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TheURLguy

Research Bureau: Rewards for Leveling Up

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@S0und_Theif

The comments in this video are so positive! :Smile_teethhappy:

 

This is the single the most universally hated feature in the game ever, and somehow you guys still advertise it.

 

Edited by Paladinum
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*sigh* :Smile_facepalm:

For the n'th number of times, no, we do not like Naval Training Center. And no it should not called Research Bureau. It does not deserve that name.
The mechanic was not reworked as promised. It was only renamed. And now you (WG) desperately advertise and ask players to use this unpopular mechanic.
If it is so "popular", why give away 800 (now 1,200) research points in the daily challenge if it is so "popular".
It is also the main reason why the most of the community / playerbase have lost trust and faith with the game.

 

Let me also remind you (WG), what the community / playerbase feels and thinks when you released this abomination:

Before Rename and Release:

After Rename and Release:

Nobody like this, abomination.
Re-work the mechanic as promised. Not re-name. The playerbase / community are not fools.
And with snowflake mechanic re-work on the way, this will only make the mechanic even more unpopular.

You (WG), ask for feedback.
We (community and playerbase) give you feedback.
You (WG), do not listen to feedback.

What is the point of all this if you (WG) do not listen to feedback.

 

This also makes the game a Pay to Advance (P2A) game rather than an Free to Play (F2P) game.

 

This also encourages players use illegal means to collect Research Points.
Such as illegal mods and software to automate when playing the game. Or, they will share their accounts to another player for a low price to collect in-game resource or reach T10 at a rapid pace.

And those players who use those illegal methods also corrupts spreadsheet data.
Making an overpowered ship more overpowered, and an underpowered ship more underpowered.

 


Here is a Feedback:

The main problem or the core of the problem lies in how Naval Training Center / Research Bureau mechanic is implemented.
And now, also adding the discrimination practice on who is only able to collect research points in combat missions.

The Re-grind:

Again and again, you (WG) said that you will re-work the NTC, instead, you (WG) only renamed it. There is a huge difference between the words re-work and re-name.
And now, by putting the Unique Upgrade into the mechanic, it now, thus, complete the developer's and / or manager's original NTC concept by putting a buff on a ship by reset.
Even if you (WG) put the resource in daily challenge missions, the core mechanic is still the same. No matter how you change the words or spin the story.

 

NTC/RB is basically a a scam.

Once you agreed to reset your hard earned tech tree lines, WG will sell all those ships and compensate you 50% of it's original price.
Once the line has been resetted, you will start the regrind from T1, while RP tokens starts at T5. Another 50% scam.
And finally, to acquire the RP tokens, you only need to play the re-grinded ship once (snowflake mechanic). Once RP token is acquired, you still need to play through the entire tier to get to the next tier and next RP token. That's only 1% return over your investment.

The whole thing is a scam.

 

And what is the point of populating low tier now since you (WG) have fixed the problem in this patch (0.9.6). See Low Tier Match Making response feedback below.
Play Low Tier. HA!

 

The Discrimination:

Again, credit where credit is due, giving Research Points in the "Daily Challange" is a good move by WG / Lesta.
HOWEVER,
Just because you are giving away Research Points in "Daily Challenge" to make or force players to use the failed implementation of Naval Training Center (RB), does not mean it Naval Training Center (RB) was implemented right.
The developer and manager who made and approved this, still failed to face the fact that, it will still require players to unlock five tier 10 ships in order for them to gain access to both the mechanic and the resource.
Not fully realizing only still a hand full of players that can access this.
Players who do not play other nations, who only plays one type of class, who has yet to unlock five tier 10 ships, or even new players are left out.
Don't they know how long it takes to play through from T7 to T10?
It's as if the developers and managers do not even play the game. They can just program and skip the process, without knowing how hard players get their first T10.

Another discriminatory move happened on Dockyard 2.1 (Anchorage Dockyard).
WG is willing to look the other way when players who pay money in Dockyard 2.1 (Anchorage Dockyard) will get Research Points even if they have not yet unlocked Research Bureau.

Why give away such resource if the mechanic is "popular"?

 

The Unpopular:

The mechanic of selling ships when resting is not fine.
The rewards are ships instead of camo is also not fine.
The insane amount of XP required to complete T7 to T10 during reset is not fine and not fun.

 

I have said it before and I'll say it again:
What looks good on Call of Duty, doesn't mean it will also look good on World of Warships.
It's as if the developers or their managers don't know the product they own or sell, let alone play the product they own or sell, and just copy, paste, & approve ideas from other game developers.

