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IJN_Katori

NEW STUFF - MEGATHREAD!

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Here... we .... go.

image.png.d27655a820065809b38b1f55aa92979f.png

TITLE UPDATED., DEV BLOG WILL BE POSTED HERE.

Edited by IJN_Katori

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Convoys mode (gets more Chaotic)

image.thumb.png.bba04a7c02c6a80bd44f411cbca869bc.png

 

 

 

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New DD rework in 11.5! (and the lower tiers will be updated in 11.6)

 

image.thumb.png.492432b68c21bce377c492589ca89b6a.png

image.thumb.png.f71f522aff73918c1102864cf0b5f638.png

 

 

image.png

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Damn Gearing looks so GOOOOOOOOOD

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THE RETURN OF CONVOY, UPDATING THE 3D MODELS OF US DESTROYERS, A NEW MAP, AND OTHER NEWS — CLOSED TEST 0.11.5

We’re here to share some news about the upcoming Update.

 

Convoy

Convoy made its first appearance in World of Warships during Update 0.10.8 and had a pretty positive reception. Fans of the unique battle type will be glad to know that a second test iteration of Convoy will begin in 0.11.5 with a fresh update to the rules and format.

For the test, battles will be held in a 12 vs 12 format aboard Tier VIII-X ships on the following eight maps: North, Hotspot, Trap, Two Brothers, Tears of the Desert, Haven, Crash Zone Alpha, and Northern Waters.

Depending on the map, there can be either two or three simultaneous convoys on separate routes, which can either lead to the same destination or different ones. This addition will help diversify the gameplay experience for both attacking and escorting teams, as well as encourage new dynamic tactics. So as to not make the task too daunting for the attackers — as well as for the sake of performance — the number of ships in each convoy has been reduced.

The interface and tactical tips in battle have also been updated, together with the description of the battle type in the selection window in the Port. As with the previous iteration, you will be able to earn special themed achievements.

Ru UI screenshots only

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US Destroyer Models Update

Update 0.11.5 will see the start of a two-month process of updating the 3D models of some American destroyers:

  • Mahan, Benson, Fletcher, and Gearing will be updated in 0.11.5
  • Sampson, Wickes, Clemson, Nicholas, Farragut, and Sims will follow in 0.11.6

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These changes will minimally affect the aiming angles of both torpedo tubes and main battery guns, the composition of AA batteries, and the distribution of HP throughout different parts of the ships. Despite these small changes, the playstyle of the ships will not change.

Faroe Islands

As previously announced here on the Dev Blog, a new map called Faroe — the design for which was voted on by players in the autumn of 2021 — will be added to the live server in Update 0.11.5. Players can expect to wage battle between smooth snow-peppered mountains and steep cliffs.

The map is designed to host battles for Tier VII-X ships and Superships, and will be available in Domination mode with three or four key areas.

Brawls

2 Brawls await in Update 0.11.5. Both will be held in a 1 vs 1 “duel” format — aboard Tier IX ships in the first Brawl and Tier X in the second.

Changes to Rental Commanders

  • Rental Commanders can no longer be transferred to different ships and retrained for them. The Change Commander tab will therefore no longer display rental Commanders that are specialized for other ships.
  • Each ship will only be able to have one rental Commander — the one with the most skills and skill points. All other rental Commanders trained for this ship will be removed from your account.

4th of July Celebration

At the beginning of July, World of Warships will celebrate US Independence Day with festive discounts as well as themed combat missions, for the completion of which you can earn the “4th of July” patch, as well as the new Lady Liberty commander with a unique voiceover.

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Also in honor of Independence Day, we’ve added the “1776” permanent camouflage for San Diego and the “US Independence Day” achievement to the game.

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Other Content

Added the “Siren” and “Hurricane. Siren” achievements for the upcoming 18th season of Clan Battles.

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Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.

Edited by IJN_Katori
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I wonder if the new Convoy mode will be more fun that the one we had last time. Still.. if there is a mode where the subs should be in, it's the Convoy mode....

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2 hours ago, Admiral_Karasu said:

I wonder if the new Convoy mode will be more fun that the one we had last time. Still.. if there is a mode where the subs should be in, it's the Convoy mode....

It should be but it also will HIGHLY depend on the map/route.

This is an amazing test and the right direction, this has serious potential, more than arms race.

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11 minutes ago, S4pp3R said:

It should be but it also will HIGHLY depend on the map/route.

This is an amazing test and the right direction, this has serious potential, more than arms race.

I wonder if the route is "invisible" to the raiding team?

Seeming that it is an advantage for the raiding team to see and know the route and can set up an ambush or aggressive attack.

