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fishbed70

Weekend high chance of bad BB plays?

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Seems to me that Fri / Sat / Sun is especially true that BB team-play standards are much lower?

I am below average player, so not boasting I am good. Sometimes I also think perhaps my CA don't contribute enough inflicting damages on red ships, that's part of the reason the team lose.

But in many cases, especially weekend, where there are many BB players, the overall performance seems really quite bad for BBs compared to week-days.

Have a random game with no DDs on both sides just now, am playing on the flank with Ibuki.

I have to act as a spotting DD, so slightly more on the front. But I find myself after shooting a round of salvo, 4 red ships immediate targets me. I turn around and run, hoping my team 3 BBs 3 to 5 km behind me will support me, but their support fire is really too little, whereas red team is more active firing.

In this game, our team has 3 Georgias, but they simply not performing.

Sometimes of course if I am lucky that MM put me on the "more skillful BB team" and we win, I don't complain.

But just wonder does the MM for random games are real random or does it ever take team players WR into consideration for balancing team-play purposes?

20201115_105123.thumb.jpg.0e7a948b439d62e9046e1a25a8aad2b4.jpg20201115_105433.thumb.jpg.bcb13e4b8058d7f683879f3dda7f3a2c.jpg 

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8 minutes ago, fishbed70 said:

does it ever take team players WR into consideration for balancing team-play purposes

Nope.

 

10 minutes ago, fishbed70 said:

BB players, the overall performance seems really quite bad for BBs compared to week-days

match luck, you get good bb and steamroll others, or get steamrolled by incompetent bb captains not looking at the map. usually identified by their target choice of choice shoot.

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38 minutes ago, fishbed70 said:

Seems to me that Fri / Sat / Sun is especially true that BB team-play standards are much lower?

It is the weekend. The skill levels of ALL ships are very much lower.

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The amount of people who can only play during weekend are not that few. And since this game has a very steep learning curve, this kind of players barely learn beyond the basics due to their limited time to play. Yes these players can just spend more time to learn the game faster, or at least stay away from Random. However since there are no restrictions that bar them do so, this is exactly what happen.

Due to the same reason, players who take a break from the game too long are as bad as the weekend players. It took me a week (3 hours per day) to recover my aiming skill after the 6 months break. I remember I couldn't aim anything other than stationary target for the first few days.

And I have to admit this is the most complicated game I have ever played. Not only that I have to remember the stats of hundreds of ships (concealment, gun range, speed, etc.), I also have to remember how far I should lead the aim which is varying from one ship to the others, as well as against what ship in what position/direction it is sailing to. On top of that, each player literally has to have more RAM in their brains to allow them to think of their plans ahead, and this is where a lot of players fail at.

In conclusion, this game is hard. But what makes it even harder is that a lot of players believe this is an easy game, so easy that they tend to blame the others of why they fail/lose.

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One of my clanmates had 250 BBs in queue this weekend. We're attributing the sudden spike to the influx of whales buying ARP Yamato.

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48 minutes ago, Reinhard_of_Avercland said:

Not only that I have to remember the stats of hundreds of ships (concealment, gun range, speed, etc.), I also have to remember how far I should lead the aim which is varying from one ship to the others, as well as against what ship in what position/direction it is sailing to. On top of that, each player literally has to have more RAM in their brains to allow them to think of their plans ahead, and this is where a lot of players fail at.

In conclusion, this game is hard. But what makes it even harder is that a lot of players believe this is an easy game, so easy that they tend to blame the others of why they fail/lose.

Really admire more experienced players like you guys, who are so all-rounded good with almost all the ships stats, especially like armour weakness points, where to aim at to maximise damage,  etc.

For me, maybe because I only play IJN ships so far, thus only much more familiar with these IJN T6 - T9 ships. The other line ships, I only try to remember simply which are more resistant to my HE shells causing fire, and those cruisers which have much more faster reloads than my IJN CA. I will try to avoid them.

Yeah, this game is much much more harder than most new players or casual players think of.

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17 minutes ago, FatFluffyPenguin said:

One of my clanmates had 250 BBs in queue this weekend. We're attributing the sudden spike to the influx of whales buying ARP Yamato.

Wow, that's a lot of BBs on queue.

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On 11/15/2020 at 12:29 PM, fishbed70 said:

20201115_105123.thumb.jpg.0e7a948b439d62e9046e1a25a8aad2b4.jpg 

A game with no DDs, no CV, and 6 BBs and 2 supercruisers per side. Lopsided games like that can go pear-shaped very quickly since there is zero spotting. Inexperienced players won't see the danger of enemy ships before it's too late, and the potential firepower in a T9 BB-heavy match can easily delete overextending BBs near-instantly. Basically one team was able to set up focus-fire/cross-fire, the other didn't and that's the end of it.

Weekends ... are as complicated as they are frustrating. Nutshell version: you have to learn to deal with, and adapt to, inconsistency in the team rosters. MM averages out the inconsistency between teams, but in your team and in the enemy team there will be one or two excellent players who are likely much better than you, and two or three terrible players who will just sail out and die or camp and do nothing. On weekdays the spread tends to be more narrow. Most players are competent.

On SEA, on weekends, most players take a wait-and-see approach, they sit back and watch what everyone else does before committing to anything. While annoying if you are the DD, it's only fair - too many noobs on the weekend teams, a BB isn't going to make a move before they know the DD isn't going to rush in and die on them. If you are a DD you have to adapt to that show them you are a safe pair of hands. I usually do limited scouting and then closely escort the BBs towards the cap zone before engaging the enemy DDs.

