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Yuz_tea

Public Test 0.10.3 Feedback Thread

Public Test 0.10.3 Feedback Thread   

11 members have voted

  1. 1. Did you enjoy Public Test 0.10.3 overall?

    • I love it!
      3
    • I generally like it
      5
    • Neutral
      2
    • I generally don't like it
      0
    • I don't like it at all
      1
  2. 2. Hamburg Dockyard: ZF-6

    • I love it!
      2
    • I generally like it
      5
    • Neutral
      3
    • I generally don't like it
      1
    • I don't like it at all
      0
  3. 3. German Destroyers: Part 1

    • I love it!
      2
    • I generally like it
      6
    • Neutral
      3
    • I generally don't like it
      0
    • I don't like it at all
      0
  4. 4. Axis vs. Allies

    • I love it!
      4
    • I generally like it
      5
    • Neutral
      1
    • I generally don't like it
      1
    • I don't like it at all
      0
  5. 5. Other Changes

    • I love it!
      2
    • I generally like it
      6
    • Neutral
      2
    • I generally don't like it
      0
    • I don't like it at all
      1

10 comments in this topic

Recommended Posts

Member
47 posts

Public test Round 2 is now live! Here's the major change from Round 1.

Changelog:

  • Changed the settings of the "Axis vs Allies" battle type, and the automatic addition of bots to teams was switched off. In the second stage of the Public Test, these battles will be conducted in a "4 vs 4" format. The waiting screen will be showing not only the total number of players in the queue, but also their number on the alliance chosen by the player.
  • Made visual changes to torpedo trails, tracers, shells, smoke screen, and the effect from the "Hydroacoustic Search" consumable. The speed of waves was reduced on all maps.
  • Updated the videos and fixed several issues in the Dockyard.
  • Reduced the fog density and fixed visual issues in the Hamburg Port.
  • Fixed issues in the  "Daily Rewards" section.
  • Fixed a bug because of which it was impossible to check the armor layout when previewing a ship in the Armory.
  • Balance changes to several ships were made.
  • Fixed some other bugs.

 

Hello Captain!

Have you enjoyed our new Public Test 0.10.3? Please give us your feedback and let us know what you think!

If you haven't tried yet, join the Public Test and try out our new feature!
Collect your rewards, and don't forget to share your impressions with us!

Test features:

Hamburg Dockyard: ZF-6
German Destroyers: Part 1
Axis vs. Allies
Other Changes

Action Stations!

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587
[-CAT-]
Member
997 posts
14,261 battles

Furutaka Winter perma camouflage become like this?

shot-21_03.26_12_30.16-0938.thumb.jpg.e086f49cde32ed85993566b530d19e43.jpg

Also, good work on  Myoko's bridge structure update. I hope for another old ships will get similar update.

shot-21_03.26_12_41.18-0053-1.jpg.d27497209734038cb31033dc67f5c1fb.jpg

And, normal Kure port are another good job, It become one of my favourite home port. But I wish they keep calm and reflective sea just like current version.

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[LBAS]
Modder, Member
7,291 posts
56,570 battles

Why remove 6 single 200mm turrets away from Furutaka?

Where is the historical accuracy?

Hull A should be 6x1 200mm << the most remember and the best memory about Furataka

Hull B should be 3x2 203mm

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1 hour ago, Manacetamol said:

Why remove 6 single 200mm turrets away from Furutaka?

Where is the historical accuracy?

Hull A should be 6x1 200mm << the most remember and the best memory about Furataka

Hull B should be 3x2 203mm

This.... this are exactly a sad news.

Same thing with the Omaha. But for Omaha, maybe hull C with 2 torp launchers are unpopular. I found that I will miss the Omaha hull C, because it is representing a piece of history for her class modernization.

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WG so out their mind? 
Omaha have only Hull A and B not C 

What does make different?

 

shot-21.03.28_09.26.11-0336.jpg

shot-21.03.28_09.26.23-0535.jpg

Edited by THAI_THIEF

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849 battles

JUST not enough players on PTS to made PTS even functional and meaningful, even on holiday weekend on daytime , live server had too many grind on players set task to do , and doing PTS do not reward them at all. I would suggest at the very  least made effort on PTS reward meaningful for those who put in the time, the obvious option is that any EXP, FXP, and Commander EXP gain on any ship play on PTS reflect the same onto the live server upon the same ship ( EXP ) part and if the player do not had that ship in port, it will still be credited to the said ship so if and when the player finally buy / grind to that ship it will come reflected that the player had indeed put in the time and effort as such .. Commander XP should be reflected back to live server as Elite commander XP with a set ratio ( say 5:1 or something ) , FXP just need to be reflected as is 

And PTS without the actual content is why people not playing , you ask for test but would not allow the actual German DD that need to be tested to be tested , what's the point then , ditto for prior patches ..

Mission inclusion of game mode is awful, you guys went in with a mode call Axis vs Allies, but then you made the patches mission not applicable when playing them .. what is this kind of nonsense , and that even go with the PT reward too. You want player to test this new mode but you penalize them for playing that mode .. what ????

 

Edited by Naval_Mage

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Each ad every Axis vs Allies game am in, there is a least 1 Radar on a Allies team and of course none on Axis , tis is gross inbalance considering how the domination zrea are fashioned, this basically exclude all Axis play to try to cap by DD and CL and made for unconditional spotting advantage for Allies .. Allies  composition enjoy too many gimmicks that they can bring into the game , Radar , long Range Radar, Super fast torp, long range torp ( longer than IJN ) deep water torp , British short fuse AP / fire starting HE , when Axis had might be SAP and German HE pen and every other inferior so we are looking at very unbalanced team by default 

Edited by Naval_Mage

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Axis v Allies

Just an observation.

Matchmaking once Bots were switched off was precarious / slow  in PT due to the low player numbers.

BUT the main  thing I found was that the Matchmaking was showing you the side - either Allies or Axis players - that you had picked to play for. Thus in PT I was able to check both and opt for the side which had fewer players in the queue to help speed up the matchmaking process, and get a game a going a little quicker 🙂

Will this be how Axis v Allies matchmaking works upon release?

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[GANGS]
Member
2 posts

테섭에서 건조 완료 했는대 왜 배가 안보이죠 ?

그리고 플미 배 들도 안보이고 저만 그런가요 

아님 레벨이 안돼서 그런가요 ??

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On 4/3/2021 at 3:53 PM, Naval_Mage said:

JUST not enough players on PTS to made PTS even functional and meaningful, even on holiday weekend on daytime , live server had too many grind on players set task to do , and doing PTS do not reward them at all. I would suggest at the very  least made effort on PTS reward meaningful for those who put in the time, the obvious option is that any EXP, FXP, and Commander EXP gain on any ship play on PTS reflect the same onto the live server upon the same ship ( EXP ) part and if the player do not had that ship in port, it will still be credited to the said ship so if and when the player finally buy / grind to that ship it will come reflected that the player had indeed put in the time and effort as such .. Commander XP should be reflected back to live server as Elite commander XP with a set ratio ( say 5:1 or something ) , FXP just need to be reflected as is 

And PTS without the actual content is why people not playing , you ask for test but would not allow the actual German DD that need to be tested to be tested , what's the point then , ditto for prior patches ..

Mission inclusion of game mode is awful, you guys went in with a mode call Axis vs Allies, but then you made the patches mission not applicable when playing them .. what is this kind of nonsense , and that even go with the PT reward too. You want player to test this new mode but you penalize them for playing that mode .. what ????

 

They give only ST and CC or Beta Test to play new coming that's why toxic to general players

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