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​🚢 Closed Test 0.11.10, New Ships (American Hybrid Battleship, Pan-Asian Battleship, Pan-Asian Cruiser, Commonwealth Cruiser, and British Submarine)

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New Ships — Closed Testing 0.11.10

American Researchable hybrid battleships Nebraska, Delaware, and Louisiana; Pan-Asian Tier III cruiser Ning Hai and Tier IX battleship Sun Yat-Sen; Commonwealth Tier IX cruiser Hector; and British Tier VIII submarine Alliance have been added to the game for testing.

 

A new researchable branch of American hybrid battleships will be added to the game in the upcoming test session.

Each of these ships has main battery guns with good firing range, though not the highest damage per minute, as well as a squadron of dive bombers equipped with HE bombs. These aircraft are not available to activate at the beginning of a battle and are subject to a significant preparation time. The large number of planes per squadron allows for good damage to be dealt with these aircraft. However, the planes do not return to the ship after use. Instead, a full squadron is restored on your ship at once after a long cooldown.

The new battleships stand out with good maneuverability and speed, which makes it possible to change flanks if the need arises. The most vulnerable part of these ships is their large, lightly armored aircraft hangars which form part of the superstructure. Thanks to their good firing range and fully controllable aircraft squadrons, these newcomers can provide effective support to their team. The ships’ consumables are composed of Damage Control Party and Repair Party with standard characteristics, as well as a Fighter.

As far as Anti-Submarine tools, these ships will come equipped with a standard Depth Charge Airstrike. If testing of this armament on the American branch of researchable hybrid battleships is successful, we will consider adding this armament to the hybrid ships already present in the game.

 

American battleship Nebraska, Tier VIII

kMxp262SSxqYHg7t381FNhuRTj0euZ6LqDNQIWn3.jpg

A fast aircraft carrier/battleship with powerful anti-aircraft defenses and six 406 mm guns mounted on the ship’s bow.

 

American battleship Delaware, Tier IX

AqzrXTGDlYZKiDPXIznz9OfOxTPxBj5pPSnFrrp9.jpg

A project for a large hybrid battleship based on the Iowa-class hull, along with similar AA defenses, armor, and speed as the Iowas.

 

American battleship Louisiana, Tier X

76Wrsjr0KdETFy5ll2nx8bI3uHUwgZOgUeI7pp33.jpg

A project for a powerful battleship-aircraft carrier based on the Montana-class and armed with ten 406 mm guns. The ship’s AA is composed of late World War II systems.

 
Ship Naming

The naming of U.S. battleships by states is so familiar that few have thought about why this is the case. The history goes back to 1819, when an act of Congress established that the names of the United States warships are selected by the Secretary of the Navy, under the direction of the President. It was decided that ships of first rank (40 guns and above) should be named after the states of the Union.

As the decades passed, the sailing fleet was replaced by the steam fleet, then the armoured fleet, and the laws were refined according to the new ship classifications. Since 1898 the rule of naming according to the states, while such names are available, extended to armoured cruisers of the 1st class and monitors. In 1908 the latter were excluded, as this class of warships had lost relevance, and the number of battleships and then dreadnoughts was growing rapidly. In order to free up names, it was deemed necessary to rename the armoured cruisers and monitors that had entered into service earlier. In 1925, it was decided that battleships are named only after states, but with a reservation: if all such names are used, the ships of this class can be named after a city, historical place, or figure. But in reality, it hasn't come to that.

That said, there have never been any rules governing the choice of a particular state for naming a ship in the US Navy. This is what we, at World of Warships, took advantage of. The battleship, which was based on the preliminary design of two North Carolina ships laid in 1937-1938, was named Nebraska. This state's name was given only once in the history in 1904 to a battleship decommissioned in 1923. The only other "hybrid" battleship of this state, built on an Iowa-class ship and therefore dating from the early 1940s, was named for Delaware. This was the name of a dreadnought that had been in service since 1909, which also ended in 1923. The aircraft-carrying battleship, based on the design of the unbuilt Montana ships of the 1940s, retained the name of Louisiana, the fifth of this type and last American battleship commissioned in history.

 

 

Pan-Asian cruiser Ning Hai, Tier III

g93s0VCMat1s03lOgSjGtbwdKdC6AuxPwT4rHt5u.jpg

A compact light cruiser built in Japan for the ROC Navy. Her distinguishing features were her moderate speed and relatively powerful artillery for her size.

In-game, Ning Hai is notable for her long-range, rapid-firing guns and powerful torpedo armament. She also enjoys good concealment and maneuverability, but a low speed and a small HP pool.

 

Pan-Asian battleship Sun Yat-Sen, Tier IX

L2kcHoLwJwI2ev8zhNj8o5ZYaut8paMPKOoQxEI8.jpg

A battleship similar in many respects to the Sovetsky Soyuz-class, except in the gunnery department.

Sun Yat-Sen is armed with six 457 mm main battery guns with good accuracy and range. She also has a healthy supply of HP and good armor. Her AA defenses are average, but with the help of the Defensive AA fire consumable, she can deftly fend off enemy squadrons. The main con of the ship is the reduced number of guns. The ship’s consumables are represented by Damage Control Party, Repair Party, and Defensive AA fire.