 

If the route is invisible to the raiding team, 6 convoy ships is enough.

If the route is visible to the raiding team, I think that there should be 9 convoy ships.

Edited by S0und_Theif
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20 minutes ago, S0und_Theif said:

I wonder if the route is "invisible" to the raiding team?

Seeming that it is an advantage for the raiding team to see and know the route and can set up an ambush or aggressive attack.

 

If the route is invisible to the raiding team, 6 convoy ships is enough.

If the route is visible to the raiding team, I think that there should be 9 convoy ships.

The more the merrier. :cap_haloween:

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44 minutes ago, Admiral_Karasu said:

The more the merrier. :cap_haloween:

Yes! Yes!

Just like Operation Narai.

Juicy, juicy target.

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19 minutes ago, S0und_Theif said:

Yes! Yes!

Just like Operation Narai.

Juicy, juicy target.

Yes! :cap_win:

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Megathread continues next week

 

 

New Stuff coming in stream in 6/9 (June 9.) 

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On 5/12/2022 at 9:16 AM, IJN_Katori said:

The final information will be published on our game's website.

Please mate, darker font colour next time - this is really hard to read.

Otherwise thanks.

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3 hours ago, S4pp3R said:

Please mate, darker font colour next time - this is really hard to read.

Otherwise thanks.

Font colors will be darker this time around.

 

 

6/9 will be out in a few weeks.

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So in less than an Hour or so, stream will be up

image.png.fb2c35daeaffe8b81b783921e1fc2c82.png

So, about that Dual Purpose 15cm Dual Purpose gun, i think it actually exist as the Type 5 15cm AAA

Type-5 15cm Anti-Aircraft Artillery

五式15公分高射炮- Wikiwand

Type-5 15cm Anti-Aircraft Artillery

Type-5 15cm Anti-Aircraft Artillery

Type-5 15cm Anti-Aircraft Artillery

 

Spoiler

ww2dbaseThe Type 5 15 cm Anti-Aircraft Guns were developed by the Japanese Army Technical Bureau as a replacement for the Type 3 12 cm Anti-Aircraft Guns; in fact, the design was based on the Type 3 design in order to save time. Beginning in Dec 1943, Type 3 gun barrels were widened to 15 centimeters in diameter, and by Jun 1945, they were ready for production. Type 3 guns were one of the few anti-aircraft weapons that had an effective range to hit the American B-29 Superfortress bombers, and it was hoped that the Type 5, which had a higher effective ceiling, would bolster Japan's defense capability against American high-altitude bombers. By Jun 1945, however, raw materials had already fallen to dangerously low levels, thus only two of these guns were ever built before the end of the war. One of them was built at the Osaka Arsenal, and the other built by Japan Steel Works. One of them was deployed to Kugayama in the suburbs of Tokyo; this Type 5 15 cm Anti-Aircraft Gun was credited with shooting down two B-29 bombers on 1 Aug 1945.

 

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New Coop AI pathing. (Carriers will move to the cap if there are less players or Enemy left, Enemy bots will be harder at some point)

British event at 11.6! (Similar to the Italian event but 3 factions!)

Container Rework!

Economy 

(new UI)

brit_commanders.PNG

hawke.PNG

London.PNG

london2.PNG

New_London.PNG

newcamo.PNG

Container.PNG

dd rework 2.PNG

newui.PNG

Economy.PNG

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EARLY ACCESS TO BRITISH BATTLESHIPS, SEPARATION OF ECONOMIC BONUSES FROM VISUAL CUSTOMIZATIONS, BRAWLS AND OTHER NEW FEATURES - CLOSED TESTING 0.11.6

Here's a look at the major new features in the upcoming update.

 

British battleships

In update 0.11.6, early access to new British battleships of Tiers III-X will begin, as well as a new timed event - "Titans of Industry".

Players will take part in competition between three British dockyards: Chatham, Elswick and Clydebank. Choose which shipyard you decide to lend your support to, but don't forget - each one will provide you with a unique reward.

"Titans of Industry" is similar to New Year's Eve, Aircraft Bureaus Rivalry, Battle of the Beasts and Clash of Courage events.

Participate in the event and earn British tokens that can be exchanged for ships in early access, permanent camouflages, and other goods.

The port of London has been updated to celebrate the event.

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phpIbIdgOphpgOPdBH

Separation of economic bonuses from visual customizations

In our previous posts we already told you about the upcoming big change - separating the economic bonuses from visual customization. Today, we are ready to tell you that it is planned for update 0.11.6.