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Was very very happy hunting in the Oster and Halland over the weekend. 

All those Thunderers and Yam ARPs who think that only the BB closest to the enemy has to worry about torps.....

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there arnt more bad BBs on the weekend, there are just more shitters in general.

 

it just so happens that a lot of them prefer the most braindead class

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Asian Server meta, so may who only want to always pilot the biggest guns and bully others, but only at range , snipe and farm, never fight , never support, always just want others to do the real fighting and yet demand others to support them and guess what class of ship they put themselves onto ... certainly not those without the range and certainly not those without a big bore guns and certainly not one with not much armor and not much HP ...

And should we be surprised ...

Edited by Mechfori
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As a BB main, You're not alone about bad BB players.

It kinda infuriates me they can't push shit or support crumbling flanks..

when it comes to clowns not supporting CA or DD , they're are your average pussies player. Big guns ,small dick.

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1 hour ago, Mechfori said:

Asian Server meta, so may who only want to always pilot the biggest guns and bully others, but only at range , snipe and farm, never fight , never support, always just want others to do the real fighting and yet demand others to support them and guess what class of ship they put themselves onto ... certainly not those without the range and certainly not those without a big bore guns and certainly not one with not much armor and not much HP ...

And should we be surprised ...

last i saw a few nights ago you were doing the same thing in-game while whining about people camping at the beginning of the game, when 3 people in that match including myself in a krons and someone else in a Georgia/iowa got CQEs. in the meantime, you weren't even in a position to radar when an opportunity to push actually did present itself...

 

so what, hypocrisy much?

heh, I even found the replay: https://replayswows.com/replay/113938#stats

Edited by Drakon233

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You mean me in the Seattle,  9km radar, not seeing any big guns willing to tank the front , why should I risk my life so the guns can had a field day when I suffer ... These days BB or rather BB PLAYERS  had no credit , I do not see a BB positively up front then do not expect me in my DD or CL to force it. Am in no interest to go commit suicide, and if the team then come up short on spotting, screening, scouting, etc etc then so be it.

If the team's big guns whose with all the fire power , armor, hp are all about only their own positioning , then they should not be surprised that others do the same and today that means not forcing out front. BB do that , so do others.

There is distinction between only sitting back , snipe and farm vs back positioning BB who do support and I've seen both. I've see good BB player who would get outside of their comfort zone to provide the team with needed fire cover, close support. And might I say it pal you are not the latter. Doing a ton of damage or killing does not made it any better, light force are still left hung out dry if ever try.

I had no regret staying back when I see a team that had guns who would not force it up front. In the end it's the big guns who had the leisure and margin of error who can made a choice and if the choice is not forcing it then they should not expect the light force to do it .

 

 

 

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14 minutes ago, Mechfori said:

I had no regret staying back when I see a team that had guns who would not force it up front. In the end it's the big guns who had the leisure and margin of error who can made a choice and if the choice is not forcing it then they should not expect the light force to do it .

 

IT'S BECAUSE NO ONE IS SPOTTING IN THE FRONT THAT THEY'RE CAMPING

if there's spotting then sure there's a chance that some of them will camp

BUT IF THERE'S NOT SPOTTING THEN 100% OF THEM WILL CAMP, PUSHING WITH NO SPOTTING IS SUICIDE

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1 hour ago, Drakon233 said:

IT'S BECAUSE NO ONE IS SPOTTING IN THE FRONT THAT THEY'RE CAMPING

if there's spotting then sure there's a chance that some of them will camp

BUT IF THERE'S NOT SPOTTING THEN 100% OF THEM WILL CAMP, PUSHING WITH NO SPOTTING IS SUICIDE

 

So its again a question of whether the hen or the egg came first, right ... !!!

 

Still its the same, DD / CL had no margin of error to play with , especially with high tier games , anyone getting spotted will be the one who get focus fired upon, be it DD, Cruiser, or BB. And today those incoming fire simply too much for any light force, hell its even so for many CA, CB and no less BB , so the Question will always be how can anyone playing a big gun BB or CB guarantee the safety of their teams light force if they only wanting them to force and scout up front but not forcing up front themselves to give the immediate close support, fire cover and tanking .. BB and CB and some CA had the HP / armor / guns , they had the leisure to choose to force it or not, light force do not had the choice , its live or let die.

We can argue all day and night and there will be no definite answer to it whichever way , but playing light force, with Radar,Planes, HE spamming Cruisers. super fast torp from Euro DD, long range secondaries that can out range many guns and torp on the DD / CL , and plenty others .. the choice for anyone playing a DD / CL is very simple, survive at all cost and that mean all cost. One just do not take any risk , not when there is no positive support provided , and yes that support demand the Cruisers CA/CB, and the BB to get out of their position and battle line formation, group and team up to formation when in a push and yes that mean the big guns will not enjoy the safety of positioning / camping where its favorable ( for the said ship ), but do know its always the up front light force who are most at risk and likely the one who got focus fired upon even within a battle line , so Light force are still in for it , a ticket to hell even if in such formation but at least they are supported if in such formation.

You can blame the game, the game mechanics, WG whatever, its just how the game is today ... I had say it before and I shall repeat it its only those with the leisure of available margin of error who can made choices, and that excludes the light force.

Edited by Mechfori
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