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sparkytroll

think outside you own box: a minor tip for further development

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it has been 5 years and i knew WG was runing out of blueprints for new ships so here is a minor tip:

let go of the historical stuff just a bit, because this game is a fighting game,wt  player needs are new ships with useful charactics, not useless gimmicks.

the developers need jump outside the box they created: historical limit. it is a basline you starts at, not something you lock yourself on to.

I.E: BC lines: battle cruisers, they have high speed, but large turning circle; good concealment, BB size guns but fewer barrels,  and  less armours

new concept: suppresion: when a ship is fired upon, a suppression bar is filling up, when it reach certain amout, the ship is haven a "suppressed" state, ship is moving slower, guns turning speed is decrease, or accruacy is dropped; and it will return to normal  when a certain tme has passed. 

 

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8 hours ago, sparkytroll said:

i knew WG was runing out of blueprints for new ships

Wrong.

Just because WG drank waaaaaaay too much vodka for 3 tech tree ships, you say that they run out of blueprints? For new ships?

There are still a lot of real blueprints/design studies left that other players have dug up from naval archives/museums/publications around the world, and players post their findings in WoWS forums, esp. EU and NA.

You think many tech tree ships in this game are historical at all? No. A lot of them are pretty much fantasy.

 

If WG even run out of real blueprints ever, they are will just make MORE themselves:

+ They made Roon/Hindenburg from a turret blueprint and Hipper. https://worldofwarships.com/en/news/history/paper-ships-hindenburg/ In this article, WG said that the 2 ships are real, but I haven't seen anyone outside of WG presenting the design studies of these ships. If Hindenburg is real, Roon is fake. If Hindenburg is fake, Roon is even more fake.

+ They made GK from a turret design and H-39 (FdG). WG themselves stated GK is H-41 but with triple turrets.

+ They made Brindisi and Venezia from Ansaldo's CA design for Spain (Amalfi). WG even admitted that Brindisi and Venezia are HYPOTHETICAL designs. That means those 2 ships are WG's own designs. 
https://worldofwarships.asia/en/news/history/italian-cruisers-history/#brindisi

+ Lepanto and Cristoforo Colombo? There are doubts these 2 are even authentic designs. Lepanto, maybe. Colombo, not a chance.

And those are just some that I can recall immediately. Who knows about the authenticity of Pommern, Cheshire, Henri IV, Conqueror/Thunderer, Republique, Kremlin, etc. Many of those seem to be ships that WG made by putting unrelated or super old guns and hulls together, just like chimeras.

 

FYI, designing a warship is not easy at all. Even less easy when a 21st century person deals with warships from the first half of the last century, which are drastically different from modern warships. WG have made some bloody impressive, if not sea-worthy, designs, but WG's warship designers are limited only by their skills and experience. They don't lack imagination or ideas. Running out of ideas? They could just look into the community.

For now, they need to add the "real"/more possible lines first, then they can go full vodka later. I don't care. I like paper ships.

So, if the game still runs as good as it does now, expect WG to announced a Pan-Asian BB line by 2025. Pan-Asian BB line is even less probable than EU BB line or CW CV line. There is no historical reference for it, and literally no one asks for it.

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that is not the point, i mean WG should jump out of their own box, let go of the "historical stuff" just a little bit

historical stuff is the start line, not your walkiing stick when making something new,

which remind me: how about a new kind of ships: supportive class, lack of  firpower, but have ways to buff their teammates, 

 

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7 hours ago, sparkytroll said:

that is not the point

Oof.

 

7 hours ago, sparkytroll said:

historical stuff is the start line, not your walkiing stick when making something new,

The "naval combat" thing is the core lure for many people. I got into this game because it's a game.

Did people ask for repair ships and other novelty ideas? Yes. I am one of them. But there is always a crowd somewhere b*tching about things being "ahistorical", esp. in NA and EU servers.
There is already someone who says "Arms Race is too arcady". Arms Race is too arcady? Arms Race is super interesting and engaging and should be a permanent mode in Random/Co-op. Also respawning.

Also, repair ships would force WG to overhaul the entire economic system, because it's damage or nothing right now, and it's horrible. They already put such mechanics in the game, like all the T8 ships in Halloween mode.

It's the players that is the problem, not WG. WG seem to want to bring more novelty ideas into the core game (Random/Co-op/Clan), but the players is what makes them hesitant.

The captain skill overhaul that WG are testing includes so many skills that could be found in RPGs. The new Halloween mode is also dope AF.

 

Do I want the game to be more arcady? Heck yeah. Give me respawning mode already.

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於 2020/10/7 在 PM9點37分,Paladinum 說:

did people ask for repair ships and other novelty ideas? Yes. I am one of them. But there is always a crowd somewhere b*tching about things being "ahistorical", esp. in NA and EU servers.
There is already someone who says "Arms Race is too arcady". Arms Race is too arcady? Arms Race is super interesting and engaging and should be a permanent mode in Random/Co-op. Also respawning.

Also, repair ships would force WG to overhaul the entire economic system, because it's damage or nothing right now, and it's horrible. They already put such mechanics in the game, like all the T8 ships in Halloween mode.

It's the players that is the problem, not WG. WG seem to want to bring more novelty ideas into the core game (Random/Co-op/Clan), but the players is what makes them hesitant.

there is an old chinese saying:"a persons' need is easy to meet, but a crowds' need is not", people looking for different things when joining this game, but it is not a rare thing with net games,you cant possiblily make it perfect in everyones' eyes.

i simplily want devdelopers not to lock themselves up in a dead loop, and to open their mind.

look at the new ships they made this year. it seems that they themselves dont know what kind of ships they want to make, so they just change one or two aspects in a ships' panel and call

it new. high speed, low speed, big guns,small guns, high arcs, lower arcs. i mean, come on, people are not that dumb, so this level of gimmick will lose its atraction.

so they need to ask themselves, wt the game looks like in their eyes, and be more active in make new ships or other stuff.

besids: only a small group of players is bitching about"historical", when the fighting starts, they always go silent

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