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Rub1c0n

Well done on reintroducing submarines.

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You have [Redacted] up a perfectly good game.  Well done, AGAIN!!!  Did you not learn from the first time?

Profanity, post edited, user warned.
~TheAzure

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1 hour ago, Rub1c0n said:

You have fucked up a perfectly good game.  Well done, AGAIN!!!  Did you not learn from the first time?

Nah Dude, that is not a good way to provoke WG.......

LEARN FROM THE PRO!

 

CA IS BADLY NEED BUFF, WTF short range airstrike? Depth Charge is useless, and BB hunt Sub better than DD

 

BB and CA Depth Charge airstrike range SHOULD BE SWITCHED.... 

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2 hours ago, LtDan_IceCream said:

motivation-you.gif

Nice.  So I am playing T8.  2 x CV, 2 x DD, 2 x SS

All of these rely on hitting without being seen.  Hit and run.  Where is the fun for those of us in cruisers and BBs?  we cannot even see the enemy to shoot at them!  Great idea

So, adapt = do not be there as you cannot see them, you cannot shoot at them.  Why even be there?

 

Edited by Rub1c0n

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10 minutes ago, Rub1c0n said:

Nice.  So I am playing T8.  2 x CV, 2 x DD, 2 x SS

All of these rely on hitting without being seen.  Hit and run.  Where is the fun for those of us in cruisers and BBs?  we cannot even see the enemy to shoot at them!  Great idea

So, adapt = do not be there as you cannot see them, you cannot shoot at them.  Why even be there?

 

Adapt = they were introduced to the game, get used to it.....

React = They were taken away for re-tuning, get used to them not being there.....

Re-Adapt = They have been re-introduced, get used to it again.......

Don't like it, You don't have to play the game........

Edited by LtDan_IceCream

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7 minutes ago, LtDan_IceCream said:

Don't like it, You don't have to play the game........

Heading that way.  I have not had any enjoyment from the game in the last 2 days.  Likely I will not continue to subscribe.

Now, before you say "don't let the door hit you on the way out" bear in mind a tiny proportion of the player base comes here and voices their opinion.  There will be many more who just leave without a word.  My feedback may be direct but it is still valid.  I get you are a super fan bouy but most of us just want fun and this is not fun at the moment.

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22 minutes ago, LtDan_IceCream said:

Don't like it, You don't have to play the game........

its look like you are also pissed at WG doing right now bro? but cannt be honest.

15 minutes ago, Rub1c0n said:

Heading that way.  I have not had any enjoyment from the game in the last 2 days.  Likely I will not continue to subscribe.

Now, before you say "don't let the door hit you on the way out" bear in mind a tiny proportion of the player base comes here and voices their opinion.  There will be many more who just leave without a word.  My feedback may be direct but it is still valid.  I get you are a super fan bouy but most of us just want fun and this is not fun at the moment.

, as a submariner i find it not fun after they remove sub ability to max depth ninja to enemy CV......

aaand you are playing the wrong ship/mode if you think the game is not fun. WE HAVE SAVAGE BATTLE!!

 

YEAAAH SAVAGEEEEEEE BATTLLEEEEEEE.... 

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3 minutes ago, Skarhabek said:

its look like you are also pissed at WG doing right now bro? but cannt be honest.

no-let-me-think.gif

, as a submariner i find it not fun after they remove sub ability to max depth ninja to enemy CV......

aaand you are playing the wrong ship/mode if you think the game is not fun. WE HAVE SAVAGE BATTLE!!

 

YEAAAH SAVAGEEEEEEE BATTLLEEEEEEE.... 

steve-harvey-smh.gif

 

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2 hours ago, LtDan_IceCream said:

Adapt = they were introduced to the game, get used to it.....

React = They were taken away for re-tuning, get used to them not being there.....

Re-Adapt = They have been re-introduced, get used to it again.......

Don't like it, You don't have to play the game........

 

Adapt, react, and re-adapt - just words that say I've got no idea what I'm saying

Basically WG are constantly trying to make them fit..............they don't fit, will never fit and will never be good to play against, some players will hate playing them, and will be really difficult to balance.....

H

Edited by H_87A_2CU
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Wg has a long way to go with balancing both SS and supership. I've submitted tickets with my suggestions.

Here are my thoughts:

1. Restriction on max number in a game (2 SS maximum and 5 SS+DD maximum) and in a division (No more than 1). (Same to super ships.)

2. Improve damage/number of drops of airstrike ASW and all cruisers should have airstrike ASW since you cannot even kill a bot SS in training within several airstrikes. Let alone those awkward CA with depth charges and Deutch with no weapon to counter SS.

