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S0und_Theif

​🚢 Closed Test 0.11.7, New Ships (American Light Cruiser, EU [Greek] Destroyer, British Carrier)

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New Ships - Closed Testing 0.11.7

American cruiser Vallejo, European destroyer Velos and British aircraft carrier Malta have been added to the game for testing.

 

American cruiser Vallejo, Tier IX

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One of the versions of the project, which preceded the creation of Worcester-class cruisers. The main armament is ten 152-mm dual-purpose guns in five turrets.

Vallejo is a light cruiser with improved ballistics and good firing range, as well as a Spotting Aircraft consumable with an accelerated reload, which allows her to fire effectively at long ranges.

The ship's consumables are presented by the Defensive AA Fire and a Repair Party in separate slots, as well as a Rapid Takeoff Spotter with fast reload and a Fighter consumables in a single slot. At the same time, unlike other American high Tier cruisers, it has no Hydroacoustic Search and Surveillance Radar consumables. 

 

European destroyer Velos, Tier IX

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One of the many Fletcher-class destroyers which was transferred to the Greek Navy in 1959.

The destroyer has rapid-firing main battery guns and one torpedo launcher with fast reload. The ship also features good concealment and a Smoke Generator with a long smoke screen dispersion time. 

In addition to the Smoke Generator, the ship's equipment is represented by the Engine Boost and the Defensive AA Fire consumables in separate slots.

 

British aircraft carrier Malta, Tier X

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A project of a large aircraft carrier with an armored deck, which was developed during the war, taking into account the experience of military operations in the Pacific.

The aircraft carrier has a large number of aircraft in the squadron and attack flight compared to the researchable British aircraft carriers. Another feature of the ship is her dive bombers attacking in a horizontal flight and carrying AP bombs . 

 
 

 

Also, as an experiment to familiarize new players with the game, special ships identical in characteristics to La Galissonniere and Richelieu have been added. They will be given to new players. These ships can only be used in Co-op or Training Battles. 

 

 

 

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.


Links:

https://blog.worldofwarships.com/blog/341

Edited by S0und_Theif

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Vallejo
Tier IX
American Cruiser

Survivability:
Hit Points - 44,000 HP.
Plating - 25 mm.

Fire Duration - 30 s.
Flooding Duration - 40 s.

Torpedo Protection - 4%.

 

Main Armament:
Main Battery - 10 --- 152 mm (5 × 2).
Firing Range - 16.7 km.

Maximum HE Shell Damage - 2,200. HE Shell Initial Velocity - 812 m/s. HE Shell Armor Penetration - 30 mm. Chance to Cause a Fire - 12%.
Maximum AP Shell Damage - 3,200. AP Shell Initial Velocity - 762 m/s.

Reload Time - 5 s.
Gun 180° Turn Time - 7.2 s.
Maximum Dispersion - 148 m.
Sigma - 2.05.

 

AA Defense:
AA Battery - 10 --- 152 mm (5 × 2).
AA Battery - 22 --- 76.2 mm (11 × 2).
AA Battery - 24 --- 20 mm (12 × 2).

Short Range AA:
Continuous Damage per Second - 130.
Hit Probability - 85%.
Firing Range - 0.1 to 2 km.

Medium Range AA:
Continuous Damage per Second - 378.
Hit Probability - 90%.
Firing Range - 0.1 to 4 km.

Long Range AA:
Continuous Damage per Second - 116.
Hit Probability - 90%.
Firing Range - 0.1 to 6.9 km.

Flak Burst AA:
Number of Explosions in a Salvo - 6.
Damage within an Explosion - 1,820.
Firing Range - 3.5 to 6.9 km.

 

Maneuverability:
Maximum Speed - 32.5 kt.
Turning Circle Radius - 740 m.
Rudder Shift Time - 10.7 s.

 

Detectability:
Detectability by Sea - 11.5 km.
Detectability by Air - 8.5 km.
Detectability After Firing Main Guns Inside Smoke - 5.7 km.

 

Consumables:
Slot 1 - Damage Control Party 
(Action Time - 5 s; Reload Time - 60 s; Number of Charges - ∞.)

Slot 2 - Defensive AA Fire
(Action Time - 40 s; Continuous Damage - +50%; Explosion Damage - +300%; Reload Time - 80 s; Number of Charges - 4.)

Slot 3 - Repair Party
(Action Time - 28 s; Restore Ship HP per Second - +153.5 HP/s; Reload Time - 80 s; Number of Charges - 3.)

Slot 4 - Fighter Aircraft / Rapid Take-off Spotter Aircraft
(Action Time - 60 s; Number of Fighters - 3; Action Radius - 3 km; Reload Time - 90 s; Number of Charges - 3.)
(Action Time - 60 s; Main Battery Firing Range - +20%; Reload Time - 10 s; Number of Charges - 5)

 

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Velos
Tier IX
European Destroyer

Survivability:
Hit Points - 17,100 HP.
Plating - 19 mm.

Fire Duration - 30 s.
Flooding Duration - 40 s.

