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Syanda

General tips thread for brand new players

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1,874 battles

So, we're seeing an influx of new players since the floodgates are open. Yeah, most people won't read the forum. But hopefully, some will, or will be redirected here.

 

Movement

1. The bottom left hand of the screen has your engine setting. Tap W to increase, tap S to decrease. You can set your engines to 1/4 power, 1/2, 3/4, and Full, as well as setting it to 0 and setting it to full reverse. Note that it takes time to build up to full steam, and you won't hit your top speed right away. Generally speaking, destroyers accelerate the fastest, followed by cruisers/aircraft carriers, followed by battleships. Look up the different ships on the tech tree to find out their top speeds.

 

2. Steering is done with your rudder. Hold A to steer your ship to port (left), hold D to steer your ship to starboard (right). Q and E can also set your rudder to 1/2 and full to port and starboard respectively. Again, note that it takes time for the rudder to move and for your ship to begin to turn, so plan your course out ahead. Destroyers turn the fastest, followed by cruisers, followed by battleships, followed by aircraft carriers.

 

3. Try not to cut across a ship's bow. Keep aware of where your teammates are. Some ships, like battleships take a LONG time to accelerate/decelerate, and turn, so don't expect them to be able to take evasive action to dodge you.

 

4. You are not less accurate when firing on the move. Don't stop to fire.

 

5. Please do not hit the blue map border. Seriously. Don't do it.

 

Shooting

1. All ships have multiple turrets, and the turrets will aim as close as possible to where your mouse cursor is. Where each turret is pointing is denoted by an orange circle. When it turns green and is over your pointer, it is able to fire.

 

2. Left click to fire one turret. Double-click to fire all your guns pointing at a target (broadside). Hold down left click to fire all guns in sequence (rolling broadside).

 

3. When switching to any of your weapons, a white dotted circle will appear around your ship in a minimap. That indicates the maximum range of your selected weapon.

 

4. AP deals damage when penetrating a target. As a general rule, battleships should fire AP at other battleships and cruisers, cruisers should fire AP at other cruisers, destroyers should avoid firing AP. If an AP round is fired at a target with little or no armour, it will overpenetrate and deal very little damage. Ideally, you want your AP shots to be hitting the ship's hull as close to the waterline as possible when firing at close range, or plunging down on the deck at long range. AP fire hitting at a bad angle will simple ricochet.

 

5. HE deals damage when impacting on a target, and has a higher chance of setting a target on fire. As a general rule, battleships should *try* to fire HE at destroyers (but frankly, the slow reload means you can't really switch shell types often), cruisers should fire HE at battleships and destroyers, and destroyers should be firing HE almost all the time. HE rounds deal the most damage when impacting on the deck and superstructure, and may deal no damage if you hit armoured sides where there are no modules present.

 

6. When your cursor is over a target, press X to lock onto the target. This helps when firing over obstacles. Press G to highlight a target to allies and request fire support. You can only lock on to targets within your range, and call for support on targets you can see.

 

7. Some ships carry torpedoes. Hit 3 to switch to torpedo. Press 3 again to toggle between wide and narrow torpedo spreads. A green/yellow arc will appear on either side of your ship indicating where your torpedoes can fire. If you have locked onto a target in range, a white segment will appear to assist your aim. That is where you have to fire in order to hit the direct centre of the targetted ship, assuming the ship does not change its course.

 

8. NOTE THAT FRIENDLY FIRE IS ALWAYS ON. Always, always, ALWAYS watch your firing arcs when shootings. Do not fire torpedoes in an area where friendly ships are maneuvering. Dealing too much allied damage will result in the team damage system penalizing you.

 

9. AA guns and secondary batteries fire automatically at targets in range. Hold control to bring up your cursor and left click on a target ship/squadron to get your AI guns to focus fire on it.

 

10. Tap Z toggle your camera to follow your shells/torpedoes so you can see where they hit. I believe when Z is toggled on, C allows you to switch between seeing each shell/torpedo.

 

Taking Damage

1. Ships can have their modules knocked out by gunfire - Rudder, Engines, AA guns, Secondary guns, Torpedoes, Ammunition, Main guns. When engines or rudder are knocked out, ships will not be able to maintain speed or change their course respectively. When AA guns/secondary guns/torpedoes/main guns are knocked out, they will be unable to fire. Generally, modules will recover damage over time, but I believe that AA guns and secondary batteries can be knocked out permanently, and main guns have a chance of being permanently destroyed in a battle. 

 

2. Ships have something called a citadel zone. Generally, this is very near the waterline directly underneath turrets and smokestacks. Suffering a hit to a citadel zone results in massive, massive damage. Citadels, generally speaking, require high penetration and the correct angle to be damaged, so they're usually seen when hitting/being hit with AP shells. Destroyers don't really have citadels, as they're practically completely unarmoured.

 

3. Suffering a hit in the ammunition store (either torpedoes, or directly under the turrets in the hull) may result in an explosion, which is capable of instantly killing a ship. If you see the "Detonation" achievement appear in chat, some poor sod just blew up.

