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S0und_Theif

​​🚢 ​ ST 0.10.0, new ships (French, German, US)

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ST 0.10.0, new ships.

French Tier VIII battleship Flandre, German Tier X aircraft carrier Max Immelmann and American Tier X cruiser Austin are added for testing

 

Please note that all information in the development blog is preliminary and subject to change during testing. Any showcased features may or may not end up on the main server. The final information will be published on our game's website.

French battleship Flandre, Tier VIII

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A variant of the Alsace-class battleship with 380-mm guns in three three-gun turrets and adjusted AA guns composition. The ship has good survivability, effective AA defense, and better main caliber accuracy than that of Alsace. 

 

American cruiser Austin, Tier X

phpFDCKcJ

A project of a light cruiser (CL-154), developed at the end of World War II. The main armament is represented with the newest 127-mm universal twin guns in 6 turrets. Torpedo armament consists of 2 five-tube launchers. 

Austin may fire HE or SAP shells, and though its "Main Battery Reload Booster" consumable has only 1 charge, it lowers reload time by 75% instead of the standard 50%. The ship has effective AA, additionally enhanced by "Defensive AA Fire" in a separate slot from "Hydroacoustic search".

 

German aircraft carrier Max Immelmann, Tier X

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A project of a heavy aircraft carrier based on the class "H" battleship's hull. Big, well-armored ship with strong AA.

The ship is an analogue of Manfred von Richthofen, but has a different composition of AA guns and carries skip bombers with HE bombs instead of torpedo bombers.

 


Link:

https://blog.worldofwarships.com/blog/102

Edited by S0und_Theif

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phpDncIgI

Flandre
Tier VIII
French Battleship

Survivability:
Hit Points - 75,400 HP.
Plating - 32 mm.
Fire Duration - 60 s.

 

Main Armament:
Main Battery - 9 --- 380 mm (3 × 3).
Firing Range - 20 km.

Maximum HE Damage - 5,400. HE Initial Velocity - 830 m/s. HE Armor Penetration - 63 mm. Chance to Cause a Fire - 36%.
Maximum AP Damage - 11,900. AP Initial Velocity - 830 m/s.

Reload Time - 33 s.
Gun 180° Turn Time - 36 s.
Maximum Dispersion - 262 m.
Sigma - 1.80.

 

Secondary Armament:
Secondary Battery - 9 --- 152 mm (3 × 3).
Firing Range - 7 km.

Maximum HE damage - ?,???. HE Initial velocity - ??? m/s. HE Armor Penetration - ?? mm. Chance to Cause a Fire - ??%.


Secondary Battery - 28 --- 100 mm (14 × 2).
Firing Range - 7 km.

Maximum HE damage - ?,???. HE Initial velocity - ??? m/s. HE Armor Penetration - ?? mm. Chance to Cause a Fire - ??%.

 

AA Defense:
AA Battery - 9 --- 152 mm (3 × 3).
AA Battery - 28 --- 100 mm (14 × 2).
AA Battery - 12 --- 40 mm (6 × 2).
AA Battery - 12 --- 20 mm (6 × 2).

Short-Range AA:
Continuous Damage per Second - 74.
Hit Probability - 70%.
Firing Range - 0.1 to 2 km.

Medium-Range AA:
Continuous Damage per Second - 116.
Hit Probability - 75%.
Firing Range - 0.1 to 3.5 km.

Long-Range AA:
Continuous Damage per Second - 277.
Hit Probability - 75%.
Firing Range - 0.1 to 5.8 km.

Flak AA:
Number of Explosions in a Salvo - 10.
Damage within an Explosion - 1,400.
Firing Range - 3.5 to 5.8 km.

 

Maneuverability:
Maximum Speed - 33.5 kt.
Turning Circle Radius - 910 m.
Rudder Shift Time - 16.6 s.

 

Detectability:
Detectability by Sea - 16.2 km.
Detectability by Air - 12.1 km.
Detectability After Firing Main Guns Inside Smoke  - 14.9 km.

 

Consumables:
Slot 1 - Damage Control Party
(Action Time - 15 s; Reload Time - 80 s.)

Slot 2 - Repair Party
(Action Time - 28 s; Restore Ship HP per Second - +377 HP/s; Reload Time - 80 s; Number of Charges - 4.)

 

phpFDCKcJ

Austin
Tier X
American Cruiser

Survivability:
Hit Points - 30,700 HP.
Plating - 16 mm.
Fire Duration - 30 s.

 

Main Armament:
Main Battery - 12 --- 127 mm (6 × 2).
Firing Range - 15 km.

Maximum HE Damage - 1,800.   HE Initial Velocity - 808 m/s.   HE Armor Penetration - 21 mm.   Chance to Cause a Fire - 9%.
Maximum SAP Damage - 2,700. SAP Initial Velocity - 808 m/s. SAP Armor Penetration - 36 mm.

