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S0und_Theif

Tier 11 and 12?

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First, Super Cruisers.

Now, Super Battleships.

Soon, Super Destroyers, Super Carriers, and Super Submarines.

The gates of hell T11 and T12 is opening.

 

I have a bad feeling that WG might be considering T11 and T12 in the game.

Just like how they increased the captain skills from 19 points to 21 points.

 

Not to mention WG might ask players for additional grind or sink their FXP.

:fish_book:

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If they’re going to make additional tiers they may as well make a new game. WoWS2: More Dakka!

They’re Already suffering from gimmick overload, they don’t need to throw more stuff in there.

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5 minutes ago, S0und_Theif said:

First, Super Cruisers.

Now, Super Battleships.

Soon, Super Destroyers, Super Carriers, and Super Submarines.

The gates of hell T11 and T12 is opening.

 

I have a bad feeling that WG might be considering T11 and T12 in the game.

Just like how they increased the captain skills from 19 points to 21 points.

 

Not to mention WG might ask players for additional grind or sink their FXP.

:fish_book:

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2 hours ago, Grygus_Triss said:

If they’re going to make additional tiers they may as well make a new game. WoWS2: More Dakka!

They’re Already suffering from gimmick overload, they don’t need to throw more stuff in there.

A separate game mode or tech tree would work.

They did make a separate tech tree for modern tanks in WoT Console.

Leaving the current version intact.

 

WW1 ships (armored cruiser, pre-dreadnaught), super ships (super BB, super C, super DD), and modern warships (missile ships) should have a separate tech tree and / or game mode.

This is to not to interfere and further break the core game.

 

Want a game with no CV and SS: WW1 mode. (Only BB, CA, and TD)

Want a game with modern destroyers, modern submarine, and modern carriers: Modern Warships mode. (Only CV, DD, and SS. No Cruisers.)

Want a game where super warships are included but excluded in the main game: Super Warships mode. (Where T9 is T2, T10 is T3, T11 is T4, and T12 is T5. T8 CA is T1 [No CL in T1].)

Edited by S0und_Theif

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Not quite. They will just cram those futuristic stuffs on existing tiers as they break what defines the tier.

T8 then:

  • No BB with more than 3 triple turrets.
  • No supercruisers.
  • Literally the last tier of real ships

T8 now:

  • BBs with 4 triple turrets are the new trends
  • Congress is on the way
  • Moar paper ships to fit the roster regardless their year of design.

Also, adding more tiers that the players can grind to could be a financial sinkhole for WG in the long run. Which is also why WG keep churning out premiums for the existing nations rather than making new grindable nations.

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1 hour ago, Reinhard_of_Avercland said:

Not quite. They will just cram those futuristic stuffs on existing tiers as they break what defines the tier.

T8 then:

  • No BB with more than 3 triple turrets.
  • No supercruisers.
  • Literally the last tier of real ships

T8 now:

  • BBs with 4 triple turrets are the new trends
  • Congress is on the way
  • Moar paper ships to fit the roster regardless their year of design.

Also, adding more tiers that the players can grind to could be a financial sinkhole for WG in the long run. Which is also why WG keep churning out premiums for the existing nations rather than making new grindable nations.

The down side of cramming large caliber ships in T10 is that MM does not know that the ship is a CL, CA, CB, or CLAA. All it knows is BB, C, DD, CV, SS.

Not to mention that the current MM is ±2 MM. So T8 players will suffer if WG keeps cramming super ships in T10.

 

However in WoT, they have implemented a stricter MM. There are tiers that you will never encounter heavy tanks, and there are tanks that will only be seen in a ±1 MM.

That could be a possible work around. Where super ships will only be on T9 and T10 battles. And T8 ships will never see super ships in a T8 - T10 match.

However *sigh*, WoWs team seems to take a blind approach on this one. Stating that MM is a difficult or off-limits topic. Unless it starts to hurt their "false god's" numbers.

 

It's kind of a pick your poison situation. But in a lose-lose situation.

Increasing tiers will make a financial sinkhole.

Cramming tiers will break a already breaking game.

 

Unless WG is willing to decrease the XP required to grind ships.

5% for T2 to T4
10% for T5 to T7
20% for T8 to T10
30% on T11 and T12

Same can be said for captain skills.

Decrease the required CXP to get to 21 point captain or when WG wants to increase captain points.

Edited by S0und_Theif

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As Nigel Tufnel astutely remarked, there is nothing stopping the game from going to 11.