 
Ship Naming

From the foot to the top of the 450-meter peak of the Purple Mountain below the city of Nanjing in China lies an enormous memorial shrine, which more than 90 years ago became an integral part of the picturesque panorama of the surrounding landscape. Since 1929 a man who was honoured with the title "Father of the Nation" has been laid to rest here. The first president of the Republic of China, Sun Yat-Sen (1866-1925), who was the founding father of modern China, is not only one of the most revered political figures in the country, but a symbol of national unity and rebirth, binding and uniting all Chinese.

This is why when we at World of Warships created a design for a battleship representing a further evolution of the "Sovetsky Soyuz" battleships of the 1950s, with an even more powerful main caliber and upgraded artillery and electronic armament, we felt that such a monumental ship would be worthy of bearing the name of such an outstanding historical figure from the Middle Kingdom.

 

 

Commonwealth cruiser Hector, Tier IX

RFI4Lv654XxA1VnaIXXnGHrtWpO50pNYj0m7H9JK.jpg

A project for an enlarged version of the Dido-class light cruiser. The main differences between her and her prototype lie in the more powerful guns and torpedo armament.

Hector is armed with fourteen 133 mm guns divided between 7 turrets, as well as 4 four-tube torpedo launchers, similar in characteristics to those aboard cruiser Neptune. As a British ship, her torpedoes can be launched one at a time. The main battery has a high rate of fire yet low damage and armor penetration values; the torpedoes have comfortable torpedo launching angles. The cruiser has good concealment and maneuverability, but low HP and weak armor. Consumables: Damage Control Party and Repair Party with standard settings, a Crawler Smoke Generator, and the choice between Defensive AA Fire and Hydroacoustic Search.

 
Ship Naming

By the early 1930s, after a break of 10 years, the building of new cruisers with 152 mm artillery began and the first two series were named after ancient gods, heroes, and mythical characters. Five ships of Leander type and four of Arethusa type were constructed. In addition, two lead cruisers of the next series were ordered in 1933 under names Minotaur and Polyphemus, but the Admiralty's plans changed and these 10 ships entered in history named after British cities - light cruisers of Town type.

Most of the 16 Dido-type air-defense cruisers that were designed on the basis of Arethusa continued the traditions of ancient mythology and history in their names. We at World of Warships also designed a cruiser of such class, but based on the hull of the 3rd series of Town ships - the famous Belfast and Edinburgh. The choice of name was not an easy matter, the more so as she was to serve under the flag of the Commonwealth, although several cruisers such as Leander and Dido have successfully done so. The classics have won - until the beginning of the 20th century, 9 ships of the Royal Navy were named after Trojan hero Hector from "Iliad", but they had no luck in world wars, the biggest being an auxiliary cruiser that perished in 1942. It is thought that our ship Hector will rectify this historical injustice.

 

 

British submarine Alliance, Tier VIII

8Q6LwTmtpk1BRvPqIu6GMpvmthDXVqqb3mWd7EGS.jpg

A diesel-electric submarine with a long operating range, intended for use in the Pacific theatre. In the late 1950s, the submarine underwent a major upgrade.

Unlike the researchable British submarines, Alliance has access to both acoustic and standard torpedoes. The acoustic torpedoes have a shorter distance at which they stop homing, as well as improved turning speed towards pinged targets, but they are extremely slow, giving an opening for enemies to evade them. They also deal low damage. Like the researchable British subs, Alliance has an impressive dive capacity and good speed, but a small HP pool.

 
 
 

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.


Links:

Forum Link TBP. Assuming WG ever posts them.

https://blog.worldofwarships.com/blog/373

Edited by S0und_Theif
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kMxp262SSxqYHg7t381FNhuRTj0euZ6LqDNQIWn3.jpg

Nebraska
Tier VIII
American Hybrid Battleship

---Ship---
Survivability:
Hit Points - 71,100 HP.
Plating - 32 mm.

Fire Duration - 60 s.
Flooding Duration - 40 s.

Torpedo Protection - 23%.

 

Main Armament:
Main Battery - 6 --- 406 mm (2 × 3).
Firing Range - 22.7 km.

Maximum HE Shell Damage - 5,700.   HE Shell Initial Velocity - 820 m/s. HE Shell Armor Penetration - 68 mm. Chance to Cause a Fire - 36%
Maximum AP Shell Damage - 13,100. AP Shell Initial Velocity - 701 m/s.

Reload Time - 27 s.
Gun 180° Turn Time - 45 s.
Maximum dispersion - 287 m.
Sigma - 2.00.

 

Secondary Armament:
Secondary Battery - 20 --- 127 mm (10 × 2).
Firing Range - 6.6 km.

Maximum HE Shell Damage - 1,800. HE Shell Initial Velocity - 792 m/s. HE Shell Armor Penetration - 21 mm. Chance to Cause a Fire - 5%.

 

Anti-Submarine Warfare Airstrike:
Maximum Range - 10 km.

Number of Flights - 2.
Size of Attacking Flight - 1.
Number of Depth Charges in Payload - 1.

Maximum Depth Charge Damage - 1,600.

Reload Time - 30 s.

