0 Nathan_Massingham Member 5 posts 219 battles Report post #1 Posted May 14 (edited) Ok so hear me out. First of all the amount of time submarines can stay submerged is way to short. And when you do surface to re charge you can’t even take a hit as the max health is way too low. I suggest that you either extend the time subs can stay submerged or buff the health a bit so that they have a chance case it’s almost impossible otherwise. I thought that for something that costed a lot both research and credit wise to be a bit better than a floating tin can. Perhaps as a counter make depth charges a bit more stronger to even it out.The air thing is towards US subs Edited May 14 by Nathan_Massingham For some reason the text was white Share this post Link to post Share on other sites