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97 posts
1,041 battles

i find even at 4 a team they make for a short, brutal match

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777
[BLESS]
Member
1,425 posts
12,527 battles

90% of DD players overextend. You have to play with the support you are given, not the support you expect.

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824
[SMOKE]
Member
2,444 posts
17,637 battles

5 DD a side is not the issue here, 6 BB a side is , that means there is only 1 Cruiser per team and for sure you cannot expect that Cruiser to even attempt to forward. He/She just cannot, and when that happen, there is no forward close support, there is no real fire cover , it end up just 2 sets of ships , those at the back, the guns and those at the front , the DD and they are not supporting each other either , they just cannot , the rear gun platforms just do not had the intensity nor the kind of fire power needed to facilitate supporting the DD up front, the DD up front are also too far off not able to offer up anything ( other than spotting the enemy ) and the DD are all likely busy dealing with the enemy DD

In these games as such , DD is in a tough position, they can try to conserve and wait for opportunity , but then often than not it will not come , and then you left the area to be taken y the enemy. The Cruiser cannot forward either, with 6 sets of big guns waiting to pound on them once they get anything even close to mid range. And then with that that leave the BB ever even unwilling to forward. IS there ways to play, yeah sure PUSH as a group, but ow many times you see a team of 12 that do not had someone who would be unwilling to push , or better question how many time you see a team of 12 and each and every of the team willing to PUSH disregard.

Unfortunately this is how the game meta had create and of course not help by the way MM function. This is clearly a queue dump and it just so happen that the game  just had way more BB in the queue any time. Together the made this kind of MM

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777
[BLESS]
Member
1,425 posts
12,527 battles

With no cruisers around and multiple DDs, it's just a DD knife fight. You need work quickly to create these 2-on-1 situations, working together to counter and kill the enemy ships and then move on to help out on the other caps.

What happened in the game above is our flank at C cap was successful, but we quickly lost all the DDs at A and B and the enemy team just pushed down through A and across to surround us.

P.S. I think the MM should be tweaked to limit the number of BBs. The problem is BBs outnumer CA and DD by 10 to 1 in the queue, so every match is maxed out for BB. WG should just make the maximum BB per side -1 or -2 to what it is now.

Edited by Rina_Pon

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573
[AN-DO]
Member
725 posts
10,657 battles

Rina is right, in those situations you have to work as a team in DDs, and basically set yourself up for 2v1 or 3v1 situations. often those battles come down to simply which side has more gunboat/ DD hunter type DDs or a DD div. The big problem isn't that there are so many BBs, that's always been the case, its the issue that there are so few CA/CLs. Dead Eye really made it much harder on them, and now if you are in a cruiser you might be one of only a few so the BBs will all focus you.
I had a few games earlier today with 5DD a side, I was in a three man DD div and playing Smaland. The outcomes were obvious from the start, we shredded their DDs brutally fast and then it was off to torp farm the BBs.

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333
[BONED]
Member
769 posts
9,178 battles

Yep they are fun games for DD players with half a brain. 

Gang up on enemy dds and have a field day. 

Best part is that it only needs one dd to play in a team-like fashion to get it underway. And that's always easy to do yourself.

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5
[KAMI]
[KAMI]
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14 posts
4,528 battles

Usually results in one side's dd's getting wiped and the other side has a field day, with the bb's going to the next map and the cv getting verbally abused in chat😂

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