Reload Time - 8 s.
Gun 180° Turn Time - 4.5 s.
Maximum Dispersion - 137 m.
Sigma - 2.05.

 

Torpedo Armament:
Torpedo Tubes - 10 --- 533 mm (2 × 5).
Firing Range - 10.5 km.

Maximum Torpedo Damage - 19,033. Speed - 66 kt.

Reload Time - 106 s.  
Launcher 180° Turn Time - 7.2 s.
Torpedo Detectability - 1.4 km.

 

AA Defense:
AA Battery - 12 --- 127 mm (6 × 2).
AA Battery - 12 --- 76.2 mm (6 × 2).

Medium-Range AA:
Continuous Damage per Second - 347.
Hit Probability - 90%.
Firing Range - 0.1 to 4 km.

Long-Range AA:
Continuous Damage per Second - 238.
Hit Probability - 90%.
Firing Range - 0.1 to 6 km.

Flak AA:
Number of Explosions in a Salvo - 10.
Damage within an Explosion - 1,820.
Firing Range - 3.5 to 6.0 km.

 

Maneuverability:
Maximum Speed - 35 kt.
Turning Circle Radius - 670 m.
Rudder Shift Time - 7.7 s.

 

Detectability:
Detectability by Sea - 11.9 km.
Detectability by Air - 7.4 km.
Detectability After Firing Main Guns Inside Smoke  - 5.2 km.

 

Consumables:
Slot 1 - Damage Control Party
(Action Time - 5 s; Reload Time - 60 s.)

Slot 2 - Defensive AA Fire 
(Action Time - 40 s; Continuous Damage - +50%; Explosion Damage - +300%; Reload Time - 80 s; Number of Charges - 4.)

Slot 3 - Main Battery Reload Booster
(Action Time - 15 s; Main Battery Reload Time - --75%; Reload Time - 125 s; Number of Charges - 1.)

Slot 4 - Repair Party
(Action Time - 28 s; Restore Ship HP per Second - +153.5 HP/s; Reload Time - 80 s; Number of Charges - 3.)

Slot 5 - Hydroacoustic Search
(Action Time - 100 s; Torpedo Detection Range - 3.5 km; Ship Detection Range - 5 km; Reload Time - 120 s; Number of Charges - 3.)

 

phpaDdgCm

Max Immelmann
Tier X
German Aircraft Carrier

---Ship---
Survivability:

Hit Points - 65,300 HP.
Plating - 19 mm.
Fire Duration - 5 s.

 

Secondary Armament:
Secondary Battery - 24 --- 105 mm (12 × 2).
Firing Range - 7.2 km.

Maximum HE Damage - 2,200. HE Initial Velocity - 870 m/s. Chance to Cause a Fire - 11%. HE Armor Penetration - 26 mm.

 

AA Defense:
AA Battery - 24 --- 105 mm (12 × 2).
AA Battery - 44 --- 30 mm (11 × 4).

Short-Range AA:
Continuous Damage per Second - 319.
Hit Probability - 95%.
Firing Range - 0.1 to 3 km.

Long-Range AA:
Continuous Damage per Second - 235.
Hit Probability - 100%.
Firing Range - 0.1 to 5.2 km.

Flak AA:
Number of Explosions in a Salvo - 9.
Damage within an Explosion - 1,540.
Firing Range - 3.5 to 5.2 km.

 

Maneuverability:
Maximum Speed - 32 kt.
Turning Circle Radius - 1,200 m.
Rudder Shift Time - 16.4 s.

 

Detectability:
Detectability by Sea - 14 km.
Detectability by Air - 14.2 km.

 

Consumables: [Automatically Activated]
Slot 1 - Damage Control Party
(Action Time - 60 s; Reload Time - 90 s.)

Slot 2 - Fighter Aircraft
(Action Time - 600 s; Number of Fighters - 4; Action Radius - 3 km; Reload Time - 40 s; Number of Charges - 4.)

 

 

---Attack Aircraft---
Survivability:
Hit Points - 1,440 HP.

 

Air Group:
Size of Attacking Flight - 3.
Aircraft per Squadron - 9.
Aircraft Restoration Time - 82 s.
Number of Aircraft on Deck - 14.

 

Armament:
Rocket Type - AP.
Rockets in Payload - 4.
Maximum AP Damage - 3,100.

 

Maneuverability:
Cruising Speed - 172 kt.

 

Detectability:
Detectability Range - 10 km.

 

Consumables:
Slot 1 - Engine Cooling
(Action Time - 10 s; Reload Time - 80 s; Number of Charges - 3.)

Slot 2 - Patrol Fighters
(Action Time - 60 s; Number of Fighters - 7; Action Radius - 3.5 km; Reload Time - 10 s; Number of Charges - 3.)

