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Beta Tester
33 posts
9,057 battles

Am i wrong that co-op's are just target practice? With 1 DD left and many ships on friendly team, players want to cap and still 12 minutes left. What the hell for? Just a suggestion, but if i am correct and co-op's are just target practice, could you please not have flags and A B C areas and make it kill all? If ships are left on each team it's a draw. Kill all enemy and that team wins. Can still have a time limit. 

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Senior Moderator
4,798 posts
1,924 battles

Nope - co-ops are a learning area for the game modes before gaining access to random battles (PvP).

You actually have to level yourself up via co-op battles to gain access to random battles.

At the moment that is somewhat accelerated with the inflated credit/xp earnings of CBT.

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Senior Moderator
3,837 posts
2,602 battles

If all you want to do is shoot stuff in co-op then the faster you cap, the faster you get into the next game so you have more stuff to shoot at. Much better than spending over 5 minutes looking for and chasing the last hidden DD.

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Beta Tester
33 posts
9,057 battles

If all you want to do is shoot stuff in co-op then the faster you cap, the faster you get into the next game so you have more stuff to shoot at. Much better than spending over 5 minutes looking for and chasing the last hidden DD.

 

You get more points for hits than capping. How can a player improve with their aim when your team wins by capping and sometimes there can be many targets to hit?

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Alpha Tester
6,604 posts
2,477 battles

 

You get more points for hits than capping. How can a player improve with their aim when your team wins by capping and sometimes there can be many targets to hit?

 

Ask USN DD player, they mostly know the answer

 

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Senior Moderator
4,798 posts
1,924 battles

 

Ask USN DD player, they mostly know the answer

 

 

sit in cap, pop smoke, shoot/torp everything that comes at you, rinse repeat, end game do it again :)

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