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Is Pan Asian line worth the grind?

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It's the only line I haven't grinded to a high tier ship. Is it worth it? I might just do some grind leveraging the new campaign playing from low tiers.

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I think it is worth it I do decent in both Chung Mu and YY . Before them though it's both a PITA and a struggle. These days the motto is simple, just stay off DD brawl and skirmish your own team are typically 8 10 12 15km away from the front and the same apply to enemy so for real they just cannot give any close support and cannot suppress enemy fire at these range. And of course stay off detected by planes at any moment.

Up front and flanking  , those so call DD tactical play, contesting cap ; well do it if and only if team positively push in push up to support . I mean positively doing so not you out there and they try to slow slowly catch up.

Is this selfish , yes, but a dead DD do nothing and is it not guns unwilling to support selfish right from the start.

Edited by Mechfori
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On 11/20/2020 at 1:03 PM, Grygus_Triss said:

I think it’s worth it up to the T9? Chung Mu?

Chung Mu's kept popping up this week giving my Fletcher a hard time, so they must be okay.

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On 11/20/2020 at 1:35 PM, Mechfori said:

those so call DD tactical play, contesting cap ; well do it if and only if team positively push in push up to support

you do realize the reason no one supports you is that they take one look at your positioning and write you off as a lost cause right

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I'm still at Gadjah Mada, which is somewhat better than Jervis imo (larger stealth window to torp).

But from what I've seen, radar Chung Mu can be incredibly effective on same tier-only battles.

The only problem is that you have to remember that you would never be able to score torp hits on DDs, but that's the price for having the literally the most realistic torp in the game (hard to detect early with naked eye).

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I actually really enjoyed the Pan-Asian line, It was actually the only surface ship line I had left to grind but going through it I was thinking to myself why the heck didn't I play it sooner. It's actually a lot of fun, and the deep water torps keep you on your toes a bit more - I've lost count of how many times playing DD I've had pan-asian DD players try to torp me. But if you know the strengths and weaknesses of the boats they are a lot of fun to play.

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11 hours ago, Drakon233 said:

you do realize the reason no one supports you is that they take one look at your positioning and write you off as a lost cause right

 

10 hours ago, HoChunHao said:

I mean you being dead or alive wouldnt have made much of a difference tho right? Given that how team reliant you are where you pretty much bail out from doing anything just because of the HurrrDurr team no support me mentality
If you are unwilling to try and make plays, well. What do we have to say? There are alot of DD players out there that are average in all aspects, then there is you on the other hand that tries to talk as if you are the very best but there is nothing to back up your claims. Only the red sea is there
 

 

hmm ....  I perfectly understand what you guys mean and what you guys referring to, but try to talk into majority of GUNS player first , when I meet them in game, positively majority of them is not coming up to team and group and formation even if I made the play, that is what I experience ; and a large majority of them, even coming up, was not coming up to team, they just coming up so they can farm more effective .. in short .. NO todays' GUNS players had no credit among this ( and many other ) DD player here , now I do not want to infer all guns players act like that. No some actually do made the move to formation, to group, to team play ... and that for those I would fellow them even if it means going to hell ... Shall I re-iterate , I am not saying light force should not be out doing all those dangerous, zero rewarding, and often consuming duty but it should only be on the condition that proper support being provided in turn ..

JUST do not expect DD to out solo the task , its no longer a viable option and for most part, the GUNS player do not deserve the service either

And well .. here's the deed .. DD , and especially DD at high tier, again shall I say it , had no margin of error to play with , you push out and made a play and then you realize your team not coming up , well then its too late , you are committed, you are 6 feet under .. even if you would be able to extract yourself, expect to get your HP reduced by a very large % and being reduced to audience, do not take the enemy as dumb noobs always, they might be but more likely they are not.

Like I had stated before on other thread, its a question of whether the Chicken or the Egg come first ... there will never be the right answer .. but something very real remain, BB, Cruisers, CB all had the HP, the Armor, the utility, the range, the firepower to play with and had that margin of error to play with , so they had a choice , that is not the case with any DD, DD do not had the choice, so the answer is simple you preserve yourself at all cost and that mean if no SUPPORT forth coming positively , then do not go out ad risk it ...  you two only see one side of the story, but fail to see the other , and until and unless you can change the game so DD had the same defensive capacity as BB can, as Cruiser can, as CV can , and magically still allow the same measure of offensive capacity .................. otherwise .. ask yourself can you guarantee your team's DD be properly supported when he / she needs it, do know when a DD needs it, the boat needs it immediate, not another moment before you can swing around, or sail into range , or ...................... if your answer is NO ,  then you should not be asking the DD to provide the tactical play you desired, cause you the guns do not provide the tactical support the boat needed either ...  SUPPORT is always mutual ..