 

 

---Dive Bomber---
Survivability:
Hit Points - 1,530 HP.

 

Air Group:
Aircraft per Squadron - 12.
Size of Attacking Flight - 3.
Number of Aircraft on Deck - 18.
Aircraft Restoration Time - 76 s.

 

Armament:
Bomb Type - AP.
Bombs in Payload - 1.
Maximum AP Damage - 8,800.

 

Maneuverability:
Cruising Speed - 174 kt.

 

Detectability:
Detectability Range - 10 km.

 

Consumables:
Slot 1 - Engine Cooling
(Action Time - 10 s; Reload Time - 80 s; Number of Charges - 3.)

Slot 2 - Patrol Fighters
(Action Time - 60 s; Number of Fighters - 7; Action Radius - 3.5 km; Reload Time - 10 s; Number of Charges - 3.)

 

 

---Skip Bomber---
Survivability:
Hit Points - 1,710 HP.

 

Air Group:
Aircraft per Squadron - 12.
Size of Attacking Flight - 4.
Number of Aircraft on Deck - 18.
Aircraft Restoration Time - 90 s

 

Armament:
Bomb Type - HE.
Bombs in Payload - 1.
Maximum HE Damage - 12,200. Armor Penetration - 68 mm. Chance to Cause a Fire - 69%. Skip Count - ?

 

Maneuverability:
Cruising Speed - 174 kt.

 

Detectability:
Detectability Range - 10 km.

 

Consumables:
Slot 1 - Engine Cooling
(Action Time - 10 s; Reload Time - 80 s; Number of Charges - 3.)

Slot 2 - Patrol Fighters
(Action Time - 60 s; Number of Fighters - 7; Action Radius - 3.5 km; Reload Time - 10 s; Number of Charges - 3.)

 

 

All stats are listed without crew and upgrade modifiers. The stats are subject to change during the testing.

Edited by S0und_Theif
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Flandre, T8? Shouldn't it be T9 like her sister Alsace?

What if you suddenly made Clemeceau? 2 x 3 406 mm Richelieu? Another T8? :Smile_facepalm:

Objection withdrawn. I did not read properly that she has 3 x 3 - 380 mm and not 3 x 3 - 406 mm.

Welp there goes my French BB tech tree split.

funny-man-throwing-papers-air.jpg.919713fd6c738353f30793dea264e5a9.jpg

 

Austin. Another Smolensk / Yolo Emilio hybrid. With HE and SAP and 1 MBRB with 75% decrease in reload time. :cap_fainting:

"Austin" uses 127 mm (5 in) / 54 cal guns and not 127 mm (5 in) / 38 guns.
She is based on "5 inch gun cruiser (5 / 54) scheme C"

1872105343_5-54schemec.thumb.jpg.23ff2c71e735ff5071335bfbf40fa661.jpg

Edited by S0und_Theif

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Austin looks more like Colbert-Yolo Hybrid IMO.

Nothing interesting for me.

I find Alsaces guns trollish AF, so at T8 that'll be even worse by the time it comes out of testing.

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Flandre Scarlet - Essentially a down-tiered Alsace that trades some barrels for accuracy. 

Immelmann turn - Despite the US being well-known for using skip bombing against the Japanese to great effect, WG in their infinite wisdom decided to give this gimmick to the Germans. :Smile_amazed:

Stone Cold Steve Austin - Newest 127mm gun ... that fires almost as slow as the Japanese 127mm. SAP instead of AP means it cannot citadel anything, even other CLs at close range. Hmmmm

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Austin 127 but 8 sec reload , AA monster though. Still , 9% fire chance , 15km ( now put in AFT and will it had the 6 th slot range upgrade module ? ) , IF HE on 127 do nothing on T10 , not even against many of its own peers. So guess what DE, and yet another that on surface look like offering something for everything but likely only going to promote further ranging and HE spamming , well .

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Ah yes, 3x3 380 Alsace. Look at how WG murdered my 2nd MN BB line. It was a stupid line, but it was still a murder.

An American Colbert, but with scuffed 8s reload? 6 km max AA range? Give the ship at least 6,6 km range! Come on! 

EDIT. MBRB? Sure, burst damage against a target, but with a citadel? Lmao.

I would rather see that one weird DD with 203 mm guns.

Immelmann - I hope this wouldn't turn into MvR v2.0 and has a ton of people cry about her on the forums lmao.

 

Edited by Paladinum

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I see people are running out of ideas after burning though all of the fantasy ships in rapid succession in a year. So. copy. pasta. nerf. downtier. voila. 

*shakes head*

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Flandre? Sakuya says thats not our Touhou :Smile_trollface:

MAx!!! another CV :cap_rambo:

Flint, Anchorage and this 127 SAP :fish_palm:

Edited by Manacetamol

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@S0und_TheifFlandre at T8 actually makes sense. She loses 3 barrels of same caliber from Alsace. I mean those 380 mm are mostly underwhelming for T9 other than for huge broadside like Alsace & Pommern. Jean Bart barely does well with only 8 thanks to MBRB.

