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PapaMeep

USS Florida a decent TVII

8 comments in this topic

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44
[TF44]
Member
43 posts
13,609 battles

image.thumb.png.1d521e9027e1ca3360f7fc4298cedebf.png 

 

image.thumb.png.c323dfad9f434116da7a4f53db09ff96.png

This badly named ship is actually quite fun if you're mid tier or up tier. Very effective in catching an unsuspecting cruiser. Yes it's slow, guns at 356 and the reload are horrendous. but each of those shot is oh so satisfying (provided you aimed correctly). 

It's a fun ship for me.

 

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34
[NAU2]
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64 posts

‘Quite fun if you’re mid or up tier.’

Maybe because most ships are decent if you’re mid or up tier? Comparisons are generally done considering the fact that Florida is going to go up against ships like Musashi. 

‘Very effective in catching an unsuspecting cruiser’

If a battleship cannot do so (especially at this tier) it’d be more worth a look at than a battleship which does so excellently.

Florida is not outstanding but neither is it rubbish.. which is, I’m pretty sure, what people have been saying.

-Raikii

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44
[TF44]
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43 posts
13,609 battles

Well in T7 cannot bring myself to have fun with Colorado or Gneisnau. I played florida like i played North Carolina which I enjoyed immensely.

By the way forgot to mention this, but the 4 4 4 gun barrel arrangement look weird.

 

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34
[NAU2]
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7 minutes ago, andrianpt said:

Well in T7 cannot bring myself to have fun with Colorado or Gneisnau. I played florida like i played North Carolina which I enjoyed immensely.

By the way forgot to mention this, but the 4 4 4 gun barrel arrangement look weird.

 

I have not played the Gneisenau or Colorado. Try Nagato and Ashitaka (if you’re willing to pay for it), which both I find brilliant.

The battery arrangement of the Florida is found also on Alsace and Bourgogne.

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763
[GS]
Video Contributor, Beta Tester
2,953 posts
15,186 battles

that's Florida what you expected

so that's Florida

you know that Florida

yes, Florida!

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1,380
[AUSNZ]
Beta Tester
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Florida looks okay, I personally quite like relatively low calibre, mobile BB's.

However, it's at tier 7, which basically makes it a no-go for me.  Tier 7 is by some margin the worst tier in the game, and I think the last time I was top tier at tier 7 was sometime in May (caution: possible hyperbole).  I won't be buying a tier 7 ship of any description for the foreseeable future, and the only time I'll be playing the tier will be if one of my div mates picks it, at which point I will play the tier while being sure to constantly needle whoever picked it about what an enjoyable experience we're all having!  Bonus points for them if they pick tier 7 then queue up in a cruiser...

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1,786
[LBAS]
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Florida is actually fast ship with notable 33knot among US navy, it design is stealing from French infamous Normandie... but with better engine

later US Navy realize something that being fast 33 knot will cancel project Alaska, so we have Florida and Alaska.

in order to get more fund, the army will do anything. this is the ultimate capitalist :V

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669
[SEARN]
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27 knots standard or 28.4 with the speed signal is not slow for T7. Also what ship isn't more fun to play when you are top tier?

 

One of my first games in the ship I took massive damage from a Bismarck at 12kms while being bow on but angled at around 25 degrees. When I say massive I mean close to 50% HP. Had a bit of a WTF moment and after the battle decided to investigate Florida's armour scheme much more closely.

 

Turns out that Florida has shot trap armour. The frontal citadel plate is not flat and has a step in it. The armour plate above the step is angled outwards at the top to increase the chance of shells ricocheting down and into the much thinner citadel roof below.

 

Quote from the Wows Wiki:

Armor-Piercing Internal Ricochets

An AP shell that ricochets after penetrating armor will cause another instance of penetration damage in the section where the ricochet occurs. Additional ricochets will cause additional instances of penetration damage until the shell exits the ship or explodes from fuse activation.

This extra source of damage is most commonly encountered when shooting at "turtleback" armor schemes (common on all German battleships and other nations' dreadnoughts). Plunging fire that is insufficient to penetrate interior decks may also ricochet, causing one or more extra instances of damage.

 

So if I'm understanding this correctly (please set me straight if I am not) In my example of taking huge damage against Bismarck, my 25mm bow cannot bounce 380mm due to overmatch. So I got penned and took damage in the bow but the shells then most likely ricocheted off this shot trap area and got more damage by penning additional armour and getting citadels?

 

In this pic everything below the barbettes is citadel. You can clearly see the shot trap area below and in front of the A turret barbette.

shot-20_10.03_13_24.44-0167.thumb.jpg.87a9301b7d908889507a98d42afb6e55.jpg

 

 

Plus the upper citadel section is much wider than the lower citadel. AP bombers are going to love Florida.

shot-20_10.03_13_27.07-0492.thumb.jpg.8597b0d3e1cd73ce3c53315df97cc636.jpg

  • Cool 1

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