The only aspect that marks TX as the end is the absence of researchable upgrade modules. Except for the TX ships that, you know, do have  researchable upgrade modules.

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Well, actually another one or two or even three extra tier might not be that bad an idea , but before that, there are more important things to do , separating Cruisers into distinct CA, CL, CB , CLAA, and CAV are called for with proper MM to match , and talking about MM, its about time we see +/-1 MM on all game mode , hey if WG think Ranked should only allow 2 or only 1 tier per specific league and rank , why should Random be +/-2 . BB and BC need segregation . MM also need to take into account of capacity to absolute over the enemy in term of aerial and Radar coverage ( and to a much lesser extent , hydro )

It does not take a rocket scientist or professional mathematician to know to balance both side of the equation you need to balance the value , but of course WG are not having any of that , so long their numbers fine, but their numbers is their numbers , its just artificially presenting something , and certainly it cannot reflect on what's not recorded .. and WG keep turning blind eye to numbers that's there but do not suite theirs ... we know it , how about CV at low to mid tier, DD's torpedo hit rate, BB brawlling at under 12/10KM range statistics, and plenty more.

Super Cruiser, Super BB , DD like Druid .. all are just trying to get people to spend. Cause this is their only mean to , to artificially made a ship that's definitely OP over their peer of the same tier ( and might be even a tier up or more )  and of course people buys it ...

Edited by Mechfori

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36 minutes ago, Mechfori said:

Super Cruiser, Super BB , DD like Druid .. all are just trying to get people to spend. Cause this is their only mean to , to artificially made a ship that's definitely OP over their peer of the same tier ( and might be even a tier up or more )  and of course people buys it ...

Don't forget that they will nerf those ships later on when they release new ships for sale.

Premium ships are now nerfable.

Edited by S0und_Theif

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8 hours ago, Rina_Pon said:

As Nigel Tufnel astutely remarked, there is nothing stopping the game from going to 11.

The only aspect that marks TX as the end is the absence of researchable upgrade modules. Except for the TX ships that, you know, do have  researchable upgrade modules.

 

5f26li.jpg

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12 hours ago, S0und_Theif said:

Premium ships are now nerfable.

All the reason not to spend money. They are no longer worthwhile investments.

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13 hours ago, S0und_Theif said:

Unless WG is willing to decrease the XP required to grind ships.

5% for T2 to T4
10% for T5 to T7
20% for T8 to T10
30% on T11 and T12

Same can be said for captain skills.

Decrease the required CXP to get to 21 point captain or when WG wants to increase captain points.

They have reduced the EXP grind from T2 to 5 significantly since mid-2019. I remember Kongo used to require about 30k exp to unlock, and that was not including Myogi's hull B & C which required about 10k in total. Now Kongo only requires 12k exp to unlock, and additional 3.9k exp to unlock Myogi's hull B & C. That's about 60% reduction in exp to grind from T4 to 5. Which also explains why players with very few battles (<1000) manage to potato their way up to high tier.

And adding more tiers, but reducing the exp required to grind is kind of defeating the very purpose on why the additional tiers exist. I mean that idea is nice for the players, but not for WG. Otherwise WG would never come up with stupid ideas like RB.

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18 hours ago, S0und_Theif said:

Don't forget that they will nerf those ships later on when they release new ships for sale.

Premium ships are now nerfable.

Which then allow WG to bring in that NEXT op Premium and you can bet those who keep crying fault that their old op premium getting nerfed will still whale the new one. 

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9 hours ago, Reinhard_of_Avercland said:

They have reduced the EXP grind from T2 to 5 significantly since mid-2019. I remember Kongo used to require about 30k exp to unlock, and that was not including Myogi's hull B & C which required about 10k in total. Now Kongo only requires 12k exp to unlock, and additional 3.9k exp to unlock Myogi's hull B & C. That's about 60% reduction in exp to grind from T4 to 5. Which also explains why players with very few battles (<1000) manage to potato their way up to high tier.

I can't recall when WG reduced the grind form T2 to T5. I do recall that WG removed a lot of "hull A and hull C upgrade" in the last patch or two (0.10.3 or 0.10.4).

I also do notice a lot or an increase of potatoes and tomatoes in the game lately.

:fish_book:

 

9 hours ago, Reinhard_of_Avercland said:

And adding more tiers, but reducing the exp required to grind is kind of defeating the very purpose on why the additional tiers exist. I mean that idea is nice for the players, but not for WG. Otherwise WG would never come up with stupid ideas like RB.