 

AA Defense:
AA Battery - 20 --- 127 mm (10 × 2).
AA Battery - 36 --- 40 mm (9 × 4).
AA Battery - 76 --- 20 mm (38 × 2).

Short Range AA:
Continuous Damage per Second - 459.
Hit Probability - 70%.
Firing Range - 0.1 to 2 km.

Medium Range AA:
Continuous Damage per Second - 235.
Hit Probability - 75%.
Firing Range - 0.1 to 3.5 km.

Long Range AA:
Continuous Damage per Second - 175.
Hit Probability - 75%.
Firing Range - 0.1 to 5.8 km.

Flak Burst AA:
Number of Explosions in a Salvo - 8.
Damage within an Explosion - 1,540.
Firing Range - 3.5 to 5.8 km.

 

Manuverbility:
Maximum Speed - 30 kt.
Turning Circle Radius - 760 m.
Rudder Shift Time - 16.2 s.

 

Detectability:
Detectability by Sea - 15.2 km.
Detectability by Air - 11.2 km.
Detectability After Firing Main Guns Inside Smoke - 15.1 km.

 

Consumables:
Slot 1 - Damage Control Party
(Action Time - 20 s; Reload Time - 80 s; Number of Charges - ∞.)

Slot 2 - Repair Party
(Action Time - 28 s; Restore Ship HP per Second - +355.5 HP/s; Reload Time - 80 s; Number of Charges - 4.)

Slot 3 - Fighter Aircraft
(Action Time - 60 s; Number of Fighters - 4; Action Radius - 3 km; Reload Time - 90 s; Number of Charges - 4.)

 

 

---Dive bombers---
Survivability:
Hit Points - 2,229 HP per Aircraft.

 

Air Group:
Aircraft per Squadron - 5
Size of Attacking Flight - 5
Number of Aircraft on Deck - 5.

Aircraft Restoration Time - 120 s.

 

Armament:
Armament Type - Bomb.
Bomb Type - HE
Bombs in Payload - 2

Maximum Bomb Damage - 7,300. HE Bomb Armor Penetration - 42 mm. Chance to Cause a Fire - 46%.

 

Manuverbility:
Cruising Speed - 135 kt.
Maximum Speed - 173 kt.

 

Detectability:
Detectability Range - 10 km.

 

Consumable:
Slot 1 - Engine Cooling
(Action Time - 5 s; Reload Time - 80 s; Number of Charges - 2.)

 

AqzrXTGDlYZKiDPXIznz9OfOxTPxBj5pPSnFrrp9.jpg

Delaware
Tier IX
American Hybrid Battleship

---Ship---
Survivability:
Hit Points - 80,800 HP.
Plating - 32 mm.

Fire Duration - 60 s.
Flooding Duration - 40 s.

Torpedo Protection - 25%.

 

Main Armament:
Main Battery - 8 --- 406 mm (2 × 3, 1 × 2).
Firing Range - 21.6 km.

Maximum HE Shell Damage - 5,700.   HE Shell Initial Velocity - 820 m/s. HE Shell Armor Penetration - 68 mm. Chance to Cause a Fire - 36%.
Maximum AP Shell Damage - 13,500. AP Shell Initial Velocity - 762 m/s.

Reload Time - 30 s.
Gun 180° Turn Time - 45 s.
Maximum Dispersion - 276 m.
Sigma - 1.90.

 

Secondary Armament:
Secondary Battery - 20 --- 127 mm (10 × 2).
Firing Range - 7 km.

Maximum HE Shell Damage - 1,800. HE Shell Initial Velocity - 792 m/s. HE Shell Armor Penetration - 21 mm. Chance to Cause a Fire - 5%.

 

Anti-Submarine Warfare Airstrike:
Maximum Range - 10 km.

Number of Flights - 1.
Size of Attacking Flight - 1.
Number of Depth Charges in Payload - 1.

Maximum Depth Charge Damage - 4,200.

Reload Time - 30 s.

 

AA Defense:
AA Battery - 20 --- 127 mm (10 × 2).
AA Battery - 30 --- 20 mm (15 × 2).
AA Battery - 28 --- 76.2 mm (14 × 2).

Short Range AA:
Continuous Damage per Second - 175.
Hit Probability - 70%.
Firing Range - 0.1 to 2 km.

Medium Range AA:
Continuous Damage per Second - 469.
Hit Probability - 75%.
Firing Range - 0.1 to 4 km.

Long Range AA:
Continuous Damage per Second - 175.
Hit Probability - 75%.
Firing Range - 0.1 to 5.8 km.

Flak Burst AA:
Number of Explosions in a Salvo - 8.
Damage within an Explosion - 1,610.
Firing Range - 3.5 to 5.8 km.

 

Manuverbility:
Maximum Speed - 33 kt.
Turning Circle Radius - 920 m.
Rudder Shift Time - 17.2 s.

 

Detectability:
Detectability by Sea - 16.2 km.
Detectability by Air - 14.8 km.
Detectability After Firing Main Guns Inside Smoke - 16.1 km.

 

Consumables:
Slot 1 - Damage Control Party
(Action Time - 20 s; Reload Time - 80 s; Number of Charges - ∞.)