 


Here is suggestion:

Here are some NTC / RB rework ideas for you. We did homework for you. Your welcome.

 

WoT Mechanic:

^T5 - Top 3 winning team will get 1 RP. Losing team gets none.
^T6 - Top 3 winning ream will get 2 RP. Losing team gets none.
^T7 - Top 3 winning team will get 3 RP. Top 3 loosing team will get 1 RP.

^T8 - Top 3 winning team will get 5 RP. Top 4 - top 8 winning team will get 3 RP.
       - Top 3 losing team will get 3 RP. Top 4 - top 8 losing team will get 1 RP.
*T9 - Top 3 winning team will get 8 RP. Top 4 - top 8 winning team will get 5 RP.
       - Top 3 losing team will get 5 RP. Top 4 - top 8 losing team will get 3 RP.
*T10 - Top 3 winning team will get 10 RP. Top 4 - top 8 winning team will get 8 RP.
          - Top 3 losing team will get 8 RP. Top 4 - top 8 losing team will get 5 RP.

* Optional / Occational. If WG wants make players to play mid-tier more.
^ T5 - T8 will occationally give double bonus.

 

Elite Ship XP:

Use elite ship XP and convert them to RP.

^T5 - 10,000 elite ship XP for 1 RP
^T6 - 20,000 elite ship XP for 1 RP
^T7 - 30,000 elite ship XP for 1 RP
^T8 - 50,000 elite ship XP for 1 RP
*T9 - 80,000 elite ship XP for 1 RP
*T10 - 100,000 elite ship XP for 1 RP

* Optional / Occational. If WG wants make players to play mid-tier more.
^ T5 - T8 will occationally give double bonus.

 

This idea was a collaboration with @Paladinum. Using mechanics from Diablo 2 and Diablo 3

The "Diablo 2" mechanic:
The rental feature is already available in Clan and Ranked battle. [Ship Name]
Any XP earned by that ship can be converted. It also eliminated FXP usage.

Just a sample:
^T5: Season 1 = Steel                    Season 2 = Doubloons            Season 3 = Coal
^T6: Season 1 = Credits                Season 2 = Coal                       Season 3 = Steel           
^T7: Season 1 = Coal                     Season 2 = FXP                        Season 3 = Doubloons
^T8: Season 1 = Doubloons          Season 2 = Steel                      Season 3 = Commander XP
*T9: Season 1 = Commander XP Season 2 = Credits                  Season 3 = FXP
*T10: Season 1 = FXP                    Season 2 = Commander XP  Season 3 = Credits

After the season, ships rental expires.
Wait till next season.
Rewards are flexible and unpredictable per season. (Unless WG announce.)

* Optional / Occational. If WG wants make players to play mid-tier more.
^ T5 - T8 will occationally give double bonus.

 

The "Diabol 3" mechanic:
Its a hybrid of both snowflake and signal flag.
On the port, select the credits, then choose which "currency" the player wants to
After choosing the desired "currency", there will be an icon. Hence the snowflake mechanic.
The player will have to do 1 thing, Win the battle. (Only redeemable at Random, Ranked, Clan battles.)
If the player wins, the player gets the reward. If the player loses, no reward. Hence the flag mechanic

If the player plays it in Co-op, the player will get a fraction of the reward (1/4 compared to Random. Which is not a very good return in terms of investment)

 

 

There is no reason not to change or rework NTC / RB.
You did re-work the CV mechanic.
You did change directives, daily challenge, and daily missions work.
You did update the flooding mechanic.
You did give players the option to open all containers. And recently, you did give the players the ability to move their consumables.
There is no reason on turning a blind eye on improving the game. Especially if you want veteran players to come back and / or players to re-open their wallets to you again.

Edited by S0und_Theif
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3 hours ago, Paladinum said:

@S0und_Theif

The comments in this video are so positive! 

 

This is the single the most universally hated feature in the game ever, and somehow you guys still advertise it.

 

History tends to repeat itself. :Smile_teethhappy:

 

And that like and dislike ratio. :Smile_teethhappy:

Edited by S0und_Theif

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Look at all those downvotes! I liked it. Scamming and all that .

But in all seriousness RB / NTC shouldn't be exist

Even @Paladinum despise it. I'm sure he might make more mule YT account just to dislike it that's for sure.

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7 hours ago, LawrenceXVIII said:

Even @Paladinum despise it. I'm sure he might make more mule YT account just to dislike it that's for sure

Bold of you to assume I like grinding in MMO.

