure or finished theirs, they already know of this. this might be useful as well in clan wars)

bearing - direction. you don't use the "clock" to indicate where a contact is you use a relative bearing


to port - head to the left side direction of the ship. in advanced navigation, port is red


to starboard - head to the right side direction of the ship in advanced navigation, starboard is green


degree - the direction of the ship all around. usually used in conjunction to ship bearing. in most navigation, the radius around the ship is 360

degrees. 0 is ahead, 90 on the beam, 180 astern


beam/abeam - level with the side of the ship - Port or Stbd Beam


quarters - 45 deg aft of the beam or greater - I.E. Port or Stbd Quarter


dead ahead - in front of you. can also be said as "direct front"


astern - right behind you




line crawling - as in AALG's words, its exploiting the blue boundary line in order to make sharp turns and dodge shots and sticking there for the duration of the game. if you do this, everyone in this forum and players aside will have the utmost right of insulting you with anything that has the "-tard" suffix even if it is highly banned (I would have wanted to compile the bannable words but its a confirmed nope.avi). it, in its purest form, is exploiting


combing - running through a torpedo salvo unscathed


AP - I think you know what in the world this is. what are you usually lobbing out of the business end in tonks? normally ship rounds are packing APCBC or Armored Piercing Capped, Ballistic Capped


HE - again I think you know what in the world this is. when battleships are called in for shore bombardment (please don't ask this in the forums as to when it happens), they lob this to enemy positions. since all gun warships, be them battleships to destroyers, are all floating artillery, even the humble destroyer can serve as close in artillery (destroyer guns are normally bad vs ships bigger than them but they serve as good platforms for bombardment). normally the rounds are HEHC (HC for short) or High Explosive High Capacity


bombardment - pummeling the living crap out of the enemy defenses. is kinda related to barrage but since we are in the naval aspect, bombardment is usually used. normally before an amphibious invasion, battleships are called in to pummel the living crap out of shore batteries, emplacements or anything that will pose a threat to the invasion force. you want the enemy to start praying? have the battleships unload with all their fury at the enemy installations


unfriendly skies - the enemy CV has total air superiority


big blue blanket - originally a WWII defensive AA fire term, it can also be coined to a squadron that is impregnable from the air. a Montana battleship with a Des Moines and Baltimore heavy cruisers can be said to form a big blue blanket in their AA radius


battle line - a group of ships forming a line. this is one of the more solid reasons why lemming train in Warships is not frowned upon since in naval warfare, there's safety in numbers... well, technically untrue for merchant fleets in commerce raiding


pop shooter - an informal term for single shot AA guns. normally, a ship's AA suite contains a mixture of single shot guns that have a high service ceiling against high altitude bombers and the fast firing ones such as the Japanese 25mm triple mount or the American Oerlikon 20mm which is still in service as an AA gun even to this day. if you notice in-game, the pop shooters fire first in the distant targets and only the automatic AA guns crank up when aircraft get closer.


plunging fire -insanely high shell arc that slams into the ship with relative ease. is a reason why the battlecruiser HMS Hood went boom


shot deviation - also known as shot dispersion, its basically the deviation of your shots. an example of a ship that has high shot deviation is the tier 3 dreadnought Kawachi 


zero in - shots get dangerously close until it hits the target. the term 'zeroed' means the enemy has a bead on you and most of the ship's rounds will deal hits. very reminiscent of what shooters tend to say 'zero your sights'


broadside - a ship brings her guns to bear at one side


salvo - all guns fire at the same time


volley - guns fire simultaneously. usually those that are still range finding tend to do this. is more effective when the guns fire individually


bracket - firing at the enemy to find the range. shots should land near the target


straddle - much like bracketing, rounds land on either side of the target (thanks for correction dead)


splashdown - could mean misses or aircraft shot down (from my gramp's)


crossing the T - your entire side is clear to fire at an enemy who only has his two front guns to retaliate. the last time this had happened was at Surigao Strait where the USN battleships unloaded broadside salvos at Nishimura's fleet.


near-miss - any ordnance that barely missed hitting you. usually its for dive bombers that hit the water near the armor belt but if the RUdevs juice up the physics some more, the torpedo exploding at the ship's wake can also be considered a near-miss


pot shot - firing at maximum range and hope the rounds bracket or straddle. unless your guns load fast and has a narrow shot deviation, its generally not recommended to do this 


rake - Basically crossing the person's T and dumping all the guns on the target (thanks makise)


supercharged - a shell with enough propelling charge to make it fly further. note that the shell is NOT a souped up shell as the name might make you believe but its just a plain ol' shell. now when you load a huge ass artillery piece, even naval artillery guns, you do the following: shove the shell first into the breech, next shove the charge, close breech and arm the thing for firing. in supercharging however, the powder charge that looks like marshmallows (note that these things do NOT have casings like some artillery) has a little bit more kick to it to make it fly further. way I hear of it, supercharging messes with the barrel life but the priceless advantage of sending that shell further is delicious to know