If a DD goes somewhere wrong, he will be punished by plane/radar/hydro. But for a SS, he can just dive into the deepest level unless you have hydro on and catch it within 2km.

Maybe we can add something like the airdrop detector for CV so they can deploy it underwater to spot SS just like fighters which can be used to spot ships.

 

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I think all vessels need some form of ASW to protect themselves. Additionally all DD's need Hydro, and Submarine Hydro needs to work the same as DD's if it's inside 2km they (The sub) can see if not they cannot.

Additionally the ability to come to the surface and then realise someone is there and immediately dive deep again is dumb, yes you can emergency dive a sub or emergency surface a sub but the mechanics of this are represented wrong......

I'll put this in a manner even WG might understand - at present the Submarines are about as welcome as a Russian Armour Brigade in Ukraine........very few want them there, the majority of the rest don't and want them to leave........

H

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Depth Charge is the mechanism that need significant buff , first the AOE should be larger , we are talking DD and CL that need to sail within that small area to even hope to able to get a hit and at the same time pretty much made themselves visible to the whole enemy team , should not the effect be that more if that kind of risk is there , and then the damage numbers need to be larger per hit  some of the high tier DD/CL had ASW mortar instead of just Depth Charge being pushed over board , right now there is no aiming for Depth Charge , that need to be given

WeeGee really think introducing Sub, and then Supership and then support Carrier good idea .. well well .. do they ever recognize that they all just do not belong

Edited by Mechfori

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8 hours ago, Mechfori said:

.....

WeeGee really think introducing Sub, and then Supership and then support Carrier good idea .. well well .. do they ever recognize that they all jjust do not belong

Maybe they just got desperate... :Smile_unsure:

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Platinum level baiting there.........

Obvious take-away is enhance lower tier's fun!

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8 hours ago, LordTyphoon said:

@Rub1c0n check this out

1414748112_WorldofWarships27_03_20223_49_18PM.thumb.png.38f837a9e95d53cdfc9fecbcefb6596f.png

58619302_WorldofWarships27_03_20223_49_31PM.thumb.png.507ba10bb3161d23a59f349a1d78a472.png

And that has what to do with submarines?  You are attempting to bait but in fact showing yourself to be just another FanBouy.  The topic is about subs and you post about CVs.  You got nothing of interest in here.

Edited by Rub1c0n

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restricting numbers of SS , or SS+DD could be part of the way to go, but then we got to then ask , why no restriction on the number of Radar , why no restriction on number of BB , do we not keep seeing 6 x BB game , you think anyone playing Cruiser really fond of seeing a line of over-matching big caliber pointing their way and those can shoot at you every 30 sec instead of the DD's 90 sec, 120 sec, even as bad as 200 sec torp reload , and let's face it those shell can fly way further than torp can reach and much faster too 

Sub's issue in game is not the sub themselves, its the ASW , and this repeat the AA problem yet again and even worse .. so long Wee Gee keep this nasty habit of just wanting their " at the moment " ships to work disregard without providing proper mean for others to counter, retaliate, then they are just making yet more single sided meta , there is already too much of these single sided meta in this game ; Radar that can go through landmass , Planes that can fly through AA bubble of a group of 3, 4 even 5 enemy ships and can till put in a couple or more attack runs, Overmatching shells that basically take no consideration of armor, and now sub that can just ninja at will and no proper counter measure 

Players complain about a lot in this game , but as bad as they are  , there are still some form of play to counter the effect of such one sided meta, but subs, no there is no play that anyone can do to counter , a sub can be right in front of you and you had no way to deal with it and it can keep pinging you and just keep this up  , if not for the fact the sub had limited dive capacity this can go on forever .. but this do not count as play any surface ships can do , its just the limitation of the sub itself .. not giving the surface ships their play to counter the sub in any practical real manner is why players to a large degree HATE subs

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7 minutes ago, Mechfori said:

restricting numbers of SS , or SS+DD could be part of the way to go, but then we got to then ask , why no restriction on the number of Radar , why no restriction on number of BB , do we not keep seeing 6 x BB game , you think anyone playing Cruiser really fond of seeing a line of over-matching big caliber pointing their way and those can shoot at you every 30 sec instead of the DD's 90 sec, 120 sec, even as bad as 200 sec torp reload , and let's face it those shell can fly way further than torp can reach and much faster too 

