Jump to content
Sign in to follow this  
You need to play a total of 10 battles to post in this section.
awol57

What is the trick to lighting fires

11 comments in this topic

Recommended Posts

Member
6 posts
3,221 battles

As the name suggests, what is the trick here?  If I am lucky I light a single fire in a game with the Lion or Conqueror yet I am consistently lit on fire by everything. I will concede that if you look at my ratios I am not a great player by any stretch, I get frustrated and bored of sitting back and sniping.  Yet I don't ever seem to be able to get fires going like the opposition so it doesn't exactly encourage me to try harder.  Do I need one of the specific commander skills or something?  Aiming at the wrong place? Time to just delete the game and move on to anything else?

 

Edited by awol57

Share this post


Link to post
Share on other sites
Member
107 posts
7,175 battles
1 hour ago, awol57 said:

As the name suggests, what is the trick here?  If I am lucky I light a single fire in a game with the Lion or Conqueror yet I am consistently lit on fire by everything. I will concede that if you look at my ratios I am not a great player by any stretch, I get frustrated and bored of sitting back and sniping.  Yet I don't ever seem to be able to get fires going like the opposition so it doesn't exactly encourage me to try harder.  Do I need one of the specific commander skills or something?  Aiming at the wrong place? Time to just delete the game and move on to anything else?

 

Hello, I did some searching and found this webpage, I believe it should answer some of your concerns! 🙂 https://wiki.wargaming.net/en/Ship:Fire 

 

Share this post


Link to post
Share on other sites
5,165
[CLAY]
Beta Tester
6,508 posts
38,871 battles

It might not be what you are asking, but if a ship you are shooting at already has a fire in its bow, try shooting its stern.

Mmmm hot sternal.

Share this post


Link to post
Share on other sites
3,590
[151ST]
Wiki Editor
4,525 posts
16,446 battles

There are a few key things...

The first as @Max_Battle mentioned is the where. There are 4 places for fires; Bow, Stern, 2x middle. This can be reduced to 3 by BBs (eliminating one middle fire) with a 4 point skill (this skill also reduces fire chance by 10%).

The next is your fire chance per shell, this is pretty straight forward.

The final thing is fire resistance. At T10 this is about 50%.

Basically landing more shots in the right places is the key and surviving long enough to do so.

But there are a couple of things you can do to help with your shells, particularly with RN BBs.

First, make sure Aiming Systems upgrade is equipped, this should be standard on all gun-focused ships.

Second is with BBs with respectable concealment, run a concealment build and Deadeye.

Unfortunately Deadeye will probably disappear soon but for now it gives a dispersion buff if there are no SPOTTED enemies in your concealment range (after adjustments, without firing - that distance doesn't change for the purpose of the skill).

Goodluck!

Share this post


Link to post
Share on other sites
1,711
[LBAS]
Member
3,003 posts
5,521 battles

There is no specific trick, it depend on the ship itself.

1. Shattered HE tend to less create fire.

2. You cannt push in this current meta, event worse with British BB.

3. Ship with a lot of structure usually get burn more easily.... Look at high tier German and French BB... The hard one to Lit fire is American ship. 

4. Thunderer, Conkek and Republiqe have insane fire chance that basically every salvo burn..... But in Republiqe Cruiser will spam you since you have all 32mm armor.

5. The best way to avoid getting Burned is to avoid the attack itself.... Or in other word not getting targeted. 

 

Share this post


Link to post
Share on other sites
Member
227 posts
3,201 battles

Goats.

You need goats.

Sacrifice them to our Lord RNGesus.

And if the stars align properly, all your enemies will suffer the divine red stuff that eats HP.

 

  • Cool 1

Share this post


Link to post
Share on other sites
3,563
[CLAY]
Member
4,175 posts
18,581 battles
4 hours ago, S4pp3R said:

There are a few key things...

The first as @Max_Battle mentioned is the where. There are 4 places for fires; Bow, Stern, 2x middle. This can be reduced to 3 by BBs (eliminating one middle fire) with a 4 point skill (this skill also reduces fire chance by 10%).

The next is your fire chance per shell, this is pretty straight forward.

The final thing is fire resistance. At T10 this is about 50%.

Basically landing more shots in the right places is the key and surviving long enough to do so.

But there are a couple of things you can do to help with your shells, particularly with RN BBs.

First, make sure Aiming Systems upgrade is equipped, this should be standard on all gun-focused ships.

Second is with BBs with respectable concealment, run a concealment build and Deadeye.

Unfortunately Deadeye will probably disappear soon but for now it gives a dispersion buff if there are no SPOTTED enemies in your concealment range (after adjustments, without firing - that distance doesn't change for the purpose of the skill).

Goodluck!

To add, you cannot set a ship on fire while it’s damage control party is active. So hitting it right after they use DCP won’t work.

DCP’s action time is 5 to 20 seconds (though it can be extended with certain skills, upgrades and signals).

Most BBs have DCP last from 10 to 20 seconds base. CRs and DDs 5 sec. CVs are weird, don’t rely on setting them on fire.

Share this post


Link to post
Share on other sites
1,363
[AUSNZ]
Beta Tester
1,649 posts
14,834 battles
14 hours ago, awol57 said:

As the name suggests, what is the trick here?  If I am lucky I light a single fire in a game with the Lion or Conqueror yet I am consistently lit on fire by everything.

