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S0und_Theif

📰 ST 0.10.2, changes to test ships (Remove Sonar, Add Smoke)

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ST 0.10.2, changes to test ships

We adjusted the parameters of some ships based on testing results. The changes will be applied to German destroyers, Hyuga, Agincourt, and Vampire II.

 

Tier VII Z-31, German Destroyer:

  • Removed the Hydroacoustic Search consumable.
  • Added the Smoke Generator consumable.
  • The angle at which the check for ricochets is made for AP shells increased from 45° to 60°.
  • Guaranteed ricochet angle for AP shells increased from 60° to 67.5°.

 

Tier VIII Gustav Julius Maerker, German Destroyer:

  • Removed Defensive AA Fire and Hydroacoustic Search consumables.
  • Added the Smoke Generator consumable.
  • Deck armor thickness increased from 19 mm to 25 mm.
  • The angle at which the check for ricochets is made for AP shells increased from 45° to 60°.
  • Guaranteed ricochet angle for AP shells increased from 60° to 67.5°.

 

Tier IX Felix Schultz, German Destroyer:

  • Torpedo tubes reload time reduced from 120 s to 90 s.
  • Removed the Hydroacoustic Search consumable.
  • Added the Smoke Generator consumable.
  • Deck armor thickness increased from 19 mm to 25 mm.

 

Tier X Elbing, German Destroyer:

  • Removed the Hydroacoustic Search consumable.
  • Added the Smoke Generator consumable.

Hydroacoustic Search is most useful for destroyers when fighting other destroyers for caps. However, this is not a primary goal for the new German destroyers. Instead of Hydroacoustic search, we added a Smoke Generator, which will increase their survivability and allow them to effectively use one of their main features: their powerful main battery guns. 

 

 

Tier IX ZF-6, German Destroyer:

  • Main battery reload time reduced from 5 s to 4 s.
  • Torpedo tubes reload time reduced from 120 s to 90 s.

 

Tier VII Hyūga, Japanese Batleship:

  • Main battery firing range reduced from 21.3 km to 20.3 km.
  • Detectability range by sea increased from 15.84 km to 16.84 km.

 

Tier V Agincourt, British Battleship:

  • AP shell parameters were changed:
    • Maximum damage reduced from 8,800 to 8,100.
    • Fuse arming time increased from 0.015 s to 0.033 s.
    • Armor penetration reduced.
  • HE shell parameters were changed:
    • Chance of causing fire reduced from 32% to 31%.
  • Ballistics were changed: now shells will spend more time in the air before hitting their target, and their trajectory became more arcing.
  • Increased accuracy of secondary battery: it's now similar in parameters to the Massachusetts.

 

Tier X Vampire II, Commonwealth Destroyer:

  • Crawling Smoke Generator reload time reduced from 160 s to 120 s.
  • Main battery reload time reduced from 3.5 s to 2.3 s.

 

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.


https://blog.worldofwarships.com/blog/123

Edited by S0und_Theif

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If you notice that the AA is buffed. You know it's an improvement.

 

 

Overall. The New german Destroyer-Cruisers won't be bad after all. :Smile_amazed:

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Noob-ish question,

1st, are all RN ships using SF-AP (Short Fuse AP)?

 

2nd, should SF-AP have their own seperate icon design? To distinguish between SF-AP and regular AP.

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Just now, S0und_Theif said:

Noob-ish question,

1st, are all RN ships using SF-AP (Short Fuse AP)?

 

2nd, should SF-AP have their own seperate icon design? To distinguish between SF-AP and regular AP.

All RN ships fire Short FUZE AP. Except battleships. 

 

 

RN had weak AP values in terms of battleships. They have powerful HE rounds which can tear citadel's of a cruiser and some battleships with thin armor.

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Do we know what resources Vampire II will cost?

Because if its Steel, I'll be very annoyed.

And if its Research Points, I will be very annoyed and curse and yell at WG because it will actually make me reconsider resetting liens, and I would really really, really Hate to do that.

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They actually read the form I submitted on Vampire II.....

I didn't tell WG to go that far though.

1 minute ago, S0und_Theif said:

1st, are all RN ships using SF-AP (Short Fuse AP)?

Thunderer doesn't.

All other RN BBs do actually.

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39 minutes ago, S0und_Theif said:

X Vampire II:

  • Crawling Smoke Generator reload time reduced from 160 to 120 s;
  • Main battery reload time reduced from 3.5 to 2.3 s.