Even at T8, the 380mm is somewhat meh because there are a lot of 406mm at that tier. But we'll see if the accuracy compensates that small caliber. Vladivostok has similar reload despite having bigger guns.

That CV tho....

Edited by Reinhard_of_Avercland
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How does Flandre compare to Richelieu , I think that would be more a comparison , well you actually had 1 more barrel and your accuracy is way better , and you had way better AA , 1.5knot speed advantage with only a slight rudder shift time inferiority. even got a 500m advantage in concealment  .. I mean it could very well be a T9 I say , of course the real PITA is those 380mm , good gun, good shells, just not hitting hard enough and mostly not even able to match the others in penetration , if its only the French , then I call it just as good for a T9, but against the wider BB population , its more like a T8.5 at best

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Just to notify you all

Marco Polus will take Georgia's spot.

W.Voss is now M Immelmann and will take Thunderer's spot 

Flandre Scarlet will replace Massachussetts 

Austin could be part of the Research Dumpster (dont need to ask)

 

All of these are dated for Feb 2021.

Edited by IJN_Katori
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4 hours ago, IJN_Katori said:

Austin could be part of the Research Dumpster (dont need to ask)

At this point, Rubbish Burnheap is no longer optional.

The developers are basically giving away the resource if you have unlocked 5 T10 ships or (the discriminatory version) you pay money / doubloons on the dockyard.

WG made false advertisement.

 

The brainchild of this rubbish burnheap must be begging players to use his / her unpopular mechanic.

While at the same time, the brainchild of this unpopular mechanic must be loosing his / her mind that the mechanic is not popular.

Infinite loop or r tar red ness.

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Now that I have read more of the stats...

Flandre is likely to be nerfed on HP, but buffed on RoF. Not sure if she even really needs much adjustment at all.

Austin: has 1 charge of 75% MBRB. One. As Small-length is getting removed, this may be the replacement. Probably. Also 127 SAP. Gimmicking is getting out of hand.

Immel: holy poop that skip bombs deal a poop ton of damage, also 69% fire chance (same as Thund 457). Haha 69 haha.

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@Paladinum

I think WG plans to use skip bombing for the Soviet Carriers. (Eventhough it was the USN that was the most prominent used of the technique.)

 


Skip bombers were often used by aviation of the Soviet Northern Fleet in combination with torpedo bombers (usually the same A-20 aircraft, skip bombers and torpedo bombers operated in pairs). Skip bombers were called "topmachtoviks" (топмачтовики) in Russian, because they were flying "at the level of ship mast tops".

https://en.wikipedia.org/wiki/Skip_bombing

 


I'mm-a-mmann is just testing the mechanics.

I could be wrong. :fish_book:

But one thing is sure, if it's russian, it's biased.

Edited by S0und_Theif

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5 hours ago, IJN_Katori said:

Just to notify you all

Marco Polus will take Georgia's spot.

W.Voss is now M Immelmann and will take Thunderer's spot 

Flandre Scarlet will replace Massachussetts 

Austin could be part of the Research Dumpster (dont need to ask)

 

All of these are dated for Feb 2021.

So an enlarged pasta boat replaces Georgia? Guess I'm going for that one next :fish_cute_2:

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10 hours ago, Reinhard_of_Avercland said:

@S0und_TheifFlandre at T8 actually makes sense. She loses 3 barrels of same caliber from Alsace. I mean those 380 mm are mostly underwhelming for T9 other than for huge broadside like Alsace & Pommern. Jean Bart barely does well with only 8 thanks to MBRB.

Even at T8, the 380mm is somewhat meh because there are a lot of 406mm at that tier. But we'll see if the accuracy compensates that small caliber. Vladivostok has similar reload despite having bigger guns.

Oh, I mis read the tech details.

I thought it was 406 mm like Champaign.

My fault for not reading the details while cleaning them up on a more readable and friendlier manner.

 

My bad. Objection withdrawn.

T8 is fine.

Edited by S0und_Theif

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1 hour ago, Paladinum said:

Austin: has 1 charge of 75% MBRB. One. As Small-length is getting removed, this may be the replacement. Probably. Also 127 SAP. Gimmicking is getting out of hand.

WG is going SAP crazy.

380158849_treesap.jpg.28a7bbf339e7368d45dcd9edd982f422.jpg

 

With 1 MBRB charge, it seems like SI is a must for this ship.

(Usually SI is an option for me. Especially after the premiumnization of the consumables.)

 

WG can make 2 charges, but the cooldown time will be longer.

It's the "how long the cooldown" will be difficult to balance.

Edited by S0und_Theif

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