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S0und_Theif

ST 0.10.0, balance changes and changes to test ships

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ST 0.10.0, balance changes and changes to test ships

We adjusted the parameters of some ships based on testing results. The changes will be applied to Italian battleships, Max Immelmann and some other ships.

 

We've changed characteristics of several ships, having analyzed their combat performance and taken player feedback into account. These changes were required to carefully adjust the balance of selected warships. We'll continue to introduce changes in the updates that follow, if deemed necessary.

 

II Nino Bixio

  • Acceleration and deceleration dynamics adjusted to the standard values

 

III Taranto

  • Main battery reload time reduced from 12 to 11.2 s.
  • Acceleration and deceleration dynamics adjusted to the standard values

 

V Oklahoma

  • Main battery reload time reduced from 40 to 38 s.

 

VII Fiji

  • Deck armor thickness increased from 38 to 51 mm.

We adjusted parameters of the following ships based on testing results.

 

X Max Immelmann

Composition of squadrons is changed. Now the ship carries two types of planes - torpedo bombers and skip bombers.

  • Skip bombers are the same as researchable skip bombers on X Werner Voss.
    • The number of skip bombers on deck is increased from 18 to 24;
    • Skip bobmers restoration time lowered from 90 to 64 s.
  • Torpedo bombers are the same as stock ones on X Manfred von Richthofen.
    • The number of torpedo bombers is increased:
      • On deck from 14 to 24;
      • In squadron from 9 to 12;
      • In attack flight from 3 to 4.
    • Torpedo bombers restoration time lowered from 89 to 68 s.
  • Torpedoes are the same as on VIII Graf Zeppelin's torpedo bombers

There are two full squadrons of planes of two types on ship's deck. Skip bombers carry one HE bomb with maximum damage of 12 200 and high chance to cause fire, and will be effective against all classes, and torpedo bombers - against battleships and cruisers.

Skip bombers may attack at the long range using the further "jump", or drop their bombs directly on target. Accuracy will be worse in latter case, but if terrain does not allow attack from distance, or there is no possibility to take a lead, this way of attack may be prefereable. 

 

IV Dante Alighieri

  • Detectability range by ships increased from 11.14 to 12.44 km. Other detectability ranges were increased accordingly.

 

V Conte di Cavour

  • Detectability range by ships increased from 12.24 to 13.14 km. Other detectability ranges were increased accordingly.

 

IX Marco Polo

  • Detectability range by ships increased from 15.3 to 16.8 km. Other detectability ranges were increased accordingly.
  • Maximum SAP shells damage reduced from 15,750 to 14,100.
  • Superstructure armor thickness reduced from 250 to 100 mm

 

VI Mysore

  • Deck armor thickness increased from 38 to 51 mm.

 

Please note that all the information in the development blog is preliminary and subject to change during testing. Any showcased features may or may not end up on the main server. The final information will be published on our game's website.

 


Link:

https://blog.worldofwarships.com/blog/108

 

Adding @mademoisail for feedback collection

Edited by S0und_Theif

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Time to rethink the concept and traits of Pizza BBs :Smile_trollface: Even their concept is too OP!

 

The determination to make German CVs the BB/CR killers.

Audacious!

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4 minutes ago, Paladinum said:

The determination to make German CVs the BB/CR killers.

Audacious!

Probbly WG encouraging players to play CV? :fish_book:

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Oaklahoma reload buff is very welcome. But please do drop it further to 35 seconds.

That would be much appreciated. Thank you.

  • Cool 1

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Just now, S0und_Theif said:

Oaklahoma reload buff is very welcome. But please do drop it further to 35 seconds.

That would be much appreciated. Thank you.

They buffed a premium ship that is available for everyone to get?

What the ffffffffff"-

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Ah yes skip bombing. That famous German bombing technique that sunk dozens of Allied ships and had their sailors shaking in their boots. :Smile_smile:

But seriously though those plane regen times are crazy good. I am guessing it is to compensate for having only two squadrons to play around with. 

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12 hours ago, S0und_Theif said:

VII Fiji

  • Deck armor thickness increased from 38 to 51 mm.

We adjusted parameters of the following ships based on testing results.

When a CL has thicker deck armor than most T8-10 BBs......

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19 minutes ago, Reinhard_of_Avercland said:

When a CL has thicker deck armor than most T8-10 BBs......

Apparently, WoWs also has no clear guidelines on how t h i c c a ship can be:Smile_trollface:

 

On 12/22/2020 at 1:57 PM, Paladinum said:

By Neptune's beard...

At least try to have some guide lines, perhaps?

 

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1 hour ago, Admiral_Helena said:

Apparently, WoWs also has no clear guidelines on how t h i c c a ship can be:Smile_trollface:

Mysore and Fiji are Crown Colony-class so WG have some consistency here, unlike kanmusu artists.

51 mm deck resists German 203 HE, which I take this to mean more evident of pro-Allied, anti-Axis sentimental.

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It's not that big a deal for Fiji and Mysore.

The section in question... (I'm a poet and didn't even know it!) is a small area around the base of the second smoke funnel.

Seen here...

shot-20_12.25_08_57.36-0201.thumb.jpg.1c97a7f3b2f051f5ca6db7f616499a95.jpg

Not sure why, guess historical reasons as combat-wise at that tier, 38 or 51 means very little when the area is that small.

Edited by S4pp3R

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Well. That's kind of pointless it seems , it will take a plunching shot to precisely hit that area right from above and almost vertical to pen that part of the deck anyway. Anything shallower likely bounce ( AP ) or just will hit the funnel . And BB HE simply overmatch anyway. And it's not like people precisely keep targeting that small area , so how does a HE shell hitting the funnel be calculated , is it just the thin armor it had or it will had to go through another layer of 51mm deck to get inside ... ?? 

Edited by Mechfori

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