 

4. Carriers that are set on fire cannot launch or recover their planes. Want to give a carrier a bad day? Fire HE at it.

 

Misc

1. Settings > Graphics > tick Animate small objects if you want to watch your secondary guns move, planes appear as squadrons, and a rave party when your AA guns fire. This may result in an fps drop.

 

2. Settings > Gameplay > tick Alternate battle interface to see healthbars and ship names, as well as the distances ships are from you. This may result in an fps drop

 

 

I'm lazy to write a guide for carriers, a CV captain will probably get around to it. Anyway, feel free to add more general tips. Will probably update this more

Edited by Syanda

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Alpha Tester
208 posts
212 battles

Can also add that pressing/clicking middle mouse wheel allows you to fire one shot and track it from when it flys until it hits something (Island , enemy or the sea etc)

But generally , great tips +1

Edited by Airborne447

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Super Tester
1,177 posts
4,099 battles

I think these are probably also quite important:

 

1. Keep an eye on the game timer. If the clock hits zero the match becomes a draw, which is technically a loss for both sides (as far as XP gain is concerned).

 

2. If you hear a siren sound, check the minimap and see if your base needs assistance, as there are enemy ships currently capping.

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Alpha Tester
208 posts
212 battles

I think these are probably also quite important:

 

1. Keep an eye on the game timer. If the clock hits zero the match becomes a draw, which is technically a loss for both sides (as far as XP gain is concerned).

 

2. If you hear a siren sound, check the minimap and see if your base needs assistance, as there are enemy ships currently capping.

 

Speaking of siren sounds (Torpedos used to have 'siren' warning sounds)

Listen for the torpedo warning by your crew and take swift action to avoid being damaged by one. 

 

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Moderator
4,163 posts
1,874 battles

Oh yeah, before I forget.

 

Abbreviations

1. BB - Battleship. Some battleships in game are actually battlecruisers, but using BB on them is fine. 

2. CL - Light cruiser.

3. CA - Heavy cruiser, can also be used to refer to cruisers in general. Comes from Cruiser, Armored.

4. CV - Aircraft Carrier. Comes from Cruiser, Voler (French for "to fly")

5. DD - Destroyer

6. Poi means poi.

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Super Tester
1,779 posts
328 battles

I can't do anything but facepalmm if no new player actually read this

 

they would only visit here when the server goes down or report someone or lost something lel~

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Alpha Tester
512 posts
308 battles

(Under movement)

6. Try to move erratically in order to make it harder for the other team to hit you, sailing in a straight line is a good way to quickly lose a lot of your health.

 

Btw, this is the sort of topic that really ought to be pinned.

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Super Tester
2,314 posts
7,094 battles

Few more things to add - 

Accuracy

  • Stopping to fire NEVER increases accuracy for you. It increases the accuracy for the ENEMY.

 

Survivability

  • Survivability means movement
  • NEVER EVER get too close to enemy IJN CA, CL and all DDs in general. The next thing that you'll need is a BIG fishing net to catch those fish before they touch you
Edited by Makise_Kuristina

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Alpha Tester
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  • NEVER EVER get too close to enemy IJN CA, CL and all DDs in general. The next thing that you'll need is a BIG fishing net to catch those fish before they touch you

 

NO, DON'T DO THAT, you'll just make them Play Camping More

 

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147
[BLUMR]
Member
1,134 posts
1,377 battles

 

1. Keep an eye on the game timer. If the clock hits zero the match becomes a draw, which is technically a loss for both sides (as far as XP gain is concerned).

 

 

With the exception of domination mode maps since the team with the most points when the timer runs out wins.

----------------------------------------------------------------

 

My basic tips for a budding CV player.

1. Don't go and camp in a corner, stay close to your team but far back enough not to be in the line of sight of enemies. This will allow friendly ships to come to your aid faster if you disaster strikes and reduces the travel distance of your aircraft.

2. When manual dropping with torpedo, always leave a enough room for them to arm. You'll find the sweet spot eventually. 

3. If your fighters aren't engaging enemy aircraft, have them stick close to team to act as a deterrent or as a scout for those sneaky destroyers.

3.5. Have your idle fighters stalk an enemy DD so that they are always visible to your team. Be careful not to leave them within AA range for too long.

4. If possible, when vsing an enemy CV, try to leave at least one enemy bomber alive after it made its run. This increases the turn around time for the enemy bombers as a single bomber flying back to its carrier to then rearm and re service is significantly longer than allowing the enemy CV to re spawn a fresh new squadron. Needless to say, if killing the final bomber can save a life of a teammate then shoot it down.

 

 

Edited by Chawp

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[1NATN]
Beta Tester
192 posts
11,244 battles

 

With the exception of domination mode maps since the team with the most points when the timer runs out wins.

----------------------------------------------------------------

 

My basic tips for a budding CV player.

 

3.5. Have your idle fighters stalk an enemy DD so that they are always visible to your team. Be careful not to leave them within AA range for too long.

 

 

 Sooo...It's you who does that, My DD's and I hates you.:hiding:

 

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Member
3 posts
4,422 battles

Thanks for the tips.  Can you add something about how Captains / crews work please?

 

I played my first battles last night and got up to tier 3 without touching on the Captains or crews of my ships.  When I sold my tier 1s did I lose the captain?

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