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go123452

CV Scaling may require some tweaking

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Beta Tester
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Right now I have noticed that higher tier fighters will almost always cream lower tier fighters even when doubled up.

 

I have noticed repeatedly that my fighters in my Independence (tier VI) will fail to kill a single flight of Ranger fighters (Tier VII) even when Doubled Up (i.e. 2v1). I often have to lure them over allied cruisers, then double up, and then I will trade equally most of the time. (there was one time where I actually lost despite engaging that fight over a friendly cleveland). This makes gaining air superiority extremely difficult, especially if you are an air superiority loaded carrier, and you basically get hard countered by an attack carrier that is one tier higher. On the other hand, I can hold against two Tier V carriers with a single squadron of fighters (although 2 squadrons helps maintain map presence), which frees up my second squadron to spot and trap an enemy destroyer. I effectively nearly negate two lower tier carriers without putting in substantial effort, and I still have enough resources left over to continue contributing to the team while those two carriers are struggling to do anything.

 

I feel that the gap in strength of carrier aircraft, in particularly fighters, need to be reduced between tiers. A pair of Tier VI figher squadrons should be able to take out a  single Tier VII fighter squadron (USN vs USN or IJN vs IJN) (i mean, you are literally throwing twice the aircraft into the fray). This is especially evident when MM clearly allows carriers to go up against carriers two tiers higher, where you simply cannot do anything. Your fighters are outpaced by their torpedo bombers (Tier VI USN vs Tier VIII IJN), so you cant even intercept unescorted torpedo bombers that aren't flying within gun range of your fighters, and even tripling or quadrupling up your fighters will hardly scratch a single enemy fighter wing (I once was in a game in the old Tier V independence and I had a friendly Independence with an air superiority loadout. We threw all four fighters on a Tier VII ranger fighter squadron while near a friendly Kuma, we barely won with just three quarters of a wing left out of those four wings. Needless to say, we ran out of fighters faster than the Ranger even though we were quadrupling up on him.)

 

When compared to other ships, the difference is clearly not as drastic between tiers. A Fuso will hurt a Kongo pretty badly, but a Kongo isn't rendered nearly useless by a Fuso. In Cruisers and Destroyers, the difference is even less, since the firepower and survivability gap is much easier to bridge via superior maneuvering. Hopefully WG will tweak the CVs so that the gaps between tiers isnt as ludicrous as it is right now.

 

Addendum: I just tried doubling up two fighter squadrons against a Ranger torpedo bomber squadron (one tier higher). Both squadrons started at full ammo and were unable to kill the TB squadron, instead bringing it down to 2 planes. O.O Also, I had a 12 v 8 engagement against a Japanese Carrier two tiers higher in the middle of 4 allied battleships and cruisers. He did not lose a single fighter plane. That feels a bit ludicrous.

Edited by go123452

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Beta Tester
2,718 posts
1,988 battles

SSSSSSSSSSStuff

 

The Tier Difference is intentional - but you are right. 2 Squadron should at least negate the Tier advantage.

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Beta Tester
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Yea, I am fine with Tier VII fighter squadrons completely creaming Tier VIs if they are relatively equal in number.

 

Its when the odds go to hilariously dumb levels that its a bit stupid. Such as Tier VIIs killing Tier VIs without losing a single plane.

 

Since well, you are effectively shutting down his entire flight of squadrons with only one of your own.

Edited by go123452

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Beta Tester
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Assuming CVs take the maximum Fighter loadout, this is the DPS for each tier. IJN DPS suffers from having only 4 planes per squadron.

 

Tier IV

120 x1 dps - Hoshou

180 x1 dps - Langley

 

Tier V

120 x1 dps - Zuihou

180 x2 dps - Bogue

 

Tier VI

120 x1 dps - Ryuujou

216 x2 dps - Independence

 

Tier VII

360 x2 dps - Hiryuu

504 x2 dps - Ranger

 

Tier VIII

384 x2 dps - Shoukaku

756 x2 dps - Lexington

 

Tier IX

720 x3 dps - Essex

 

 

While Fighter durability (hitpoints) scales up fairly evenly each tier, as you can see damage output is not a smooth progression. The big jump in damage output is at Tier VII, where even an IJN fighter squadron will wreck the previous tier USN squadron. This tier is where the biplanes get replaced with famous monoplanes like Zero and Wildcat.

 

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Beta Tester
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Yea, I am fine with Tier VII fighter squadrons completely creaming Tier VIs if they are relatively equal in number.

 

Its when the odds go to hilariously dumb levels that its a bit stupid. Such as Tier VIIs killing Tier VIs without losing a single plane.

 

Since well, you are effectively shutting down his entire flight of squadrons with only one of your own.

more like, 1 tier VII figher can rekt two tier VI fighter with ease. 

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Beta Tester
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It was the same at Tier V - VI, Tier VI fighters wreck Tier V fighters just by being a LOT tankier. 

 

I just wish there was a balance in which carriers which are one tier lower can outplay their higher tier counterparts by trapping the enemy fighters over allied AA.

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Beta Tester
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Not really. Here's the Tier V and VI fighters:

 

Tier V

CV Zuihou - 30 dps, 970 hp (gets 1 squadron)
CV Bogue - 30 dps, 940 hp (gets 2 squadrons)

 

Tier VI

CV Ryuujou - 30 dps, 1150 hp (gets 1 squadron)
CV Independence - 36 dps, 1140 hp (gets 2 squadrons)

 

The difference between these tiers isn't massive. Any small advantage (like some friendly AA or previously damaged enemy planes) could see the lower tier planes winning any given fight against the same nation. The jump at Tier VII is pretty much insurmountable.

Edited by Unraveler

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Beta Tester
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TBH the DPS gap Tiers VII to VIII looks pretty scary as well.

 

Also the Tier VIs squadrons generally come about around equal in losses when fighting Tier V squads that are doubled up. Which is kinda silly, since it allows your TBs a free run at enemy ships.

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Beta Tester
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TBH the DPS gap Tiers VII to VIII looks pretty scary as well.

 

Yeah, but only for USN (Lexington). Shoukaku's Fighters (and TD and DB) have the same damage output as Hiryuu (they're a lot faster and tougher, though).

 

Edit: Sorry, Shoukaku's Fighters have slightly higher damage output over Hiryuu's (+7%).

Edited by Unraveler

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