 

Know why the range gunboat, French DD, Euro DD, and oh those 13.5KM topr on YY, 16KM torp on Gearing and the 20KM torp on Shima ; and HE spamming from beyond 12KM ; there is reasons why ...  what all of us cannot change is how the game mechanism and how those mechanism play and interplay .. so live with it , until WG change it yet again

 

Edited by Mechfori

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6 hours ago, blauflamme22 said:

I actually really enjoyed the Pan-Asian line, It was actually the only surface ship line I had left to grind but going through it I was thinking to myself why the heck didn't I play it sooner. It's actually a lot of fun, and the deep water torps keep you on your toes a bit more - I've lost count of how many times playing DD I've had pan-asian DD players try to torp me. But if you know the strengths and weaknesses of the boats they are a lot of fun to play.

 

Just had to train yourself to play the part, I've come across similar multiple times too , kind of hilarious

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18 hours ago, Reinhard_of_Avercland said:

I'm still at Gadjah Mada, which is somewhat better than Jervis imo (larger stealth window to torp).

Honestly I am surprised at your assessment.

Sure torp window is smaller but that's not what Jervis does...

Jervis is arguably the best tech line T7 for cap contesting.

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I enjoy them and am thinking of regrinding it soon even. Some points:

  • Deepwater torps are great in the BB heavy meta at the moment.
  • High number of smokes is great vs CVs (instead of fewer, longer US smokes).
  • Never, ever, use Radar, it's awful (short range/short duration/no smoke/no guns to take advantage).
  • It's more variable than other DD lines since its a mix of Soviet and US ships. Fushun and Gadjah Mada are best specc'd as gun boats, whereas 8,9,10 are best specced with Torpedo Reloard.
  • T5 and T8 are pretty bad ships - vastly inferior USS Nicholas and USS Benson specifically.

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I'm up to the T8 and the reliance on guns only makes tackling enemy dds alone very dicey unless they have been chunked down significantly. Plus the range of the torps makes getting hold of a BB pretty much  non event until the later part of the game or you get someone badly out of position.

Survival first is the motto. 

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15 hours ago, Mechfori said:

and that for those I would fellow them even if it means going to hell

no you wouldnt, the reason that i keep calling out you and your bullshit is that I've met you multiple times in game, and you NEVER gave any form of support to the team apart from whineing less than 3 minutes into the map and complain to demoralize everyone

I literally had a match where I and 4 other ships got fucked because we were in position to push and you stayed outside of a uncontested cap, didn't spot, and finally ran away even tho the team IN BBS AND CAS WERE MORE FORWARD THAN YOU IN A DD

and not to mention the YY game where you ran off and left a entire flank exposed because it was 3 ships against 5 and they had to kite

 

so no, I'm not buying that bullshit

Edited by Drakon233
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5 hours ago, S4pp3R said:

Honestly I am surprised at your assessment.

Sure torp window is smaller but that's not what Jervis does...

Jervis is arguably the best tech line T7 for cap contesting.

Well, you're not really wrong.

Jervis is definitely better for teamplay-oriented playstyle. But when it comes about dealing damage against the bigger ships, the smaller window makes her torps to be more situational to use. Not only you have to drop the torps closer to the target, the shorter range also makes them easy to avoid.

Jervis is pretty much the "jack of all trades, master of none" kind of DD at T7 imo.

  • Mahan has better guns for CQC, and AA.
  • Shiratsuyu is still the best torpboat in T7.
  • Vauquelin is arguably better at harassing cruisers.
  • Maass has larger hydro range which can be handy to be used against Jervis.
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2 minutes ago, Reinhard_of_Avercland said:

Well, you're not really wrong.

Jervis is definitely better for teamplay-oriented playstyle. But when it comes about dealing damage against the bigger ships, the smaller window makes her torps to be more situational to use. Not only you have to drop the torps closer to the target, the shorter range also makes them easy to avoid.

