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Zorasama

Paid consumables are pay2win?

9 comments in this topic

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Super Tester
2,500 posts
1,535 battles

Not worth while IMO....

 

I'd rather use the gold and credits for something else

 

80s less cooldown on the smoke generator.

40s less on repair and damage control parties for BBs

120s(!) less on scout planes.

 

Not worthwhile he said...

 

Premium consumables in WoT aren't worthwhile unless you're going for that 1%.

Mostly because the chance of needing them is low and the repercussions for not having them is only severe in situations like Gunner+Loader wounded,

which are fairly rare.

Compare that to the consumables here, which have a much higher usage, hence it's not that 1%, it's a general efficiency buff.

 

Chances are that unless you're a DD or very good with CLs you will be hit.

Chances are those hits will damage modules or set the ship on fire, especially in BBs and CAs.

Chances are that you'll extinquish the fire only to be set on fire again a couple seconds later.

40s less on both repair and damage control parties translates into being capable of reducing damage to almost zero.

  1. Set on fire
  2. Pop Damage Control
  3. Set on fire again
  4. Pop Repair
  5. Set on fire again
  6. Pop Damage control which will be available again shortly, rather than in X+40 seconds

 

And you'll encounter similiar situations with the other consumables.

That said you prolly won't need Damage Control II on a DD, because when you get hit twice in rapid succession you're most likely dead anyway.

Same for the Engine Boost, which is only really required to get that 1% in certain situations.

Edited by Retia

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Alpha Tester
207 posts
1,259 battles

Tell u what, the premium consumables are design to eat money from noobs, as they're alot now

 

Pixel money, seeing as you can buy them for creds, if you so desire them.

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Super Tester
2,314 posts
7,096 battles

 

80s less cooldown on the smoke generator.

40s less on repair and damage control parties for BBs

120s(!) less on scout planes.

 

Not worthwhile he said...

 

Premium consumables in WoT aren't worthwhile unless you're going for that 1%.

Mostly because the chance of needing them is low and the repercussions for not having them is only severe in situations like Gunner+Loader wounded,

which are fairly rare.

Compare that to the consumables here, which have a much higher usage, hence it's not that 1%, it's a general efficiency buff.

 

Chances are that unless you're a DD or very good with CLs you will be hit.

Chances are those hits will damage modules or set the ship on fire, especially in BBs and CAs.

Chances are that you'll extinquish the fire only to be set on fire again a couple seconds later.

40s less on both repair and damage control parties translates into being capable of reducing damage to almost zero.

  1. Set on fire
  2. Pop Damage Control
  3. Set on fire again
  4. Pop Repair
  5. Set on fire again
  6. Pop Damage control which will be available again shortly, rather than in X+40 seconds

 

And you'll encounter similiar situations with the other consumables.

That said you prolly won't need Damage Control II on a DD, because when you get hit twice in rapid succession you're most likely dead anyway.

Same for the Engine Boost, which is only really required to get that 1% in certain situations.

 

What I meant was with my current credit status, it's not worth while.

 

Short of credits to buy those premium consumables

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Beta Tester
753 posts
657 battles

Now if they charged for less lag spikes or smarter team mates then i'd scream P2W. As of right now it's standard WG F2P.

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