Slot 2 - Repair Party
(Action Time - 28 s; Restore Ship HP per Second - +404 HP/s; Reload Time - 80 s; Number of Charges - 4.)

Slot 3 - Fighter Aircraft
(Action Time - 60 s; Number of Fighters - 4; Action Radius - 3 km; Reload Time - 90 s; Number of Charges - 4.)

 

 

---Dive bombers---
Survivability:
Hit Points - 2,630 HP per Aircraft.

 

Air Group:
Aircraft per Squadron - 5.
Size of Attacking Flight - 5
Number of Aircraft on Deck - 5.

Aircraft Rrestoration Time - 120 s

 

Armament:
Armament Type - Bomb.
Bomb Type - HE.
Bombs in Payload - 2.

Maximum HE Bomb Damage - 7,300. HE Bomb Armor Penetration - 42 mm. Chance to Cause a Fire - 46%.

 

Manuverbility:
Cruising Speed - 135 kt.
Maximum Speed - 172 kt.

 

Detectability:
Detectability Range - 10 km.

 

Consumable:
Slot 1 - Engine Cooling
(Action Time - 5 s; Reload Time - 80 s; Number of Charges - 2.)

 

76Wrsjr0KdETFy5ll2nx8bI3uHUwgZOgUeI7pp33.jpg

Louisiana
Tier X
American Hybrid Battleship

---Ship---
Survivability:
Hit Points - 96,300 HP.
Plating - 32 mm.

Fire Duration - 60 s.
Flooding Duration - 40 s.

Torpedo Protection - 35%.

 

Main Armament:
Main Battery - 10 --- 406 mm (2 × 3, 1 × 4).
Firing Range - 22.8 km.

Maximum HE Shell Damage - 5,700.   HE Shell Initial Velocity - 820 m/s. HE Shell Armor Penetration - 68 mm. Chance to Cause a Fire - 36%.
Maximum AP Shell Damage - 13,500. AP Shell Initial Velocity - 762 m/s.

Reload Time - 30 s.
Gun 180° Turn Time - 45 s.
Maximum Dispersion - 288 m.
Sigma - 1.90.

 

Secondary Armament:
Secondary Battery - 20 --- 127 mm (10 × 2).
Firing Range - 7.3 km.

Maximum HE Shell Damage - 1,800. HE Shell Initial Velocity - 808 m/s. HE Shell Armor Penetration - 21 mm. Chance to Cause a Fire - 5%.

 

Anti-Submarine Warfare Airstrike:
Maximum Range - 11 km.

Number of Flights - 2.
Size of Attacking Flight - 1.
Number of Depth Charges in Payload - 1.

Maximum Depth Charge Damage - 2,600.

Reload Time - 30 s.

 

AA Defense:
AA Battery - 20 --- 127 mm (10 × 2).
AA Battery - 32 --- 20 mm (16 × 2).
AA Battery - 32 --- 76.2 mm (16 × 2).

Short Range AA:
Continuous Damage per Second - 186.
Hit Probability - 70%.
Firing Range - 0.1 to 2 km.

Medium Range AA:
Continuous Damage per Second - 529.
Hit Probability - 75%.
Firing Range - 0.1 to 4 km.

Long Range AA:
Continuous Damage per Second - 175.
Hit Probability - 75%.
Firing Range - 0.1 to 6 km.

Flak Burst AA:
Number of Explosions in a Salvo - 8.
Damage within an Explosion - 1,680.
Firing Range - 3.5 to 6 km.

 

Manuverbility:
Maximum Speed - 31 kt.
Turning Circle Radius - 950 m.
Rudder Shift Time - 18.6 s.

 

Detectability:
Detectability by Sea - 16.8 km.
Detectability by Air - 14.5 km.
Detectability After Firing Main Guns Inside Smoke - 16.8 km.

 

Consumables:
Slot 1 - Damage Control Party
(Action Time - 20 s; Reload Time - 80 s; Number of Charges - ∞.)

Slot 2 - Repair Party
(Action Time - 28 s; Restore Ship HP per Second - +481.5 HP/s; Reload Time - 80 s; Number of Charges - 4.)

Slot 3 - Fighter Aircraft
(Action Time - 60 s; Number of Fighters - 4; Action Radius - 3 km; Reload Time - 90 s; Number of Charges - 4.)

 

 

---Dive bombers---
Survivability:
Hit Points - 2,500 HP per Aircraft.

 

Air Group:
Aircraft per Squadron - 6
Size of Attacking Flight - 6
Number of Aircraft on Deck - 6.

Aircraft Restoration Time - 120 s

 

Armament:
Armament Type - Bomb.
Bomb Type - HE.
Bombs in Payload - 2.

Maximum HE Bomb Damage - 7,300. HE Bomb Armor Penetration - 42 mm. Chance to Cause a Fire - 46%.

 

Manuverbility:
Cruising Speed - 135 kt.
Maximum Apeed - 171 kt.

 

Detectability:
Detectability Range - 10 km.

 

Consumable:
Slot 1 - Engine Cooling
(Action Time - 5 s; Reload Time - 80 s; Number of Charges - 2.)

