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Don72

Supership Earnings & Captain Query

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What are peoples take home credits / losses in Superships so far? Please state if running premium, and using credit flags / cammos and how the game was (good game / bad game).

Also how do captains work on Superships? Can you swap captains in and out, or do you have to retrain them?

Thanks

 

 

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[KAMI]
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39 minutes ago, Don72 said:

What are peoples take home credits / losses in Superships so far? Please state if running premium, and using credit flags / cammos and how the game was (good game / bad game).

Also how do captains work on Superships? Can you swap captains in and out, or do you have to retrain them?

Thanks

 

 

I dont know why so many people have the assumption of the supership commander system works like premium for retraining but whatever, they need to be retrained.

 

Credit earning in Supership is very resources-hungry in addition you have to be doing decent jobs in it else u would just be bleeding 

Modifier that can helps u to earn credit is those camo with -50% cost reduction(meritiocraus,permacamo,goldencamo),wyvern,zulu,india bravo terrathreee

Perma account is just recommended

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My best game in US with 250k damage earned me +65k credits. That's with premium time & all credit-boosters available. The game needs to be a dragged out one because a steamroll one won't let you rack up enough damage. So in a sense, they are exactly what T10 used to be 5 years ago. Bad games cost a lot of credits.

No they are treated as tech tree ships, you have to dedicate a captain on each. Retraining is needed when you assign any captains onto them, and when you move the same captains from them onto any other tech tree ships.

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Running white camo and credit boost flags with prem in conde and annap get +100k ish for a 160k game on a win.

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At it stand, I find supership to be useless and pointless to even bother play since they making you "losses" more than "earn" at the end with credit even though you performance top 1 or 2; creator doesn't seem care if they let it out this long and have not care to listen to people complains about what it does to players.  People will eventually find a better things to do now once they reach X tiers.  It's old game so I guess it time to move on to play better games now. If anyone in the tech support or creator see this, I just wanted you to know you killed your own game with "brain dmg" level of thinking. Learn to be successful like "Digital Extreme" on how to operate free to play game.

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1 hour ago, MasterKarazard said:

they making you "losses" more than "earn" at the end with credit

This is the entire concept behind Superships. It is the reason why they are in the game.

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In few words, playing Soupersheeps is a luxury. They should not be (mis)understood as anything remotely viable credit-wise for the majority of players. Probably one of the few things WG have implemented as they wanted it to be - a luxury.

 

Their native premium camo is useless for credit because those have no credit modifier whatsoever: no service cost reduction, no credit earning multiplier. Big mistake to assume those camos have credit modifiers like other tiers. It is stated clearly in-game. Use certain expendable camos for those boats.

They are treated as tech tree ships, not even special ships like T10 "prems" like Salem or Yoshino.

 

It's honestly astonishing to me when there are players who don't read the obvious information and then complain about "WG misleading players". Don't be those people, thanks.

Edited by Paladinum
  • Cool 3

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3 hours ago, MasterKarazard said:

At it stand, I find supership to be useless and pointless to even bother play since they making you "losses" more than "earn" at the end with credit even though you performance top 1

 

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