Hehe. The rubbish burnheap is now becoming a liability rather than a asset to WG.

It feels like that the rubbish burnheap is the feature that is holding back WG from developing the game further.

WG probably wanted to try something, but couldn't, because this feature (rubbish burnheap) will be heavily impacted.

So they cram all the super ships (super BB, Super C, Super DD) in T9 and T10. Thus somewhat breaking the game. (I know, I know. Some would say that the game is already broken.)

 

Some would argue that WG decreased the XP required to get to T10 is WG way of "pathetically begging" players to use their rubbish burnheap feature.

Others would argue that they removed hull A and hull C upgrade is to sell them as premium ships later on if they feel greedy or is cash strapped.

It kind of sounds good on how WG advertised them as "making it easier to progress", but with the things they have been doing since 2019, their advertisement is questionable.

 

WG does not want admit that the rubbish burnheap is not a very popular feature and is in life support. I could even say that the developer and manager could be falsifying spreadsheet data, just to say that their project is "popular".

And in the corporate world, if your project is not working as intended, you wasted corporate resources and you are in trouble.

 

If only they have listened to the original idea, that the rubbish burnheap would be only for cosmetics, and not sell ships and upgrade as originally suggested / planned.

Even with numerous feedback from the playerbase / community that the rubbish burnheap is a bad idea, WG (like a child) refused to listen and went ahead with the unpopular mechanic.

2 years later, and the game is continuously advancing and evolving, the rubbish burnheap can be somewhat of a liability. Holding back some of the game's advancement.

 

Note: Rubbish Burnheap = Research bureau

 

 

 

As for the T12 thingy, I tried the WoT console approach. Could try making separate tech tree and / or game mode for the super ships, WW1 ships, and modern ships.

On 6/30/2021 at 7:21 PM, S0und_Theif said:

A separate game mode or tech tree would work.

They did make a separate tech tree for modern tanks in WoT Console.

Leaving the current version intact. 

 

WW1 ships (armored cruiser, pre-dreadnaught), super ships (super BB, super C, super DD), and modern warships (missile ships) should have a separate tech tree and / or game mode.

This is to not to interfere and further break the core game.

 

Want a game with no CV and SS: WW1 mode. (Only BB, CA, and TD)

Want a game with modern destroyers, modern submarine, and modern carriers: Modern Warships mode. (Only CV, DD, and SS. No Cruisers.)

Want a game where super warships are included but excluded in the main game: Super Warships mode. (Where T9 is T2, T10 is T3, T11 is T4, and T12 is T5. T8 CA is T1 [No CL in T1].)

I do want to hear you thoughts on this as well.

Thanks. 🙂

Edited by S0und_Theif

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The correct thing to do is to each humble pie and admit that the rubbish burnheap was/is/will be trash like the garbage it is. At least then you redeem your reputation.

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56 minutes ago, dejiko_nyo said:

The correct thing to do is to each humble pie and admit that the rubbish burnheap was/is/will be trash like the garbage it is. At least then you redeem your reputation.

Not only the rubbish burnheap but also the discriminatory dookyard.

Edited by S0und_Theif

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The recent Community Token is IMHO the way to go , FXP can stay , Steel can stay, but all the others, RP, Recruitment Points, now Community tokens , should be loobed into a single currency. Let's face it the Rubbish burn heap is definitely not popular and why is it so, cause it force people to re grind and nobody like to grind just for the sake of grinding. The best solution to all these is to made a single currency and allow multiple ways to collect that single currency - For those who can and who will reset lines and Grind, they can get theirs, for those who care to recruit , they can get theirs, and there should be a few other more options .. people can choose to play what they dearly enjoy playing and be more participating .

The things that hold the game back is neither the Rubbish burn heap nor the grind , its the gaming part itself, if you made a game that the gaming part just do not entertain, do not engage,  then people will be far less likely to remain ... WG just would not admit they made a very bad game balance , lousy PVE , excessive abusive low tier game play on PvP , and had only intention to keep screwing the game further with every new tech tree, every new premium, and most of the time , changes.

Why is popular high Tier tech tree ships ( by popular I do not mean effective nor efficient ) not really seen much these day , cause the game made it so that unless you play that OP premium or at least not artificially under-performing as WG had put on so many ships as they are ... you are just screwed ...

Edited by Mechfori
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Too much negativity and lies on these so-called Rubbish Burnheap = Research bureau. The only reason that I got my hands dirty with these RB scheme is Siegfried. Because they put her behind these wall of abomination.

 

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