NOW WE'RE TALKING FOLKS!!!!

(Daring is 2.8s...)

If she goes through like this she will flat be a better Daring IMO and a legit T10 Haida.

35 minutes ago, S0und_Theif said:

@S4pp3R Cookie monster got a buff.

OMNOMNOMNOM

31 minutes ago, S0und_Theif said:

Noob-ish question,

1st, are all RN ships using SF-AP (Short Fuse AP)?

 

28 minutes ago, Reinhard_of_Avercland said:

All other RN BBs do actually.

30 minutes ago, IJN_Katori said:

All RN ships fire Short FUZE AP. Except battleships

No they don't and yes they do.

RN CLs have SFAP...

RN BBs have SFAP. There are exceptions, the following have normalised AP... QE in the tech line (and maybe the T3? too) as well as many (not all) prems; Hood, Vanguard, Warspite, Thunderer, DoY and I'm probably forgetting someone else.

RN CAs don't have SFAP

RN DDs don't, 113s have improved autobounce angles though (AP is more effective against slightly angled targets).

28 minutes ago, Grygus_Triss said:

Do we know what resources Vampire II will cost?

Because if its Steel, I'll be very annoyed.

And if its Research Points, I will be very annoyed and curse and yell at WG because it will actually make me reconsider resetting liens, and I would really really, really Hate to do that.

We don't know but I'll get her... I have enough steel stashed and I'll regrind an obscene amount in a short time to get RP if I have to...

Edited by S4pp3R
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8 minutes ago, S0und_Theif said:

Hydroacoustic Search is most useful for destroyers when fighting other destroyers for caps. However, this is not a primary goal for the new German destroyers. Instead of Hydroacoustic search, we added a Smoke Generator, which will increase their survivability and allow them to effectively use one of their main features: their powerful main battery guns. 

Makes sense, but Smoke Screen is always torpedo bait. I'd give these ships ~0,5 km more main gun range.

 

13 minutes ago, S0und_Theif said:
  •  
  • The angle at which the check for ricochets is made for AP shells increased from 45 to 60 degrees;
  • Guaranteed ricochet angle for AP shells increased from 60 to 67.5 degrees.

This is a buff that the ships need, not want. I mean, WG want this line to spam AP.

 

8 minutes ago, S0und_Theif said:

 

  • Main battery reload time reduced from 5 to 4 s.
  • Torpedo tubes reload time reduced from  120 to 90 s.

Thanks for giving the ship T9 stats I guess.

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5 hours ago, IJN_Katori said:

If you notice that the AA is buffed. You know it's an improvement.

 

 

Overall. The New german Destroyer-Cruisers won't be bad after all. :Smile_amazed:

But it looks not to be good either, Mediocre is the word to use here .. it seems , only time can tell

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5 hours ago, S4pp3R said:

RN CLs have SFAP...

RN BBs have SFAP. There are exceptions, the following have normalised AP... QE in the tech line (and maybe the T3? too) as well as many (not all) prems; Hood, Vanguard, Warspite, Thunderer, DoY and I'm probably forgetting someone else.

RN CAs don't have SFAP

RN DDs don't, 113s have improved autobounce angles though (AP is more effective against slightly angled targets).

@IJN_Katori@Reinhard_of_Avercland

Thanks for the info everyone.

I'd wish they just separate SF-AP and regular AP.

It's confusing.

DD = No / Yes
CL = Yes
CA = No / Yes
BB = Yes

:Smile_amazed:

 

5 hours ago, Grygus_Triss said:

Do we know what resources Vampire II will cost?

Because if its Steel, I'll be very annoyed.

And if its Research Points, I will be very annoyed and curse and yell at WG because it will actually make me reconsider resetting liens, and I would really really, really Hate to do that.

I can agree on steel or coal.

 

For Rubbish Burnheap and FXP, hell no!

If WG sells her for FXP, then she might be pulled out quickly just like what happened Smaland. Her stats looks really good.

If WG sells her for RB, there is no way for me to get her. As someone who started quite late into the game and sees how much XP is required from T7 to reach T10,  :cap_fainting:.
RB is a discriminatory mechanic for new players and F2P players.
Only bots (scripted), that WG refuse to ban, can unlock this mechanic quickly, as opposed to a human playing player.
Play low tier, HA!

Edited by S0und_Theif

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4 hours ago, S0und_Theif said:

Thanks for the info everyone.

I'd wish they just separate SF-AP and regular AP.

It's confusing.