Torpedo Protection - 0%.

 

Main Armament:
Main Battery - 4 --- 127 mm (4 × 1).
Firing Range - 12.1 km.

Maximum HE Shell Damage - 1,800. HE Shell Initial Velocity - 792 m/s. HE Shell Armor Penetration - 21 mm. Chance to Cause a Fire - 5%.
Maximum AP Shell Damage - 2,100. AP Shell Initial Velocity - 792 m/s.

Reload Time - 2.2 s.
Gun 180° Turn Time - 5.3 s.
Maximum Dispersion - 106 m.
Sigma - 2.00.

 

Torpedo Armament:
Torpedo Tubes - 5 --- 533 mm (1 × 5).
Firing Range - 10.5 km.

Maximum Torpedo Damage - 19,033. Torpedo Speed - 66 kt. Torpedo detectability - 1.4 km.

Reload Time - 60 s.
Launcher 180° Turn Time – 7.2 s.

 

AA Defense:
AA Battery - 4 --- 127 mm (4 × 1).
AA Battery - 6 --- 76.2 mm (3 × 2).

Medium Range AA:
Continuous Damage per Second - 126.
Hit Probability - 100%.
Firing Range - 0.1 to 4 km.

Long Range AA:
Continuous Damage per Second - 60.
Hit Probability - 100%.
Firing Range - 0.1 to 5.8 km.

Flak Burst AA:
Number of Explosions in a Salvo - 3.
Damage within an Explosion - 1,540.
Firing Range - 3.5 to 5.8 km.

 

Maneuverability:
Maximum Speed - 38 kt.
Turning Circle Radius - 620 m.
Rudder Shift Time - 3.9 s.

 

Detectability:
Detectability by Sea - 6.9 km.
Detectability by Air - 3.2 km.
Detectability After Firing Main Guns Inside Smoke - 2.6 km.

 

Consumables:
Slot 1 - Damage Control Party 
(Action Time - 5 s; Reload Time - 40 s; Number of Charges - ∞.)

Slot 2 - Smoke Generator [Based on T9 US DD Fletcher]
(Action Time -20 s; Smoke Screen Dispersion Time - 127 s; Radius - 450 m; Reload Time - 160 s; Number of Charges - 3.)

Slot 3 - Engine Boost
(Action Time - 120 s; Maximum Speed - +8%; Reload Time - 120 s; Number of Charges - 3.)

Slot 4 - Defensive AA Fire
(Action Time - 40 s; Continuous Damage - +50%; Explosion Damage - +300%; Reload Time - 80 s; Number of Charges - 4.)

 

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Malta
Tier X
British Aircraft Carrier

---Ship---
Survivability:
Hit Points – 66,600 HP.
Plating - 19 mm.

Fire Duration - 5 s.
Flooding Duration - 30 s.

Torpedo Protection - 34%.

 

Secondary Armament:
Secondary Battery - 16 --- 113 mm (8 × 2).
Firing Range  - 5 km.

Maximum HE Shell Damage - 1,600. HE Shell Initial Velocity - 746 m/s. HE Shell Armor Penetration - 19 mm. Chance to Cause a Fire - 7%.

 

AA Defense:
AA Battery - 16 --- 113 mm (8 × 2).
AA Battery - 54 --- 40 mm (9 × 6).

Medium Range AA:
Continuous Damage per Second - 312.
Hit Probability - 100%.
Firing Range - 0.1 to 3.5 km.

Long Range AA:
Continuous Damage per Second - 144.
Hit Probability - 100%.
Firing Range - 0.1 to 5.8 km.

Flak Burst AA:
Number of Explosions in a Salvo - 6.
Damage within an Explosion - 1,540.
Firing Range - 3.5 to 5.8 km.

 

Maneuverability:
Maximum Speed - 33.6 kt.
Turning Circle Radius - 1220 m.
Rudder Shift Time - 16.9 s.

 

Detectability:
Detectability by Sea - 15.2 km.
Detectability by Air - 12.2 km.

 

Consumables: [Automatically Activated]
Slot 1 - Damage Control Party
(Action Time - 60 s; Reload Time - 90 s.)

Slot 2 - Fighter Aircraft
(Action Time - 600 s; Number of Fighters - 4; Action Radius - 3 km; Reload Time - 40 s; Number of Charges - 4.)

 

 

---Attack Aircraft---
Survivability:
Hit Points - 2,190 HP per Aircraft.

 

Air Group:
Aircraft per Squadron - 12.
Size of Attacking Flight - 4.
Number of Aircraft on Deck - 18.
Aircraft Restoration Time - 64 s.

 

Armament:
Armament Type - Rocket.
Rocket Type - HE.
Rockets in Payload - 10.
Maximum HE Rocket Damage - 2,350, HE Rocker Armor Penetration - 28 mm, Chance to Cause a Fire - 9 %.

 

Maneuverability:
Cruising Speed - 137 kt.