While working on the update, we tried to achieve the following goals:

  • Provide you with the ability to separately select economic bonuses and exterior (camouflages);
  • Simplify the management of economic bonuses;
  • Grant you a comfortable transition from the old system to the new one;
  • Maintain the current state of the game's economy - costs and earnings.

The main principle that guided us was that you as players do not lose in total profitability, and in some situations you actually gain even more than before. 

We have also improved the interface, bonus management, inventory display and much more.

Below is a brief list of the key changes. If you are interested in more details about exterior separation, you will find them in our previous posts.

 
List of Changes

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Along with this change and the addition of new economical bonuses, it entails a change to all rewards in game: in combat missions, campaigns, operations and collections, economic and special signals are replaced by bonuses. Camouflages will also be supplemented with bonuses. 

The contents of all containers containing signals or camouflages will also change.

Also, 2 new account access levels will be added to support the upcoming changes: 

Level 5 unlocking combat bonuses for the ship
Level 7 unlocking economic bonuses for the ship.

Thus, the total number of access levels will increase to 17. At the same time, the total number of battles to unlock the access levels remains unchanged. Players who have made progress in unlocking access levels of the account will not lose anything, as well as get all the missed rewards.

AI Update

In 0.11.6, we've upgraded our bot ship's AI in training and in cooperative battles:

  • AI has been improved for the following actions in training battles: moving, firing and using consumables.
  • Now aircraft carriers under AI control in cooperative battles will move sideways to the nearest capture point if there are few surviving allies left in the battle.
  • Bots will now be less likely to ram each other and hit islands in cooperative battles.

Changes in port

Several improvements have been made to the barge in the Port:

  • The barge now has the ability to view all available containers, grouped by type, and open all containers of the selected type at once.
  • For a number of containers, a link has been added to a page with information about their contents and the drop rates of its items.
  • The maximum number of containers a player can keep will be increased. Now players can have up to 9,999 containers on their accounts, but no more than 100 of each type.

phpdJnOHephpHMaINj

Naval Base

Added new building - Secret Naval Base, which will provide economic bonuses to Superships:

Level 1: +10% to the experience gained when playing Supership. The cost of the purchase is 80,000 oil.
Level 2: -15% of the Superships' acquisition cost. 160,000 Oil.
Level 3: +50% of Free experience for the Superships. Purchased at a cost of 320,000 Oil.

Brawls

In update 0.11.6 there will be 2 brawls in a 2v2 format:

  • The first, in which TX ships will take part, will start on 18 July.
  • The second brawl will start on August 1. This time, players will have to bring their Tier VII ships into battle.

Restrictions by class: no more than one aircraft carrier per team, no more than one battleship per team.

Adding and changing content

Added to the game: 

  • Permanent camouflage "Ahead of the Future" for Incomparable.

phpngdpIm

  • Permanent "Industrial" camouflage for Hawke, Dunkan, St.Vincent.

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  • British commanders "Charlie Chatham", "Eddie Elswick" and "Kyle Clydebank".

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  • Flags British Battleships, Anchors, Sextan and Rose of the Winds.
  • The Titans of Industry achievement.

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  • New daily container "More Camouflages".

72 new camouflages added to the Distant Voyages container.

Standard British commanders' portraits have been updated and several new ones added.

In 0.11.6, the American destroyers will continue to be updated. This time Sims, Sims B, Sampson, Wickes, Clemson, Nicholas and Farragut will get new models.

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phpNpgbJPphpgnFNNO

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Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.

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@S0und_Theif Looks like they're not gonna put Permacamos for Rooke and Renown, and this is the time to complain.

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The last tier 6 permacamo from early access event was for the Andrea Doria wasn't it?

The last few events we at least got the tier 7 one but it would be a bummer if we're not even going to get that now lol.

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29 minutes ago, EnochIsHere said:

The last tier 6 permacamo from early access event was for the Andrea Doria wasn't it?

The last few events we at least got the tier 7 one but it would be a bummer if we're not even going to get that now lol.

T6 Soviet CV Serov

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2 hours ago, EnochIsHere said:

The last tier 6 permacamo from early access event was for the Andrea Doria wasn't it?

The last few events we at least got the tier 7 one but it would be a bummer if we're not even going to get that now lol.

 

1 hour ago, Manacetamol said:

T6 Soviet CV Serov

Does the Wings of Courage for the Aviere count? It was from a mission chain though rather than the typical bundles from the event itself.

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10 hours ago, Manacetamol said:

T6 Soviet CV Serov

lol yep, forgot about that event

8 hours ago, Capt_Sizes said:

Does the Wings of Courage for the Aviere count? It was from a mission chain though rather than the typical bundles from the event itself.

Oh yeah, that was a pretty nice one since it was a winning player's camo design

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