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S4pp3R

One-off - Kagero - A little bit of pressure...

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G'day folks,

I assure you I'm not doing some sort of IJN themed One-off series, these are just the games that have a fun story...

As the Leander review is ahead of schedule, I can drop this one a week early...

I'm pretty happy with this edit, almost as good as the Atago edit if I'm honest (Atago has been my fave edit in a long time, not that much due to the editing but the story of the game was amazing)

I'm not a great IJN torp boat captain but this game was something...

What are everyone's thoughts on IJN Torp boats, particularly Kagero?

 

As usual, any YouTube or Reddit love is appreciated

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1 hour ago, FG_Yomamamoto said:

Good edit.

Yup.

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1 hour ago, FG_Yomamamoto said:

Don't often realize that the visuals in this game, once all the GUI is gone, can be quite stunning.

Good edit.

 

Thanks!

One-offs are still 'quick' edits compared to my other videos as they are just gameplay cut together with some music thrown in. Sometimes choosing the music is the hardest part as it's all good and well to find a good track but it's finding different tracks that aren't in complete conflict sound-wise and that meet up with what is happening, lol.

Honestly I was the same, it wasn't until I started doing some replay stuff without the UI that I was like 'this is a cinematic dream at times'

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42 minutes ago, S4pp3R said:

Thanks!

One-offs are still 'quick' edits compared to my other videos as they are just gameplay cut together with some music thrown in. Sometimes choosing the music is the hardest part as it's all good and well to find a good track but it's finding different tracks that aren't in complete conflict sound-wise and that meet up with what is happening, lol.

Honestly I was the same, it wasn't until I started doing some replay stuff without the UI that I was like 'this is a cinematic dream at times'

You could just talk the whole way through it, that would be music to my ears.

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1 hour ago, FG_Yomamamoto said:

Don't often realize that the visuals in this game, once all the GUI is gone, can be quite stunning.

Good edit.

 

with all the regular internet complaint static over mechanics and ships it's easy to forget WG has really stepped up the visuals since 10.0 (planes/water/underwater) which is all something they cant monetize but still happened anyway.

 

Good vid!! 

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1 hour ago, Ralgon said:

with all the regular internet complaint static over mechanics and ships it's easy to forget WG has really stepped up the visuals since 10.0 (planes/water/underwater) which is all something they cant monetize but still happened anyway.

 

Good vid!! 

Thanks!

Yeah, still a pretty good looking game, although their small objects on terrain need work (trees, houses, etc)

1 hour ago, FG_Yomamamoto said:

You could just talk the whole way through it, that would be music to my ears.

You know what they say about anticipation...

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4 hours ago, dejiko_nyo said:

The torpedoboat line needs TRB baked in with smoke.

I had a pretty intense discussion about torpedo DD builds today in a friendly clans discord.

I advocate DD utility build, some advocate full torp build.

Why would I want to spend so many points buffing such an inconsistent damage source?

But yeah, I think that could be an option... or some torp reload buffs.

But I'm not great with the higher tier ones, so I'm not the best person to talk about their balance.

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4 minutes ago, S4pp3R said:

I had a pretty intense discussion about torpedo DD builds today in a friendly clans discord.

I advocate DD utility build, some advocate full torp build.

Why would I want to spend so many points buffing such an inconsistent damage source?

But yeah, I think that could be an option... or some torp reload buffs.

But I'm not great with the higher tier ones, so I'm not the best person to talk about their balance.

 

That could be endless debate there , with any DD build the first 10 point is almost always PM, LS, SE, CE, so that leave only 11 points to specialize , and some DD just need so much certain skills .. IJN torpedo boats almost always need the turret transverse ( Grease the Gear ) , French and Soviet Gunboat needs BFT aka " Main Battery and AA Specialist " and preferably Fearless Brawler  , the question to be asked is what made up utility build and how does it help the DD itself. Gun Feeder is probably not needed, better just fire and reload . IFHE is pretty useless these days , Radio Location is nice to had but at a very steep 4 points , it can be hard to justify especially for Torpedo Boat whose aim is to keep the distance most of the time . That leave Superintendent , AR, and might be Swift in Silence. The useful ones are always 3 or 4 point and it's not an easy decision one way or the other ..

The part with DD is that those first 10 points pretty much are NEEDED which just leave them not enough to go around and most of the gun / torp skill require heavy investment , ( and can be still not enough ) and yet utility do not bring in that much either

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5 hours ago, dejiko_nyo said:

The torpedoboat line needs TRB baked in with smoke.

What is needed is rework of all the torpedo detection distance , most torpedo boat simply had theirs at an artificially high value , there is hydro, there is upgrade and skill to buff or peg the detection distance at 1.8KM already , while I would not say we need Asian DD kind of stealth on the torp, reasonable spec should be provided for all type of torp ( how many Shima actually can reliably hit with their 20KM torp .. per say ) or the game need to reward torp denying enemy or forcing them to turn which I do not think WG can even code it

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8 hours ago, LeoN1das said:

The nonsense thing about kagero IMO, is gun range.

Yeah I'd only played around with 8-10 on PTS and it was a long time ago...