Well hitting the ship is the first key.  There are two skills required to play BB's - aiming and positioning.  With long reloads you get punished for poor aim.  You want the centre of your dispersion ellipse to be hitting the centre of the enemy ship when you're firing HE using a BB from long range.  Pretty straightforward, but don't accept poor aim as adequate if RNG gives you a few hits due to dispersion - focus on getting your aim right.  There are guides on youtube to help, ichase has a pretty good one as I recall.

The second thing is that you won't be lighting a fire on a part of a ship that's already burning.  What that means is focus on the ships that aren't burning.  Particularly if a ship is burning amidships, your chance of setting fires drops considerably.  So aim for a ship not burning, then when you get a fire switch to another ship that isn't burning, then when you get a fire on that switch ships again (back to the first ship if it has stopped burning, otherwise onto a third ship).

Thirdly, look for DCP's.  If you see a fire or flood start, then it goes away shortly after, that ship has DCP'd.  You need to always be watching for it.  That is your opportunity to get full duration fires - focus it and try to get at least a couple burning.  Sometimes RNG will troll you, but often you can really hurt the enemy ship here.  Pinging the enemy ship at this point is always a good idea, to let others know to focus them.  I often play in divs, and we always call DCP's over voice chat and focus those ships.

Having said all that, all of this should be second nature, and happening automatically in your brain while you focus on the higher level tactical stuff.  This obviously comes with experience so long as you keep doing the right things.  If an enemy ship is vulnerable, focus it even if you'd get more damage using the tips above.  If you let a ship survive that you could have killed because you were maximising your damage farming, you could easily lose the game.  You should always be looking for individual enemy ships who do something stupid, and then you should be showing them the consequences of their actions.  You should also always position to have maximum impact on the battle, and normally that means a pretty central position, although there are a few maps that don't allow this (Two Brothers is the classic example).

8 hours ago, S4pp3R said:

Unfortunately Deadeye will probably disappear soon but for now it gives a dispersion buff if there are no SPOTTED enemies in your concealment range (after adjustments, without firing - that distance doesn't change for the purpose of the skill).

From the latest RU stream (translated):

"One of the common requests [for a change] from the community is Dead Eye. Dead Eye will be changed, from scratch. Most likely there will be a new skill, probably. In the next three to four weeks we'll have more details, and this time frame is conservative. There is a lot of data we have, and we don't want to do this in a haste. We'll do a separate article in the dev blog in which we'll cover a lot of nuances about new skills, where we'll say how it went, how it changed [game/meta], what we'll change, what will be the direction we'll take. Think by 0.10.2 we'll share more details. So, in two three weeks at the most we'll make the information available"

I'm looking forward to reading that dev blog, but they are saying we won't get it till early next patch.  That means the Dead Eye replacement likely won't be till 0.10.3, so April.  I certainly hope we get some more free respecs at that point (we most likely will), because I doubt many players will be overly happy at having to pay to respec every single one of their BB captains...

  • Cool 2

Share this post


Link to post
Share on other sites
70
[T_B_L]
Member
124 posts
10,783 battles

These factors will determine if you can light a fire on enemy.

1. Fire chance of shells. For example, without any other factors counted, Thunderer's each HE shell has 63% chance to cause fire while the burn probability of a Worcester's HE shell is 13%.

2. Tier of enemy ship. Higher tier ship has higher fire resistence coefficient. If you engage with a tier X battleship, then your burn probability will be reduced by about 50%, in this case, Thunderer's HE shell has only 63%*50% chance to set a fire.

3. Captain's skill. Pyrotechnic ( used to be Demo Expert ) will increase burn probability by 1% while Fire prevention expert will reduce fire chance by 10%. IFHE will reduced fire chance by half. 

4. Signals. Victor Lima and India X-Ray will increase fire chance by 1% respectively.

5. Period of DCP. If enemy ship is in the duration of Damage Control Party, you won't be able to light fire on it. However, this time may vary from nation to nation and it will be affected by upgrades and captain skill. Also, when Kuznetsov's Will for Victory is triggered, you won't set fire in 30 secs.

6. Fire position. A ship has 4 available positions to set fire and it will reduce to 3 when your captain master Fire prevention expert. If a ship has two fire at amidship, try to hit its bow and stern. 

7. Timing. DCP has a 80 sec CD for most battlships, so if you notice a battlship put out fire right after burning, then you can keep firing at him. 

As I mentioned before, IFHE will reduce burn probability by half. So it is unnecessary for a captain of any battlship, cruiser with guns of 203mm or larger and German cruiser to master it.

Share this post


Link to post
Share on other sites
Member
93 posts

My experience with Conquerer is seemingly one of two scenarios

1) First salvo, 8 hits no fire. Reload, second salvo 8 hits no fire

or

2) First salvo, 2-3 fires, target immediately DCP. Then my teammates HE spam him and start 2-3 fires during my reload.

Share this post


Link to post
Share on other sites
Member
305 posts
8,174 battles
On 2/28/2021 at 12:32 AM, awol57 said:

As the name suggests, what is the trick here?  If I am lucky I light a single fire in a game with the Lion or Conqueror yet I am consistently lit on fire by everything. I will concede that if you look at my ratios I am not a great player by any stretch, I get frustrated and bored of sitting back and sniping.  Yet I don't ever seem to be able to get fires going like the opposition so it doesn't exactly encourage me to try harder.  Do I need one of the specific commander skills or something?  Aiming at the wrong place? Time to just delete the game and move on to anything else?

 

Careful now my friend. This is what I do to HE spammers.

giphy (1).gif

  • Thanks 1
  • Haha 1

Share this post


Link to post
Share on other sites
Sign in to follow this  

×