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Chawp

Anti Aircraft Rewards Rework.

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147
[BLUMR]
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Just some shower thoughts about rewards from getting AA kills.

**DISCLAIMER** All numbers are for simplicity sake, I don't have any information on the exact amount of XP/Credits for aircraft kills. **DISCLAIMER**

First, lets start off by giving each kind of aircraft a base XP value. [This is for an individual aircraft kill]

Seaplanes(Non-CV aircraft): 10XP
Fighters: 25XP 

Unloaded Bombers: 35XP
Loaded Bombers: 50XP

I'm still thinking on how to scale credit rewards so that someone doesn't over earn in lower tiers or under earn at higher, as well as wether or not to add a bonus for getting the "Last hit" on a flight.

Next, some modifiers [These modifiers would effect both XP and credit gain and are based on an individual aircraft kill] 
BBs,DDs,CVs,Bombers and Seaplanes: 1x
Fighter Aircraft, CL/CAs: 1.25x
CA/CLs while the AA barrage ability is active: 1.5x

These modifiers hopefully would give CAs and CVs a bigger incentive to go the AA route and also encourages CAs to stick close to their capital ships.

Using the "Clear skies" achievement as a benchmark for players who want to aim for air superiority(30 downed aircraft), if they versed a full strike loaded IJN CV, they would receive around 1312XP - 1875XP depending if the enemy aircraft delivered their ordnance or not and if its a CA/CL, didn't get any AA kills while the Barrage ability was active.

The downsides of this could possibly people focusing too much on their AA duties or people becoming greedy for AA kills since they're much simpler to get then ship kills.


I'm open to hear what you guys think about this.

Edited by Chawp

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Senior Moderator
4,798 posts
1,924 battles

I like the idea but:

 

I'd change the modifiers list, and move the CV itself into the same modifier as the BB/DDs (i.e. x1) as it's role as a ship (like the other 2) isn't AA.

(I'd also put spotter/bomber planes into the category as well - they do harass enemy AC).

 

Fighter planes and CA/CL are AA platforms so getting the higher modifier makes sense.

 

 

 

 

 

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Super Tester
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what about higher XP for higher tier planes (if you're a mid tier CA/CV pitted against CV's 1 or 2 levels higher than yours) and small to medium XP given to lower tier planes (if you're using a high tier CV pitted against a low tier CV)?

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147
[BLUMR]
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1,134 posts
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I like the idea but:

 

I'd change the modifiers list, and move the CV itself into the same modifier as the BB/DDs (i.e. x1) as it's role as a ship (like the other 2) isn't AA.

(I'd also put spotter/bomber planes into the category as well - they do harass enemy AC).

 

Fighter planes and CA/CL are AA platforms so getting the higher modifier makes sense.

 

 

 

I had that as my original idea but then I thought, since CVs are normally the first target in the match, then maybe a XP boost can somewhat compensate for being knocked out in the first 5 mins in a game. Disregard this.

 

 

what about higher XP for higher tier planes (if you're a mid tier CA/CV pitted against CV's 1 or 2 levels higher than yours) and small to medium XP given to lower tier planes (if you're using a high tier CV pitted against a low tier CV)?

 

I like this idea, maybe WG can use the same formula they do to calculate damage done from a lower tiered Ship to a ship.
Edited by Chawp

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Alpha Tester
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If you're going to give CVs a bonus for AA fire from themselves, you ought to do the same for BBs.

 

 

 

Hell, a BB on a team with NO CV ought to get 2x.


 

Fighters I'd give the bonus only if shooting down planes attacking friendly ships; say within 5-10km of them?


 

I can count on one hand the number of times a 'friendly' CV has given a [redacted] about a capital ship (they generally play their own game of CV v CV, with the prize being the CV still alive gets to kick the hell out of the other team with little distraction).

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147
[BLUMR]
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If you're going to give CVs a bonus for AA fire from themselves, you ought to do the same for BBs.

 

 

 

Hell, a BB on a team with NO CV ought to get 2x.

 

 

Fighters I'd give the bonus only if shooting down planes attacking friendly ships; say within 5-10km of them?

 

 

I can count on one hand the number of times a 'friendly' CV has given a [redacted] about a capital ship (they generally play their own game of CV v CV, with the prize being the CV still alive gets to kick the hell out of the other team with little distraction).

 

I'll agree that CVs wouldnt need the bonus.