Sub's issue in game is not the sub themselves, its the ASW , and this repeat the AA problem yet again and even worse .. so long Wee Gee keep this nasty habit of just wanting their " at the moment " ships to work disregard without providing proper mean for others to counter, retaliate, then they are just making yet more single sided meta , there is already too much of these single sided meta in this game ; Radar that can go through landmass , Planes that can fly through AA bubble of a group of 3, 4 even 5 enemy ships and can till put in a couple or more attack runs, Overmatching shells that basically take no consideration of armor, and now sub that can just ninja at will and no proper counter measure 

Players complain about a lot in this game , but as bad as they are  , there are still some form of play to counter the effect of such one sided meta, but subs, no there is no play that anyone can do to counter , a sub can be right in front of you and you had no way to deal with it and it can keep pinging you and just keep this up  , if not for the fact the sub had limited dive capacity this can go on forever .. but this do not count as play any surface ships can do , its just the limitation of the sub itself .. not giving the surface ships their play to counter the sub in any practical real manner is why players to a large degree HATE subs

I hear you and I see your points.  However, I do not think any class in itself is an issue, it is what it can do with respect to the gameplay.

CV - you cannot hide from a CV, it will find you.  So why have islands?  In addition to the CV finding you, so do all the enemy as the CV has an 'all seeing eye'.  So no you have to think about moving but you can't because it exposes you to the enemy ships but if you don't you are fodder for the CV.  Early in the game, sure, usualy cat and mouse.  Late in the game where it actually matters, you are done.  Die to the CV or die by avoiding the CV and exposing to the other enemy.

DD - strength in stealth.  spot for team.  I know few do it deliberately but it is a feature.  I cannot counter that spotting, I am spotted. - - Torps - range greater than their spotting.  I have zero defense.  I cannot predict where the torps come from because the dd is undetected.  Sure I have an idea where they are but I am busy trying to fight the enemy I can see (and who can see me)

SS - mmmm   invisible and those homing torps are a hoot.  Kinda like a DD on roids.  Yeah, easier to kill IF,  note IF you can see them.  if not, they are in the wind and free to do as they please.  Did I mention the homing torps  lol FFS what is that about?

So, what I see is the game evolving into a see and not be seen game.  Torpedo launch is a free launch. the enemy does not know it is coming.    <DEV STRIKE>   DD or SS player brags to girlfriend how good they are but in fact they just king hit a guy.  He had no way of knowing it was coming.  When surface ships fire they are revealed.  Perhaps that should be the case for DD,  SS and the torp firing cruisers.  No matter what your ordinance, it is revealed.  Even if momentarily,  otherwise we risk the meta going more to wait and see rather than fight and win.  I know when I am in a game with 2 x SS, 4 x DD and 1 x CV and I am in a BB or CL I am in no hurry to fight because each one of them can kill me without me being able to shoot back.  In fact they can all kill me without me even seeing them.  What am I supposed to fight?

Yes, I know.........adapt, something or other....adapt.......:repeat after me'..<you are not worthy>  place icon by subscribing to fanbouy blog........yeah nah  lol.  The reality is subs bring nothing godo to the party.

 

 

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Many of the new ideas seem haphazard at best, and flat wrong/stupid at worst. And they are unwilling to find/try simple solutions, only focus on complex ones to the problems that they've made themselves. Like, what the hell even is oil slick? Why were homing torpedoes even added? Can subs just get normal stupid torpedoes like DDs instead of guided warheads? Why is there this obsession on making the damn game even more convoluted? Oh boy, let's not talk about all the sh*ts they want the "support CVs" to have.

I doubt they will implement them as announced, but it shows how f**ked-up the thought process and the decision making have become. As if any idea they think of as cool is automatically a good idea for the game. The earliest sign was the first iteration of the Naval Trash Cove. It isn't even greed, it's just insanity.

 

I frequently log into the game, collect the daily reward, browse the tech tree and look at the ship models, and then exit the game, without ever thinking of pressing the "Battle!" button. Playing PTS is better because I play whatever ship lines I want. That's how much I care these days.

Edited by Paladinum
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3 hours ago, Rub1c0n said:

I hear you and I see your points.  However, I do not think any class in itself is an issue, it is what it can do with respect to the gameplay.

CV - you cannot hide from a CV, it will find you.  So why have islands?  In addition to the CV finding you, so do all the enemy as the CV has an 'all seeing eye'.  So no you have to think about moving but you can't because it exposes you to the enemy ships but if you don't you are fodder for the CV.  Early in the game, sure, usualy cat and mouse.  Late in the game where it actually matters, you are done.  Die to the CV or die by avoiding the CV and exposing to the other enemy.

