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Atlanta

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Alpha Tester
103 posts
1,499 battles

Its played a little differently to a normal USN cruiser

 

-Set stuff on fire with the high ROF

-Try not to be on the frontline, relegate yourself to the second line or support as your armour is pathetic. Also your Main guns are easily broken so try not to take fire very often

-It grows 7 arms and punches destroyers in the gut (That high ROF can easily mince any DD that comes into your range)

-Its AA is pretty decent so you can support other ships with it

-At long range it has a high firing arc so try not to snipe with it unless you are used to it

-Has torpedoes as well but its range at 4.5km is not that high but sometimes you can use them to kill a ship that wandered too close to you

-Shooting alot of bullets at once is fun

-Don't expect to win in a 1 on 1 fight with most cruisers, they will eat you first before you do.

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Beta Tester
2,040 posts
1,326 battles

Piss on battleships, poop on everything else.

 

:teethhappy:

 

Just bought one, how do I play it? Thoughts?

 

It is an escort ship, it wrecks Destroyers and Aircrafts. Usual rule applies: stick with bigger allies, use them to cover yourself from surface ship while you cover them from Sneaking Destroyers and Aircrafts.

 

HE ammo should always be used. Torpedoes should be used as last ditch melee weapon only because of short range.

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Moderator
4,163 posts
1,874 battles

Seriously.

 

Pros:
- Incredible rate of fire, coupled with extremely fast turret traverse. Atlanta is pretty much the only ship capable of sending a literal hose of shells at a target by just clicking your left mouse button once every second or so.

- High AA. All of its main guns count as dual-purpose batteries.

- Good top speed.

 

Cons:

- Incredibly low range, guns have a high arc. Makes aiming difficult

- Virtually unarmoured, especially the turrets. Its basically a bunch of Gearing turrets/BB secondaries on a CL hull. Expect to lose multiple turrets if anything is shooting at you (including DDs)

- Poor maneuverability. Damn thing turns worse than USN CAs.

 

Tactics:

1. Pretend you're a DD without smoke. That means using terrain to get yourself in range of targets and prevent other ships from shooting at you while you close

2. Piss on battleships, poop on everything else. What I mean by that is to abuse the rate of fire to send a literal stream of shells at any battleships. This tends to freak out their frail temperaments, and sets them on fire a lot. For anything else, just find the range, then fire full broadsides. 1-2 broadsides from an Atlanta will sink any DD, or at least wreck their torpedoes/guns/engines. Likewise, it's a massive pain for any cruiser to deal with incoming fire. IJN CAs in particular are vulnerable to torpedo tube detonations, so make your shells land around there. Atlanta can outfight most cruisers at close range, just pray their return fire doesn't knock out your turrets or detonate your torpedoes.

3. Use HE shells unless you're shooting at a cruiser at under 6km range. They're 5" guns with a high trajectory, so their pen is horrible.

4. Don't forget about your torpedoes. If you happen to surprise a battleship at close ranges, use your HE guns to suppress their secondary armaments, drive straight at them, then turn sharply to give them four torps into their sides.

Edited by Syanda

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Beta Tester
51 posts
34 battles

Its played a little differently to a normal USN cruiser

 

-Set stuff on fire with the high ROF

-Try not to be on the frontline, relegate yourself to the second line or support as your armour is pathetic. Also your Main guns are easily broken so try not to take fire very often

-It grows 7 arms and punches destroyers in the gut (That high ROF can easily mince any DD that comes into your range)

-Its AA is pretty decent so you can support other ships with it

-At long range it has a high firing arc so try not to snipe with it unless you are used to it

-Has torpedoes as well but its range at 4.5km is not that high but sometimes you can use them to kill a ship that wandered too close to you

-Shooting alot of bullets at once is fun

-Don't expect to win in a 1 on 1 fight with most cruisers, they will eat you first before you do.

 

I can set ships on fire?!

 

Seriously.

 

Pros:

- Incredible rate of fire, coupled with extremely fast turret traverse. Atlanta is pretty much the only ship capable of sending a literal hose of shells at a target by just clicking your left mouse button once every second or so.

- High AA. All of its main guns count as dual-purpose batteries.

- Good top speed.

 

Cons:

- Incredibly low range, guns have a high arc. Makes aiming difficult

- Virtually unarmoured, especially the turrets. Its basically a bunch of Gearing turrets/BB secondaries on a CL hull. Expect to lose multiple turrets if anything is shooting at you (including DDs)

- Poor maneuverability. Damn thing turns worse than USN CAs.

 

Tactics:

1. Pretend you're a DD without smoke. That means using terrain to get yourself in range of targets and prevent other ships from shooting at you while you close

2. Piss on battleships, poop on everything else. What I mean by that is to abuse the rate of fire to send a literal stream of shells at any battleships. This tends to freak out their frail temperaments, and sets them on fire a lot. For anything else, just find the range, then fire full broadsides. 1-2 broadsides from an Atlanta will sink any DD, or at least wreck their torpedoes/guns/engines. Likewise, it's a massive pain for any cruiser to deal with incoming fire. IJN CAs in particular are vulnerable to torpedo tube detonations, so make your shells land around there. Atlanta can outfight most cruisers at close range, just pray their return fire doesn't knock out your turrets or detonate your torpedoes.

3. Use HE shells unless you're shooting at a cruiser at under 6km range. They're 5" guns with a high trajectory, so their pen is horrible.

4. Don't forget about your torpedoes. If you happen to surprise a battleship at close ranges, use your HE guns to suppress their secondary armaments, drive straight at them, then turn sharply to give them four torps into their sides.

 

I am loving the community already! Great advice, going to try that out now!

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