 

The core problem is WG's intent vs their ideas.

They "wanted" Rubbish Burnheap to be something that "repopulates mid tier", but the higher the tier, the longer you will grind for the next ship. See the issue?

People want to "unlock tech tree ships again", aka replaying their tech tree ships again for certain rewards. NoZoup made a video about it, and he mentioned the rewards should be cosmetics only.

This RB is purely a whalebait, and yet some whales don't even like it and don't want to do it. The selling of ships is the most popular reason why people don't like it (read the Youtube comments).

Grinding in this game is a pain in the butt and not enjoyable. That is why WG thought they could do it, to make people open their wallet for FXP conversion, which is NOT cheap.

There are better ways to implement a credit sink for those who have too much of it. 

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I spent $450 AUD resetting branches of my tier 10s then converting xp to free xp using doubloons to whale through the research points grind.

I even had to wait an  entire season of research points reset, to gain from the x2 first victory bonuses, so it took over 3 months to get Colbert.

A ship that isn't even meta enough to pay $20 for if it was for sale in the premium shop.

NEVER AGAIN WG

HOW DO I DOWNVOTE?.

My Hallands AA is twice as good as my Colberts. So are HAllands guns, and Hallands torpedoes are 100% better than Colbert.

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A waste of time and a losing proposition. 8,000 only for 1 line? 

Unless you have nothing else to do the whole day and everyday. 

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decrier defilers of community.

you made me upset for unable to take Paolo Emilio.

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This is a good comment on the video:
"B No4 hours ago

Wow wargaming I’ve never seen so many negative comments on the same topic. Maybe just once u should idk listen to your customers."

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Either WG programmers are unable to let the players keep their ships, or it's on purpose.

Whatever it is, leave our ships OUT of it. Many people say that this is THE reason why they don't want to reset lines. They want to KEEP their ships.

If we keep our ships, we can re-grind them in any order we want and do NOT have to go through the hassle of reassigning captains, remounting upgrades (aka doubloons) and signal flags. Do they know how many clicks that takes?

Edited by Paladinum

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no amount of sweet mouthing it can deny the fact that Research Bureau and the whole resetting the tree give nothing positive to gaming and gaming experience to the players, its simply a very shady way to lure people to spend money to FXP through the grind again and again , and to populate mid to low tier games when the game itself cannot help to balance it properly and made it actually fun and engaging to play those mid and low tier , hell they cannot even made it so for high tiers these days.

There is already a well established and very well made mechanism to get people to play particulars and its called Campaign ... How hard is it to build a time limited ( say per 2 / 3 season , just as European DD Campaign ). Players do not want to go through grind and grid again just so and certainly not letting go of their hard earn ships, PERIOD. Research Bureau, right , what is there to research at all ??????

Edited by Mechfori

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23 minutes ago, Mechfori said:

the whole resetting the tree give nothing positive to gaming and gaming experience to the players,

In many other games, no.

In this game, resetting lines means opportunity for players to shell out a huge amount of cash to WG, or endure a grind that is NOT enjoyable, esp. in high tiers.

I mentioned NoZoup's video about this, however, he suggested that the rewards are cosmetics and ONLY cosmetics. His idea was based on the Prestige system in Call of Duty games. You would reset your whole progress, including many unlockable weapons and perks, but the grind is pure - you cannot spend money to speed up your grind (unless you use botting programs or something). And what is the reward? Some prestige insignias, dog tag icons, that's it. NOT weapons, NOT perks, only purely aesthetic items.

Then recently, Starcraft 2 Co-op mode added in the Prestige system. You would reset the commanders to level them up again. The rewards are overhauls of the commanders, which can alter the way you play them.

In those games, the grind is at least enjoyable. In SC2 Co-op the gameplay is pretty fun in general. There is NO WAY to speed up your progress with real money in either games.

 

The concept is so popular in other games, but in WoWS, it's raw BS. The Rubbish Burnheap in WoWS reminds me of those Korean/Chinese MMORPGs where you can reset your characters back to level 1 for extra stat points each reset, and I know that those MMORPGs are 99% pay2win, and notoriously so. Perhaps that is the inspiration.

Edited by Paladinum

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Why do you need to advertise this?

It was obviously such a great idea that everyone wanted and everyone uses.

Oh, wait, No its not.

Community told you no, you went ahead anyway.

And now you beg us to use it?

 

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Necroing the thread again. At this moment, 99% of the comments are so obvious what they think of this Rubbish Bin. 1% unfortunately likes to eat from Rubbish Bins. 

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