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aurumau

Nelson or Duke of York

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7 minutes ago, mr_glitchy_R said:

I would get Nelson first, and then Duke of York.

This.

Nelson will be removed in 0.10.5.

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Nelson first, Duke of York pretty much same with her sister King George V (the latter are better in some aspects).

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27 minutes ago, mr_glitchy_R said:

@S0und_Theif Is it though? I'm lucky I got her earlier

Very lucky.

Attaching the link and information regarding ships that will be removed in 0.10.5.

 

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At 375k free XP Nelson is probably the best value free XP ship. Learn how to stern tank with her big fat Arse, abuse the built in ship reprint facility along with Adrenanline rush. Just dont get sucked into only firing HE.

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100% get Nelson first

But I much prefer DoY

DoY is similar to KGV (tech tree T7) but has Hydro (remarkably useful on a T7 BB) and much slower reload but normalised AP

KGV is arguably a better ship than DoY but I love DoY because she is much more flexible and has better 'make a play' potential.

Having said all that, Nelson is disappearing soon and a strong ship as well so pick her up first 100%.

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2 hours ago, S4pp3R said:

DoY is similar to KGV (tech tree T7) but has Hydro (remarkably useful on a T7 BB) and much slower reload but normalised AP

KGV is arguably a better ship than DoY but I love DoY because she is much more flexible and has better 'make a play' potenti

Unrelated to thread, but DoY comes with two charges of hydro, right? You used to be able to increase that to 3, with SI, but since rework SI for BBs was replaced with the 4pt skill which gives plus 1 to repair party (and damage control for RU BBs) only.

So. Is there a way to increase charges for hydro and other consumables (apart from repair party and damage control) now on BBs?

And if not, do you believe that is fair and balanced?

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55 minutes ago, Grygus_Triss said:

Unrelated to thread, but DoY comes with two charges of hydro, right? You used to be able to increase that to 3, with SI, but since rework SI for BBs was replaced with the 4pt skill which gives plus 1 to repair party (and damage control for RU BBs) only.

So. Is there a way to increase charges for hydro and other consumables (apart from repair party and damage control) now on BBs?

And if not, do you believe that is fair and balanced?

All BBs with unique gimmicks get shafted by the skill rework.

  • JB & Strasbourg lost 1 charge of MBRB
  • German BBs lost 1 charge of hydro
  • (Fat) American BB lost 1 charge of DefAA
  • All BBs with catapult lost 1 charge of fighter/spotter planes

The whole skill rework is basically a nerf to all BBs that have gimmicks.

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8 minutes ago, Reinhard_of_Avercland said:

All BBs with unique gimmicks get shafted by the skill rework.

  • JB & Strasbourg lost 1 charge of MBRB
  • German BBs lost 1 charge of hydro
  • (Fat) American BB lost 1 charge of DefAA
  • All BBs with catapult lost 1 charge of fighter/spotter planes

The whole skill rework is basically a nerf to all BBs that have gimmicks.

Yeah, my point exactly.

Were any of these ships really that OP with that extra charge? One less hydro, in particular, makes BBs less inclined to push forward. Which feeds into the long range meta encouraged by deadeye.

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4 hours ago, Grygus_Triss said:

Unrelated to thread, but DoY comes with two charges of hydro, right? You used to be able to increase that to 3, with SI, but since rework SI for BBs was replaced with the 4pt skill which gives plus 1 to repair party (and damage control for RU BBs) only.

So. Is there a way to increase charges for hydro and other consumables (apart from repair party and damage control) now on BBs?

And if not, do you believe that is fair and balanced?

TBH I hadn't thought about that...

But yeah, no way to increase that AFAIK and yeah that's a big hit to DoY...

SIGH

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1 hour ago, S4pp3R said:

TBH I hadn't thought about that...

But yeah, no way to increase that AFAIK and yeah that's a big hit to DoY...

SIGH

Replace deadeye with SI?

:Smile_hiding:

It's just difficult to swallow 4 point captain skill for SI.

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34 minutes ago, S0und_Theif said:

Replace deadeye with SI?

:Smile_hiding:

It's just difficult to swallow 4 point captain skill for SI.

It'd overlap with the current +1 heal/dcp skill...

Honestly they should just add 1 by default to a stack of BB 'off' skills...

That always should have been a thing IMO

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5 minutes ago, S4pp3R said:

It'd overlap with the current +1 heal/dcp skill...

I totally forgot about that one.

Making the bias BB more bias.

 

Unless WG removes that +1 heal and moves it to BB SI.

But i doubt that WG would go with this route.

 

6 minutes ago, S4pp3R said:

Honestly they should just add 1 by default to a stack of BB 'off' skills...

That always should have been a thing IMO

Now this I like.

Bake them in.

+1 consumable for T6 to T10 tech tree ships, and T5 to T10 premium ships.

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how about - none of the above - just do the tech line , Nelson had some merit being quite tanky but its not like its really OP or superlative above and beyond the others. Duke , well might just do the tech line instead and its not like the tech line are that bad anyway. If you like tanking and forcing the front , Nelson made for a good one I would agree with that.

Edited by Mechfori

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