333 [RYUSE] Kanatan_Pettan Member 119 posts 26,410 battles Report post #1 Posted October 15, 2022 (edited) [Introduction] Super ships (Satsuma and Hannover) were added in Version 0.10.5, and super ships entered the rank battle in Version 0.10.10. They are also available for purchase in the Tech tree from 0.11.3. I am in favor of adding new content itself. However, there is a difference in strength between the first super-ship and the recently added super-ship. As the balancing process has progressed, some T10 ships have been made a little stronger and have no unique capabilities. ( like T11 French BB Patrie, T11 German CA Clausewitz) The performance is now typical of a T11 ship, but the ships already there are too powerful and it is like a T12. (T11 Japan battleship Satsuma "Combat Instructions" , T11 French CA Conde and T11 US CA Annapolice "Altemative fire mode" , T11 US CV United state and T11 UK CV Eagle "Tactical Squadrons") They are much stronger than today's super ships and very difficult to compete with T10 ships. (Depending on the fight and the situation, it is sometimes possible to destroy a T11 ship even with a T10 ship, for example.) [main question] So we should remove the unique abilities of the already existing super ships such as Satsuma, Conde, etc., and match them to the new super ships. ・Satsuma,Hannover, Annapolice ,Yamagiri - "Combat Instructions" , "Altemative fire mode" will delite ( Since the armament has been greatly enhanced from T10) ・Conde,Zorky,Edgar - No change (Because they have not been significantly enhanced from T10 vessels) ・United state, Eagle - Change squadrons (Normal squadrons 3 +Tactical Squadrons 2 - like T11 Japan CV Sekiryu) →United state - T10 US CV Midway basic squadrons (attack aircraft, Torpedo bombers, bombers)+Tactical squadrons( Torpedo bombers and Bombers) →Eagle - T10 UK CV Audicious basic squadrons (Attack aircraft, Torpedo bombers , Bombers)+Tactical Squadrons (Attack aircraft and Bomber) These adjustments should eliminate the performance gap between the initial and newer super ships, and should be preferred by many users I think. Well, as some people say, it would still be preferable if they were released as ordinary naval vessels without unique capabilities and such. Conde's Burst shooting is too strong. Edited October 16, 2022 by Kanatan_Pettan 2 Share this post Link to post Share on other sites
3,680 [-CAT-] S0und_Theif Member 6,773 posts 24,915 battles Report post #2 Posted October 15, 2022 (edited) TLDR: Keep the ships, remove the gimmicks. They are already compensated by gun caliber (gun size), number of guns, number of torpedoes. Edited October 15, 2022 by S0und_Theif 2 Share this post Link to post Share on other sites
333 [RYUSE] Kanatan_Pettan Member 119 posts 26,410 battles Report post #3 Posted October 15, 2022 3 minutes ago, S0und_Theif said: TLDR: Keep the ships, remove the gimmicks. They are already compensated by gun caliber (gun size), number of guns, number of torpedoes. Well, I agree.But WG will not change it with excuses such as "the game experience will be boring" if you delete everything. So I write it as a compromise, leaving some parts and deleting some parts. (Conde's Altemative fire mode is too strong) Share this post Link to post Share on other sites
1,786 [LBAS] Skarhabek Member 3,088 posts 5,699 battles Report post #4 Posted October 15, 2022 how about limited usage? like each battle you can only use 3 times? gimmick is the fun part. but too much gimmick is not good as well. by limiting the usage, the gimmick will become decisive strategy..... instead of spammable, no brainer choice. 1 Share this post Link to post Share on other sites
1,462 [SMOKE] Mechfori Member 4,597 posts 26,199 battles Report post #5 Posted October 15, 2022 the only gimmick on any supership that worth staying is the selectable torp(s) on the two DD , but more appropriate is that selectable mechanism should be applied to all DD with more than one torp option be it premium or tech tree , the guns gimmick is no more than artificially making something that do not fit and will not fit into the total game environment unless Supership had their own MM where they only meet other superships 1 Share this post Link to post Share on other sites
3,098 [MRI] Thyaliad Member 4,469 posts 23,072 battles Report post #6 Posted October 16, 2022 Superships are already more powerful than the Tier 10s in terms of their base stats, their gimmicks make the power gap even greater. With their gimmicks they are essentially Tier 12 ships. 1 Share this post Link to post Share on other sites
3,680 [-CAT-] S0und_Theif Member 6,773 posts 24,915 battles Report post #7 Posted October 16, 2022 (edited) 4 hours ago, Thyaliad said: Superships are already more powerful than the Tier 10s in terms of their base stats, their gimmicks make the power gap even greater. With their gimmicks they are essentially Tier 12 ships. Exactly. Edited October 16, 2022 by S0und_Theif Share this post Link to post Share on other sites
946 [IMS] Andy_Siau Member 2,731 posts 33,956 battles Report post #8 Posted October 16, 2022 Actually WHY worry about Superships? They are crewed by ALOT of new players or those 45% WR & below noobs. And many are a BURDEN to the team. 2 Share this post Link to post Share on other sites
669 [SEARN] HobartAWD Member 1,234 posts 24,607 battles Report post #9 Posted October 16, 2022 (edited) Don't adjust Edgar I just got it and it is working absolutely fine. 1750 base xp in coop is perfectly normal, nothing to see here. Edited October 16, 2022 by HobartAWD 1 Share this post Link to post Share on other sites
333 [RYUSE] Kanatan_Pettan Member 119 posts 26,410 battles Report post #10 Posted October 16, 2022 On 10/15/2022 at 11:05 PM, Skarhabek said: how about limited usage? like each battle you can only use 3 times? gimmick is the fun part. but too much gimmick is not good as well. by limiting the usage, the gimmick will become decisive strategy..... instead of spammable, no brainer choice. Is it to set a limit on the number of times it can be used? Like a "Main battery reload booster" etc Share this post Link to post Share on other sites
333 [RYUSE] Kanatan_Pettan Member 119 posts 26,410 battles Report post #11 Posted October 16, 2022 14 hours ago, Thyaliad said: Superships are already more powerful than the Tier 10s in terms of their base stats, their gimmicks make the power gap even greater. With their gimmicks they are essentially Tier 12 ships. That's exactly right. Share this post Link to post Share on other sites
333 [RYUSE] Kanatan_Pettan Member 119 posts 26,410 battles Report post #12 Posted October 16, 2022 6 hours ago, Andy_Siau said: Actually WHY worry about Superships? They are crewed by ALOT of new players or those 45% WR & below noobs. And many are a BURDEN to the team. What I am talking about here is that the performance gap between the first Superships (Satsuma and Conde) and the later ones (Patrie and Clausewitz) is too wide, and I am trying to make it as equal as possible within the Supership content. Well, I don't know if WG will respond or not, but WG says they will listen to players' opinions, but they don't want to reflect them at all. The later-implemented Superships are ships that do not have unique capabilities (Patrie, Clausewitz, Dalana - only the ability to change torpedoes) or are less capable (Edgar). I think that by adjusting or removing the unique capabilities of the first Superships, they will become less over-performing and more welcoming to many players. Share this post Link to post Share on other sites
333 [RYUSE] Kanatan_Pettan Member 119 posts 26,410 battles Report post #13 Posted October 16, 2022 5 hours ago, HobartAWD said: Don't adjust Edgar I just got it and it is working absolutely fine. 1750 base xp in coop is perfectly normal, nothing to see here. hmm 🤔 WG "Edgar is too strong! I'll nerf it. " Share this post Link to post Share on other sites