 

On fighter gains: Does it matter how close or far they are from a friendly ship to get a bonus if at the end of the day they're still shooting down bombers?

 

If anything, I can see some CV players not chasing after bomber since they wont get a bonus.

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Alpha Tester
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Just by shooting down planes and not using your dive bomber effectively is not an excuse for increased exp gain needed for plane takedowns.

 

If you even used that 1-2 dive bomber squad available on a US CV properly you can still gain a decent amount of 1.5k average exp per match.

 

Some what like those cruisers that sit idly by the carriers if they can help the battleship line even when the carriers are equipped with a AS loadout.

Edited by Halken_Sky

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Alpha Tester
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doing some maths here... I've got this bad feeling of getting overcompensation (whooping 5k exp!) with the current suggestion

 

there's few variables to take in consideration as well

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Beta Tester
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doing some maths here... I've got this bad feeling of getting overcompensation (whooping 5k exp!) with the current suggestion

 

there's few variables to take in consideration as well

 

Reminder that there's a soft cap on exp, which is around 2.3k to 2.5k exp. You can get more, but you have to work 2 - 3x as hard to get 3k exp.

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Beta Tester
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Just by shooting down planes and not using your dive bomber effectively is not an excuse for increased exp gain needed for plane takedowns.

 

If you even used that 1-2 dive bomber squad available on a US CV properly you can still gain a decent amount of 1.5k average exp per match.

 

Some what like those cruisers that sit idly by the carriers if they can help the battleship line even when the carriers are equipped with a AS loadout.

 

They still do [PG13]. It's still RNG whether you do 10000 or 200. Also they suffer more accuracy penalty from AA ability.

 

You're right it's easy to get a 1000XP game by letting your DB doing some work and shooting down incoming stuff (In a USN CV that is of course) - but meanwhile with the same effort in a IJN CV can give you like 25% more reward with the sheer amount of potential damage.

Edited by Alvin1020

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147
[BLUMR]
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doing some maths here... I've got this bad feeling of getting overcompensation (whooping 5k exp!) with the current suggestion

 

there's few variables to take in consideration as well

 

Like I said at the start, those number were for simplicity sake. Its there more to help elaborate on the rest of the post rather than an actual figure. 

Just by shooting down planes and not using your dive bomber effectively is not an excuse for increased exp gain needed for plane takedowns.

 

If you even used that 1-2 dive bomber squad available on a US CV properly you can still gain a decent amount of 1.5k average exp per match.

 

Some what like those cruisers that sit idly by the carriers if they can help the battleship line even when the carriers are equipped with a AS loadout.

 

I understand where your coming from but as Alvin1020 has mentioned, DBs are more affected by RNG than their TB counterparts, resulting in a lot more work to be done for the same reward. (granted I've only dabbled in the USN tree during CBT and by no means an expert when it comes to DBs as I still just use the auto-aim for them with my IJN CVs)

I'll have no problem if  WG decides to increase the accuracy of USN DBs to make them more viable, but if things stay the same as they are now, I think AA rewards should be increased, to what degree would be up to WG to decide I'm just suggesting a method/template. 

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Alpha Tester
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Well we had several constructive discussions of all this back in alpha/beta.

 

Shame those threads have vanished.

 

I suspect part of the issue is WG doesn't want to give bonus exp simply for doing nothing, which is what AA is in most cases. If you select a target, or use the barrage ability, maybe.

 

The reason I suggested the fighter bonus only apply when defending ships was because it's arguably more 'team based' play. But one might easily counter that by suggesting a CV does the best for its team by sinking the enemy, and it can do that better if its own strike craft aren't all intercepted i.e. have a fighter escort.

 

So my thoughts generally were around doing certain things within a 'team based' concept. If a CA is meant to provide AA and anti-DD support for BBs, give it a bonus when it activates barrage within 5km of a friendly BB or CV but otherwise not.

 

And so on.

Edited by Steeltrap

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Beta Tester
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Well if we give such exp bonus for killing planes using Bomber, then suddenly USN CV would pop out everywhere, and soon there are no IJN CV left because they all get chewed up by USN fighters that they have no chance of fighting against. :hiding:

 

IJN CV gameplay is like, risking no Fighter for self-defense or bomber escort to achieve high surface combat impact.

USN CV gameplay is safer approach, securing the air from enemy attacks but lacking ability to impact the course of surface battles.

 

It could be solved by simply normalizing loadouts, allowing IJN CV to do Air superiority and USN to Bomber hoarding.

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