DD = No / Yes
CL = Yes
CA = No / Yes
BB = Yes

There's a few different AP things going on in the game.

Short Fuse and Improves ricochet/pen angles.

Short Fuse = shell arms quicker on less armour. More chance to shatter on big armour though when velocity is low. RN BB AP is quite reliable but at long ranges will shatter on BB belts when normal BB AP won't.

Improved pen/ricochet angles vary in range but essentially means the angle when ricochet checks start is changed OR the angle when auto-ricochet happens. This means your shells will get more pens and less bounces at greater angles. These are bad for the game in some conditions (Tallinn to Petro for example) IMO but some ships need them (RN CLs for example only have AP, so makes sense).

Tech Tree:

RN DD - NO SFAP, YES better ricochet angles at T9 and T10.

RN CLs - YES SFAP, YES ricochet angles

RN CAs - NO SFAP, NO ricochet

RN BBs - YES SFAP, NO ricochet.

Some RN BB premiums have improved angles but no SFAP, off the top of my head; Hood, York.

Edited by S4pp3R
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15 hours ago, Reinhard_of_Avercland said:

They actually read the form I submitted on Vampire II.....

I didn't tell WG to go that far though.

Thunderer doesn't.

All other RN BBs do actually.

A lot of people have no idea that Thunderers have AP at all.

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11 hours ago, S4pp3R said:

There's a few different AP things going on in the game.

Short Fuse and Improves ricochet/pen angles.

Short Fuse = shell arms quicker on less armour. More chance to shatter on big armour though when velocity is low. RN BB AP is quite reliable but at long ranges will shatter on BB belts when normal BB AP won't.

Improved pen/ricochet angles vary in range but essentially means the angle when ricochet checks start is changed OR the angle when auto-ricochet happens. This means your shells will get more pens and less bounces at greater angles. These are bad for the game in some conditions (Tallinn to Petro for example) IMO but some ships need them (RN CLs for example only have AP, so makes sense).

Tech Tree:

RN DD - NO SFAP, YES better ricochet angles at T9 and T10.

RN CLs - YES SFAP, YES ricochet angles

RN CAs - NO SFAP, NO ricochet

RN BBs - YES SFAP, NO ricochet.

Some RN BB premiums have improved angles but no SFAP, off the top of my head; Hood, York.

Thanks a bunch mate. This helps a lot and explains a lot. :Smile_medal:

Its a lot to remember and swallow too. :Smile_amazed::cap_fainting:

I will keep this info sheet. Since these information are not available in the wiki (WoWs).:fish_book:

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Let's compare what WG said they want with the line -with- what the line currently is:

Quote

Currently the concept of the alternative branch of German destroyers implies the following features:

  • Accurate 150 mm guns
  • Powerful AP shells with good damage, penetration capability, and improved ricochet angles. HE shells, on the contrary, deal moderate damage per minute. 
  • Availability of the Hydroaccoustic Search and, starting from Tier VIII, the Defensive AA Fire consumable. However, the new destroyers do not have a Smoke Generator.
  • Great armor for the class.
  • Torpedoes with good reload time and decent speed, but average damage and range.

In terms of gameplay, the new German destroyers look like mobile mini-cruisers, relying mainly on powerful AP shells and armor. The main targets for the new ships are singled-out targets, especially light cruisers, which can be damaged significantly by their AP shells. These newcomers are not particularly effective in fighting for caps due to their high detectability range and lack of Smoke Generator.

+ AP-spamming: Check. 

US CA AP autobounce angle and thicc AP damage.

+ Not capper: Kind of?

No German Mini-Radar, no contesting in caps, that's for sure. (it's not like I can cap very well anyway)

+ Killing CLs: No.

Please don't kid yourself... These ships hardly reload as fast as most CLs (standard CL reload time being ~8s, overwhelmingly less). Mogador/Kleber has better RoF (with RoF consumable on top of that), much better speed and agility, and they are the only other DD line that is advertised to be able to kill CRs (that I know of). Even a CL like 155 Mogami can chunk these German DDs well before they can deal any significant damage.

Using Smoke? No one will spot for you.

+ Killing singled-out ships: Kind of?

Which type can these ships really kill? CVs? These ships are probably better at being gun support with full gun range build, and probably very good with that, as they have pinpoint dispersion.

 

What I think can help this line:

Ditch the Smoke and give them CR-standard Repair Party and/or standard Speed Boost. Buff their rudder shift time a bit so they won't succumb to CVs and BB shells.

May as well remove their torps PepeLaugh

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