Jervis is pretty much the "jack of all trades, master of none" kind of DD at T7 imo.

  • Mahan has better guns for CQC, and AA.
  • Shiratsuyu is still the best torpboat in T7.
  • Vauquelin is arguably better at harassing cruisers.
  • Maass has larger hydro range which can be handy to be used against Jervis.

100% agree... I just still rate her against all of those opponents though.

*shrugs* tbf I was thinking more from the prism of tier 7 ranked...

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18 minutes ago, Reinhard_of_Avercland said:

Jervis is pretty much the "jack of all trades, master of none" kind of DD at T7 imo.

True. But Jervis is an example where not being specialised is actually better than specialising.

Smoke is the thing which makes her, and the other UK DDs stand out though. Lots of charges of short duration smoke allows you more opportunity to disengage, allowing you to keep advantage.

 

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14 minutes ago, Grygus_Triss said:

True. But Jervis is an example where not being specialised is actually better than specialising.

Smoke is the thing which makes her, and the other UK DDs stand out though. Lots of charges of short duration smoke allows you more opportunity to disengage, allowing you to keep advantage.

 

I stopped camping in smoke since I learned on how the UK DD's smoke works. I only use smoke either to disengage, or to cover the friendly ships when they are turning around.

However the Pan Asian smoke can be used for the same purpose, although there is still a minor difference. The longer puffs, but shorter smoke dispersion duration means the PA DDs can creep around while remaining invisible. This actually makes them harder to blindshot by both surface ships & CVs. The smoke also has a lot of charges, I believe someone said PA DDs can theoretically stay invisible for much longer than any other DDs.

Edited by Reinhard_of_Avercland
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5 hours ago, Drakon233 said:

no you wouldnt, the reason that i keep calling out you and your bullshit is that I've met you multiple times in game, and you NEVER gave any form of support to the team apart from whineing less than 3 minutes into the map and complain to demoralize everyone

I literally had a match where I and 4 other ships got fucked because we were in position to push and you stayed outside of a uncontested cap, didn't spot, and finally ran away even tho the team IN BBS AND CAS WERE MORE FORWARD THAN YOU IN A DD

and not to mention the YY game where you ran off and left a entire flank exposed because it was 3 ships against 5 and they had to kite

 

so no, I'm not buying that bullshit

Really , sitting at positions do not made it a support , I see a group of guns hell bend on dealing damage but where is the close support, the fire suppression, the ... 

I've seen you in game you might be doing good numbers but your Cruiser and BB play is no where even qualifying as support to the light force

Support to the light force means close support close as in able to provide the mutual AA Cover and in turn the light force screen for Torp and enemy light force 

Fire Cover and Fire Suppression means diverging fire among the front so enemy cannot target your team individuals, and not just the DD but also Cruisers, and BB 

I see what , yeah groups of big guns gang up on an enemy target, good damage dealing and even good hunt but whose driving off the enemy RADAR, whose driving off all the other enemy now had free reign to hunt your team's light force.

Yes again it's a question whether the Chicken or the Egg came first .. and again I say DD had nothing to play around with so no immediate close support , no venturing out and off . You can tell WG about it give DD back their stealth , their effective Torp, their speed advantage but whose crying to take these away from the first instance 

Hurting the light force ultimately hurt the team, and that include the big guns 

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4 hours ago, Reinhard_of_Avercland said:

I stopped camping in smoke since I learned on how the UK DD's smoke works. I only use smoke either to disengage, or to cover the friendly ships when they are turning around.

However the Pan Asian smoke can be used for the same purpose, although there is still a minor difference. The longer puffs, but shorter smoke dispersion duration means the PA DDs can creep around while remaining invisible. This actually makes them harder to blindshot by both surface ships & CVs. The smoke also has a lot of charges, I believe someone said PA DDs can theoretically stay invisible for much longer than any other DDs.

If you get the upgrade module and put in the captain skill , kind of but it's a lot to invest into and none beats a 12KM Radar so that kind of play must be balanced against the tactical situation.

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1 hour ago, Mechfori said:

I've seen you in game you might be doing good numbers but your Cruiser and BB play is no where even qualifying as support to the light force

you're delusional, ask anyone who's played with me once or twice and they'll tell you the way I position my ships is already so close that it's borderline suicidal to help take the load off CAs and DDs, i am far far closer to the enemy team in BBs/BCs than you ever were in a DD, and you have the audacity to say that im not supporting the "light forces"?