 

 

 

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.


g93s0VCMat1s03lOgSjGtbwdKdC6AuxPwT4rHt5u.jpg

Ning-Hai
Tier III
Pan-Asian Cruiser

Survivability:
Hit Points - 13,800 HP.
Plating - 6 mm.

Fire Duration - 30 s.
Flooding Duration - 40 s.

Torpedo Protection - 4%.

 

Main Armament:
Main Battery - 6 --- 140 mm (3 × 2).
Firing Range - 13.7 km.

Maximum HE Shell Damage - 2,400. HE Shell Initial Velocity - 850 m/s. HE Shell Armor Penetration - 23 mm. Chance to Cause a Fire - 10%.
Maximum AP Shell Damage - 2,700. AP Shell Initial Velocity - 850 m/s.

Reload Time - 8 s.
Gun 180° Turn Time - 24 s.
Maximum Dispersion - 128 m.
Sigma - 2.00.

 

Torpedo Armament:
Torpedo tubes - 4 --- 533 mm (2 × 2).
Firing Range - 7 km.

Maximum Torpedo Damage - 10,833. Torpedo Speed - 57 kt. Torpedo Detectability - 1.2 km.

Reload Time - 42 s.
Launcher 180° Turn Time – 7.2 s.

Note: Equipped with Regular Torpedoes.

 

AA Defense:
AA Battery - 6 --- 76.2 mm (6 × 1).
AA Battery - 4 --- 7.7 mm (4 × 1).

Short Range AA:
Continuous Damage per Second - 25.
Hit Probability - 85%.
Firing Range - 0.1 to 1.5 km.

Medium Range AA:
Continuous Damage per Second - 32.
Hit Probability - 90%.
Firing Range - 0.1 to 3 km.

 

Manuverbility:
Maximum Speed - 21.2 kt.
Turning Circle Radius - 390 m.
Rudder Shift Time - 3.6 s.

 

Detectability:
Detectability by Sea - 9.9 km.
Detectability by Air - 3.3 km.
Detectability After Firing Main Guns Inside Smoke - 4.3 km.

 

Consumables:
Slot 1 - Damage Control Party
(Action Time - 5 s; Reload Time - 60 s; Number of Charges - ∞.)

 

RFI4Lv654XxA1VnaIXXnGHrtWpO50pNYj0m7H9JK.jpg

Hector
Tier IX
Commonwealth Cruiser

Survivability:
Hit Points - 34,400 HP.
Plating - 16 mm.

Fire Duration - 30 s.
Flooding Duration - 40 s.

Torpedo Protection - 4%.

 

Main Armament:
Main Battery - 14 --- 133 mm (7 × 2).
Firing Range - 15.6 km.

Maximum HE Shell Damage - 1,900. HE Shell Initial Velocity - 792 m/s. HE Shell Armor Penetration - 22 mm. Chance to Cause a Fire - 8%.
Maximum AP Shell Damage - 2,550. AP Shell Initial Velocity - 792 m/s.

Reload Time - 6.7 s.
Gun 180° Turn Time - 9 s.
Maximum Dispersion - 140 m.
Sigma - 2.05.

 

Torpedo Armament:
Torpedo Tubes - 16 --- 533 mm (4 × 4).
Firing Range - 10 km.

Maximum Torpedo Damage - 16,767. Torpedo Speed - 62 kt. Torpedo Detectability - 1.3 km.

Reload Time - 96 s.
Launcher 180° Turn Time – 7.2 s.

Note: Instead of choosing between wide and narrow spreads, captains can choose to fire off individual torpedoes or expend the entire launcher at once.

 

Anti-Submarine Armament:
Number of Charges - 2.
Number of Depth Charges in a Charge - 8.

Maximum Depth Charge Damage - 5,000.

Reload Time - 40 s.

 

AA Defense:
AA Battery - 14 --- 133 mm (7 × 2).
AA Battery - 16 --- 40 mm (4 × 4).
AA Battery - 8 --- 40 mm (8 × 1).
AA Battery - 16 --- 20 mm (8 × 2).

Short Range AA:
Continuous Damage per Second - 109.
Hit Probability - 85%.
Firing Range - 0.1 to 2 km.

Medium Range AA:
Continuous Damage per Second - 221.
Hit Probability - 90%.
Firing Range - 0.1 to 3.5 km.

Long Range AA:
Continuous Damage per Second - 77.
Hit Probability - 90%.
Firing Range - 0.1 to 6 km.

Flak Burst AA:
Number of Explosions in a Salvo - 4.
Damage within an Explosion - 1,540.
Firing Range - 3.5 to 6 km.

 

Manuverbility:
Maximum Speed - 34 kt.
Turning Circle Radius - 690 m.
Rudder Shift Time - 9 s.

 

Detectability:
Detectability by Sea - 10.5 km.
Detectability by Air - 7.4 km.
Detectability After Firing Main Guns Inside Smoke - 4.6 km.

 

Consumables:
Slot 1 - Damage Control Party
(Action Time - 5 s; Reload Time - 60 s; Number of Charges - ∞.)

Slot 2 - Repair Party
(Action Time - 28 s; Restore Ship HP per Second - +172 HP/s; Reload Time - 80 s; Number of Charges - 3.)

