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5 posts
219 battles

Ok so hear me out. First of all the amount of time submarines can stay submerged is way to short. And when you do surface to re charge you can’t even take a hit as the max health is way too low. I suggest that you either extend the time subs can stay submerged or buff the health a bit so that they have a chance case it’s almost impossible otherwise. I thought that for something that costed a lot both research and credit wise to be a bit better than a floating tin can. Perhaps as a counter make depth charges a bit more stronger to even it out.The air thing is towards US subs


Edited by Nathan_Massingham
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