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Smoke2049

Night Battles ?

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Alpha Tester
20 posts
687 battles

Would be cool to have a "Twilight" variant on the maps, without the difficulty that shooting in pitch black would bring.

 

Perhaps im just a pleb that cant handle the extra difficulty.

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Alpha Tester
1,063 posts
509 battles

Would be cool to have a "Twilight" variant on the maps, without the difficulty that shooting in pitch black would bring.

 

Perhaps im just a pleb that cant handle the extra difficulty.

 

That "twilight" variant sounds awfully like the space maps we had with those spaceships.

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Super Tester
1,779 posts
341 battles

and the only thing we can see are the bright flashes of our main guns firing and AA tracer rounds flying, and also those lights pointing upwards.. :D

 

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Moderator
4,163 posts
1,874 battles

IIRC, most of the ships have their searchlights modelled. Would be interesting if they could be a toggle ability on a darkened map.

 

 KHS5pvY.gif

 

Edited by Syanda

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Alpha Tester
6,604 posts
2,477 battles

IIRC, most of the ships have their searchlights modelled. Would be interesting if they could be a toggle ability on a darkened map.

 

 KHS5pvY.gif

 

 

SearchLight will only reveal your self when there are enemies nearby

 

 fp8g75.jpg

 

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Super Tester
1,779 posts
341 battles

 

SearchLight will only reveal your self when there are enemies nearby

 

*both teams turned off their lights*

"We turned it off because "Stealth"

"We can't see the enemy!!"

*Both team turns on their lights to see that they are around 2km, 3km to 7km apart, some in between of other ships*

 

Yeah~ all out slug fest.. :great:

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Alpha Tester
1,063 posts
509 battles

 

*both teams turned off their lights*

"We turned it off because "Stealth"

"We can't see the enemy!!"

*Both team turns on their lights to see that they are around 2km, 3km to 7km apart, some in between of other ships*

 

Yeah~ all out slug fest.. :great:

 

That would finally improve your secondary gun's hit accuracy rating as they have more chances of hitting something :p

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Beta Tester
320 posts
29 battles

Night battles seems nice. But you need some star shells for your eyes. Especially CV or your own seaplane must bring those shells. But, the problem is you cant see the fish coming :trollface:

 

 

Would be nice if WG add Occupation mode (lol this aint NF) :bajan:

 

EDIT: Torpedoes is more harder to detect at night. So, your warning system will only warn you when those fish is coming only 50m from your ships.

Edited by Vrea_Zwei

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Beta Tester
1,422 posts
38 battles

Night battle gonna be like

KGEF0gm.jpg

 

no it just a black BG, nothing gonna happen

night battle with storm sound more nice :E

u could see when ever a lightning sturck kek

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Moderator
4,163 posts
1,874 battles

 

*both teams turned off their lights*

"We turned it off because "Stealth"

"We can't see the enemy!!"

*Both team turns on their lights to see that they are around 2km, 3km to 7km apart, some in between of other ships*

 

Yeah~ all out slug fest.. :great:

 

This was basically what happened at Guadalcanal.

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Beta Tester
812 posts
2,681 battles

 

NIGHT BATTLES~!!

 

skip to 5min mark x'D

 

just around 260-319km away from home. 

 

meanwhile, dd will be backstabbing (torpedo) assassin then suddenly disappear without trace, appear behind your line of fire with a  instant smoke every time at night but i really want this challenge!!! make this possible WG! please!:great: 

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