Slot 3 - Hydroacoustic Search / Defensive AA Fire 
(Action Time - 100 s; Torpedo Detection Range - 3.5 km; Ship Detection Range - 5 km; Reload Time - 120 s; Number of Charges - 3.)
(Action Time - 40 s; Continuous Damage - +50%; Explosion Damage - +300%; Reload Time - 80 s; Number of Charges - 3.)

Slot 4 - Crawling Smoke Generator
(Action Time - 90 s; Smoke Screen Dispersion Time - 10 s; Radius - 450 m; Reload Time - 160 s; Number of Charges - 3)

 

L2kcHoLwJwI2ev8zhNj8o5ZYaut8paMPKOoQxEI8.jpg

Sun Yat-Sen
Tier IX
Pan-Asian Battleship

Survivability:
Hit Points - 88,100 HP.
Plating - 32 mm.

Fire Duration - 60 s.
Flooding Duration - 40 s.

Torpedo Protection - 35%.

 

Main Armament:
Main Battery - 6 --- 457 mm (3 × 2).
Firing Range - 20.7 km.

Maximum HE Shell Damage - 6,500.   HE Shell Initial Velocity - 800 m/s. HE Shell Armor Penetration - 76 mm. Chance to Cause a Fire - 45%.
Maximum AP Shell Damage - 14,500. AP Shell Initial Velocity - 800 m/s.

Reload Time - 26 s.
Gun 180° Turn Time - 30 s.
Maximum Dispersion - 267 m.
Sigma - 1.80.

 

Secondary Armament:
Secondary Battery - 12 --- 152 mm (6 × 2).
Firing Range - 7 km.

Maximum HE Shell Damage - 2,200. HE Shell Initial Velocity - 950 m/s. HE Shell Armor Penetration - 25 mm. Chance to Cause a Fire - 12%.

 

Anti-Submarine Warfare Airstrike:
Maximum Range - 10 km.

Number of Flights - 2.
Size of Attacking Flight - 1.
Number of Depth Charges in Payload - 1.

Maximum Depth Charge Damage - 1,600.

Reload Time - 25 s.

 

AA Defense:
AA Battery - 12 --- 152 mm (6 × 2).
AA Battery - 16 --- 57 mm (8 × 2).
AA Battery - 16 --- 57 mm (4 × 4).

Medium Range AA:
Continuous Damage per Second - 410.
Hit Probability - 75%.
Firing Range - 0.1 to 4 km.

Long Range AA:
Continuous Damage per Second - 81.
Hit Probability - 75%.
Firing Range - 0.1 to 5.8 km.

Flak Burst AA:
Number of Explosions in a Salvo - 4.
Damage within an Explosion - 1,680.
Firing Range - 3.5 to 5.8 km.

 

Manuverbility:
Maximum Speed - 28 kt.
Turning Circle Radius - 950 m.
Rudder Shift Time - 14.9 s.

 

Detectability:
Detectability by Sea - 16.7 km.
Detectability by Air - 12.9 km.
Detectability After Firing Main Guns Inside Smoke - 18.3 km.

 

Consumables:
Slot 1 - Damage Control Party
(Action Time - 15 s; Reload Time - 80 s; Number of Charges - ∞.)

Slot 2 - Repair Party
(Action Time - 28 s; Restore Ship HP per Second - +440.5 HP/s; Reload Time - 80 s; Number of Charges - 3.)

Slot 3 - Defensive AA Fire
(Action Time - 40 s; Continuous Damage - +50%; Explosion Damage - +300%; Reload Time - 80 s; Number of Charges - 3.)

 

8Q6LwTmtpk1BRvPqIu6GMpvmthDXVqqb3mWd7EGS.jpg

Alliance
Tier VIII
British Submarine

Survivability:
Hit Points - 15,400 HP.
Plating - 19 mm.

Fire Duration - 30 s.
Flooding Duration - 30 s.

Torpedo Protection - 0%.

 

Active Sonar:
Ping Velocity - 500 m/s.
Ping Width - ?? m.
Ping Range - 12.5 km

Duration of a Ping on a Highlighted Sector Once - 25 s.
Duration of a Ping on a Highlighted Sector Twice - 55 s.

Reload Time - 6.5 s.

 

Torpedo Armament (Homing Torpedo):
Torpedo Tubes - 6 --- 533 mm (6 × 1).
Firing Range - 10 km.

Bow Torpedo Tubes Loading at a Time - 4.
Stern Torpedo Tubes Loading at a Time - 2.

Maximum Torpedo Damage - 5,067. Torpedo Speed - 42 kt.  Torpedo Detectability - 1.1 km.

Reload Time - 30 s.
Launcher 180° Turn Time - 15 s.
Dispersion of Bow Torpedo Tubes - ?°.
Dispersion of Stern Torpedo Tubes - ?°.

 

Torpedo Armament (Conventional Torpedo):
Torpedo Tubes - 6 --- 533 mm (6 × 1).
Firing Range - 7 km.

Bow Torpedo Tubes Loading at a Time - 4.
Stern Torpedo Tubes Loading at a Time - 2.

Maximum Torpedo Damage - 9,867. Torpedo Speed - 65 kt. Torpedo Detectability - 1.7 km.