DD - strength in stealth.  spot for team.  I know few do it deliberately but it is a feature.  I cannot counter that spotting, I am spotted. - - Torps - range greater than their spotting.  I have zero defense.  I cannot predict where the torps come from because the dd is undetected.  Sure I have an idea where they are but I am busy trying to fight the enemy I can see (and who can see me)

SS - mmmm   invisible and those homing torps are a hoot.  Kinda like a DD on roids.  Yeah, easier to kill IF,  note IF you can see them.  if not, they are in the wind and free to do as they please.  Did I mention the homing torps  lol FFS what is that about?

So, what I see is the game evolving into a see and not be seen game.  Torpedo launch is a free launch. the enemy does not know it is coming.    <DEV STRIKE>   DD or SS player brags to girlfriend how good they are but in fact they just king hit a guy.  He had no way of knowing it was coming.  When surface ships fire they are revealed.  Perhaps that should be the case for DD,  SS and the torp firing cruisers.  No matter what your ordinance, it is revealed.  Even if momentarily,  otherwise we risk the meta going more to wait and see rather than fight and win.  I know when I am in a game with 2 x SS, 4 x DD and 1 x CV and I am in a BB or CL I am in no hurry to fight because each one of them can kill me without me being able to shoot back.  In fact they can all kill me without me even seeing them.  What am I supposed to fight?

Yes, I know.........adapt, something or other....adapt.......:repeat after me'..<you are not worthy>  place icon by subscribing to fanbouy blog........yeah nah  lol.  The reality is subs bring nothing godo to the party.

 

 

I'll preface this by saying I don't particularly like the way subs are being implemented, nor are they balanced atm. But I do think it is interesting seeing WG trying to find a niche role it can fit into.

 

For CVs, ever wondered why there isn't anything wrong with some ships just burning every ship on its flank with immunity from behind an island?

The fact they're the best targets for CV is good because there's suddenly a form of counter. Same applies to single lone BB disrupting an entire Frank's push with crossfire.

 

As for DDs. Most rely on torpedoes, your guns being distracted, or 3rd party spotting for smoke firing. None of which work to their full potential without other ships supporting the DD.

DD positions can often be inferred, if not outright identified via triangulation and RPF. After that, the enemy team can begin countering/mitigating you with radar, hydro, plane spotting, preemptive angling.

 

For subs, homing torpedoes are kinda understandable if you consider how many weaknesses are present in unguided torpedoes.

These include being reliant on flanking opportunities, ineffectiveness against kiting enemies, unable to arc over islands, difficulty of predicting maneuvering targets, hydro, RPF and element of surprise.

Is it fun? Probably not for anyone who just wants to see ships shoot at each other. But from a team perspective, if you can negate whatever they're doing while still doing half your job, its a win.

 

 

Edited by Verytis
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On 3/27/2022 at 6:00 PM, Regress1on said:

Wg has a long way to go with balancing both SS and supership. I've submitted tickets with my suggestions.

Here are my thoughts:

1. Restriction on max number in a game (2 SS maximum and 5 SS+DD maximum) and in a division (No more than 1). (Same to super ships.)

2. Improve damage/number of drops of airstrike ASW and all cruisers should have airstrike ASW since you cannot even kill a bot SS in training within several airstrikes. Let alone those awkward CA with depth charges and Deutch with no weapon to counter SS.

If a DD goes somewhere wrong, he will be punished by plane/radar/hydro. But for a SS, he can just dive into the deepest level unless you have hydro on and catch it within 2km.

Maybe we can add something like the airdrop detector for CV so they can deploy it underwater to spot SS just like fighters which can be used to spot ships.

I've got only one suggestion to add, but I do reckon it's pretty important!    Enable killing green subs!

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On 3/26/2022 at 2:07 PM, LtDan_IceCream said:

Adapt = they were introduced to the game, get used to it.....

React = They were taken away for re-tuning, get used to them not being there.....

Re-Adapt = They have been re-introduced, get used to it again.......

Don't like it, You don't have to play the game........

So true. So many people are walking with their wallets due to terrible design choices. War Thunder is a great game. Some people want WG to understand why they are failing.

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9 hours ago, Rocdocta said:

So true. So many people are walking with their wallets due to terrible design choices. War Thunder is a great game. Some people want WG to understand why they are failing.

War Thunder is even more see/not see given you are taken out of the game with one mistake.

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If you really want to sink your teeth into something difficult and rewarding - DCS World...AH-64Ds been released into EA and it's a hoot.

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On 3/28/2022 at 9:19 PM, Paladinum said:

Like, what the hell even is oil slick?

i'm okay with this though. it makes it easier to judge the direction and speed of sub for an airstrike depth charge.

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