1 hour ago, Mechfori said:

Support to the light force means close support close as in able to provide the mutual AA Cover and in turn the light force screen for Torp and enemy light force 

go fk yourself

that's a 1 way suicide mission for any CA or BB, we don't have smoke or concealment , and the only thing "light" about you is the shade of your skin and the level of entitlement you have, you want your teammates to be a scapegoat for your own incompetence? how about you actually learn how to play DDs in the first place, since clearly 16k games hasn't taught you the difference between the ship classes and how they are supposed to play, you don't even know how to play the class you proclaim to "main"

I say this again, take your "strategy“ and stick it back up your ass, the game has enough shit already

1 hour ago, Mechfori said:

Fire Cover and Fire Suppression means diverging fire among the front so enemy cannot target your team individuals, and not just the DD but also Cruisers, and BB

effective supporting fire range for most CAs is 12KM, and 14 for BBs, if you are in a DD then you either learn how to play to outspot and outtrade the enemy DD, or you don't play DDs and screw the team over for taking a vital spot and doing jack shit.  If they move in much closer without good terrain cover then it's as suicidal as a DD trying to challenge a DM in a gun duel, but of course, you wouldn't understand that since you don't play any other classes but expect them to pander to your every whim.

Either way,stop blaming the team for your incompetence, just because you're useless doesn't mean that the rest of them needs to be limited to being useless for not having the support that YOU should have been providing

they might have been people who preferred to kite, but the way you play ENSURED that they all will kite out of simple distrust of YOU

1 hour ago, Mechfori said:

I see what , yeah groups of big guns gang up on an enemy target, good damage dealing and even good hunt but whose driving off the enemy RADAR, whose driving off all the other enemy now had free reign to hunt your team's light force.

this is hurting my brain trying to comprehend

So you ask who's trying to kill radars? EVERYONE

apart from DDs and CVs radar CAs are literally the top targets for anyone with half a brain, with the exception of a very well lodged in radar if they do come underfire they usually melt fast, and if they are lodged in usually that means that they cant punish anyone except DDs who mispositioned.

so tell me, who's fault is it that the radars aren't being spotted, that we cant shoot the people that can kill you, and who's feeding into well-entrenched radars, hummmmm?

1 hour ago, Mechfori said:

Hurting the light force ultimately hurt the team, and that include the big guns 

you were useless already, can't hurt the team, and be more useless to the team than someone who everyone already wrote off as dead at the beginning of the match when you showed the abyss that is your intelligence and game understanding by whining into the chat

a good DD that knows what he's doing? I'd follow him into the cap itself since I know that if I can help him trade the enemy DD we'll very likely lose the game, and if he drops a well-placed smoke as he should I'll get off scot-free anyways with good XP by chunking the enemy DD and PTFOing

a meh DD that isn't as good but is trying? i'd sit a bit further away but try my damnest to keep him alive since he's so vital to the team

you? you have my contempt and prayers that you aren't going to burden my team any more than it already is, there's only so many times a player can backstab me without going on my blacklist, and you've far exceeded that quota

Edited by Drakon233
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3 minutes ago, Drakon233 said:

you're delusional, ask anyone who's played with me once or twice and they'll tell you the way I position my ships is already so close that it's borderline suicidal to help take the load off CAs and DDs, i am far far closer to the enemy team in BBs/BCs than you ever were in a DD, and you have the audacity to say that im not supporting the "light forces"?

Because rushing in and dying in 2 mins supports no one on your team :birb:

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18 minutes ago, Drakon233 said:

you're delusional, ask anyone who's played with me once or twice and they'll tell you the way I position my ships is already so close that it's borderline suicidal to help take the load off CAs and DDs,

Yes, I remember the time Drakon took out his Salem for the first time. He went literally right to the front. And died. :RIP:

PS: no, he did not drakonate.

Edited by dejiko_nyo

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13 minutes ago, dejiko_nyo said:

Yes, I remember the time Drakon took out his Salem for the first time. He went literally right to the front. And died. :RIP:

PS: no, he did not drakonate.

i shouldnt have, the DD i was supporting was worse than mech and got us both killed, not only did he smoke up in front of a z46 and died, he smoked the enemy minotaur into the cap while my radar was on CD from spotting the enemy DD

abosulte shithead

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