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The Viribus Unitis

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Great ship, if played well, will watch when I have a chance mate!!

Edit: Wow, pretty brutal mate... If you can stay alive she's not bad, her guns while not amazingly accurate have the best AP DPM at tier and type. She can be nasty if she can avoid taking too much damage.

Edited by S4pp3R

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Try it on friend's ID , its not a bad ship, and at its tier its actually quite fun to play, but then of course the +/-2 MM and the now almost always multiple CV game .. well well ..

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+1 for the overload of humorous historical references and jokes.

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7 hours ago, Mechfori said:

Try it on friend's ID , its not a bad ship, and at its tier its actually quite fun to play, but then of course the +/-2 MM and the now almost always multiple CV game .. well well ..

Indeed, it isn't a bad battleship and a player could do well playing this ship. It is also a beautiful ship just like the Cavour.

The biggest problem playing this ship in 'random battles' mode is that it could have to face tier 7 cruiser and battleships. I do not know why the developers at WG think its a good idea to throw in ships that are so much more powerful than your own. For example, I am now trying to grind the Pensacola in random mode, and I frequently end up in battles where I am the only tier 6 ship apart from a tier 6 carrier, the rest are all tier 7 or 8 battleships, cruisers and destroyers (with a second tier 8 carrier as well). I think this is unadulterated sadism on the part of WG. 

Edited by Sambo_Cigars
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5 hours ago, Sambo_Cigars said:

For example, I am now trying to grind the Pensacola in random mode

I pity you! The Pensacola' s turret traverse reminds me of tier four BBs.

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6 hours ago, Sambo_Cigars said:

Indeed, it isn't a bad battleship and a player could do well playing this ship. It is also a beautiful ship just like the Cavour.

The biggest problem playing this ship in 'random battles' mode is that it could have to face tier 7 cruiser and battleships. I do not know why the developers at WG think its a good idea to throw in ships that are so much more powerful than your own. For example, I am now trying to grind the Pensacola in random mode, and I frequently end up in battles where I am the only tier 6 ship apart from a tier 6 carrier, the rest are all tier 7 or 8 battleships, cruisers and destroyers (with a second tier 8 carrier as well). I think this is unadulterated sadism on the part of WG. 

Yep, it's rough.

The short answer is that we probably don't have enough players in queue...

The long answer is that WG have probably done studies into player behaviour to queue time length and have worked out that with current player numbers across tiers, the queue time length required to sustain +/- 1 MM leads to too much player dropoff.

I suspect part of the issue is that WoWS has basically set up players to play at T10. The player numbers at T10 are higher than just about any other tier apart from maybe 9.

Either way, I don't think this is healthy for the game, particularly in view of density of things like real ships and extreme niches...

But I'm not everyone, I know a lot of people love those things about tier 10.

(I'm biased, I love middle tiers).

 

Summary - I wish we had +/- 1 MM but it likely requires other significant changes to the game's economy or mission sets to make it viable and I don't think WG will do it.

Edited by S4pp3R

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38 minutes ago, Majmac said:

I pity you! The Pensacola' s turret traverse reminds me of tier four BBs.

The slow turret traverse makes it impossible to evade enemy fire and fire at your enemy at the same time. You either evade or fire back. I do not think I will play it again after I've unlocked its successor.

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Tbh, like I said in the video, I don't find Viribus individually really a bad ship. Sure, getting double cit by a Kongo or being focus by a 5000 PR Rhein makes you go, 'pls help dalao whatever deity in da sky pls save me' doesn't make you think this ship is OP, but this ship is honestly a shadow of Giulio Cesare. Playing even Novorossiysk after playing this ship made me realise just how many weaknesses this thing actually has. 

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39 minutes ago, S4pp3R said:

Yep, it's rough.

The short answer is that we probably don't have enough players in queue...

The long answer is that WG have probably done studies into player behaviour to queue time length and have worked out that with current player numbers across tiers, the queue time length required to sustain +/- 1 MM leads to too much player dropoff.

I suspect part of the issue is that WoWS has basically set up players to play at T10. The player numbers at T10 are higher than just about any other tier apart from maybe 9.

Either way, I don't think this is healthy for the game, particularly in view of density of things like real ships and extreme niches...

But I'm not everyone, I know a lot of people love those things about tier 10.

(I'm biased, I love middle tiers).

 

Summary - I wish we had +/- 1 MM but it likely requires other significant changes to the game's economy or mission sets to make it viable and I don't think WG will do it.

I once had a random battle in a 3 vs 3 format, all were tier 5 ships, and it was the most fun and satisfying battle I can imagine. Not every battle has to be 12 vs 12. If there are too few ships of certain tier waiting in queue, then adjust the number of ships in each team (3 vs 3, 4 vs 4, etc.).

Edited by Sambo_Cigars

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1 hour ago, Sambo_Cigars said:

I once had a random battle in a 3 vs 3 format, all were tier 5 ships, and it was the most fun and satisfying battle I can imagine. Not every battle has to be 12 vs 12. If there are too few ships of certain tier waiting in queue, then adjust the number of ships in each team (3 vs 3, 4 vs 4, etc.).

Yep agreed. But it's not as simple as we would hope.

But they want battles to be 12v12, that's how they've balanced it. In smaller team environments, different ships become stronger or weaker and divisions have a stronger or weaker influence depending on the players.

I would be perfectly ok waiting 5 minutes... But that already happens outside of peak times at certain tiers.

I don't mind 3v3, but I see it often enough at similar times.

And my guess is that's the issue at play here, these outliers already happen and WG would prefer they didn't.

TBH we would probably need double the server numbers on Asia/RU/NA to have a +/- 1 system that's sustainable under what I guess is WGs intented conditions.

Which is annoying but understandable when you think about where they are coming from.

I'd just prefer we had to wait longer...

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11 hours ago, S4pp3R said:

....

I'd just prefer we had to wait longer...

Right now only T3 and lower enjoy +/-1 MM protection , but even there we are experiencing lack of players , and this really is a by product of how the game simply ignore low tier game play. T4/5 only marginally better. Inclusion of bots in Random  instead of helping, just help ruin the games and game play more for the players 

T4 , suffer CV seal clubbing and the previously mentioned BOT issue , no one care to play .. which then lead to ..

T5 , almost always matched into games with T6/T7 and most of the time finding T5 the minority thus focus and bullied , which lead to even less player playing the tiers, which then further worsen the state  

 

Edited by Mechfori
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On 1/4/2022 at 5:36 AM, Mechfori said:

Right now only T3 and lower enjoy +/-1 MM protection , but even there we are experiencing lack of players , and this really is a by product of how the game simply ignore low tier game play. T4/5 only marginally better. Inclusion of bots in Random  instead of helping, just help ruin the games and game play more for the players 

T4 , suffer CV seal clubbing and the previously mentioned BOT issue , no one care to play .. which then lead to ..

T5 , almost always matched into games with T6/T7 and most of the time finding T5 the minority thus focus and bullied , which lead to even less player playing the tiers, which then further worsen the state  

 

Bots in random matches to make up the numbers only devalue random battles. And yes, because I find myself as the lowest tier in a match when I play the Pensacola or the Amalfi (they are not even mediocre ships) I have decided to grind them in co-op mode, I earn more experience points per battle there than I do when I play in random.

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