Then I found the gun range at 9km, what the hell - am I a T5?

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14 hours ago, S4pp3R said:

I had a pretty intense discussion about torpedo DD builds today in a friendly clans discord.

I advocate DD utility build, some advocate full torp build.

Why would I want to spend so many points buffing such an inconsistent damage source?

But yeah, I think that could be an option... or some torp reload buffs.

But I'm not great with the higher tier ones, so I'm not the best person to talk about their balance.

The problem is going the other way isn't going to help either. You need to rely on your stealth to survive or alternatively a dd partner. Yes, high alpha is great but it is not going to help when you die before you get your next shot off.

13 hours ago, LeoN1das said:

The nonsense thing about kagero IMO, is gun range.

RoF IMO is a more balanced buff. Otherwise it'd be taking the best of gunboat merging with best of torpedobote.

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23 hours ago, LeoN1das said:

The nonsense thing about kagero IMO, is gun range.

A short gun range is actually a boon for torpedo DDs, since you don't have to worry about further away enemies keeping you spotted. Long-range gunnery is not meant to be their strong point.

If there is one thing I would buff about the IJN torpboat DDs' guns, it would be the turret traverse.

Edited by Thyaliad
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On 6/28/2021 at 4:38 PM, Thyaliad said:

If there is one thing I would buff about the IJN torpboat DDs' guns, it would be the turret traverse.

Sounds good to me

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On 6/27/2021 at 8:35 PM, LeoN1das said:

The nonsense thing about kagero IMO, is gun range.

I love my Kagero - imo, if you're worried about gun range: you're playing it wrong. Nearly every time I play her, I get top 2... and I rarely fire a gun. Only if I a) have no choice... b) the enemy is nearly dead and I'm administering a coup de grâce... c) most often: used to pull enemy to my torps.

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7 hours ago, halfhearted_jumpshot said:

I love my Kagero - imo, if you're worried about gun range: you're playing it wrong. Nearly every time I play her, I get top 2... and I rarely fire a gun. Only if I a) have no choice... b) the enemy is nearly dead and I'm administering a coup de grâce... c) most often: used to pull enemy to my torps.

Well I hope you enjoyed the video!

I actually do really well in Shima, but torp boat life isn't particularly glamorous.

Myself and many others value gun range because using guns inbetween torps maximises your damage and battle impact.

That's not to say stealth and torping is wrong, it's just a different way to play. I'm not a great DD player but do prefer Gunboats like V2.

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The extra scenes without the UI had a nice little cinematic experience to it.

Although I feel the switching back and forth to scenes that do include the UI kinda breaks this experience.

It was bit of an odd mashup, but the editing was an interesting take regardless.

Also, consider keeping all notes and texts at the start and end.

Edited by Verytis
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6 hours ago, Verytis said:

The extra scenes without the UI had a nice little cinematic experience to it.

Although I feel the switching back and forth to scenes that do include the UI kinda breaks this experience.

It was bit of an odd mashup, but the editing was an interesting take regardless.

Also, consider keeping all notes and texts at the start and end.

Yeah this one is an older one, but I have received similar feedback since.

I think for the next one I'll reduce them a bit.

What do you mean by the notes and text? I'm a little confused.

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23 minutes ago, S4pp3R said:

What do you mean by the notes and text? I'm a little confused.

I was referring to those added texts, mentioning the ship's weapons, your build and the 10.5 note.

I thought it'd be better to just get through all of it early, to avoid having pop ups appearing mid-video.

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On 7/4/2022 at 3:43 PM, Verytis said:

I was referring to those added texts, mentioning the ship's weapons, your build and the 10.5 note.

I thought it'd be better to just get through all of it early, to avoid having pop ups appearing mid-video.

Ah yep, cheers. I'm happy with those elements if I'm honest. They're specific things many people wanted, although I semi agree with you.

As for the editing, I've changed up my approach a bit for the next one (due 24-48 hours from now). I think I might have just defaulted to my previous methods for cuts and things though...

I'll keep iterating though.

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On 7/3/2022 at 7:03 PM, S4pp3R said:

Well I hope you enjoyed the video!

I actually do really well in Shima, but torp boat life isn't particularly glamorous.

Myself and many others value gun range because using guns inbetween torps maximises your damage and battle impact.

That's not to say stealth and torping is wrong, it's just a different way to play. I'm not a great DD player but do prefer Gunboats like V2.

I did!
I've been playing my Shima more than my Kagero - two very different torp boats. But loads of fun.
[really not a fan of radar! 😛 ]

 

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I find torp boats inherently underpowered. They have the lowest average damage of any ship type in the game, and although you can have very good games on the weak flank, you're quite dependent on the lack of awareness and skill of the enemy.  You're easy to counter for a good opponent. 

They need buffs imo, and if it was me I'd reduce damage and flooding chance, but buff torp reload and torp spotting distance. This would give more reliable damage and influence. 

Overall I'd just rather take a gunboat DD. I can then have a constant influence, I can counter torp boats, I can tank damage for my team, and I can have reliable damage output that is usually proportional to how well I play, rather than how well the enemy plays.

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