RANDOM AND INSULTS (note that the insults I have heard by ear, in-game or just altogether made up shouldn't contain bannable words such as putting anything with the '-tard' prefix or direct insults to players that invokes racism or general ill will to other players)

note: * = from me

*nationalfaggotry - the thing I had hoped that should never happen at all. its basically morons who go all "*nation* is stronkest fleet EVAR!" or somewhere along those lines. a prime example of this is the ill-spoken "wehraboo" of World of Tanks where "wehraboos" advocate that German precision is unrivaled and will not listen to all the facts thrown at them. a potential in this is highly possible in Japanese ships where those who are insulted as 'weeaboos' will insist that the IJN was the bestest navy EVAR in APAC and that the US were outclassed and anyone who says otherwise will automatically reason out that 'history is written by the victor' that gives bias. don't engage in it further, please.


APAC - Asia Pacific. surely you don't know that the WG ASIA is technically WG APAC, right?


Alpha Mike Foxtrot - NATO alphabet for "A", "M" and "F". if anything else, its full iteration is "Adios, Mother F***er!" as shown in the movie "A Team" (thanks Harpoon lel)


*lineman/blue line moron/wallbanger - the exploiter taking advantage of the blue boundary line


*bottlesheep - an informal word for battleship, its also a suitable insult for morons who play battleship thinking its the toughest surface ship ever and it dont need no escort because it stronk



SHIP NICKNAMES (usually are the ones established. DO NOT ADD YOUR OWN CREATIONS HERE. it must start to appear in the forums or anywhere else like reddit or whatnot)

Cheatland - the Cleveland, due to her very potent AA suite and fast firing guns that deal a load of damage. its practically a 'cheese ship' that can give players something to be impressed with and something to be wary at even at tier 8


Penance-cola - the Pensacola, due to her new playstyle the player needs to adjust to and her rather thin armor for a heavy cruiser. some also refer to it as a penance ship, hence the name, due to the dastardly and evil things you could potentially do within her predecessor


Craporado - the Colorado, for being a very unwieldy ship in the beginning and due to her adverse ergonomics. however when fully upgraded, she is actually a decent ship but still is considered inferior to her Japanese counterpart the Nagato, be it gun range, the guns themselves or the surprising secondaries the Japanese battleship has





this music has been in my mind for the past few days so deal with me.


EDIT: DMW confirmed the red light on banned wordings even for reference purposes so I'll be removing that.

EDIT 2: thanks to dead and makise for added info

EDIT 3: thanks to the one who sticky'd this

EDIT 4: inclusion of navigation stuff. some I think will find this very useful. I know I have.

EDIT 5: included a new section because I am a derp and I'm unpredictable.

EDIT 6: added one word.


that is all.


..we use this in navy to

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ESL thread W.A.D. even if I do love slang, nicknames and jargonese...

Edited by GDavid

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On ‎10‎/‎07‎/‎2015 at 9:17 PM, Barkh0rn said:



Warships altering speed and/or course are zigging.

was looking up what RNG meant, and came across this gem.


you can't zig, unless you zag :Smile_teethhappy:  . Hence a ship is on a "zig-zag" course, or "Zig-zagging".  generally on a  predetermined  time on (for example) a port course, and changing to a starboard course and alternating for a length of time. 

  • Cool 1

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A BB is a small spherical projectile fired from a relatively low pressure air mechanism which is usually attached to a smooth bore barrel.

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On ‎2‎/‎16‎/‎2019 at 1:13 AM, shaggywon said:

also is Ensign pretty hi up the ladder?

He is an officer, but at the bottom of the pile (only midshipman is lower). The RN and a number of countries do not have this as a rank.

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On 7/7/2015 at 9:28 PM, EvyL said:

kamikaze - as "kamikaze" meant "divine wind", in the war they were Japanese suicide aircraft that are more than willing to give up their lives to knock out and hopefully destroy a warship. you can probably say that during the action at Leyte these aircraft started their suicide runs. as in the game Battlestations: Pacific had a better title of it, it was called "the Divine Winds of Leyte". will NOT be implemented. EVER. if you keep asking for it, think about the consequences of putting them in the game and the mass protests that they are in 


well this is a long running myth about this naming but actual historical fact is that these squadron or flights of suicide plane is correctly termed the " special attack squadron " the name Kamikaze was widely publicized as the first operative suicide attack as an official and planned manner was carried out by the squadron which happen to had name adopted as " Kamikaze Special Attack Squadron " the Kamikaze part refer specifically to this specific squadron and not the suicide attack in general, and this squadron is in turn made up of 4 flights each having its own name

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On 5/7/2020 at 9:27 AM, Charlie_26_1 said:

I have seen the chat abbreviation 'vOr' or 'VOR'.

Can anyone tell me what it stands for please?

It refers to the clan PANZER VOR which is one of the top level clan on this server.

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