 

Detectability:
Detectability Range - 10 km

 

Consumables:
Slot 1 - Engine Cooling
(Action Time - 10 s; Reload Time - 80 s; Number of Charges - 2.)

Slot 2 - Patrol Fighters
(Action Time - 60 s; Number of Fighters - 7; Action Radius - 3.5 km; Reload Time - 10 s; Number of Charges - 3.)

 

 

---Area Bombers---
Survivability:
Hit Points - 2,320 HP per Aircraft.

 

Air Group:
Aircraft per Squadron - 15.
Size of Attacking Flight - 5.
Number of Aircraft on Deck - 23.
Aircraft Restoration Time - 51 s.

 

Armament:
Armament Type - Bomb.
Bomb Type - AP.
Bombs in Payload - 4.
Maximum AP Bomb Damage - 4,300.

 

Maneuverability:
Cruising Speed - 134 kt.

 

Detectability:
Detectability Range - 10 km

 

Consumables:
Slot 1 - Engine Cooling
(Action Time - 10 s; Reload Time - 80 s; Number of Charges - 2.)

Slot 2 - Patrol Fighters
(Action Time - 60 s; Number of Fighters - 7; Action Radius - 3.5 km; Reload Time - 10 s; Number of Charges - 3.)

 

 

---Torpedo Bombers---
Survivability:
Hit Points - 2,250 HP per Aircraft.

 

Air Group:
Aircraft per Squadron - 12.
Size of Attacking Flight - 4.
Number of Aircraft on Deck - 18.
Aircraft Restoration Time - 64 s.

 

Armament:
Armament Type - Torpedo.
Torpedo Type - Standard.
Torpedoes in Payload - 1.
Maximum Torpedo Damage - 5,933. Torpedo Speed - 35 kt. Torpedo Range - 2.4 km. Torpedo Arming Distance - 470 m.

 

Maneuverability:
Cruising Speed - 136 kt.

 

Detectability:
Detectability Range - 10 km

 

Consumables:
Slot 1 - Engine Cooling
(Action Time - 10 s; Reload Time - 80 s; Number of Charges - 2.)

Slot 2 - Patrol Fighters
(Action Time - 60 s; Number of Fighters - 7; Action Radius - 3.5 km; Reload Time - 10 s; Number of Charges - 3.)

 

 

 

All stats are listed without crew and upgrade modifiers.

Edited by S0und_Theif
Stats Clean-up. I am not sure if CV torpedo bombers and dive bombers will have 'Aircraft Repair' consumable.

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Sadly, no IJN CL in this DevBlog.

 

 

Quite sad and disappointed to see that Malta is a Premium ship rather than a Tech tree ship.

Malta would have been a better T10 tech tree ship than Audacious.

Since Audacious is a T9 and not a T10.

 

 

Also, these 3 new ships seems to have no camo or bland color camo.

Maybe because the art department has started moving and did not have time to put ship camouflage?

Edited by S0und_Theif

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Holy Virgin Elizabeth the first... IT'S MALTA!

jojo-oh-my-god.gif.0d6c719cd3d85eabf03e0a14bd39d125.gif

Vallejo is what Seattle should be, minus the lack of hydro. Not having radar is ok, American radar sucks anyway. But a high tier cruiser without hydro is a heresy.

 

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Just stick a range mod on Worcester and basically you'd have a Vallejo. The ship is being forced into being a 1 trick pony just so it can get T9 MM.

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Spotter Plane with US CR ballistics. What kind of monster approved of that? 

 

1 hour ago, Reinhard_of_Avercland said:

But a high tier cruiser without hydro is a heresy.

*sad SAP noises*

 

49 minutes ago, Sambo_Cigars said:

The Velos a doubloons ships?

It's always safe to assume all premium ships are Doubloon ships.

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1 hour ago, Paladinum said:

Spotter Plane with US CR ballistics. What kind of monster approved of that? 

It's clear that Vallejo will get better ballistics (Austin/Jinan, San diego/Atlanta), or the spotter plane is almost useless.

The only question is how good it'll be.

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9 hours ago, S0und_Theif said:

Also, these 3 new ships seems to have no camo or bland color camo.

Having bland color camo is perfectly fine on cold war ships IMO. In fact I prefer bland color camo on cold war ships than fancy ones

Edited by New_Jersey_prpr

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Velos , now just tell how WG unable to provide viable torpedo boats , now even the mad speed Torp Euro DD had to revert to mad gunning instead

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I just got feeling Vallejo will change her HE to SAP a few patch later beacuse "reason" like "performance not gud enuff" kekw

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On 7/7/2022 at 10:02 PM, S0und_Theif said:

 

Also, these 3 new ships seems to have no camo or bland color camo.

Maybe because the art department has started moving and did not have time to put ship camouflage?

The grey hull paint of these new ships may be 'bland' but at least they are not outright ugly like the permanent camouflage for the Harbin or the Charles Martel. I would very much like to buy a permanent camouflage for these cruiser but they have to be better looking than what is on offer right now. How hard can it be to design a permanent camo that isn't just drab looking?

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