0 aurumau Member 3 posts 6,191 battles Report post #1 Posted March 31, 2021 just want to ask that if I want to play British bb which will should I pick? Share this post Link to post Share on other sites
398 [-ISO-] mr_glitchy_R Member 1,152 posts 7,775 battles Report post #2 Posted March 31, 2021 I would get Nelson first, and then Duke of York. 1 Share this post Link to post Share on other sites
3,408 [-CAT-] S0und_Theif Member 6,356 posts 22,636 battles Report post #3 Posted March 31, 2021 7 minutes ago, mr_glitchy_R said: I would get Nelson first, and then Duke of York. This. Nelson will be removed in 0.10.5. 3 Share this post Link to post Share on other sites
398 [-ISO-] mr_glitchy_R Member 1,152 posts 7,775 battles Report post #4 Posted March 31, 2021 (edited) @S0und_Theif Is it though? I'm lucky I got her earlier Edited March 31, 2021 by mr_glitchy_R 1 Share this post Link to post Share on other sites
587 [-CAT-] Sharr_Dextera Member 997 posts 14,261 battles Report post #5 Posted March 31, 2021 Nelson first, Duke of York pretty much same with her sister King George V (the latter are better in some aspects). 1 Share this post Link to post Share on other sites
3,408 [-CAT-] S0und_Theif Member 6,356 posts 22,636 battles Report post #6 Posted March 31, 2021 27 minutes ago, mr_glitchy_R said: @S0und_Theif Is it though? I'm lucky I got her earlier Very lucky. Attaching the link and information regarding ships that will be removed in 0.10.5. Share this post Link to post Share on other sites
221 [ANZAC] j0e90 Member 570 posts 24,369 battles Report post #7 Posted April 1, 2021 At 375k free XP Nelson is probably the best value free XP ship. Learn how to stern tank with her big fat Arse, abuse the built in ship reprint facility along with Adrenanline rush. Just dont get sucked into only firing HE. 1 Share this post Link to post Share on other sites
3,592 [151ST] S4pp3R Wiki Editor 4,526 posts 16,455 battles Report post #8 Posted April 1, 2021 100% get Nelson first But I much prefer DoY DoY is similar to KGV (tech tree T7) but has Hydro (remarkably useful on a T7 BB) and much slower reload but normalised AP KGV is arguably a better ship than DoY but I love DoY because she is much more flexible and has better 'make a play' potential. Having said all that, Nelson is disappearing soon and a strong ship as well so pick her up first 100%. Share this post Link to post Share on other sites
3,564 [CLAY] Grygus_Triss Member 4,178 posts 18,599 battles Report post #9 Posted April 1, 2021 2 hours ago, S4pp3R said: DoY is similar to KGV (tech tree T7) but has Hydro (remarkably useful on a T7 BB) and much slower reload but normalised AP KGV is arguably a better ship than DoY but I love DoY because she is much more flexible and has better 'make a play' potenti Unrelated to thread, but DoY comes with two charges of hydro, right? You used to be able to increase that to 3, with SI, but since rework SI for BBs was replaced with the 4pt skill which gives plus 1 to repair party (and damage control for RU BBs) only. So. Is there a way to increase charges for hydro and other consumables (apart from repair party and damage control) now on BBs? And if not, do you believe that is fair and balanced? Share this post Link to post Share on other sites
2,685 [FORCE] Reinhard_of_Avercland Modder, Member 4,328 posts 19,354 battles Report post #10 Posted April 1, 2021 55 minutes ago, Grygus_Triss said: Unrelated to thread, but DoY comes with two charges of hydro, right? You used to be able to increase that to 3, with SI, but since rework SI for BBs was replaced with the 4pt skill which gives plus 1 to repair party (and damage control for RU BBs) only. So. Is there a way to increase charges for hydro and other consumables (apart from repair party and damage control) now on BBs? And if not, do you believe that is fair and balanced? All BBs with unique gimmicks get shafted by the skill rework. JB & Strasbourg lost 1 charge of MBRB German BBs lost 1 charge of hydro (Fat) American BB lost 1 charge of DefAA All BBs with catapult lost 1 charge of fighter/spotter planes The whole skill rework is basically a nerf to all BBs that have gimmicks. 2 Share this post Link to post Share on other sites