Reload Time - 30 s.
Launcher 180° Turn Time - 15 s.
Dispersion of Bow Torpedo Tubes - ?°.
Dispersion of Stern Torpedo Tubes - ?°.

 

Underwater Capability:
Dive Capacity - 310 units.
Dive Capacity Depletion Rate  - 1 unit/s.
Dive Capacity Recharge Rate - 1 unit/s.

 

Manuverbility:
Maximum Surface Speed - 31 kt.
Maximum Underwater Speed - ?? kt.
Turning Circle Radius - 590 m.
Rudder Shift Time - 6.1 s.

 

Detectability:
Detectability by Sea - 5.7 km.
Detectability by Air - 2.2 km.

 

Consumables:
Slot 1 - Damage Control Party
( Action Time - 15 s; Reload Time - 60 s; Number of Charges - 3.)

Slot 2 - Hydrophone
( Action Time - 30 s; Ship Detection Range - 6 km; Ping Interval - 4 s; Reload Time - 30 s; Number of Charges - 5.)

Slot 3 - Submarine Surveillance
( Action Time - 60 s; Submarine Detection Range - 6 km; Reload Time - 120 s; Preparation Time - 360 s.)

 

 

 

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

Edited by S0und_Theif
Stat clean-up.
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WeeGee are hard-on to have a full line of premium CW ships before any actual line. Stay tuned for T1 premium CW cruiser :cap_like:

 

3 minutes ago, S0und_Theif said:

Pan-Asian battleship Sun Yat-Sen, Tier IX

Bruh.

 

6 minutes ago, S0und_Theif said:

Pan-Asian cruiser Ning Hai, Tier III

Pretending to be someone in this forum: "OMG PA CA LINE IS COMING EVERYONE"

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12 hours ago, S0und_Theif said:

Commonwealth cruiser Hector, Tier IX

RFI4Lv654XxA1VnaIXXnGHrtWpO50pNYj0m7H9JK.jpg

A project for an enlarged version of the Dido-class light cruiser. The main differences between her and her prototype lie in the more powerful guns and torpedo armament.

Hector is armed with fourteen 133 mm guns divided between 7 turrets, as well as 4 four-tube torpedo launchers, similar in characteristics to those aboard cruiser Neptune. As a British ship, her torpedoes can be launched one at a time. The main battery has a high rate of fire yet low damage and armor penetration values; the torpedoes have comfortable torpedo launching angles. The cruiser has good concealment and maneuverability, but low HP and weak armor. Consumables: Damage Control Party and Repair Party with standard settings, a Crawler Smoke Generator, and the choice between Defensive AA Fire and Hydroacoustic Search.

Based on "Design K-25" series.

I said series, since it has at least 9 design proposals.

 

 

K-25F by Tzoli (art and credits goes to him)

K-25F.thumb.png.f2be8ddee4fbb65e7d0f866ffc96cd6f.png

The "F" variant has 16 guns.

WG only posted 14 guns.

 

Edit:

The K-25 has, as few as 12 guns to as many as 16 guns.

Edited by S0und_Theif
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Okay, Teasing New ships this early is totally unexpected at all. I thought It would be next week or so.

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Introduction of Ning Hai is pretty surprsing, WG finally introduced another low tier premium after four years.

But I noticed that someone really love to comment about things he don't understand at all based on his stereotype and hatred.

Sun Yat-Sen is regarded as the father of modern China and the pioneer of revolution by ending the backward Qing dynasty, he is still commemorated during important days today, because his ultimate goal is revival of nationhood.

I can't stand someone take advantage of Sun's reputation to support his narrow-minded political ideas.

Screenshot_2022-09-29-09-04-25-89.thumb.jpg.de2d48fecd257334be271c6145cbe2b7.jpg

(Sun's portrait shown in Beijing)

Edited by New_Jersey_prpr
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Sun Yat Sen (the ship) somehow looks aesthetically pleasing. Some buffs will be needed since T9 is where the line up is highly competitive, I mean 1.8 sigma is not that outstanding as WG say here..

In before, another PA BB would bear Zheng He's name...

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Eh, makes sense it's a fictional ship as the real Yat Sen light cruiser or Zhongshan gunboat were way too small and lack the firepower to make it in the game.

Didn't expect it to look like that though lmao.

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2 hours ago, New_Jersey_prpr said:

Introduction of Ning Hai is pretty surprsing, WG finally introduced another low tier premium after four years.

But I noticed that someone really love to comment about things he don't understand at all based on his stereotype and hatred.

Sun Yat-Sen is regarded as the father of modern China and the pioneer of revolution by ending the backward Qing dynasty, he is still commemorated during important days today, because his ultimate goal is revival of nationhood.

I can't stand someone take advantage of Sun's reputation to support his narrow-minded political ideas.

Screenshot_2022-09-29-09-04-25-89.thumb.jpg.de2d48fecd257334be271c6145cbe2b7.jpg

(Sun's portrait shown in Beijing)

TX pan asia BB porbably Battleship LMAO uh i mean MAO :Smile_trollface:

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14 minutes ago, Gesterbein said:

TX pan asia BB porbably Battleship LMAO uh i mean MAO :Smile_trollface:

Nah. Chang kai shek would be fitting than the one who commit a The Great Leap Backwards 

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4 hours ago, Reinhard_of_Avercland said:

Sun Yat Sen (the ship) somehow looks aesthetically pleasing. Some buffs will be needed since T9 is where the line up is highly competitive, I mean 1.8 sigma is not that outstanding as WG say here..