3,564 [CLAY] Grygus_Triss Member 4,178 posts 18,599 battles Report post #11 Posted April 1, 2021 8 minutes ago, Reinhard_of_Avercland said: All BBs with unique gimmicks get shafted by the skill rework. JB & Strasbourg lost 1 charge of MBRB German BBs lost 1 charge of hydro (Fat) American BB lost 1 charge of DefAA All BBs with catapult lost 1 charge of fighter/spotter planes The whole skill rework is basically a nerf to all BBs that have gimmicks. Yeah, my point exactly. Were any of these ships really that OP with that extra charge? One less hydro, in particular, makes BBs less inclined to push forward. Which feeds into the long range meta encouraged by deadeye. 3 Share this post Link to post Share on other sites
3,592 [151ST] S4pp3R Wiki Editor 4,526 posts 16,455 battles Report post #12 Posted April 1, 2021 4 hours ago, Grygus_Triss said: Unrelated to thread, but DoY comes with two charges of hydro, right? You used to be able to increase that to 3, with SI, but since rework SI for BBs was replaced with the 4pt skill which gives plus 1 to repair party (and damage control for RU BBs) only. So. Is there a way to increase charges for hydro and other consumables (apart from repair party and damage control) now on BBs? And if not, do you believe that is fair and balanced? TBH I hadn't thought about that... But yeah, no way to increase that AFAIK and yeah that's a big hit to DoY... SIGH 3 Share this post Link to post Share on other sites
3,408 [-CAT-] S0und_Theif Member 6,356 posts 22,636 battles Report post #13 Posted April 1, 2021 1 hour ago, S4pp3R said: TBH I hadn't thought about that... But yeah, no way to increase that AFAIK and yeah that's a big hit to DoY... SIGH Replace deadeye with SI? It's just difficult to swallow 4 point captain skill for SI. Share this post Link to post Share on other sites
3,592 [151ST] S4pp3R Wiki Editor 4,526 posts 16,455 battles Report post #14 Posted April 1, 2021 34 minutes ago, S0und_Theif said: Replace deadeye with SI? It's just difficult to swallow 4 point captain skill for SI. It'd overlap with the current +1 heal/dcp skill... Honestly they should just add 1 by default to a stack of BB 'off' skills... That always should have been a thing IMO 3 Share this post Link to post Share on other sites
3,408 [-CAT-] S0und_Theif Member 6,356 posts 22,636 battles Report post #15 Posted April 1, 2021 5 minutes ago, S4pp3R said: It'd overlap with the current +1 heal/dcp skill... I totally forgot about that one. Making the bias BB more bias. Unless WG removes that +1 heal and moves it to BB SI. But i doubt that WG would go with this route. 6 minutes ago, S4pp3R said: Honestly they should just add 1 by default to a stack of BB 'off' skills... That always should have been a thing IMO Now this I like. Bake them in. +1 consumable for T6 to T10 tech tree ships, and T5 to T10 premium ships. 1 Share this post Link to post Share on other sites
1,160 THAI_THIEF Member 5,863 posts 14,256 battles Report post #16 Posted April 2, 2021 2 Share this post Link to post Share on other sites
1,411 [SMOKE] Mechfori Member 4,458 posts 24,767 battles Report post #17 Posted April 2, 2021 (edited) how about - none of the above - just do the tech line , Nelson had some merit being quite tanky but its not like its really OP or superlative above and beyond the others. Duke , well might just do the tech line instead and its not like the tech line are that bad anyway. If you like tanking and forcing the front , Nelson made for a good one I would agree with that. Edited April 4, 2021 by Mechfori Share this post Link to post Share on other sites