1.8 sigma with normal BB dispersion seems terrible, Georgia gets the same sigma with battlecruiser dispersion.

But we'll see......let's don't forget Bazan whose reload got almost 40% buff after testing.

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Wait… so which Country IN the Commonwealth would Hector belong to?

Its important.

And I’m once again annoyed that they are throwing another premium ship in instead of a tech tree line…

Seriously, it’s not hard.

Edited by Grygus_Triss

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Just now, Grygus_Triss said:

Wait… so which Country IN the Commonwealth would Hector belong to?

Its important.

Canada perhaps? i mean it's a dido so it has to be.

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12 minutes ago, Project45_Opytny said:

Lmao, such wild speculation is based on a plain, simple, objective description of real life historical fact about Sun Yat-sen?

Regarding the relation between ROCN and Soviet ships, I guess that battleship must have been temporarily named as "Tuapse" by the Soviets before hoisting the ROC naval ensign.

And Again, it's almost time for Nuclear War for October, i guess it's still Political talking about "The" Flag and whatnot. :fish_boom:

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6 minutes ago, IJN_Katori said:

Canada perhaps? i mean it's a dido so it has to be.

That’s acceptable. I feel Australian ships are more likely to be renamed. Cruisers are likely to be named after an Australian City.

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Hector is 100% British.

Who the bloody hell else uses such a name? 

 

11 ships named Hector. ALL were Bri'ish exclusively.

CW my aft.

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52 minutes ago, Paladinum said:

Hector is 100% British.

Who the bloody hell else uses such a name? 

 

11 ships named Hector. ALL were Bri'ish exclusively.

CW my aft.

Yeah, this is what I'm afraid is true.

Most Commonwealth ships constructed by the British were renamed from their original British names.

And that's how it should be.

I hope they rename it.

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I'll have to do some hard thinking about whether to do the US BB Hybrid line.

I don't play CVs for the simple reason is that my network speed cannot handle it.

I can play most ships 0.3-0.6 seconds behind pressing a button and them responding, but not planes (It would be easier if I could manually aim the reticule with the mouse in real time).

So for something that relies on planes to work properly... I'm not sure. Even if I ignored the planes, I'm playing half a ship...

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10 hours ago, Not_Ch0m1n said:

Okay, Teasing New ships this early is totally unexpected at all. I thought It would be next week or so.

When WG is desperate for money, WG will find a way.

 

Notice that in the next 4 months, there are 4 consecutive early access event.

0.11.9 - USN and KM SS
0.11.10 - IJN CL
0.11.11 - RN SS
0.12.0 - USN BBV

While also being accompanied by Dooku-yard, Gambling (Random) Bundles, Wall (Sequential) Bundles, and Auction in some way in each patch.

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1 hour ago, Grygus_Triss said:

I'll have to do some hard thinking about whether to do the US BB Hybrid line.

I don't play CVs for the simple reason is that my network speed cannot handle it.

I can play most ships 0.3-0.6 seconds behind pressing a button and them responding, but not planes (It would be easier if I could manually aim the reticule with the mouse in real time).

So for something that relies on planes to work properly... I'm not sure. Even if I ignored the planes, I'm playing half a ship...

Play Operations exclusively and forget about it.

 

1 hour ago, Grygus_Triss said:

Yeah, this is what I'm afraid is true.

Most Commonwealth ships constructed by the British were renamed from their original British names.

And that's how it should be.

I hope they rename it.

HMAS Northern Territory

HMCS Nunavut

HMNZS Bay of Plenty

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Any Pan Asian BB are just pure fantasy , not even plan or paper project .. the only for real ones that really could be had is the two Dingyuan class battleship the Chinese Ching Dynasty Navy had and lost in the Battle of Yellow Sea 1894 and they were so old they will need to be at T1

Am not sure a T3 Pan Asian Cruiser really give any , both I suppose are just event reward / loot box WG prepared for upcoming ( next ) Lunar New Year

 

 

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15 minutes ago, Mechfori said:

Any Pan Asian BB are just pure fantasy , not even plan or paper project .. the only for real ones that really could be had is the two Dingyuan class battleship the Chinese Ching Dynasty Navy had and lost in the Battle of Yellow Sea 1894 and they were so old they will need to be at T1

Alternate histories intensify at WeeGee.

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On 9/29/2022 at 5:46 PM, Grygus_Triss said:

I'll have to do some hard thinking about whether to do the US BB Hybrid line.

I don't play CVs for the simple reason is that my network speed cannot handle it.

I can play most ships 0.3-0.6 seconds behind pressing a button and them responding, but not planes (It would be easier if I could manually aim the reticule with the mouse in real time).

So for something that relies on planes to work properly... I'm not sure. Even if I ignored the planes, I'm playing half a ship...

You can give the T8 one a go in Operations to see how things pan out.

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